View Full Version : Fun "adventure" classes?
Saisu
02-08-2018, 05:29 PM
I was too young to get much of anywhere in EQ (highest characters were in their 30's), but I was always excited to read about dungeons filled with undead frogs, Nagafen's Lair deep within Lavastorm, and even alternate planes where the Gods lived.
What classes would you recommend to someone who wants to explore Norrath, visit exciting and dangerous places, and have fun adventuring? My goal is level 50 and exploring the "original" content, but I may make it to Kunark content eventually.
I'm assuming I'd want a grouping class (to make dungeons and maybe even the easier raids a possibility), but I'm sure certain tools like Invisibility, or Sneak/Hide, or Illusions may make exploring safer and more fun? A cleric for example would be useful for a group, but you might need to sit on your butt at a camp, and just wait for mobs to be pulled to you? Maybe a Rogue could sneak around easier, but without spells I'm sure certain places are off limits? Maybe a Necromancer so you can solo decently well, and have invisibility spells?
If you have any classes you'd suggest (or recommend against) I'd love to hear!
wagorf
02-12-2018, 06:03 AM
monk
Ethelen2001
02-12-2018, 06:53 AM
Without hesitation : The bard.
You can touch all skill of the game (but not highest level of skills) and you have Selo to run as quickly as the wind.
I love that class, but hard to play well. You must twist between 3 or 4 songs in a cycle.
[Edit] I forgot to say you can solo with kitting. ^^
Izmael
02-12-2018, 07:41 AM
Without hesitation - none of the above. Not being able to bind near the dangerous place you want to visit is game breaking if you're relatively new to the game. After a couple 2 hour-long corpse runs you'll want to stick to safe and boring places. So pick a class that can cast Bind Affinity.
One exception is a rogue because you're so safe with sneak/hide in so many places (but gotta know where you're not!) I don't know what places are off-limits to you as a rogue without spells. The only two places I can think of are Plane of Hate and Plane of Air as they require a wizard to zone in but that's not an issue really, you wouldn't be able to do much there on your own anyway.
I would recommend Druid because it's the best traveler class, you can heal yourself, you can solo well in a lot of places, you're not unreasonable in groups, and you can make starter cash porting people around. A *good* druid who knows his class well is quite an asset in a group. Being able to cast SoW on yourself is invaluable as a newbie.
Foxplay
02-12-2018, 08:51 AM
Enchanter
Go anywhere
Solo almost anywhere
Group anywhere
Bind / Gate
Everyone loves your buffs
Trelaboon
02-12-2018, 10:36 AM
Yep, the answer here is definitely Enchanter. It has a high skill curve but it’s the only class that can go anywhere in old dungeons by themselves and solo anything
Fearstalker
02-12-2018, 10:41 AM
Enchanter
Go anywhere
Solo almost anywhere
Group anywhere
Bind / Gate
Everyone loves your buffs
I agree with this. I always loved playing an enchanter. It was my main player back on live and here on P1999. A well played enchanter can save the day in groups. It's challenging and I never felt it to be boring. Grouping is fun and solo play is fun. The only other class which I have really enjoyed ins the monk. As the puller for groups, you get to run around and see the zone instead of just the group's camp spot. It's another challenging class to play which I like.
Nisse
02-12-2018, 12:08 PM
I don't know what places are off-limits to you as a rogue without spells. The only two places I can think of are Plane of Hate and Plane of Air as they require a wizard to zone in
Actually, a rogue with a key to Veeshan's Peak can enter the Plane of Sky via the teleporter pad in the lair of Phara Dar.
Saisu
02-12-2018, 01:12 PM
I also posted this on the Reddit Project 1999 site, and here's the tally of "votes":
7 - Monk
4 - Enchanter
3 - Druid
3 - Rogue
2 - Bard
2 - Ranger
1 - Necromancer
1 - Shadow Knight
0 - Warrior
0 - Paladin
0 - Shaman
0 - Cleric
0 - Magician
0 - Wizard
Looks like Monks and Enchanters had the most responses, with Druids and Rogues as a secondary choice. Maybe this list can help other people looking for a similar "adventure" class.
Nagoya
02-12-2018, 03:12 PM
+1 for druids. go halfling for hide/sneak.
for touristic purposes, adventuring all accross the old world and seeing epic mobs you had never seen before; teleports, invis, enduring breath, levitate, wolf form, sow, harmony, root, snare, ac/hp buffs, hide and sneak, track, heals...
druid's got the most versatile and independant toolbox you can have to travel the world. enchanters, necros or shamans could be better, but they don't have teleports, and will rely on other classes for many of the aforementioned things. druids need to rely on others only to kill things (they're good soloers, but when compared to necro/shaman/chanter), which is not necessary to your touristic aspirations, and as for your adventuring aspirations, you will need company anyway, so for that part you could as well be a warrior or a magician and that would work all the same.
Supaskillz
02-12-2018, 03:21 PM
I would say you can explore norrath with almost anything. Being able to go take a look on your own is neat, but not as much fun as joining or starting up a group to crawl through the dungeon or camp some part of it imo.
If exploring on your own is your gig - rogues if you just want look, enchanter or necro if you want to actually be able to kill some stuff. Rogues can do some exploring that enchanters and necros cant, such as walk up to trakanon (not that he is ever alive). Ench are better at killing things in a wider variety of locations on their own, but necros can FD, which allows a little more flexibility when exploring.
Gozuk
02-12-2018, 03:26 PM
Ranger is the obvious answer here
Spyder73
02-12-2018, 03:56 PM
If your goal is level 50 and then to explore Guk I would recommend a necromancer. They get really powerful spells at 49, cool lore, feign death, gate/bind, can solo reasonably well. Enchanter is good also, Bard...on paper sure but in practice I dnt think so
Splade
02-12-2018, 04:31 PM
Enchanter
Go anywhere
Solo almost anywhere
Group anywhere
Bind / Gate
Everyone loves your buffs
This... so much this
Quinas
02-12-2018, 05:49 PM
Enchanter, but you'll feel gimped at low levels.
Lemonhead
02-12-2018, 05:58 PM
Ranger is the obvious answer here
Ranger is THE adventure class. You must role play it hard tho.
Issar
02-12-2018, 06:13 PM
Another class to consider is an SK. A little less popular than the ones mentioned, but you can solo okay with them and you usually will not have any issues finding a group as a tank. They do not require a ton of gear to do their jobs and you have access to some really nice and inexpensive weapons as the plat starts coming in. Having feign death, invis, invis vs undead means you can go pretty much anywhere. As a tank/puller means you will not just be sitting in camp all the time and you will see other areas while you're exping.
All that being said, If you don't want to tank or primarily group, I would recommend a druid, necro, or enchanter in that order.
Izmael
02-12-2018, 07:09 PM
I think people who are suggesting Enchanter don't realize that the OP never played EQ above level 30 and that was a long time ago.
Enchanting when you are mostly clueless about the game isn't getting you anywhere, the learning curve is too steep, it will be a frustrating experience if anything.
Issar
02-12-2018, 10:06 PM
I think people who are suggesting Enchanter don't realize that the OP never played EQ above level 30 and that was a long time ago.
Enchanting when you are mostly clueless about the game isn't getting you anywhere, the learning curve is too steep, it will be a frustrating experience if anything.
I see your point, Izmael. In relative terms, the enchanter class is one of the more difficult to play. However, I don’t think learning any class in EQ is all that hard. In fact I would argue that it’s especially easy now with the wiki, guides, and video tutorials that are available. I wouldn’t steer anyone away from the class, but to your point it is worth mentioning that Enchanters are one of the more difficult and busy classes to play effectively.
Quinas
02-12-2018, 11:02 PM
That's true - it's a learning curve but I guess that's part of the adventure.
Pyrion
02-13-2018, 03:33 AM
I didn't see necro mentioned until now. As a necro you can invis and invis undead. You are pretty safe almost everywhere since you have that nice feign death spell. Necro is one of the top soloing classes and can work very nice in a group as well.
Enchanter is a power house of course, but as a newbie you will die sooo often, probably hating the game pretty soon. Enchanter is a pro class, wouldn't recommend for a starter.
Druid is pretty nice as well. While you are not as safe as a necro and lack invis to undead, traveling is way easier and faster. And druids can solo just fine.
Pope Hat
02-13-2018, 12:04 PM
Enchanter is an amazing class for all the reasons listed here already. You don't have the ports/sow that a druid would have but all that means is that instead of going to guk one day and then unrest the next day, and then solA the next day you simply stay in guk for a week and explore it hard! Go into every crevice while you crawl. You can do this solo once you learn more and more about the class and chances are you will get invites to groups without even advertising that you are LFG because enchanters are so great to have in groups, especially after lvl 16 as that is when they get their first clarity and haste spells.
Check these guides out - amazing work by these two. Loraen's Guide (http://wiki.project1999.com/Loraen's_Enchanter_Guide) and Xornn's Guide (http://wiki.project1999.com/Xornns_Enchanter_Guide). These two guides combined with trying out these strategies will get you to be a competent chanter in groups and a good soloer using charm.
Enchanter is a class that can help you achieve all your adventuring goals, and if those goals happen to change down the road it is (imo) the most powerful and fun class to play in this game. You will not regret it. I prefer high elf for their starting stats and starting area but there really is no wrong race choice (except human, who plays a human in a high fantasy rpg? I mean, c'mon). Behold the epicness that is the Enchanter (http://wiki.project1999.com/Enchanter).
Voland
02-13-2018, 12:27 PM
Enchanter is a class that can help you achieve all your adventuring goals, and if those goals happen to change down the road it is (imo) the most powerful and fun class to play in this game. You will not regret it. I prefer high elf for their starting stats and starting area but there really is no wrong race choice (except human, who plays a human in a high fantasy rpg? I mean, c'mon). Behold the epicness that is the Enchanter (http://wiki.project1999.com/Enchanter).
I second it, Enchanter is extremely fun!
As for race selection, a chanter gets illusions to pretend to be other races/creatures - this is great for shopping/questing in hostile towns, RPing and racial bonuses (for example improved vision for gnome or levitation for air elemental).
Pope Hat
02-13-2018, 02:21 PM
I second it, Enchanter is extremely fun!
As for race selection, a chanter gets illusions to pretend to be other races/creatures - this is great for shopping/questing in hostile towns, RPing and racial bonuses (for example improved vision for gnome or levitation for air elemental).
This reminds me - if you pick enchanter, no matter what race you pick, pick AGNOSTIC for your religion. NPCs will see through your illusion to your religion and hate you, agnostic allows you to go to any city with an illusion and not be hated so you can bank/vendor. My high elf agnostic ench has spent a lot of time killing ogre and troll guards yet with illusion and collaboration I can vendor and bank in both oggok and grobb.
Nagoya
02-13-2018, 02:58 PM
Ough no - agnostic is so blend, pick a fight man! Enchanter can still shop/vendor in most places with whatever religion they have. With illusion and alliance you can get through. If you lose a few cities no big deal. Being agnostic is lame, there is so much more and flavor with the EQ pantheon :) pick one you like and include it in your RP! Human Enchanter of Bertoxxulous coming from the Qeynos Sewers is my suggestion!
Izmael
02-13-2018, 04:08 PM
Enchanter is probably the only class I don't mind I don't being agnostic on. It's RP compatible. You are the master of the mind tricks, you know better than blindly believing in some deity which maybe isn't even there.
SunDrake
02-13-2018, 04:34 PM
If I were you I would first look to the Druid class. While Enchanter has most everything going for it, you will unlock things that allow you to really see the world at an earlier stage on a Druid. It's also not a bad first character because even leveling a Druid into the 30s will give you a means of funding future endeavors [by way of ports.] So, I'd say:
1) Druid. Snare at level 1. Root at level 5. SoW [speed buff] at 14. Self ports at 19. Etc.
2) Bard. Selo's [run speed song] at level 5. Invis by early 20s?
Also just read up and see what roles sound appealing to you over the duration of your time in Norrath.
Whopperfoo
02-14-2018, 09:21 AM
Ranger or necro is the way to go.
Nagoya
02-14-2018, 11:09 AM
Enchanter is probably the only class I don't mind I don't being agnostic on. It's RP compatible. You are the master of the mind tricks, you know better than blindly believing in some deity which maybe isn't even there.
Myeah, I never see religion in EQ as a "God you believe in"... but more of a community you're part of. I mean, the gods are very well present on Norrath, they are physical entities you can see, touch, talk with or *ugh* kill ^^ it would be silly to not 'believe' in them... I just think an Enchanter of Bertoxxulous is somehow on Bertoxxulous' Team or something, they're going in the same direction. Being agnostic being just an independent no-party candidate.
Musgo
02-27-2018, 04:53 PM
Enchanter is an amazing class for all the reasons listed here already. You don't have the ports/sow that a druid would have but all that means is that instead of going to guk one day and then unrest the next day, and then solA the next day you simply stay in guk for a week and explore it hard! Go into every crevice while you crawl. You can do this solo once you learn more and more about the class and chances are you will get invites to groups without even advertising that you are LFG because enchanters are so great to have in groups, especially after lvl 16 as that is when they get their first clarity and haste spells.
Check these guides out - amazing work by these two. Loraen's Guide (http://wiki.project1999.com/Loraen's_Enchanter_Guide) and Xornn's Guide (http://wiki.project1999.com/Xornns_Enchanter_Guide). These two guides combined with trying out these strategies will get you to be a competent chanter in groups and a good soloer using charm.
Enchanter is a class that can help you achieve all your adventuring goals, and if those goals happen to change down the road it is (imo) the most powerful and fun class to play in this game. You will not regret it. I prefer high elf for their starting stats and starting area but there really is no wrong race choice (except human, who plays a human in a high fantasy rpg? I mean, c'mon). Behold the epicness that is the Enchanter (http://wiki.project1999.com/Enchanter).
Great advice
Newfangle9
03-01-2018, 12:56 PM
The main reason I would vote for Necro is the ability to summon my own corpse. My necro in p1999 isn't high enough for it yet, but with my old one I was much more willing to explore deep into dungeons when I didn't have to dread long nasty corpse runs.
kaluppo
03-01-2018, 06:35 PM
I vote Druid. I have leveled two druids to 60+ back in the day and they are a blast to play. You get ports, nukes, dots, buffs and SOW. You can turn yourself and others into a wolf. You also get a 10 minute guaranteed invis.
The ports alone are worth playing this class but what I found awesome is they can not only solo 1-60 (quad kiting is awesome btw) but they can get groups relatively easy as long as you don't mind playing healer.
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