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bwe
03-13-2018, 10:20 AM
I have a new level 19 enchanter and I'm really loving it. A few questions:

After breaking charm, is it better to kill your former pet and/or its target with a nuke like Sanity Warp or a dot like Choke? The dot is more mana efficient but takes longer...

What is the radius on our PBAOE stuns? I'm hunting in the tunnels of Kurn's and I'm not KOS to the badgers. Don't want to stun one and lose faction.

Also, should Minor Illusion make me indifferent to all (so I can AFK)? It doesn't seem to work for me.

Tortok
03-13-2018, 10:31 AM
Depends on the HP the mob(s) has/have left. I try to figure out which % is taken out by which dd spell on camps I do for longer. When you need to kill the mob and would need more dmg than your highest dd, use the dot. Normally I recharm when hp is higher than my best dd and use the pet for the next target, and always do if hp is higher than the best dot.

Don't know exactly or how to describe except you will get a feeling for the pbaoe range. If you aggro a badger mez it, con to check if blurred, if not remez until mem blurred.

Minor Illusion sets your race modifier to neutral, if you are still hated it is because of class, religion, prior killings, mob hates everyone, etc... To summ it up, it only works rarely.

Baylan295
03-13-2018, 11:04 AM
I have a new level 19 enchanter and I'm really loving it. A few questions:

After breaking charm, is it better to kill your former pet and/or its target with a nuke like Sanity Warp or a dot like Choke? The dot is more mana efficient but takes longer...

What is the radius on our PBAOE stuns? I'm hunting in the tunnels of Kurn's and I'm not KOS to the badgers. Don't want to stun one and lose faction.

Also, should Minor Illusion make me indifferent to all (so I can AFK)? It doesn't seem to work for me.

I strongly prefer DDs. There is an initial chance to break root on damage from the DD component of Enchanter DOTs, and they do so little damage that it feels less risky to burn the mana on a second nuke.

PBAOE stun size is small, but probably bigger than you think. It’s big enough that I often stun more than I expect.

Triiz
03-13-2018, 12:01 PM
I have a new level 19 enchanter and I'm really loving it. A few questions:

After breaking charm, is it better to kill your former pet and/or its target with a nuke like Sanity Warp or a dot like Choke? The dot is more mana efficient but takes longer...

What is the radius on our PBAOE stuns? I'm hunting in the tunnels of Kurn's and I'm not KOS to the badgers. Don't want to stun one and lose faction.

Also, should Minor Illusion make me indifferent to all (so I can AFK)? It doesn't seem to work for me.

What spell to finish off the mobs really depends on their health. Sure it goes without saying, but always use the least mana possible. If you have to re-root in order to safely use Choke to finish off a mob it's probably better you just use Sanity Warp.


Color Flux has the smallest range, mobs basically have to be in melee range for it to hit them. Color Shift has a slightly larger range, but mobs still have to be close. It's not until you get Color Skew and really Color Slant that you really have to worry about hitting mobs you're not engaged with, unless you are standing right beside said mobs.

The AE range values as listed on Alla
Color Flux: 20
Color Shift: 25
Color Skew: 30
Color Slant: 35

Those values might not be exactly the same on P99, but I feel like the increases of 5 for each stun is accurate.

Minor Illusion faction got nerfed a long time ago. Unless you're a Dark Elf with hide in an area where no mobs see invis there's really no way to safely afk for long periods of time. Download GINA, make an audio trigger for mobs hitting you and for invis wearing off, then you can AFK and hear it from a distance if invis is dropping or you're getting your ass kicked.

Haghar
03-13-2018, 12:51 PM
If you accidentally stun a badger then just gate - you have to kill the mob to lose faction.

skarlorn
03-13-2018, 03:06 PM
What spell to finish off the mobs really depends on their health. Sure it goes without saying, but always use the least mana possible. If you have to re-root in order to safely use Choke to finish off a mob it's probably better you just use Sanity Warp.


Color Flux has the smallest range, mobs basically have to be in melee range for it to hit them. Color Shift has a slightly larger range, but mobs still have to be close. It's not until you get Color Skew and really Color Slant that you really have to worry about hitting mobs you're not engaged with, unless you are standing right beside said mobs.

The AE range values as listed on Alla
Color Flux: 20
Color Shift: 25
Color Skew: 30
Color Slant: 35

Those values might not be exactly the same on P99, but I feel like the increases of 5 for each stun is accurate.

Minor Illusion faction got nerfed a long time ago. Unless you're a Dark Elf with hide in an area where no mobs see invis there's really no way to safely afk for long periods of time. Download GINA, make an audio trigger for mobs hitting you and for invis wearing off, then you can AFK and hear it from a distance if invis is dropping or you're getting your ass kicked.

Nice, I didn't know that the diff stuns had larger AE ranges. That explains some of mein kampf when it came to accurately predicting dank AE stuns on moving packs.

Triiz is right. GINA is the smartest thing for you if you want AFKs. As i leveled my ENC, I was super scared all the time and rarely went AFK, especially when you're soloing deep in dangerous dungeons (whichi s the only way to go if you're cool).

I also strongly prefer DD to finish off mobs. Going forward, your DoTs really suck even worse. And think about this... the DD may be less mana efficient, but if the mob is dead, then you really can sit there and med up without any threats. Sidenote: keep your lower level nukes easily accessible. As you go forward, you'll become skilled enough to quickly swap out cheaper nukes to finish the enemy's life.

If the DOT breaks your root on impact, or if root fades as you wait for mob to die, and you get hit by 1 round of combat, you're losing extremely valuable HP which is your most precious commodity as an ENC. Your only way of getting back HP is using the weak bonus regen from Troll Illusion and bandaids below 50%. Your priority, at all times, should be conserving HP at the expense of mana as a charm soloist.

If you're level 19 and already soloing in dungeons and asking these kind of questions, I am confident that you will do extremely well!

-Check out Najena for your early 20s.

-Sol A and HHK for your 25-30s is great.

-Festering hags in Unrest ~35 are awesome. Low HP and they will obliterate one another with nukes.

This is a good tip for a new enchanter. Caster pets are GREAT for charming. When they break, they will often stop to try and cast a spell which gives you a moment to stun and recharm.

Use your lowest level root all the way til you get the level 50 something Instill or w/e. Level 4 Mez is awesome and has a 33% chance (iirc) of memblurring your target. Even at level 55 i often run with level 4 mez and Root memmed...

Keep posting as you grow. Plenty of help to be found on this forum!

Triiz
03-13-2018, 03:38 PM
Use your lowest level root all the way til you get the level 50 something Instill or w/e. Level 4 Mez is awesome and has a 33% chance (iirc) of memblurring your target. Even at level 55 i often run with level 4 mez and Root memmed...

Keep posting as you grow. Plenty of help to be found on this forum!

Yeah I also used lvl 4 root until Fetter at 57. I still keep lvl 4 Mez mem'd 95% of the time at 60 because it has such a high chance to blur, it's low mana cost, it over rides AOE mez and you don't want to keep your pet mez'd for any longer than needed on charm breaks. Certain situations you will want longer mez's, but lvl 4 Mez is good for most leveling.

Another thing I would add for a starting Enchanter, a lot of people under rate the usefulness of Color Flux because it's only a 4 second stun and the range is small, but it also has the fastest cast time of any stun. If you use Color Flux followed immediately followed by Color Shift/Slant you can easily land a mez, root, or a charm once you are using Color Slant.

The 1 second cast time on Color Flux makes it extremely hard for even a 65% hasted duel wielding pet to interrupt and you will take less damage. Color Skew is the stun I use the least of the 4 Enchanter stuns because of the 2 second cast time, I never use it unless I am stun locking something.

Always keep 2 stuns mem'd once you have them, it will save your life tons of times.

enjchanter
03-13-2018, 07:18 PM
Pro tip
Start throwing extra plat in your bank to purchase peridots
Doesn't take long if you do it every time you got town

I generally take anything excess over 200p and put it in the bank and in no time I had about 20k exclusively for peridots

I'm bored at work and were sharing so why not

Crede
03-13-2018, 08:59 PM
I have a new level 19 enchanter and I'm really loving it. A few questions:

After breaking charm, is it better to kill your former pet and/or its target with a nuke like Sanity Warp or a dot like Choke? The dot is more mana efficient but takes longer...


Get yourself a goblin gazughi ring, break charm at like 1-2%, and Choke it down. I used that spell nearly into my 40s, was just a great cheap way to do it.

Tecmos Deception
03-21-2018, 03:55 PM
PBAOE stun size is small, but probably bigger than you think. It’s big enough that I often stun more than I expect.

The first color spell has a pretty damn small aoe. I usually found it hard to be close enough for it to land without also being in melee range of the thing I'm trying to stun. The rest of the color line is a lot more forgiving though.

deniedius
03-27-2018, 04:31 PM
I may get shit for this but I color stun if they are close then low lvl mez and re charm if they have decent HP left. It's good practice to not rely on multiple nukes to finish the fight. Later on running low on mana for me was my biggest issue in holding a camp down. Sometimes you can get a mez off if you are farther away, but it's good practice to get used to color stunning then mezzing and re-charming.

Damn I use mez so much its crazy. I mez to interrupt spells, and mez to chain nuke casters as well. I know there is a regen applied but I don't find it significant...AND you can use it to have your pet regen health faster.

deniedius
03-27-2018, 04:32 PM
Get yourself a goblin gazughi ring, break charm at like 1-2%, and Choke it down. I used that spell nearly into my 40s, was just a great cheap way to do it.

Still waiting to save up for mine , lvl 37 and saving ;)

deniedius
03-27-2018, 04:33 PM
-Check out Najena for your early 20s.

-Sol A and HHK for your 25-30s is great.

-Festering hags in Unrest ~35 are awesome. Low HP and they will obliterate one another with nukes.



Finishing Hags now, whats a good spot to go next?

Baylan295
03-27-2018, 04:44 PM
Finishing Hags now, whats a good spot to go next?

I did FV drolvargs until 41 or so, but found it frustrating. I didn’t have a good experience fear kiting like most others. At 41 though I went to Droga and soloed or duoed in there until 43-44, and I found that pretty awesome. You could also to Oggok Giards(?$ for some easier plat farming to work on the Goblin Gauzughi Ring. I did a lot of Oggok and Grobb guards in the 40s until I could finally afford it. Word to the wise, I am now KOS to the guards in both of those cities though, even in Ogre/Troll suit and collaboration, so don’t expect to be non-KOS. I was still able to do the easy epic piece in Oggok without any trouble.

bwe
04-01-2018, 11:06 PM
Thanks for the tips! Here's a new question: is there a good strategy to split the group of 6 iksar in the Swamp of New Hope tunnels (http://wiki.project1999.com/Swamp_of_No_Hope_Iksar_Exiles) ? I've been soloing the group of three pretty easily but I run low on mana when I try to take the six.

For the group of three, I soothe all but one, tash/charm it, sic it on the other two at the same time, tash and root the other two, let them beat down my pet, nuke my pet, charm one of the two, reroot and nuke as needed.

For the group of six, I tried a similar strategy but I guess I have to soothe 5 out of 6 or I get social aggro. Is this the right way to do it?

Tecmos Deception
04-01-2018, 11:52 PM
You probably need to split up the spawn of 6 by killing part of it, then resting, then killing the other part, to get them broken up. That way you aren't spending so much mana on lulls or in as much danger when a lull fails. You might not even need lulls at all if you are quick with pulling the first respawn back to charm.

branamil
04-02-2018, 12:14 AM
I know there is a regen applied but I don't find it significant...AND you can use it to have your pet regen health faster.

Yeah it will only regen if the mez also procs a memblur, which is like 1/10th or 1/3rd of the time. Its a great way to complete heal and re-use the same pet and keep going if you have good camp spot

bwe
05-10-2018, 01:10 AM
I spent level 40 in Kaesora Library but the loot is very mediocre and getting past the spiders is a pain in the ass if I get a crit lull resist. Is it worth sticking around here, or should I try Oggok/Grobb guards? Kaesora is probably better exp with the dungeon zem, but the guards will have guaranteed plat and no casters...

Baylan295
05-10-2018, 01:27 AM
I spent level 40 in Kaesora Library but the loot is very mediocre and getting past the spiders is a pain in the ass if I get a crit lull resist. Is it worth sticking around here, or should I try Oggok/Grobb guards? Kaesora is probably better exp with the dungeon zem, but the guards will have guaranteed plat and no casters...

I farmed Oggok and Grobb guards most of the way through the 40s to get plat for my Goblin Gazughi Ring... I did do a 2 level detour to Droga for 42 and 43 because I was bored. That might be worth a try, but a tough to go very deep at 40.