View Full Version : Rolling up a bard.. Suggestions?
xnolanx
03-02-2011, 10:11 PM
Here I am sitting at the warden camp in guktop waiting for him to spawn for the troll hide belt. I was wondering on gear suggestions for bard. Should I focus just on main STR and slight STA basically? And are there any gear suggestions? I'm actually trying to camp as much as I can of his gear, just for fun to have something to do.
Lazortag
03-03-2011, 12:51 AM
Bards aren't very gear or stat dependent, but Sta is definitely more important than Str. Dex and Charisma are also more important.
I've yet to test how dependent Bard charm/lull is on charisma (I've always just had medium-high Cha and it's worked out pretty okay, but haven't often tried when i have no gear on) but that's something you might want to look into when allocating your stats.
shuklak
03-03-2011, 01:23 AM
I'm a newb bard but I always thought they needed/wanted high charisma for charms.
Auchae
03-03-2011, 01:41 AM
I wouldn't waste your starting points on Charisma. Too easy to up. I say mix. Give a little strength, stamina, and dexterity. Toss like 5 in Charisma if you can't bear to go without.
nemethor
03-03-2011, 02:01 AM
best advice i can give you is delete your bard and roll a ranger. they are completely overpowered right now.
Mcbard
03-03-2011, 10:23 AM
Here I am sitting at the warden camp in guktop waiting for him to spawn for the troll hide belt. I was wondering on gear suggestions for bard. Should I focus just on main STR and slight STA basically? And are there any gear suggestions? I'm actually trying to camp as much as I can of his gear, just for fun to have something to do.
Since my bard was my first (and still only) character I can say that not having any str was a bit of a problem at lower levels because even with banded I could only carry very little as a girly hal-elf before having to run to bank. I remember being happy about getting a Hero Bracer because it made it easier to carry stuff around lol. Getting a couple of 100% wr bags helped out a lot too. That said, since this isn't going to be your first character it's probably not that big of a deal and I wouldn't worry about str too much. I would divide points between dex/cha/sta.
guineapig
03-03-2011, 10:58 AM
Put your points into stamina because if this is going to be your main character then it's the only stat you will end up wishing you had more of once your level 60 and raid geared.
If you don't really care about the character then I guess strength.... because it will end up being a bank mule. :p
redghosthunter
03-03-2011, 11:05 AM
Put your points into stamina because if this is going to be your main character then it's the only stat you will end up wishing you had more of once your level 60 and raid geared.
If you don't really care about the character then I guess strength.... because it will end up being a bank mule. :p
Guineapig, says the same about ENCs, STA. From what i'm hearing the poor chap isnt being PLed by Guildies so he can Raid. Sounds like he will be in pick up groups, in odd zones. So from that I'd say your going to be getting invites to groups for CC. CC means you need the Highest CHA . Seeing the server is over a year old. There is Tons of CHEAP Lamb Armor. Get that.
Messianic
03-03-2011, 11:08 AM
Guineapig, says the same about ENCs, STA. From what i'm hearing the poor chap isnt being PLed by Guildies so he can Raid. Sounds like he will be in pick up groups, in odd zones. So from that I'd say your going to be getting invites to groups for CC. CC means you need the Highest CHA . Seeing the server is over a year old. There is Tons of CHEAP Lamb Armor. Get that.
Don't think CHA affects anything except charm.
guineapig
03-03-2011, 11:11 AM
Don't think CHA affects anything except charm.
^^^
Bards are not enchanters, their mez isn't charisma based.
Also it doesnt matter if he's not getting power-leveled. End game is end game no matter how long it takes you to get there. You put 20 points into charisma and it will be completely useless to you by level 60... hell it will be useless at level 50. Also don't forget that bard charm caps at like level 51 forever!
redghosthunter
03-03-2011, 11:13 AM
My point is that STA is hp. And BRDs need CHA for charm. Sorry I could a been more clear. Chic was saying ya need HP on ENC .
redghosthunter
03-03-2011, 11:17 AM
ENC Charm aint - based on CHA either. ENC charm on this server was changed. So why dont the Staff- be more clear on what all the hidden shit is. Before people waste there time on a bunch of AH who Fing change shit from what its susposed to be from the original game?
Messianic
03-03-2011, 11:21 AM
ENC Charm aint - based on CHA either. ENC charm on this server was changed. So why dont the Staff- be more clear on what all the hidden shit is. Before people waste there time on a bunch of AH who Fing change shit from what its susposed to be from the original game?
umadbrew?
guineapig
03-03-2011, 11:22 AM
My point is that STA is hp. And BRDs need CHA for charm. Sorry I could a been more clear. Chic was saying ya need HP on ENC .
Every class needs hitpoitns... it's what keeps you alive longer. For classes that are responsible for crowd control, it's a very important stat (so is AC). So we are right back to your previous comment about bards being needed for CC while leveling up.... (and lets not forget pulling for groups too!!!)
All the more reason to have more HP. :D
ENC Charm aint - based on CHA either. ENC charm on this server was changed. So why dont the Staff- be more clear on what all the hidden shit is. Before people waste there time on a bunch of AH who Fing change shit from what its susposed to be from the original game?
I have no idea what you mean, charisma does effect the duration of enchanter charm and it also effect the chance of mez landing, particularly on mobs in the planes. I get double the resists in the planes when I don't boost my charisma over 200.
Also, you are derailing the thread with all this talk about enchanters.
Messianic
03-03-2011, 11:24 AM
^^^
Bards are not enchanters, their mez isn't charisma based.
Also it doesnt matter if he's not getting power-leveled. End game is end game no matter how long it takes you to get there. You put 20 points into charisma and it will be completely useless to you by level 60... hell it will be useless at level 50. Also don't forget that bard charm caps at like level 51 forever!
That's helpful, thanks :D I'm definitely re-rolling my 12 bard then /noob
redghosthunter
03-03-2011, 11:39 AM
There are plenty of threads on ENC nurfs if ya want a spend the time to find them. ENC CC , First is based on Resistance , then CHA . So ya cant say ENC are based- meaning = the most important, on CHA. This change was put in the game.... a long time ago. Cause ENCs were owning the game.
I agree with Chic, on the STA for ENCs. I was the only one who did. As a ENC ya want a be able to survive after the pet breaks.
redghosthunter
03-03-2011, 11:40 AM
Why doesnt Chic, say what BRD charm is based on? I'm sure he really knows... but is not saying.
guineapig
03-03-2011, 11:43 AM
There are plenty of threads on ENC nurfs if ya want a spend the time to find them. ENC CC , First is based on Resistance , then CHA . So ya cant say ENC are based- meaning = the most important, on CHA. This change was put in the game.... a long time ago. Cause ENCs were owning the game.
You are not telling me anything I don't already know. And this thread isn't about enchanters.
You are also mixing up the charm nerfs with enchanter mez. NOT the same thing.
Why doesnt Chic, say what BRD charm is based on? I'm sure he really knows... but is not saying.
It's based on your level, the mobs level and the mobs magic resistance... same as druid and necromancer.
Lastly, bard CC caps in the mid 50's, another reason why in the end game those points in charisma will be a big waste.
PS: This thread isn't about enchanters.
fugazi
03-03-2011, 12:07 PM
Sta and perhaps a bit of strength if you wanna be able to carry anything at all while wearing armor. Those 5 points in str over sta won't make you wanna reroll once you hit 60 come kunark, but will make your life getting there all the more easy.
As for gear, I'd say go for HP/AC and if anything, try dex over str whilst using proccing weapons? I find the melee output on my bard to be quite useless. Try getting an ice crystal staff early on, you'll love it.
nalkin
03-03-2011, 12:33 PM
Go full stamina at start, get all the +hp items you can. Kite from 5-35 then /q when you realize you gotta group.
Messianic
03-03-2011, 12:40 PM
Go full stamina at start, get all the +hp items you can. Kite from 5-35 then /q when you realize you gotta group.
Kunark's coming out, so presumably this changes =)
Lazortag
03-03-2011, 12:47 PM
Kunark's coming out, so presumably this changes =)
This is absolutely correct.
Also, Guineapig/chica is probably right about STA being the best choice. Is it really true that Cha has NO effect on charm durations though (for Bards)? I don't think that's accurate, but I'd have to test.
guineapig
03-03-2011, 01:08 PM
This is absolutely correct.
Also, Guineapig/chica is probably right about STA being the best choice. Is it really true that Cha has NO effect on charm durations though (for Bards)? I don't think that's accurate, but I'd have to test.
Since the charm duration for bards has been fixed, the difference would be so minimal as to not be worth even changing gear for it. Just my opinion though. We're talking the difference of a tic (or 2 on a critical failure). And sadly you still won't know if charm broke due to your charisma or the mob rolling high on their magic resist check.
Here is a comment by somebody who tested it extensively on live:
The only class I played that could do any of those things was Bard, so take this with a grain of salt (bards had their special case more often than not) but CHA had absolutely no effect on bard charm.
Not "not really noticable"... none. Twice in my bard's lifetime I ran around taking stats on it, hoping to find that my 250 CHA was doing me some good. Checking 75 and 250, over 100 or so charms, the resist rate was within +- 1% of each other (both with the lower (mid 20s) and lvl 64 charm).
I would definitely believe it effected duration (for enchanters), nearly every chanter I talked to seem to think so. A bard would not notice the duration, either.
He does go on to mention that charisma does effect bard lull however. So I guess that's worth taking into some consideration. This quote is from 2009 but he was testing back when the skill caps were at 250 so it's fairly relevant.
Dr4z3r
03-03-2011, 01:22 PM
10 Dex
10 Sta
5 Str
Moving along...
Go full stamina at start, get all the +hp items you can. Kite from 5-35 then /q when you realize you gotta group.
If you can't go 38-50 solo as a bard, you're doing it wrong.
Massive Marc
03-03-2011, 01:44 PM
If you're a bard, you're doing it wrong.
Fixed.
xnolanx
03-03-2011, 02:23 PM
I wouldn't waste your starting points on Charisma. Too easy to up. I say mix. Give a little strength, stamina, and dexterity. Toss like 5 in Charisma if you can't bear to go without.
Basically what I ended up doing.. Thanks a ton for all the input guys.
Mcbard
03-03-2011, 04:38 PM
For all this talk about end game it's funny nobody mentioned that in a couple of years with velious gear and primal weapons all of your melee stats are going to be maxed anyway. Put all you points into charisma and int!
Messianic
03-03-2011, 07:05 PM
For all this talk about end game it's funny nobody mentioned that in a couple of years with velious gear and primal weapons all of your melee stats are going to be maxed anyway. Put all you points into charisma and int!
I'm putting all my points into AGI...and LOVING it!
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