View Full Version : Root vs Enstill vs Immobilize
garfo
01-21-2018, 12:11 PM
Pre-emptive sorry if this has been discussed to death, but I can't seem to find any reliable and consolidated info on this.
Can anyone please break down the different circumstances when it's optimal to use ROOT vs ENSTILL vs IMMOBILIZE?
51 Shammy here.
Thank you!!
loramin
01-21-2018, 12:28 PM
I'm tool lazy to go read the spell descriptions on the wiki (as were you, so don't judge me ;)), but it basically boils down to less mana/less duration vs. more mana/longer duration. Root is cheap (40 IIRC) but only lasts maybe 30 seconds max, while Paralyzing Earth costs more like 100 but can last up to two min or so.
If you know you need to keep several things rooted, but only briefly, Root is better. However personally I've found that I just always keep Paralyzing Earth memmed, because it's not that much more expensive and I often want to use it to "park" mobs as a form of CC.
Troxx
01-21-2018, 12:46 PM
Low level root is the best for shamans until you get paralyzing earth.
Best balance of mana cost and duration. Once you get PE, no other root will ever be needed.
blizzard
01-21-2018, 02:38 PM
Immobilize is faster casting than PE so if you have multiple mobs hitting you it's a lot less likely to get interrupts. Good for fleeing mobs too unless they gate
EpicAdventure
01-21-2018, 03:11 PM
my friend's shaman is 56 now he said he only uses enstill since lvl 34
LiQuid
01-21-2018, 04:01 PM
Just use PE. If you're getting interrupted you're playing the wrong race and should reroll sucka.
fastboy21
01-21-2018, 04:45 PM
they are situational. most solo classes most of the time want the long lasting (3 min) paralyzing earth.
plain root is only 30 mana to cast, which is basically mana free. if all you need is to park the mob for a few seconds while someone gets aggro then this is fine.
the others are hybrids of duration, casting time, and mana cost. there was some speculation on live about some being more resilient to dd breaks, but it doesn't seem to be the case on p99 even it was the case, which I doubt, on live.
tldr, you probably want to use the longest duration one --- which is paralyzing earth once you can cast it.
Pokesan
01-21-2018, 06:17 PM
if youre jbbing use newbie root
katrik
01-21-2018, 06:21 PM
Depends on what class you’re playing and what you’re doing. For sham, as stated above, the 30 mana root until you get PE.
TheOutdoorNerd
01-21-2018, 10:34 PM
PE for my necro and shaman, and Root for my chanter.
whippetofspades
01-21-2018, 11:17 PM
Epic root rotting you should use Enstill until you get PE. It lasts almost exactly the same amount of time as the epic click so it's easy to keep up when you're rotting 3+ mobs at a time. Normal root runs out too quickly in this instance. Mana cost isn't an issue either, with regrowth + troll regen + iksar chestplate I am always full hp. Even if you play a lesser race and don't have the chestplate you'll probably still have plenty of hp from regrowth for canni.
Baler
01-21-2018, 11:31 PM
This topic gets brought up at least once a year.
https://www.project1999.com/forums/search.php
Anyways,. as a shaman use root all the way up till you get paralyze earth.
enstill is a waste of mana, great way to get yourself killed.
immobilize is okay mainly because it's low cast time, but that's about it.
---
Mobs break root like crazy when you're sub 60 and even very often when you are 60. Malo line of spells will help with root breaks due to -MR. But you honestly want to use your cheapest root because of root breaks. P99 is coded to be difficult. Root Break is checked on server ticks, every 6 seconds.
You could land root 1ms before the server tick and have it break instantly.
fastboy21
01-22-2018, 12:18 AM
---
Mobs break root like crazy when you're sub 60 and even very often when you are 60. Malo line of spells will help with root breaks due to -MR. But you honestly want to use your cheapest root because of root breaks. P99 is coded to be difficult. Root Break is checked on server ticks, every 6 seconds.
You could land root 1ms before the server tick and have it break instantly.
Considering that for the first 5 years of the server root had no chance to break at all it seems fair.
It is still wonky imo. I don't know what the check is that the devs wrote for this, but it still doesn't feel like right to me. If I malo a mob it rarely will break root early now...which is what it felt like before the change. Its pretty close, but still somehow feels a bit off.
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