Log in

View Full Version : Game I built Heavily Inspired by my EQ Days


FatBalloon
03-05-2018, 08:00 PM
Hi All,

Been on P99 for just a short time now and I've been working on my own game called "Raids of the Fallen" and it's a co-op dungeon raiding game. Just wanted to share it with the EQ community as it's heavily inspired by EQ. Basically, I had a 60 Wiz on Veeshan back in the day and I always wanted to incorporate FPS mechanics into the game. Would love your feedback.

Here's the trailer:
https://www.youtube.com/watch?v=ADa-V3rj8-4

Here's the website:
http://www.raidsofthefallen.com


Description: Very similar to a wave survival game, you and your friends will endure an onslaught of monsters with different styles and attacking ability. As you survive using clever tactics and powerful magic, you will progress through a vast dungeon unlocking new locations, discovering hidden areas, completing quests, finding treasure, obtaining new gear and killing bosses.

The coolest component of this whole thing is the vast abilities that having spells in an FPS gives us. No longer does the FPS have to simply be machine gun/grenade launcher/shotgun mechanics. We can REALLY build encounters/raids and AI to have some many more abilities and ways to take them down. It's going to be very neat and pretty hardcore.

Here's essentially the 4 classes you can play.

Healer - Obviously will have the best healing capabilities and resurrection benefits.
Mage - Will have special buffing capabilities for themselves and for others. Run faster, faster mana regen, shields, HP buffs, casting haste, etc.....
Wizard - Best Direct Damage. Have some instant death capabilities.
Enchanter - Basically a debuffer/crowd controller. Root, slows, stuns, etc....

Again, thanks for your comments/questions/feedback.

Josh

Edit: It's still in development

Tupakk
03-05-2018, 08:00 PM
Link to the game?

FatBalloon
03-05-2018, 08:14 PM
Link to the game?

Still in development, sorry I should have mentioned that.

fadetree
03-05-2018, 10:42 PM
Hmm. Reminds me of something. Oh yeah! Rise of the Fallen (https://pantheonmmo.com/)

ldgmo868
03-05-2018, 10:44 PM
Hmm. Reminds me of something. Oh yeah! Rise of the Fallen (https://pantheonmmo.com/)

Can't wait for the newest MMO, Fallen fellows of Fallen Fiefdoms

Halox
03-06-2018, 08:12 AM
No fighters?

mcy
03-06-2018, 09:14 AM
kinda reminded me a little of spellbinder the nexus conflict. now that was a bad ass game for its time.

Izmael
03-06-2018, 09:22 AM
I clacked the lank and liked what I saw.

Can you tell us more? What technologies are used? Unity? How is matchmaking done, if any? Guilds? Char persistence? What about PvP? What about items / inventory / loot ?

Spells? Buffs?

What mechanics did you port over from EQ?

I have been dreaming of an FPS Everquest for many years. Matter of fact, I spent a year and a half actively developing one (pure C / SDL), which is very playable now, with spells / inventory / bags / loot / npc's / quests / clickies / scrolls / groups ... everything EQ really. And FAST paced hardcore FPS action inherited directly from Quake3.

But then I got involved in crypto development and my daily spare time got reduced to exactly zero. I'll eventually resume the game development (at least a year of work left), but until then I would love to try your game out and maybe contribute in some way.

Meiva
03-06-2018, 10:30 AM
I like what I had seen.

Feedback-- The creature animations look choppy. The.. I'm not sure what to call them.. "Butchers" that run after the player are a bit puppet-like. The dragon at the end of the trailer is also puppet-like. Possibly slow down their initial animations to create a more dramatic effect. It seems this aspect needs work in general.

I LOVE the dark atmosphere. It's so hot right now. Look at Dark Souls Remastered. Gamers like it.

The narrator in the trailer absolutely enthralled me. Keep him around.

I don't feel I can comment much about gameplay from a trailer, but I am intrigued. You can have puppet-like creature animations, but amazing gameplay.

The game looks pre-alpha. There is more work to be done. Thank you for sharing, and I am excited to see further development!

SDWV
03-06-2018, 10:49 AM
Looks like Sol A/B remastered! Very cool. Follow your dream!

Tupakk
03-06-2018, 11:45 AM
So I finally sat down and clicked on things. Looks like you got a good base for a game. Limiting it to a 4 person co op seems lame but understandable for a small studio. I will definitely sign up for closed beta if I can play it on my Xbox. This seems to have the feel of Bioshock without the guns meets new age Might and Magic in FP mode.

neb610
03-06-2018, 12:42 PM
Super cool!

skarlorn
03-06-2018, 12:50 PM
This is significantly better looking than one might expect clicking on an indie game from p99 forums :)

Sage Truthbearer
03-06-2018, 03:26 PM
Looks awesome, actually. Will the dungeons be randomly generated? Are there any objectives that have to be completed other than fighting off the hordes of monsters?

I couple of suggesttions are to include PvP/brawl mode with FFA, 2v2s, or 4v4s. And allow players to adjust Difficulty levels of the normal horde mode.

Foxplay
03-06-2018, 03:36 PM
Looks like somebody took alot of "notes" playing Skyrim and thought making a fantasy based left for dead game mode

FatBalloon
03-06-2018, 07:25 PM
Thank you all for the comments. Really appreciated. Excited to show it off and have some great response. It's truly a game VERY inspired by EQ.


No fighters?

No Fighters :(

Can you tell us more? What technologies are used? Unity? How is matchmaking done, if any? Guilds? Char persistence? What about PvP? What about items / inventory / loot ? Spells? Buffs? What mechanics did you port over from EQ?

Built in Unreal. Match making done via your friend group. No PVP at this point. Think of it as instance raiding with a group of 4. We're figuring out ways to increase this, but we're running into some technical limitations with how much we can handle in one match.

Character progression is really important to us. Many games these days pretend to have perks or gear to enhance character progression, but really they are faking it a lot of the times. For instance, in a game I like to play, you have a perk that increases your chance of doing something by 2% when the base chance is 4%, which would be fine if it stacked with something else right? So you could get it to 15-20%... But there's no way to stack it, so its rather silly and I call that a fake perk. We REALLY want character progression to play a huge part of the game. A character at level 60 (our max level) with high level gear will easily slaughter the lower level raids. There's a balance here, so we're trying to discover that.


I have been dreaming of an FPS Everquest for many years. Matter of fact, I spent a year and a half actively developing one (pure C / SDL), which is very playable now, with spells / inventory / bags / loot / npc's / quests / clickies / scrolls / groups ... everything EQ really. And FAST paced hardcore FPS action inherited directly from Quake3.

Sounds cool. Would love to see it.


Feedback-- The creature animations look choppy. The.. I'm not sure what to call them.. "Butchers" that run after the player are a bit puppet-like. The dragon at the end of the trailer is also puppet-like. Possibly slow down their initial animations to create a more dramatic effect. It seems this aspect needs work in general.

Thank you for your feedback here, we already fixed the Ogre animation and are working on the others :)

I LOVE the dark atmosphere. It's so hot right now. Look at Dark Souls Remastered. Gamers like it......The game looks pre-alpha. There is more work to be done. Thank you for sharing, and I am excited to see further development!

Thank you!

Looks like Sol A/B remastered! Very cool. Follow your dream!

You are the first person to nail that :) Old Sebilis inspired map will be another. I would love to pitch it to Daybreak, but for personal reasons, I'm not sure I will.

So I finally sat down and clicked on things. Looks like you got a good base for a game. Limiting it to a 4 person co op seems lame but understandable for a small studio. I will definitely sign up for closed beta if I can play it on my Xbox. This seems to have the feel of Bioshock without the guns meets new age Might and Magic in FP mode.

We're working on ways to make it bigger, but for now our MVP is 4 player. We'd love to get 50, but there's technical challenges there. The moment it can be done, we'll make sure it happens. Xbox will be our first console platform.

Super cool!
Thank you!

This is significantly better looking than one might expect clicking on an indie game from p99 forums :)
Thank you!

Looks awesome, actually. Will the dungeons be randomly generated?

At first, we wanted to build them procedurally, but we really wanted people to be able to able to explore a HUGE dungeon, make boss mobs tough to find, and also give people the ability to get lost, so we felt it would be impossible to ever learn the dungeons if they were procedurally generated. I think it worked out good, we'll see.


Are there any objectives that have to be completed other than fighting off the hordes of monsters?

Tons :) Some are very obvious (the primary Quest of getting to and killing the boss). Some are extremely difficult, unknown or not obvious. Some involve areas that are completely hidden. Some provide simple upgrades for the current instance (like a buff for the rest of the raid) some provide high level gear to keep or other character trinkets.

Looks like somebody took alot of "notes" playing Skyrim and thought making a fantasy based left for dead game mode

Yes, very much like L4D. Slightly slower, more tactical, more looking for secrets/quests, but tougher and more hardcore.

commed
03-18-2018, 03:13 PM
looks hella dope dude

ZiggyTheMuss
03-18-2018, 03:39 PM
Nice! Look forward to this!

Muggens
03-22-2018, 11:00 PM
Looks like fun to play! Maybe add a map with more bright enviroments for us sunshine people?
Good luck