View Full Version : NPC Spawn Issue: Undead Frogs in Lower Guk Should Run at Low Health
http://www.outsidecontext.com/adankanddustycellar/hoodednomads/A%20Warriors%20Guide%20to%20Lower%20Guk.doc
11. Mobs run early.
Plus, I'm sure a few of us probably remember having to chase down a fleeing mob down lord hallway or outside of the frenzy room.
Teeroyoyort
03-12-2011, 08:02 PM
Sometimes they don't. Like if you're low life, the mob will stick it out til u get a heal. I also believe lvls may play a part in it as well. Like if you're lvl 30 and the mob is lvl 40. He might decide to stick it out.
Lazortag
03-12-2011, 08:23 PM
Sometimes they don't. Like if you're low life, the mob will stick it out til u get a heal. I also believe lvls may play a part in it as well. Like if you're lvl 30 and the mob is lvl 40. He might decide to stick it out.
all this is true, but currently all the undead frogs never flee, at any point, no matter what.
Savok
03-12-2011, 08:38 PM
No undead should ever flee although there were a few wrongly flagged on Live. Undead frogs never did though.
nilbog
04-12-2011, 11:28 AM
I believe they were referring to the live frogs in LGUK fleeing early.
I don't believe the undead ones should flee.
Anyone else?
Grizlor
04-12-2011, 03:42 PM
Mobs also won't run if there is another mob nearby. However if they are both low health and you kill one, the other should start running. Those are my experinces from camping Raster on my monk, at least, when I'd often grab a green frog to prevent the minotaur from running and pulling a train.
As for the dead ones fleeing, I remember some pretty bad trains caused by fleeing mobs in the exe/cavalier/savant/ass/sup tower, but that could have been during velious or later while leveling an alt or something.
falkun
04-12-2011, 04:00 PM
I'm pretty sure undead frogs ran if solo at low life. Created some NASTY trains chasing things down in the ass/sup room.
baalzy
04-12-2011, 06:41 PM
The undead frogs AI(edit:should) behave similar to Ghouls. They'll flee if they're the only one around (if you have 2 then neither will flee until one of them is dead).
I remember specifically in the Lord/Hand camp on live pre-velious being on Snare duty with my necro.
Its my feeling that mobs in general do not flee early enough or often enough in P99. Pretty much no mobs flee before they're below 10% and many wait until 2-3%. Fleeing mobs were a BIG deal (especially in dungeons) in classic because many would flee as early as 18% where they could move at full speed and potentially cause big problems, making druids/rangers much more desired in groups for no reason other than being able to snare.
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