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Quinas
03-01-2018, 09:26 AM
I've been trying to import the following:

Trigger={S} begins to move with wonderous rapidity.;Comment=BLANK;Display=False;ShowText=Fal se;DisplayText=BLANK;ShowLine=False;TextColour=Yel low;Timer=True;TimerText=Haste {S};Hours=0;Minutes=18;Seconds=0;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S} face contorts and stretches, the skin breaking and peeling.;Comment=BLANK;Display=False;ShowText=Fals e;DisplayText=BLANK;ShowLine=False;TextColour=Yell ow;Timer=True;TimerText=Garou {S};Hours=0;Minutes=5;Seconds=30;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S} has been mesmerized.;Comment=BLANK;Display=False;ShowText=F alse;DisplayText=BLANK;ShowLine=False;TextColour=Y ellow;Timer=True;TimerText=Mesmirization;Hours=0;M inutes=0;Seconds=26;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S} has been entranced.;Comment=BLANK;Display=False;ShowText=Fa lse;DisplayText=BLANK;ShowLine=False;TextColour=Ye llow;Timer=True;TimerText=Entrance {S};Hours=0;Minutes=1;Seconds=14;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=False;Pla ySound=False;SoundLink=BLANK;PlayTTS=False;TTSText =BLANK;
Trigger=Your charm spell has worn off.;Comment=BLANK;Display=False;ShowText=False;Di splayText=BLANK;ShowLine=False;TextColour=Yellow;T imer=False;TimerText=BLANK;Hours=0;Minutes=0;Secon ds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=True;Play Sound=False;SoundLink=BLANK;PlayTTS=True;TTSText=Y our charm spell has worn off.;
Trigger=The soft breeze fades.;Comment=BLANK;Display=False;ShowText=False; DisplayText=BLANK;ShowLine=False;TextColour=Yellow ;Timer=False;TimerText=BLANK;Hours=0;Minutes=0;Sec onds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=True;Play Sound=False;SoundLink=BLANK;PlayTTS=True;TTSText=T he soft breeze fades.;
Trigger=You come into focus.;Comment=BLANK;Display=False;ShowText=False; DisplayText=BLANK;ShowLine=False;TextColour=Yellow ;Timer=False;TimerText=BLANK;Hours=0;Minutes=0;Sec onds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=True;Play Sound=False;SoundLink=BLANK;PlayTTS=True;TTSText=Y ou come into focus.;
Trigger=The pulsing energy fades.;Comment=BLANK;Display=False;ShowText=False; DisplayText=BLANK;ShowLine=False;TextColour=Yellow ;Timer=False;TimerText=BLANK;Hours=0;Minutes=0;Sec onds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=True;Play Sound=False;SoundLink=BLANK;PlayTTS=True;TTSText=T he pulsing energy fades.;
Trigger=Your shielding fades.;Comment=BLANK;Display=False;ShowText=False; DisplayText=BLANK;ShowLine=False;TextColour=Yellow ;Timer=False;TimerText=BLANK;Hours=0;Minutes=0;Sec onds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=True;Play Sound=False;SoundLink=BLANK;PlayTTS=True;TTSText=Y our shielding fades.;
Trigger={S} looks very tranquil.;Comment=BLANK;Display=False;ShowText=Fal se;DisplayText=BLANK;ShowLine=False;TextColour=Yel low;Timer=True;TimerText=Clarity {S};Hours=0;Minutes=33;Seconds=0;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S}'s body pulses with energy.;Comment=BLANK;Display=False;ShowText=False ;DisplayText=BLANK;ShowLine=False;TextColour=Yello w;Timer=True;TimerText=Augment {S};Hours=0;Minutes=36;Seconds=0;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S} has been enthralled.;Comment=BLANK;Display=False;ShowText=F alse;DisplayText=BLANK;ShowLine=False;TextColour=Y ellow;Timer=True;TimerText=Enthrall {S};Hours=0;Minutes=0;Seconds=48;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=False;Pla ySound=False;SoundLink=BLANK;PlayTTS=False;TTSText =BLANK;
Trigger={S} has been mesmerized by the Glamour of Kintaz.;Comment=BLANK;Display=False;ShowText=False ;DisplayText=BLANK;ShowLine=False;TextColour=Yello w;Timer=True;TimerText={S} Glamour of Kintaz;Hours=0;Minutes=0;Seconds=54;Behaviour=Alwa ys start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=False;Pla ySound=False;SoundLink=BLANK;PlayTTS=False;TTSText =BLANK;
Trigger={S}'s feet adhere to the ground.;Comment=BLANK;Display=False;ShowText=False ;DisplayText=BLANK;ShowLine=False;TextColour=Yello w;Timer=True;TimerText=Root {S};Hours=0;Minutes=3;Seconds=0;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S} glances nervously about.;Comment=BLANK;Display=False;ShowText=False; DisplayText=BLANK;ShowLine=False;TextColour=Yellow ;Timer=True;TimerText=Tash {S};Hours=0;Minutes=12;Seconds=0;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S} says 'My leader is Branamuffin.';Comment=BLANK;Display=False;ShowText =False;DisplayText=BLANK;ShowLine=False;TextColour =Yellow;Timer=True;TimerText=Charm {S};Hours=0;Minutes=15;Seconds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=False;Pla ySound=False;SoundLink=BLANK;PlayTTS=False;TTSText =BLANK;
Trigger=Your eyes gleam with bedlam.;Comment=BLANK;Display=False;ShowText=False ;DisplayText=BLANK;ShowLine=False;TextColour=Yello w;Timer=True;TimerText=Bedlam;Hours=0;Minutes=7;Se conds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=False;Pla ySound=False;SoundLink=BLANK;PlayTTS=False;TTSText =BLANK;
Trigger=A soft breeze slips through your mind.;Comment=BLANK;Display=False;ShowText=False;D isplayText=BLANK;ShowLine=False;TextColour=Yellow; Timer=True;TimerText=Clarity Self;Hours=0;Minutes=35;Seconds=0;Behaviour=Restar t existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger=You feel armored.;Comment=BLANK;Display=False;ShowText=Fals e;DisplayText=BLANK;ShowLine=False;TextColour=Yell ow;Timer=True;TimerText=Armor Magi;Hours=1;Minutes=30;Seconds=0;Behaviour=Always start a new timer;CompletionDisplay=False;CompletionText=BLANK ;EndEarly=False;EndEarlyText=BLANK;Sound=False;Pla ySound=False;SoundLink=BLANK;PlayTTS=False;TTSText =BLANK;
Trigger={S} experiences a quickening.;Comment=BLANK;Display=False;ShowText=F alse;DisplayText=BLANK;ShowLine=False;TextColour=Y ellow;Timer=True;TimerText=Aanya's Quickening {S};Hours=0;Minutes=24;Seconds=0;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;
Trigger={S} experiences visions of grandeur.;Comment=BLANK;Display=False;ShowText=Fal se;DisplayText=BLANK;ShowLine=False;TextColour=Yel low;Timer=True;TimerText=VoG {S};Hours=0;Minutes=42;Seconds=0;Behaviour=Restart existing behavior;CompletionDisplay=False;CompletionText=BL ANK;EndEarly=False;EndEarlyText=BLANK;Sound=False; PlaySound=False;SoundLink=BLANK;PlayTTS=False;TTST ext=BLANK;

But I put it in a .gtt file and then try to import, and there aren't any triggers in the Import window..

Any ideas?

Quinas
03-01-2018, 06:06 PM
Bueller?

paulgiamatti
08-19-2018, 10:31 PM
This may be irrelevant to importing from a GamTextTriggers file, but manually merging when importing is broken, which could be some kind of conflict with newer .NET Frameworks given that GINA was coded pre-Windows 10. So when importing a trigger group you'll probably have to check Automatically merge package for me, but it's also possible that importing from a .gtt file was similarly broken when Windows upgraded to the newer .NET Frameworks. So the lay take is that GINA badly needs an update to be fully compatible with current Windows. Also, an unrelated note: when exporting to a .gtp file in GINA, you must have the root trigger group(s) you want to export selected before exporting.

This might also explain why I can't find an official download source for GamTextTriggers anymore - it looks like this application also operated under older .NET Frameworks, and probably isn't functional at all under current .NET Frameworks.

one_chill_cat
01-27-2020, 09:55 PM
The best I can tell is that there are spaces in that text file that shouldn't be there, rendering the data useless. I removed some spacing and added it where it looked like it was necessary, and was able to import all the triggers at once.