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View Full Version : Help please what class should I pick.


Felicity
02-22-2018, 06:24 AM
Hi all fairly new couple here in the world of p99 highest we’ve achieved is 20 cleric and 16 monk. Currently I am working on leveling lvl 5 rogue.

So I know my wife loved her monk and is keeping it as her main but I’m trying to figure out what I want for a main we don’t always have the same scheduled play times and sometimes only a little while to play either together or alone.

We both like melee, dps type. And would prefer not being a healer and not really fond of being a tank unless we have to.
we would like something we can group with others and with each other or solo with depending on the current situation playtime availability and needs of Real Life demands

So my question to you is where do classes align from best to worst on solo ability group ability survivability and lastly damage rankings.

Tanks
Melees
Casters
Healers

And after the poll of classes what race would be best to worst for different classes and where can we get some decent leveling gear for lowbies with no real income.

And lastly what is a good guild we could join not a hardcore raiding guild since we’re still just starting.

Foxplay
02-22-2018, 06:59 AM
If you both like melee dps then you won't be soloing much at all. Soloing on a melee takes gear which you won't have starting out. Even with really good gear melee are far behind casters for soloing.

Pick what you like but if you both melee don't expect to solo much

Jimjam
02-22-2018, 07:50 AM
If you both like melee dps then you won't be soloing much at all. Soloing on a melee takes gear which you won't have starting out. Even with really good gear melee are far behind casters for soloing.

Pick what you like but if you both melee don't expect to solo much

I was doing a cr on a 24 monk and it could take on single low blue cons with ease naked. Even with just cloth tier armour and cheap wu 2 hander the mitigation and dps is great.
If you are willing to invest in and carry plenty of bandages, and to do the battle bandage technique, a so geared 24 monk can solo whites with a bit of luck.

That said, adding a bard or shaman for slow, heal, cc and haste is better than solo.

Most guilds are pretty open to casuals. Warm bodies welcome. In terms of melds that can solo, aren't tank, can dps: monk or ranger. Monk has the edge and stack well. I appreciate you may not want to double up.

Rogue not much of a soloer, sorry!

Shaman has a toetotoe solo style, so may give the illusion of dps when soloing, and feel a little more involved when duoing than a cleric.

Felicity
02-22-2018, 08:59 AM
So would you say two monks then? Or if I must go caster a mage or necro I’m told rangers aren’t really great and are very much the joke of the game ranger gate etc .... it’s really too bad you can’t truly play what you want with what you need. But I guess I’ll take one for the team if I must was trying to stay away from tanks and healers. I’m not sure if my hands can handle bard twisting lol that seems exhausting. But I’ve never played one so I don’t know their capabilities or difficulties

tarkhis
02-22-2018, 09:28 AM
2 monks is definitely viable as you will do a lot of dps and drop mobs fast, can both mend and bandage so in grp or solo and probably the best option.

I tend to like to pick a path less traveled though, seeing as you won't have a lot of gear to start and if you want to try something a little bit different but challenging and fun I would say do an SK.

I soloed easily to 20 with SK with really no gear, just had someone hand me a nathsar greatsword at around level 8 or so, server is pretty generous to newcomers and with a decent weapon SK has some good survivability, you will get invis and FD at higher levels but eventually need to group.

Lojik
02-22-2018, 09:31 AM
2 monks is viable, and probably the cheapest melee toon to gear starting out, lots of weapon options.

SunDrake
02-22-2018, 09:43 AM
As Jimjam said, a Shaman will get you plenty of face time with mobs. Most SHM choose to melee until they get their first pet anyway, 29? 34? This would also leave you with one of the very best duos in the game at higher levels with SHM/MNK. Try a Shaman, its a very fun class and it doesn't feel like a one dimensional role like a Cleric, if that's your impression.

SunDrake
02-22-2018, 09:47 AM
To add, it'll be a rare occasion that an existing group is in the position to add two Monks at the same time. You'd be mostly starting your own groups, and starting with no group balance to compete for camps with groups that are usually formed with balance in mind. I'd not take that route, but if that feels right - do it.

Foxplay
02-22-2018, 10:48 AM
This gets parroted around here but it's just not true.

Melee who find camps that they can sustain mobs with a fungi and get exp level way faster than a caster who has to wait for mana.

I know it's not relevent to the OP here but it's a myth that needs to be dispelled. Melee solo just fine, killing low dark blues or exp greens is great exp and very sustainable. With minimal downtime.

Maybe at lower levels or up to 50. In the 50s this is a fantasy... Yes they can kill something and get exp but it's so inefficient they are better off getting a group or duo... Where as it's the opposite for some casters.. groups get literally less exp than some casters can make solo

Your delusional if you think killing a dark blue and Regen / bind wound back up comes close to exp rates at higher levels of casters. Being able to kill a dark blue is completely different than getting good exp doing so

Foxplay
02-22-2018, 10:53 AM
OP something to consider

If you pick double monks you don't have to worry about over leveling your wife or her out leveling you depending on If one of you plays more

If one gets too many levels ahead they can power level the other monk by beating mobs up and feign death when the mob is a few hits away from death for the lower level monk to finish off

It works really well.. something to consider

kjs86z
02-22-2018, 11:06 AM
Play a Shaman and never look back.

Such a powerful duo, you'll get insane brownie points with the wife.

Foxplay
02-22-2018, 12:53 PM
Well a new player can't really experience the twink melee thing of beauty. And are going to be having a much harder time I am under the opinion that players that have leveled a Superman twink melee are bias and don't realize how immense the difference is between them and a new player with table scraps for gear.

Also yes you are right a twinked melee will blow the socks off a caster leveling up, because casters are limited to using level appropriate spells and pets where as a melee can use lvl 60 weapons and gear with dmg ratios and mitigation way way higher than they should have at said level

But I don't think of leveling as 1 to 50 then group I see it as a 1 to 60 journey. Which most melee even twinked drop off in the 50s where as many casters are still able as a viable option to solo for exp if they choose

khandman
02-22-2018, 02:58 PM
Paladin

Amyas
02-22-2018, 04:38 PM
Hi all fairly new couple here in the world of p99 highest we’ve achieved is 20 cleric and 16 monk. Currently I am working on leveling lvl 5 rogue.

So I know my wife loved her monk and is keeping it as her main but I’m trying to figure out what I want for a main we don’t always have the same scheduled play times and sometimes only a little while to play either together or alone.

We both like melee, dps type. And would prefer not being a healer and not really fond of being a tank unless we have to.
we would like something we can group with others and with each other or solo with depending on the current situation playtime availability and needs of Real Life demands

So my question to you is where do classes align from best to worst on solo ability group ability survivability and lastly damage rankings.

Tanks
Melees
Casters
Healers

And after the poll of classes what race would be best to worst for different classes and where can we get some decent leveling gear for lowbies with no real income.

And lastly what is a good guild we could join not a hardcore raiding guild since we’re still just starting.

Shadowknights can solo and tank. You can fear kite on a SK to max level.

Felicity
02-22-2018, 05:17 PM
2 monks is viable, and probably the cheapest melee toon to gear starting out, lots of weapon options.

Well I was honestly hoping I could continue my rogue but since it’s not viable will. Monks get groups together or not really due to mechanics and groups not needing or possibly wanting two monks

Felicity
02-22-2018, 05:20 PM
I would agree, but in my mind for a majority of classes grouping is the ticket post 50. Sure some classes can solo well but for the most part a good group is almost always equal or better than soloing.

I am not delusional and in fact I have first hand experience leveling varied roles, priests, tanks, melee. On my twinked warrior I have found exp to be the smoothest, most consistent and fastest between every other class I've played, except Bard. I had a twinked Shaman and that was incredibly slow and boring up until mid 30's. Warrior slows down SLIGHTLY in the 40's.

People pretend that a twinked melee still sucks once you get 30+ and I just don't see it. Casters are difficult to twink and the limiting factor is mana and that isn't easily addressed. Melee can twink with a readily available item, albeit it spendy.

Bottom line, a twinked melee is a thing of beauty and provides a ton of fun. My number one advice for any melee twink after a fungi and haste item is a bag of Wooly Nets. Root alone provides such great utility and life saving ability for 6pp a click it's a no brainer.

As for the OP, Monk Shaman is a deadly combo but I know you said you didn't want to play a healer. You also eliminated tanks and since yo ualready have a rogue you really have painted yourself into the corner of a monk.

The monk is a great toon for a new person, very low gear requirement. Great utility with Feign Death and Mend. I would advocate for a Monk/Monk duo for you and the wife. Race would in part depend on what race your wife is. If she is an Iksar, then you go Iksar, if she is human then go Human. My vote is Human simply because of the looks and animations. Min/Max then Iksar is the move. For a new player I would suggest a human monk.

GL and Enjoy the journey!

How hard will it be for us to get in groups with others together s monk/monk

Felicity
02-22-2018, 05:26 PM
Ok can someone write me a best to worst list of all the classes whether it is melee caster hybrid or healer just make a list from best to worst of all the classes for me there’s so many saying shaman which is good with buffs heals and slow as well as dots but I’m trying to decide if I really want to do that or not personally so please make a list from best to worst of every class in game for soloing and duo efficiency thanks

Snaggles
02-22-2018, 05:28 PM
With a monk and sk you can reverse kite outdoors quite easily. You can also both solo (fairly well).

It would probably be my go-to. If you want to be able to duo loot camps a shaman and monk is pretty insane.

Arkanjil
02-22-2018, 05:44 PM
I'm always a big fan of warriors...they are great!

Spyder73
02-22-2018, 06:45 PM
Ok can someone write me a best to worst list of all the classes whether it is melee caster hybrid or healer just make a list from best to worst of all the classes for me there’s so many saying shaman which is good with buffs heals and slow as well as dots but I’m trying to decide if I really want to do that or not personally so please make a list from best to worst of every class in game for soloing and duo efficiency thanks

Just play a Necromancer and be done with it. Monk and Necromancers are an awesome duo when the necro can start healing and you will have a pet that melees so you may like it more than a pure caster since you can pretend your doing your pets melee damage.

2 melee together are garbage unless you both have Fungis. If she wants to play a Monk then you need to play a Shaman or Necromancer, there isn't much way around this.

Shaman - can do more high level content with shm + mnk, will be slower but safer. Shaman is also incredibly expensive vs necromancer costing literally almost nothing

Necro - Can both FD and get into weird places together that would otherwise be off limits. Necro does substantially more DPS and can Charm. More attack power but riskier w/o Slow

SunDrake
02-22-2018, 10:25 PM
https://wiki.project1999.com/Loraen%27s_Class_Selection_Guide

Check this out. There is also a chart that was compiled by P99 reddit that listed the desirability of each class combination, but I can't seem to locate that.

SunDrake
02-22-2018, 10:26 PM
Ahh, I found it.

https://vivid-inferno-1662.firebaseapp.com/

Lojik
02-22-2018, 11:51 PM
Ok can someone write me a best to worst list of all the classes whether it is melee caster hybrid or healer just make a list from best to worst of all the classes for me there’s so many saying shaman which is good with buffs heals and slow as well as dots but I’m trying to decide if I really want to do that or not personally so please make a list from best to worst of every class in game for soloing and duo efficiency thanks

and remember we're putting covers on those TPS reports

Jimjam
02-23-2018, 12:05 AM
If rogue is what you want to play then play rogue. The pick up group scene in p99 is pretty decent; on the 'xp highway' it is perfetly fine to drop in and out of groups, and the rogue is actually pretty good at navigating it's way through dungeons to join up with groups thanks to it's stealth abilities.

When you do need to solo, just play a different class; there isn't really a limit on how many characters you can play in p99.

Monks are highly stackable, I don't really agree with the posters who say a group might not want two; You could easily work with 4 monks in a group.

That said, it can often be hard fitting two characters into an existing group, no matter how good the combination. The best I've found is to start with your duo and add from there.

This is one of the things that makes monk/shaman (or even monk/nec I suppose) so attractive.

kempoguy80
02-23-2018, 12:58 AM
There's some really good advice in these threads:

https://www.project1999.com/forums/showthread.php?t=270102

https://www.project1999.com/forums/showthread.php?t=270118

https://www.project1999.com/forums/showthread.php?t=289016

Ennewi
02-23-2018, 04:25 AM
Rangers combo surprisingly well with monks at later levels. Rangers have access to slow (procs), crowd control (root), and later on even hp regen (chloro). Rangers can animal fear and snare. Harmony gives the option to single-pull outdoors without issue (casters) and creates an easier path to named mobs in zones like Karnor's Castle, which rangers are able to pinpoint with track. Also, the weak heals that rangers have are made up for by monks having the ability to mend and bind wound up to 70% health; rangers can even summon bandages with an Embalmers Skinning Knife (https://wiki.project1999.com/Embalmers_Skinning_Knife). Having a damage shield (thorns) is just icing on the cake. Added to all of that, the defensive/offensive tables for hybrids are expected to be made equal to those of warriors in the (near?) future.

Something worth considering, since you have a preference for melee classes, although rangers do require quite a bit more gear than others.

mattitude
02-23-2018, 12:25 PM
There's some really good advice in these threads:

https://www.project1999.com/forums/showthread.php?t=270102

https://www.project1999.com/forums/showthread.php?t=270118

https://www.project1999.com/forums/showthread.php?t=289016




Hahah didn't catch that at first