View Full Version : Spells: Spell Descriptions
CanadianTSi
03-13-2011, 04:07 PM
Spells no longer seem to have a description of there affects. Is my New spell file screwed or was this an intended change?
Bardolap
04-03-2011, 06:37 PM
? - Noticed the same thing. Have been gone for a few months though. Is this as it's intended to be?
stormlord
04-22-2011, 03:04 PM
I logged in a couple days ago and noticed this. I don't remember it being that way a few months ago. But some people in game said that was the way classic was. *shrug* There're some things I like about classic and some things I don't. People who say it's all grind are hated by me just as much as people who think everquest in its classic era was the best mmorpg ever. Grind is different for different people and while it has grind a lot of it's just the result of a lack of development. For example, instead of having 5 places to level up you only have 1 so you end up going to the same place over and over. If you take this idea and magnify it 10x to all sorts of different game features then you see what I mean when I say that everquest classic is both limited by time and money. And the other thing is that no game will ever be perfect. It's impossible. People change and our knowledge changes. Perfect is just a word, and like any other word in our language they're limited by time and our different abilities. Bottom line, a lot of things in classic frustrate me, but some things are nice to see.
I think descriptions should be there. If the developers had it in their head that we should figure out what spells do on our own then they would have allowed us to enter the description directly into the item info window just like we can add to /note. But since we're unable to enter our own descriptions in the spell information window then I suspect it was simply a lack of development. It took them years to add things that the game needed, so they probably just put it off to another time. A lot of things in classic were like this. The game was never done and changed over time in response to the market and a declining player population. The game shrunk over the years and now the whole game exists in one expansion. This is because the game lost a lot of players and funding. EQ in its prime had about 500,000 users. Now it's lucky if it has 90,000. Sony is not as concerned with an old game as they're a new game. So they're probably focused on EQ Next and EQ2.
Another example are maps. There were no in-game maps when EQ released. But they later added them. They made them trade-able outside the game via websites. They probably always wanted to add maps they were just short on time and money. I feel it would have been better if we could have traded maps in-game. It would have been less technical-oriented. Lots of people had trouble downloading maps and installing. And it's frustrating having to log out to install them. Additionally, if they had allowed players to add fancy graphics to the maps then players could be artistic and produce unique creations. Imagine dragons on the margin of the map or in scary places or gods blowing a storm over the oceans. But all of this is extra. Bottom line, nothing gets done if it's not paid for and the absence of something or even the presence of something does not tell us about the opinions of the company but it probably tells us something about finances or time issues.
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