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View Full Version : Monk FD Splitting


Triiz
03-18-2018, 01:32 PM
Let me start by saying I'm the first to admit I'm a pretty subpar monk, and I have no problem with that. That said, I'm wondering if there are any tricks/tips I'm missing in regards to FD splitting for xp purposes post sneak nerf.

My strategy right now to really simplify it is basically pull, flop, hope 1 or 2 mobs stay behind while the others reset, if 1 mob doesn't stay behind and they all path back together I wait for them all to reset and try again. This definitely works, but it can be tedious as shit and seems entirely based on luck as far as how long it will take.

I feel like I'm missing something. Better monks of p99, please enlighten me with your knowledge.

Dreenk317
03-18-2018, 01:54 PM
To build off your current stray. Pull all the mobs to a spot where someone in your camp can tag them. Flop, let all but one or two start to reset, stand up, ALL of them should re agro you, flop again, and only the ones that haven't begun to reset will stick around. In this way you can extend the timer before mobs reset and make them available for a group member to safely tag.

Jimjam
03-18-2018, 02:39 PM
Corners that block line of sight are good to flop after. Excess mobs go round corner and reaggro the remainder

Triiz
03-18-2018, 02:59 PM
The flop/have someone else tag method I knew about, I should've mentioned that.

Corners that block line of sight are good to flop after. Excess mobs go round corner and reaggro the remainder

Does this make a difference? I've flopped around corners to avoid casters, stood up and instantly been re-aggro'd by mobs that were out of LOS when I stood up. It makes sense it would work on below lvl 35 mobs that don't automatically remember you, but I never had any issues splitting those that was easy mode. With mobs that remember it seems the only thing that matters is if you get lucky and the FD mem-blur'd which is pretty rare for me or they reset.

Another thing to add to my original questions, is there anyway to sneak pull at all now? Never works for me. Was it completely removed or has a chance of working rarely?

Wfrench1234
03-18-2018, 03:47 PM
If you’re doing it for xp camps one way to make your life easier : let’s say you have three rooms of three mobs (for simplicity sake). Split one mob out of each pack of three. Then go back to the first room, split out another and repeat in the same order. That way you don’t have to be so on top of when stuff troops to avoid having to split again. It’s kind of obvious but I’ve been in groups on my other toons where the puller had to deal with splitting the same room over and over because they weren’t on top of it. Best thing is if you do it this way, ANYONE in the group can take over pulling so you can actually go take a piss or grab a drink, that is if you trust whoever takes over to not screw up and undo your work.

Wfrench1234
03-18-2018, 04:06 PM
Just to add...this is assuming your group doesn’t just wanna CC everything and burn it down but if that were the case just pull all 3 and don’t bother splitting. I’m assuming you want singles.

Legidias
03-18-2018, 06:16 PM
Get a bio orb for guranteed singles

Chokanson9901
03-19-2018, 12:21 PM
Flop, let all but one or two start to reset, stand up, ALL of them should re agro you, flop again, and only the ones that haven't begun to reset will stick around. In this way you can extend the timer before mobs reset

This is what I do on my monk. Except I stand just outside of aggro range and re-flop. Once the others reset you can pull that one still standing next to you. This method works extremely well to split rooms. And it's quick and easy once you get it down.

fastboy21
03-20-2018, 05:13 AM
If its an exp group and CC is not an option you want to split a room up...like BGs in KC or something...then you need to use your tricks to seperate them (beads, root nets, bio orb, etc). split things around corners, don't let things catch up to you (if all 4 BGs are wailing on you and you FD they are likely to all start to reset together) and try to get one or two to mem blur from successive FDs as they reset. Use group mates to tag as you FD them around corners, etc.

Most important tip if you doing this on a monk where you need to keep things split (and your having a hard time doing it) is to keep a timer. Its your job as puller to time the mobs and split the rooms up. If you do that you'll only have to FD split once the entire camp.

Jimjam
03-20-2018, 07:42 AM
If it's KC get the druid or ranger to use bind sight or /assist to get targets from camp and cast harmony.

Team work makes the dream come to fruition.

There is always a ranger or druid in KC groups :P.

Triiz
03-20-2018, 11:08 AM
Thanks for the responses guys. Guess I knew more about monk splitting than I thought I did. Splitting xp camps isn't worth the 100k for bio orb and damn sure not the 250+k for beads to me, I'm just not that into the monk life. It's more of alt's alt for me.

I've messed around with using root nets/probes/clicky stun to split, but running to recharge so often is meh. I quested a bunch of the snare clickies from Warrens/Stonebrunt when I was around lvl 20 but they're no drop/trivial loot code so hesitant to waste them on random trash mobs and the clinging darkness clickies aren't worth recharging.

Gotta say after playing an Enchanter for so long, monk pulling for xping is extremely underwhelming.

Rygar
03-22-2018, 01:42 PM
I haven't seen anyone mention this, but it isn't just a matter of waiting for them to path back, for guaranteed singles it is a method called 'reverse yo-yo pulling' from a classic monk guide.

Say there are 3 mobs. Pull all to you and flop. As they path back, wait until the first one gets back to his spawn point and resets (wiping agro). Don't immediately stand when this happens, wait for at least one of the other mobs to walk back near the reset one (within agro / assist range). Stand up when that happens, the other mobs will agro the reset one, wait for the initial mob that reset to get close to you (out of range of his original spawn point).

Flop at that point, the initial mob that reset will stand next to you for a bit and the other 2 will immediately walk back. The trick is to wait until the other 2 reach their spawn point (thus wiping agro) and then stand back up to get the single.

It is a near guaranteed method. Sometimes you get unlucky with the mob not standing put long enough, but its rare enough. You'll need to play around with the distance from the spawn point to pull / flop.

It sounds complicated to write out, but when you actually do it you'll see how easy it is.

Twochain
03-22-2018, 02:14 PM
You are not missing anything, FD is significantly less useful to a Monk than it was previously.

SK is now the master class for room breaking IMO due to snare mechanics and FD

Enchanters dude..

Enchanters in gnome illusion are the master splitters in everything but end game raids.

Triiz
03-22-2018, 03:13 PM
I haven't seen anyone mention this, but it isn't just a matter of waiting for them to path back, for guaranteed singles it is a method called 'reverse yo-yo pulling' from a classic monk guide.


I've tried something similar to this but don't think I was doing it right I'll have to give it a shot tonight. Thanks for the info.


Enchanters in gnome illusion are the master splitters in everything but end game raids.
^This guy gets it.

Triiz
03-24-2018, 08:42 PM
Wanted to update this thread for any future subpar monks that may see it and say Rygar's "reverse yo-yo pulling" suggestion 100% works and is a lot more reliable than just hoping the mobs path back separately. I knew there had to be some trick I was missing.

It's still no Enchanter pulling, but it's a lot better than what I was doing before.