View Full Version : 53 Necro Kill spots
damstraight4
02-07-2018, 08:20 AM
I'm looking for some suggestions on solo spots for a 53 necro.
I mostly want to do some AFK killing. I like to kill a few mobs, go afk and do some chores, then come back. Ideally I'd like a nice split between money and exp, but now I seem to be favoring money. Can you give me any suggestions?
I've been doing Ice Giants in Everfrost, but those are often camped. I tried Felwithe guards but they seem like a bit of work and not so much in the afk friendly category.
Do you have any nice suggestions? Thank you.
Legidias
02-07-2018, 09:39 AM
Kelethin guards?
damstraight4
02-07-2018, 10:47 AM
Kelethin guards?
I've never tried them. How is the exp?
Legidias
02-07-2018, 10:54 AM
Not the best, but its a thing? lol
damstraight4
02-07-2018, 11:32 AM
Not the best, but its a thing? lol
Good enough for me! Thanks
commongood
02-07-2018, 11:51 AM
Pay 2-3k, get coth to PoM. Bind. Kill rats in maze. Root rot. Mobs a plenty, afk friendly as nothing is kos. Can drop knights which will get you your Green flower and since then sell for approx 800pp each. Low drop rates and lore so not ideal but it’s something.
damstraight4
02-07-2018, 12:02 PM
Pay 2-3k, get coth to PoM. Bind. Kill rats in maze. Root rot. Mobs a plenty, afk friendly as nothing is kos. Can drop knights which will get you your Green flower and since then sell for approx 800pp each. Low drop rates and lore so not ideal but it’s something.
I've never heard of this. Thanks. I'm an old player returning after a long break.
Tuurin
02-07-2018, 12:20 PM
So uncontested good money solo mobs? Tough bill to fill there.
I did ok money-wise killing sentient suits in WL. Get armor gems and sentient armor drops that sell ok. It's camped a lot though so you'd have to either get lucky or play off-hours. Similarly you could probably still get exp from drakes/wyverns in CS for another level or so. Again, often camped by quadders. No faction hits but they are social so have to separate them out and fear kite them. Avoid the named. Safe/easy as long as you have non-kos faction with CoV. Drop gems and hides which are decent $.
For something less contested you can stick in EF and kill McMarrin guards if giants are camped. They drop fine steel swords and not much else, so loot not great but ridiculously easy, no adds, 3 solo spawns that have a pretty quick respawn. Good until about 55. Hardly ever camped so you should be ok to afk some there and not have someone start sniping mobs from you.
/shrug I have a feeling you're going to have a hard time finding a good cash camp that's not camped pretty heavily on this server. Usually have to choose between $ or exp, or play off-hours to get the good spots.
damstraight4
02-07-2018, 01:30 PM
Tuurin, those ideas are great. You're right, good xp/money/never camped is the dream, but I can't expect that. Honestly I was thinking something more along the lines of 10pp or so per kill and pretty good/decent xp. What you suggested seems awesome and I will check them out. Thank you!
Splade
02-07-2018, 06:17 PM
Felithe guards are very afk friendly, especially at 53. You can kill the front 6 in like... 10 mins and I think they're on a 28 min timer so lots of afk time but they're also camped pretty regularly and there's going to be people wanting the camp if you're only killing like 3-4 of them
Spyder73
02-07-2018, 06:39 PM
Can solo around KC pretty easily at 53 as a necromancer, either solo charm or root rot. Plenty of ways to find a few rando mobs.
Captain area is often open as well and offers some cash drops (Jade Mace/Cobalt)
uolen
02-15-2018, 12:45 AM
CoM, you can sit on top of the arena and go kill some slimes/undead. how i got through mid 50's. 56 and still goin, probably last till 58.
Oleris
02-28-2018, 06:40 PM
Don't know if you still need help, but I did city of mist goo steps and invis wall from 52-60 when I didn't want to charm in Howling stones. It's slow, steady xp and is very safe. If you are going to die you can simply DMF away to the middle roof (where you can float to arena too) and FD there. You can afk on top of that roof as well as long as someone doesn't train arena to there as well.
You can also solo captain in KC. Those would be my two recommendations.
Bummey
03-01-2018, 03:34 PM
Felwithe guards. Junk up because they dispel like crazy and don't use a pet because that'll change their behavior to cast stuns, heals, and lay on hands.
Burning Woods giant fort.
Faerie dragons and tar goos in Wakening Land.
Raptors in TD if you're feeling saucy. They're pretty dangerous due to their HUGE aggro range and near-sow run speed, and it's popular quad spot for druids, but it keeps you attentive and on your toes and because death is quick and corpse runs are long.
Rats in the mischief is a bad idea. There are a few wanderers with paths you need to learn or you're gonna have a bad time. There also isn't a lot of room to run around if root breaks and you need to put some space between you and the mob before recasting. They are also higher level than all your other options so you'll have more trouble keeping them rooted, they hit pretty hard, and have a fair number of HP. You'll burn through peridots recasting manaskin every time root breaks. Which it will, often. Go there if you hate mana efficiency and want to have a real bummer of a time. You'll also need to get a library card (not a trivial task, short of finding one for sale for 2-5k) before you can do card combines.
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