Log in

View Full Version : calling on the pro chanters


wagorf
01-08-2018, 03:59 AM
You only have that many slots. Want to hear what spells you mem and why. If you can address the following please do, and please elaborate on the reasoning.

1. What spell in #1 slot? (for fast recast)
2. How many single mez spells do you mem?
3. Should one always have mem blur on?
4. Should one always have are stun on, if yes how many, and which level stuns?
5. Do you mem root?
6. Do you mem both mesmerorization (ae mez) and level 4 mez?

branamil
01-08-2018, 04:00 AM
It Depends

Izmael
01-08-2018, 05:59 AM
1. What spell in #1 slot? (for fast recast)

I have single target mez but a strong case can be made for a root spell or even using it as a swap slot for buffing etc.


2. How many single mez spells do you mem?

In normal situations, just 1. In places like fungi king or PoH 2nd floor, most of the time I have just one single mez spell loaded (GoK for example), and use only that.


3. Should one always have mem blur on?

Mez spells already mem blur to an extent, especially pre-lvl40. I don't usually mem a blur spell unless I know I'm gonna need it (soloing your way around wacky places or blurring a tough mob after mez/debuff in group/raid situations so you don't get eaten alive when the mez breaks).


4. Should one always have are stun on, if yes how many, and which level stuns?

I always have my best stun memmed, the highest level one (longer duration), unless in a zone where stun is useless (ToV, Kael..). In these places you usually have mostly buffs memmed anyway.


5. Do you mem root?

Pretty much always.


6. Do you mem both mesmerorization (ae mez) and level 4 mez?

Always, unless you know ae mez is no good in this spot (ie: lower seb, BM).


Of course this doesn't apply to raids where you usually only mem buffs and wait for it to be over. Also, at lower levels spell slot real estate isn't as scarce as at higher levels, when you get mana tap spells which you want to always have memmed in the right zones since they have a very long recast. That eats up a spell slot.

whippetofspades
01-08-2018, 09:37 AM
I recommend watching tecmos' videos for enchanter tactics. You'll see which spells are useful to always have and which can be swapped out on the go

wagorf
01-08-2018, 09:48 AM
which level root spell do u use at 60?

wagorf
01-08-2018, 09:49 AM
how do u lose aggro when a mob charges at u and u need the mob to aggro ur pet or groupmate?

Tecmos Deception
01-08-2018, 11:27 AM
how do u lose aggro when a mob charges at u and u need the mob to aggro ur pet or groupmate?

Root (at 60 use fetter), mez, mem blur.

Dying :)

Nybras
01-08-2018, 01:26 PM
1. What spell in #1 slot? (for fast recast)
Charm, buffs, slow, root, level 4 mezz, enthrall, Glamour of Kintaz, mesmerization, or fascination.

2. How many single mez spells do you mem?
One with AoE or two without AoE.

3. Should one always have mem blur on?
When facing monsters level 51 and or higher.

4. Should one always have are stun on, if yes how many, and which level stuns?
2 Stuns starting at level 52+ Color Slant and Color Skew as an back up stun for either initial resists or dealing with additional monsters.

5. Do you mem root?
When facing non summoning monster or parking my pet temporarily to blur.

6. Do you mem both mesmerorization (ae mez) and level 4 mez?
When facing monsters with 7k and or less hit points and or with 2+ enchanters present.

skarlorn
01-08-2018, 09:08 PM
the loadout that pretty much got me to 55 solo was this:

note: i could absolutely hit 60 soloing in HS and even seb, but i'm so tired of grinding that i doubt i'll play enc seriously again

1. Damage absorb line (berserker spirit, etc). Being able to keep this up in bad situations keeps your hp from going down. it's way easier to get back that mana than to get back that hp.

2. I like to have up AE mez and then a cheap single target mez depending on the fight durations. usually your level 4 mez is great, enthrall is a good choice for longer duration

3. You can mem blur with your low level mez spells. Level 4 mez has something like a 33% chance to mem blur so back the fuck up and try that first.

4. fucking keep stun up at all times yes.

5. yes I almost always have root up. it's very dangerous not to. You'll want to be throwing out roots in every fight while soloing so that in case your pet breaks you are only getting attacked by 1 mob. The worst is when you're tyring to re-root your enemy and pet breaks. But that shit happens. Root will save your ass in a pinch, man. It's worth noting that your lowest level root is often the one you should use.

6. I do now. I used to not use AE mez and it definitely killed a couple group members when I couldn't lock down the accidental pack of mobs that fell on us.

The core spells I keep up at almost all times:

#1 Non-Rune Damage Absorber
#2 Stun
#3 Mez
#4 AE mez
#5 tends to be a swap slot where I often will run a Nuke, Haste, or Slow
#6 Root
#7 Tash
#8 High mana spells like Gate, Rune, etc. If I feel confident in my camp i'll keep a slow here and nuke on #5 sometimes.

I rarely keep up gate because I almost always have time to mem it. Or I just fucking run to zoneline.

Last note on haste and slows... once you've been charming in a zone for a while you'll get a general feel for how strong each mob is. It's often more mana efficient to hit your pet with a haste and the enemy mob with a slow, rather than have to break your pet when enemy NPC is at 40% hp then burn him down with 4-5 crappy chanter nukes (this is if you cannot charm a mob of equal strength to the one you're going to have to kill, say you charm a strong green to fight a dark blue). In my 50s I got pretty good at accurately choosing the varietal and low-mana options of haste/slow combo which would take the fight to roughly 10% on both my pet and the enemy NPC

Muggens
01-09-2018, 02:38 AM
I suggest OM chanting at 432Hz

thebutthat
01-09-2018, 01:08 PM
Your load out changes per enemy and pet. Practice what spells work where and when combined with what clickies your utilizing. There's no set formula and it will often times change as you swap pets, or engage a new job type.

acidosis
01-09-2018, 10:23 PM
You only have that many slots. Want to hear what spells you mem and why. If you can address the following please do, and please elaborate on the reasoning.

1. What spell in #1 slot? (for fast recast)



By fast recast, do you mean ease of access or? I noticed the spell gem will refresh before I'm able to cast it, but I assumed this was a bug.

Nagoya
01-10-2018, 03:06 AM
i think he meant using a GCD refresher item.
for exemple this convo https://www.project1999.com/forums/showthread.php?t=254309

wagorf
01-10-2018, 04:34 AM
i think he meant using a GCD refresher item.
for exemple this convo https://www.project1999.com/forums/showthread.php?t=254309

yes

trite
01-10-2018, 01:35 PM
Keep in mind these vary but gives you an idea what you typically memorize in different situations at 60 with a good set of gear.

Sebilis solo:

#1 Tishanian / Swap slot
#2 Calm / swap slot
#3 Fetter
#4 Mesmerization
#5 Bedlam
#6 Theft of Thought
#7 Color Slant
#8 Boltran's Agacerie (just easier than trying to reset GCD and using six second cast time allure)

Swap slots can be stuff like Dementia, Forlorn Deeds, illusion troll, clarity 2, gift of brilliance, overwhelming splendor, shield of the magi

In places that have few casters like howling sones, I would definitely switch out theft of thought for color skew / shift. When your gear is bad, resists can really hurt. So having a backup stun is nice. Every situation is different and you should know what you need to give yourself the best chance of surviving.

ToV raiding:

#1 Wind of Tishanian
#2 Clarity II
#3 Gift of Brilliance
#4 Blanket of Forgetfulness
#5 Reoccurring Amnesia
#6 Theft of Thought
#7 Cast Sight / Illusion gnome / Rune V / Forlorn Deeds / Illusion dry bone if doing halls of testing
#8 Visions of Grandeur

Maybe you want to cast cripple sometime

Kael Raiding:

#1 Wind of Tishanian
#2 Visions of Grandeur
#3 Fetter sometimes
#4 Clarity II
#5 Gift of Brilliance
#6 Theft of Thought
#7 Boon of the Garou / Swap slot after pet is shrunk
#8 Boltran's Agacerie

Snagglepuss
01-11-2018, 10:23 PM
You only have that many slots. Want to hear what spells you mem and why. If you can address the following please do, and please elaborate on the reasoning.

1. What spell in #1 slot? (for fast recast)
2. How many single mez spells do you mem?
3. Should one always have mem blur on?
4. Should one always have are stun on, if yes how many, and which level stuns?
5. Do you mem root?
6. Do you mem both mesmerorization (ae mez) and level 4 mez?


1. Root
2. 1, Lvl 4 mez unless I need dazzle to heal my pet
3. I swap mine out when needed.
4. two stuns. fast cast and then another longer duration
5. Always. Use for CC mostly. Fetter at 58.
6. yes always unless non mezzable mobs.

Loraen and Tecmos both have nice suggestions for spell line ups. I follow Tecmos' suggested line up now. I solo or duo and this my line up 90% of the time.

1. Root
2. Mez (lvl 4)
3. AE Mez
4. Color Flux
5. Color Slant (I think Tecmos uses a lower one)
6. ToT
7. Swap
8. Swap

wagorf
01-12-2018, 02:45 PM
1. Root
2. 1, Lvl 4 mez unless I need dazzle to heal my pet
3. I swap mine out when needed.
4. two stuns. fast cast and then another longer duration
5. Always. Use for CC mostly. Fetter at 58.
6. yes always unless non mezzable mobs.

Loraen and Tecmos both have nice suggestions for spell line ups. I follow Tecmos' suggested line up now. I solo or duo and this my line up 90% of the time.

1. Root
2. Mez (lvl 4)
3. AE Mez
4. Color Flux
5. Color Slant (I think Tecmos uses a lower one)
6. ToT
7. Swap
8. Swap

why root at #1 spot rather than lvl 4 mez? isnt mez more reliable where root breaks randomly? u want faster recast on lvl 4 mezzes no?

thebutthat
01-13-2018, 08:12 AM
why root at #1 spot rather than lvl 4 mez? isnt mez more reliable where root breaks randomly? u want faster recast on lvl 4 mezzes no?

if you're rolling with aoe mez, then mez really instant refresh isn't nearly as important. If you're trying to do a reverse style kite, an instant refresh root is extremely important because you want everything rooted before pet dies. There's no one lineup is 100% correct all the time. Especially when mobs start varying per pull (casters, summoners, unmezable, etc).

Izmael
01-13-2018, 12:00 PM
why root at #1 spot rather than lvl 4 mez? isnt mez more reliable where root breaks randomly? u want faster recast on lvl 4 mezzes no?

Always root whatever you mez unless you have a great reason not to.

Snagglepuss
01-13-2018, 06:16 PM
why root at #1 spot rather than lvl 4 mez? isnt mez more reliable where root breaks randomly? u want faster recast on lvl 4 mezzes no?

As some others have mentioned, basically when soloing or duoing, I want to keep all the mobs rooted for when I break charm (solo) or when charm breaks (solo / duo). It's always about risk mitigation for me. One mob running at me is better than two or more. Root, then tash everything, and you won't have too many early breaks as long as you are exping at a realistic place for your level.

In addition, root has a faster cast time than mez (fetter even faster), and stuff typical dies within 1 or two roots. I really don't use mez that much other than if a lull fails, and I get two plus mobs or when I get a pet break, root wears off simultaneously, general havoc, or need to memblur heal my pet.

Once something breaks, I'll always 1) AE stun (fast cast) - Clicky GCD 2) AE stun (longer duration) - clicky GCD 3) AE Mez or root / mez depending on situation. Root is a cheap 30m; root casts quickly; and root won't send the mob running at me when someone or something messes up and hits or nukes a mezzed mob.

Now, I don't do full camp style groups. But I feel pretty confident that this is a solid spell set up for soloing or duoing (enc /clr or Enc/ Enc). Lots of spell swapping, but you get used to it, and it's always good to have all those stuns and mezzes at your disposal. Which is back to point about always mitigating risk.

enjchanter
01-13-2018, 07:35 PM
1) lvl 4 mez / swap
2) color slant*
3) swap
4) charm / swap
5) fascination*
6) blanket of forgetfulness / root
7) ToT
8) bedlam/ swap

*= swapped for appropriate spell if rendered useless by the camp in question

Fluidity is key

wagorf
01-14-2018, 12:01 AM
fetter or lvl 4 root?

enjchanter
01-14-2018, 04:23 PM
fetter or lvl 4 root?

Yes fetter, don't use anything else

RaMaR
01-14-2018, 05:11 PM
fascination or mesmerization?
(lol)

Quinas
01-14-2018, 06:28 PM
How do you guys avoid wasting so much mana when charm soloing with nuking down mismatched mobs? I find I always have to nuke 15-20% of one of the mobs.

thebutthat
01-14-2018, 08:16 PM
How do you guys avoid wasting so much mana when charm soloing with nuking down mismatched mobs? I find I always have to nuke 15-20% of one of the mobs.

Utilize slow/haste to balance out mismatches. Worst case, blurr and heal the one that's way on top and use him for the next fight.

Quinas
01-14-2018, 09:40 PM
Thank you. Cross-posting this question: https://www.project1999.com/forums/showthread.php?p=2638582#post2638582

Can someone give me a quick rundown on the Ench/druid duoing synergies and tactics? I see druids quadding sometimes and I would like to duo but aren't 100% sure how to offer them better xp than what they're doing.

Izmael
01-15-2018, 05:41 AM
How do you guys avoid wasting so much mana when charm soloing with nuking down mismatched mobs? I find I always have to nuke 15-20% of one of the mobs.

If your goal is to gain XP as fast as possible, duo with a cleric (or at least a druid/shaman), don't solo. Charm a tough pet and just keep it healed.

Pyrion
01-15-2018, 09:29 AM
Thank you. Cross-posting this question: https://www.project1999.com/forums/showthread.php?p=2638582#post2638582

Can someone give me a quick rundown on the Ench/druid duoing synergies and tactics? I see druids quadding sometimes and I would like to duo but aren't 100% sure how to offer them better xp than what they're doing.

While quadding is nice and all it has disadvantages:
1) The four mobs need to be pretty low because you need to reliably be able to nuke em all down with spells that are do even less damage per mob than single target DDs.
2) The quad will use most or all of your mana. You know how long it takes to recover ALL mana, right?

So what can you do with a druid? Well, a snared pet is a safe pet. And a snared opponent won't come rushing towards you when charm breaks. Everything stays nice and safe. While druid can't heal you as well as a cleric, with a druid you normally won't need a heal. Plus, you can very easily fear kite if you dont want your pet to be damaged. Druid snares, you use "chase the moon" or some other fear. That means that you really do not need CHs for your pet, at least when there is room to fear kite.

Chanter/Druid is one of the best combos.

Scoojitsu
01-15-2018, 09:54 AM
Or both charm a pet. With slow and speed kills should be quick. If healing is required the druid can do it.

Endorra
01-15-2018, 12:01 PM
Pffft. More like "hey guys kill this thing, I'll charm another one in a minute I have to PEE" *click goblin ring*

thebutthat
01-15-2018, 03:45 PM
Pffft. More like "hey guys kill this thing, I'll charm another one in a minute I have to PEE" *click goblin ring*

I believe in myself. "AFK...hope pet doesnt break"

wagorf
01-16-2018, 09:13 AM
why fascination over mermerization? if you are pairing with level 4 mez, u cannot overwrite level 4 mez with fascination right?

RaMaR
01-16-2018, 10:52 AM
why fascination over mermerization? if you are pairing with level 4 mez, u cannot overwrite level 4 mez with fascination right?
Fascination has -10MR, that would be a good motivation to use it.

halason
01-16-2018, 05:11 PM
Get yourself a Shrunken Goblin earing and if you right click it after casting a spell it will instantly make your next spell available, this helps shave valuable seconds off of a charm break. This single tip will make you a great pet charmer instead of a dead one.

Tortok
01-17-2018, 06:39 AM
Or this: https://wiki.project1999.com/Rod_of_Insidious_Glamour
Also works from inventory

enjchanter
01-17-2018, 05:55 PM
Fascination has -10MR, that would be a good motivation to use it.


This, aoe mez is my ohshit button and I use only when things are disastrous

Lemonhead
01-18-2018, 11:00 AM
Druid (or maybe necro)/Chanter is maybe the best combo there is in the right situation. There has to be room and an animal/undead. Druid chain pulls, snares. Chanter fears. I burned thru level 45 in, idk, some crazy time like 1.5 or 2 hours. It was a blue kill almost non-stop every minute or 45 seconds or whatever. It's unbelievable xp, and beyond safe (without adds) and you only need 1 animal or undead, not tons of em like soloing. I would pull in 3-4 mobs at once and kite, kite, kite.