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View Full Version : Mistmore npc pathing


Kreylyn
01-21-2018, 09:41 AM
In the fountain room where A Cloaked Dhamp and Fallen Noble spawns, the 3rd npc that is not a PH will many times take a very out of the way pathing on agro. Many times this npc will path up the wall in the room to the top of the castle, run across the castle, drop down into the canyon by the spawn point of the black dire. At this point it will run down the canyon, up the ramp to the Castle Entrance area training any and all mobs it's passed so far onto the players camped there. The npc will continue through the castle to the area where the original player got agro, usually the castle courtyard area, bringing any additional npcs it picks up.

This results in unintentional and very large trains on at least 2 camps in Mistmore anytime a group is pulling the Courtyard area type camps.

Jeni
01-27-2018, 04:30 PM
This is really good information thank you.

elwing
02-01-2018, 02:38 AM
Seems quite interesting for high level ring of scale ae faction group...

mickmoranis
03-09-2018, 03:52 PM
sounds very classic tho

Swish2
04-25-2018, 01:45 AM
Mobs will sometimes return along that path line after a train, not sure if its mobs that don't make it past the graveyard before starting to reset or what...

loramin
04-25-2018, 11:59 AM
Just an FYI, this has been posted in the Velious Beta forums, which I'm not sure the staff even checks. You really might want to re-post it in the Bugs forum (honestly I don't know why they haven't removed these Velious bug forums already ...)