PDA

View Full Version : Character Texture Update


Xevin
03-02-2011, 07:00 PM
I've been thinking of doing a player texture update for a while now. I love the classic look of the models, but the textures make me cringe. I extracted them and some are a microscopic 32x64! It got me thinking about redoing them in a higher resolution now that the client can actually handle larger texture sizes. I did a little digging and found that the SoV armor textures were a 2x increase in size. I think I want to do them at 4x the classic size. To test it out I made a demo using a monk wearing full monk armor. For the test I didn't stick to the classic texture 100% because I felt the SoV armor textures had some better qualities to it.

Doing this is a HUGE amount of work, so I want to know for sure there are people out there that want this.

Update 8.28.11
Thanks for all your support guys. After months of work, the first release is almost ready. Initially I wasn't going to do faces because it seemed like a lot of work and I wasn't sure anyone would like it after the metro-sexual pirate monk fiasco (lol!!), but Nysus made some extremely nice looking faces and that convinced me it was worth it.

Here is the current progress of the initial release and some pictures of completed texture sets.

Character Texture Update v0.1:
Cloaks - Complete
Human Male Armor - Complete
Human Male Faces - In Progress (Nysus)
Human Female Armor - Complete
Human Female Faces - In Progress 12.5%

Pictures:
Cloaks
http://dc389.4shared.com/img/QFKHG31S/0.18663047462348992/Cloaks.jpg (http://www.4shared.com/photo/QFKHG31S/Cloaks.html)

Human Male
http://dc415.4shared.com/img/JChAp8J4/0.11752106969597509/HUM.JPG (http://www.4shared.com/photo/JChAp8J4/HUM.html)

Human Female
http://dc203.4shared.com/img/dggB5peZ/0.5204525328019841/HUF.jpg (http://www.4shared.com/photo/dggB5peZ/HUF.html)

Ongbak
03-02-2011, 07:08 PM
I DO WANT THIS! Good job!

Chrushev
03-02-2011, 07:39 PM
Although it does look nice, personally the higher rez textures look more cartoony, for some reason makes me think of that new star wars cartoon. And the muddy textures/pixelation etc is how I remember EQ, so it makes me want to play that way.

So for me personally Im going to stick with original textures, since upgrading them makes the game look more modern. Closer to WOW.

I may be a bad example, im the type of person that chose to play through Morrowind in unmodded state where there are mods available to make it look closer to Oblivion, view distance/20x texture size etc.

Just my 2c :)

PS - Great job on those textures. If i wasnt playing P99 for retro fix feel, id definitely use them.

Savok
03-02-2011, 07:59 PM
I LOVE it. Can you also fix the helm15 and helm 24 eye transparencies in the global_chr file at the same time? (the updated texture versions)

I'm more than happy to test any textures you want to.

Muergan
03-02-2011, 08:05 PM
Awesome job again! Is it possible to do this with all the game textures? And since its on a local basis people can choose if they want it or not...

nilbog
03-02-2011, 08:27 PM
Looks very clean. Nice work!

Droop
03-02-2011, 08:27 PM
Maybe the monk is a bad example? In the old version he looks like a rugged badass. In the new version he looks like a metrosexual pirate.

What do the un-upgrade SOF textures look like?

What do the normal textures just increased by 2x or 4x look like?

Kimmie
03-02-2011, 09:31 PM
Looks nice on the body and clothes, but not a fan of how the face looks

It kind of looks like he's wearing foundation and rouge. Probably plucks a little too.

redghosthunter
03-02-2011, 09:41 PM
Next they'll be tellin us theirs a fix for those ugly old skel and wolf textures :)

Xevin
03-03-2011, 01:52 AM
Looks nice on the body and clothes, but not a fan of how the face looks

It kind of looks like he's wearing foundation and rouge. Probably plucks a little too.

Maybe the monk is a bad example? In the old version he looks like a rugged badass. In the new version he looks like a metrosexual pirate.

The face was tricky. There was very little to work with and I didn't want to add anything that wasn't there to begin with. So all I did was smooth out the skin and hair and recreate the eye patch. Then I directly copied the main facial elements and tried my best to clean the pixelation off of them. It turned out making him look about 15 years younger. I think if I do this, I'm going to have to add things to the faces like skin texture and wrinkles, otherwise everyone will look like they are 18 and wearing make up.

Damn metrosexual-pirate-monks...

What do the un-upgrade SOF textures look like?

What do the normal textures just increased by 2x or 4x look like?

Not sure what SOF is. If you mean SoV, just image all the classic parts don't change and then add 2x quality stuff on top of it. Apparently SOE lost the original files for their stuff or something, so they just tacked things on top of what they already had.

The classic textures in the first post ARE scaled 4x. It doesn't change the pixelation at all sadly. That was the first thing I tried.

Is it possible to do this with all the game textures?

That's what this post is here to find out. ;)

Can you also fix the helm15 and helm 24 eye transparencies in the global_chr file at the same time? (the updated texture versions)

Well if I'm in there messing around with these textures, I might as well fix SOE's mistakes...

Next they'll be tellin us theirs a fix for those ugly old skel and wolf textures :)

Dude! What an awesome idea! That's next. =)

Savok
03-03-2011, 01:54 AM
I know the file was fixed on the forums for the classic textures, but I was talking about the upgraded global textures found in this post: http://www.project1999.org/forums/showthread.php?t=2482. I played with it but only got it to show the magic pink color rather than transparent.

eqaddict
03-03-2011, 02:56 AM
Great work, I would so download these! Keep it up man!

Razdeline
03-03-2011, 07:38 AM
Any eta on when these may come out?

Aadill
03-03-2011, 09:01 AM
I agree that it does look pretty good but the colors are too vibrant. If everything was more washed out it may work and allow the "cleanliness" to be overshadowed by the worn-and-torn faded equipment

Messianic
03-03-2011, 09:26 AM
I agree that it does look pretty good but the colors are too vibrant. If everything was more washed out it may work and allow the "cleanliness" to be overshadowed by the worn-and-torn faded equipment

I love the vibrance. Bring the new textures on =D

Autotune
03-03-2011, 10:02 AM
I like it. I'm all down for making the old models look better.

Leokaiser
03-03-2011, 01:22 PM
Do want, nice work. I agree that adding some weathering effects to add the rugged feel back into the model would be welcome, and possibly making the shadows a little more pronounced too. He's looking very airbrushed at the minute!

Can't even imagine how much work doing this for all the textures would be though. How long did this one take?

Xevin
03-03-2011, 03:16 PM
Any eta on when these may come out?

Do want, nice work. I agree that adding some weathering effects to add the rugged feel back into the model would be welcome, and possibly making the shadows a little more pronounced too. He's looking very airbrushed at the minute!

Can't even imagine how much work doing this for all the textures would be though. How long did this one take?

Yep on this demo one I didn't want to add anything extra, but it really is TOO clean. If I do this, I'm going to make things a little less pretty even if that means I'll have to change things slightly.

This one demo took 4 hours to do. Considering there are 12 races. A male and female of each race. And 4 types of armor... 96 sets of armor total. Times 4 hours each set... 384 hours... /sigh

Its a TON of work.

Aadill
03-03-2011, 03:24 PM
I admire your dedication to the cause.

Hint hint.

With Kunark coming out and eventually Velious I would suspect an even larger timeframe to finish everything, and then there's the zones....



GET CRACKIN

Mayhem2
03-03-2011, 04:20 PM
I dig it. Great work!

Razdeline
03-07-2011, 01:48 AM
Yep on this demo one I didn't want to add anything extra, but it really is TOO clean. If I do this, I'm going to make things a little less pretty even if that means I'll have to change things slightly.

This one demo took 4 hours to do. Considering there are 12 races. A male and female of each race. And 4 types of armor... 96 sets of armor total. Times 4 hours each set... 384 hours... /sigh

Its a TON of work.

Is there any way I can help you out with this then?

Rejuvenation
03-07-2011, 01:55 AM
Wow. I'm currently using the SoV textures and I think I would switch to these if you finish. Great job!

sero
03-07-2011, 03:08 AM
This is amazing!

Knightmare
03-07-2011, 09:51 PM
Ya know, I originally posted a no vote but I took some time to /con the idea better. I no longer scowl, ready to attack ;)

In fact, I don't even glare apprehensively at the idea!

Xeldrakka
03-08-2011, 03:02 AM
I'm all for an upgrade to textures myself. Personally I'd rather use the SoL models for characters and important NPCs, but I don't see that happening on this server. That's fine though, as I certainly played before SoL and can live without those models.

Messianic
03-08-2011, 09:27 AM
tag: "metrosexual pirate monks" lol

Uterus
03-09-2011, 11:25 PM
This is an amazing idea. I'm so jazzed about this.

Ihealyou
03-09-2011, 11:47 PM
These are pretty good.

kmorreison
04-02-2011, 08:51 AM
hey have any new on that?? i love u work and thanks for u time! :D

Yselik
04-11-2011, 02:36 PM
Hrm, I do 3d modeling and texture work, I'd be willing to redo the iksars. Just point me in the direction of the files and I'll gobble them right up. Just PM me.

legider
04-12-2011, 11:23 AM
I was really considering doing this a few months back, just ran into some annoyances in dealing with extracting, testing, and repacking the textures. If there are any tips for a smoother process, I would definitely love to work on some textures.

Engraverwilliam
04-12-2011, 01:15 PM
I have been waiting for this type of improvment since 1999! Recruit some more talent make this happen!

maybe release it in batches as you finish them.

GREAT WORK
APPROVED

kmorreison
04-13-2011, 07:18 AM
i love that, i love that, i love that... :eek: that cool

Engraverwilliam
04-15-2011, 09:50 AM
How can I enable SoV textures? I have the SoV CDs. Can someone point to what files i need to replace and what directories? Having Slightly better textures would go a long way for me.

and again I would love to a see a complete redo like the OP did here!

Engraverwilliam
04-19-2011, 03:37 PM
bump. any new progress on this very cool project?

Ingrum
04-20-2011, 09:58 AM
This would be awesome!

Any improvement over the current character textures would be very welcome. While the classic character models are fantastic in my opinion, I would absolutely love for some shinier armor and a bit less pixelation for my Dwarf's one good eye.

Xevin
04-23-2011, 04:31 PM
bump. any new progress on this very cool project?

Well I haven't had any time to continue working on this. I plan to do it though! I wanted to see at least a 70% approval for this project and it has a 69% right now, so thats close enough. Everything is manually done and takes a huge amount of time, so I'm going to release a new version of the global_chr.s3d every time I get a new race completed. I think I will begin with Humans since I have a lot of time invested in the human male monk already.

I was really considering doing this a few months back, just ran into some annoyances in dealing with extracting, testing, and repacking the textures. If there are any tips for a smoother process, I would definitely love to work on some textures.

I would welcome ANY help you guys would be willing to provide. I'm doing all the work in Photoshop and S3DSpy.

It's simple and there are no tricks or faster ways to do it. It is painfully slow! At first I did my testing in 3dsMax using 3D Ripper DX, but that process for testing is really clunky. It would have taken less time to test in-game.

If you want to help with this project, I can send you the textures you want to work on and then you send them back when done and I'll repack them. This way all your time is spent on the actual cleaning of the textures.

My workflow goes like this:
Extract the character textures S3D file using S3DSpy (global_chr.s3d and global4_chr.s3d)
Open file in Photoshop
Ctrl+A
Ctrl+C
Ctrl+N
Multiply Dimensions by 4x
Ctrl+V
Ctrl+T
Type in 400% width and height.
Clean things up
I use mainly the blur and smudge tools to get rid of pixelation.
If a texture does not have enough detail to blur and smudge, I recreate it as best I can using the original colors if possible.
Save File As... Bitmap + PSD
Repackage global_chr.s3d using the bitmaps and S3DSpy
Check in game
Rinse, Repeat

Every texture has a standard naming scheme:
Example = "humch0001.bmp"
"hu" = Race
"m" = Sex
"ch" = Armor Location
"00" = Armor Type
"01" = Part

Races:
ba - Barbarian
da - Dark Elf
dw - Dwarf
el - Wood Wlf
er - Erudite
gn - Gnome
ha - Half Elf
hi - High Elf
ho - Halfling
hu - Human
ik - Iksar
og - Ogre
tr - Troll

Sexes:
f - Female
m - Male

Armor Locations:
ch - Chest
fa - Forearm
ft - Foot
he - Head
hn - Hand
lg - Leg
ua - Upper Arm

Armor Types:
00 - Cloth
01 - Leather
02 - Chain
03 - Plate
04 - Special (Monk/Erudite)

Hrm, I do 3d modeling and texture work, I'd be willing to redo the iksars. Just point me in the direction of the files and I'll gobble them right up. Just PM me.

Iksar textures (and Barbarians also for some reason) are located in global4_chr.s3d. The workflow remains the same.

AffEcT
04-29-2011, 11:12 AM
This looks awesome.
I don't really know that much about 3d rendering and stuff like that
but i hope it works out. :)

Savok
04-29-2011, 11:48 AM
If I had access to PSD I would certainly help out but alas I don't. I know how long it takes to do and I appreciate the effort.

Engraverwilliam
05-02-2011, 12:42 PM
any available for download yet?

Fryhole
05-05-2011, 09:38 AM
Looks beautiful - thank you for the effort!

Netherdark
05-05-2011, 08:26 PM
Beautiful work, very well done. I'm excited to see how this comes out and looks in game.

kmorreison
05-06-2011, 07:24 PM
pls if u have a other skin updare can make one Screenshoot?? pls any other inside a game?

Xevin
05-13-2011, 01:35 PM
pls if u have a other skin updare can make one Screenshoot?? pls any other inside a game?

Human Male Complete (mostly :rolleyes:)

Savok
05-13-2011, 01:39 PM
F'in awesome!

kmorreison
05-28-2011, 08:08 AM
Bump!

any new on this? abandoned? =(

nambar
05-28-2011, 11:41 AM
Bump!

any new on this? abandoned? =(

Are you retarded? He just posted on the 13th his update.

Savok
05-28-2011, 03:52 PM
Bump!

any new on this? abandoned? =(

You know how time consuming this is right?

Kobias
05-29-2011, 02:22 AM
I've been following this a lot lately. Made a few stabs at it myself, although less than impressed with my results so far.

I used Adobe's Batch function to read in the entire global_chr.s3d, resize it up 400%, and save. Another batch would do Gaussian Blur 1.2 & Diffuse on them all to bring down the pixelation. But, from that point I haven't gotten a lot farther. Many of of the textures need some extra love, as I imagine you figured out :) But you mentioned your workflow and I thought saying this might save you some time if you could resize them all and just get down to the business ;)

You probably already know this but Robe textures are also in the same file, and are shared between all usable races (Unsure on Iksars, though)...Incase you want to take a stab at those someday ;)


global_chr.s3d

clk40X.bmp
to
clk100X.bmp


But besides that, great work so far! And I love that you started on humans first =)

bakkily
05-29-2011, 03:05 AM
i vote yes, make a package of this so i can win rawr it and zip to my eq folder

Xevin
05-29-2011, 02:42 PM
I've been following this a lot lately. Made a few stabs at it myself, although less than impressed with my results so far.

I used Adobe's Batch function to read in the entire global_chr.s3d, resize it up 400%, and save. Another batch would do Gaussian Blur 1.2 & Diffuse on them all to bring down the pixelation. But, from that point I haven't gotten a lot farther. Many of of the textures need some extra love, as I imagine you figured out :) But you mentioned your workflow and I thought saying this might save you some time if you could resize them all and just get down to the business ;)

You probably already know this but Robe textures are also in the same file, and are shared between all usable races (Unsure on Iksars, though)...Incase you want to take a stab at those someday ;)


global_chr.s3d

clk40X.bmp
to
clk100X.bmp


But besides that, great work so far! And I love that you started on humans first =)


Actually, I'm working on the robes right now. Then human female, then I make my first release.

Thanks for that bit of information. I might do that for a starting point. The way that I'm doing the texture now I have all the different armor pieces in the same PSD file and then a bottom skin layer. That way the skin doesn't change when you change armor (if its visible). Only thing that bugs me now is how it dyes the skin to change the armor color. There's nothing I can do about that I suppose...

Savok
05-29-2011, 03:49 PM
Please do wood elves next good sir! I'm happy to test anything you may need testing.

Xevin
05-29-2011, 07:11 PM
The next race from me after Humans will be Barbarians, then Dark Elves, Gnomes, Wood Elves. This order is based on perceived difficulty as well as popularity. Not including Iksars for a little while, but they would be the most difficult I believe.

Also another guy (Nysus) is working on Halfings right now (and doing an outstanding job of it I might add). I'd say he's even more skilled then me from what I saw. First release may wait till he gets them done too.

One thing that has been at the back of my mind is if I should do the faces of the models. The first and only one I did (the metrosexual-pirate-monk) took FOREVER to get it only decent and, in my opinion, not ready for release. It still has about 2 hours more work I think and thats just one of NINE human male faces! At nearly 3 hours per face that makes the faces a LOT harder to do then the armor, so I was going to leave them off until the armor was done, and then revisit them later. Nysus (the guy doing the Halfings) showed me one of the faces he was working on and it looked AMAZING and it wasn't even done yet. It got me thinking about doing the faces also. I wonder what you guys think about that... Faces with the armor, as they get done, or after release?

AreYouAngered MyBrother
05-30-2011, 01:28 AM
I am so stoked about this, words cannot describe.


great success in studies

Nysus
05-31-2011, 12:43 AM
http://mikelynn.info/halfling.jpg

As Xevin mentioned I have been working on one of the halfling faces. Why halfling? Because this is the race/face I'm currently using.

What I've done is completely rebuilt the face from scratch while sticking to the original as closely as possible. Some features I've kept (crazy non round pupils) and some I've taken a bit more liberty with (hair) but I've tried to keep the personality of the face intact.

Turned out really good I think - I'm happy with it, but what do you guys think?

This one took probably around 10 hours but a lot of that was finding ways and good brushes to use to recreate the texture.

I may play with it a little bit more but since it's mapping perfectly I'll probably move on to a new one.

Does anyone know if there's a way to tell whats the most popular faces or is that a client setting? I would like to hit the ones that are most used to maximize the benefit.

orsk
05-31-2011, 01:09 AM
Amazing job man i cant wait to see more!

bakkily
05-31-2011, 02:27 AM
k, from what i understand you just resize it right and load the texture to the char?

good job so far bud!

bakkily
05-31-2011, 02:30 AM
over all, we do want this server to stay classic, but i figure why not with the better sized textures, hell i use to bigger better ones for the dungeons ect-for the old world, why not, one thing it will be liked better by some others who never played, and once they play they will find that they love this server!

Kobias
05-31-2011, 02:40 AM
Nysus, very nice job. Thanks for sharing your progress :)

Nysus
05-31-2011, 10:56 PM
http://mikelynn.info/eyepatch.jpg

Had some time today so I knocked out another face. My plan now is to work on humans since Xevin has already done a lot of work on their armor.

Next up, Mustache Man.

orsk
05-31-2011, 11:10 PM
Loving these updates

bakkily
06-01-2011, 12:49 AM
kicking ass guys!

Aadill
06-01-2011, 08:57 AM
Next up, Mustache Man.

God among men.

Make sure it still has the porn 'stache appeal, please!

Psycher
06-01-2011, 09:19 AM
Its been awhile since I've played, but these textures are awesome. One of the main reasons my friends won't play EQ is due to the out dated graphics. Great job on these textures and I really hope this project continues!

Nysus
06-02-2011, 11:08 PM
http://mikelynn.info/moustache.jpg

Keep the comments coming, they motivate me to keep knocking them out.

apio
06-03-2011, 05:54 AM
http://mikelynn.info/moustache.jpg

Keep the comments coming, they motivate me to keep knocking them out.

really looking forward to using these, keep up the good work


on a side note, paying $$ for P99 Nudie Patch :D

Reppy
06-03-2011, 08:55 AM
I am really Impressed with the work, they Look 100% better then before and keeping it classic at the same time; I am all for keeping the game classic the textures could always be redone for sure. SInce I can not have the option for Luclin textures I really enjoy and will use these once they come out as a whole. Awsome Job guys Keep it going
Reppy-
Epistaxis-

Latinums
06-03-2011, 11:03 AM
lovin these, please keep up the great work, I'm so surprised this hasn't been done before.

can't wait!

Aadill
06-03-2011, 11:08 AM
I've been following this a lot lately. Made a few stabs at it myself, although less than impressed with my results so far.

I used Adobe's Batch function to read in the entire global_chr.s3d, resize it up 400%, and save. Another batch would do Gaussian Blur 1.2 & Diffuse on them all to bring down the pixelation. But, from that point I haven't gotten a lot farther. Many of of the textures need some extra love, as I imagine you figured out :)


How does this turn out and how does it compare to Luclin's "Update Old World Textures" texture set, or did you complete these steps on the new textures? I'd like to make the world look significantly smoother if possible!

Savok
06-03-2011, 02:11 PM
How does this turn out and how does it compare to Luclin's "Update Old World Textures" texture set, or did you complete these steps on the new textures? I'd like to make the world look significantly smoother if possible!

Update world Textures was for content zones and no races. Basically this is part #2 which was never done because Luclin came out with new models.

Aadill
06-03-2011, 02:13 PM
Well what I'm asking is can that be done to every updated world texture to further smooth things out or would it not do anything useful? Was wondering if that is something worth trying.

Savok
06-03-2011, 02:15 PM
http://www.project1999.org/forums/showthread.php?t=2482

Nysus
06-03-2011, 02:39 PM
Didn't realize those screenshots were so dark. I'll try to get some better ones of Mustache Man tonight.

Aadill
06-03-2011, 02:49 PM
Savok: I did have that installed but I meant go further with it, if there was anything anyone has tried with further refining the textures or if that would just be a waste of time, but I don't think anyone has done that. I might look at the files someday if I get bored enough.

Savok
06-03-2011, 02:52 PM
You do know just how many textures there are in EverQuest right?

Aadill
06-03-2011, 02:54 PM
You do know just how many textures there are in EverQuest right?

Do you know how bored/OCD I can get? :)

Nysus
06-03-2011, 03:34 PM
This is doable if an automated process would work because I don't think that anyone will ever be able to go through and recreate each texture manually. As Savok mentioned there's no telling how many there are.

I'm not sure how much better than the luclin we'd be able to get them though. It would depend on if those textures are already at max size. The thing we have going for us with the character textures is that we can increase them 4x which allows for greater detail.

So assuming that they aren't at full resolution already I would think the workflow would be something like this:

open texture
resize up (8x or 12x)
blur
run through Neat Image (http://www.neatimage.com) to sharpen
resize down to max allowable resoultion

If they are already at full resolution Neat Image might be able to clean them up some. Might be worth trying.

corradojeff
06-03-2011, 05:01 PM
This is fucking win! I approve.

It is great how you guys are donating your time, just as the devs do, to make this server a better place.

Also, I second (or fifth...?) that i can get friends to play because of the textures. It is stupid and superficial but some people are really put off by playing pixlated games. I think they are just spoiled!

Anyway, keep it up. Great work.

Pinky
06-03-2011, 06:13 PM
holy shit damn these are good! Same!!! My friend doesn't wanna p[lay since the graphics are 'too blockhead' you're literally fixing that lol
KEEP UP THE GOOD WORK

Nysus
06-03-2011, 07:50 PM
Updated Mustache Man with whats hopefully a better picture on the previous page.

Also I found out that the updated Luclin textures aren't max size. Most are 256x256. I've done some testing with files as large as 1024x1024. Will upload something showing that shortly.

Nysus
06-03-2011, 08:14 PM
Here's the texture test that I did.

The numbers in the middle are the sizes of each texture

It's almost a meg so might take a sec to download.

http://makeagif.com/media/6-03-2011/y4wFg5.gif

Kobias
06-03-2011, 09:03 PM
Updated Mustache Man with whats hopefully a better picture on the previous page.

Also I found out that the updated Luclin textures aren't max size. Most are 256x256. I've done some testing with files as large as 1024x1024. Will upload something showing that shortly.

Not to be a critic too much, but it looked like the eyebrow didn't match his facial hair/hair color. I couldn't tell with the dark light before as much but with more light I think it's a bit more obvious.

But other than that, I do like it a lot =) Keep goin'!

Nysus
06-03-2011, 11:07 PM
http://www.mikelynn.info/completeplate.jpg

Here's the first 100% completed updated set. Turned out pretty awesome. Xevin did the armor and I added some texture and created the face.

Kobias I made some slight changes to the eyebrows of Mustache Man but I think I'm done with him. Still have like 7 male faces to go so don't want to get too bogged down in details.

Aadill
06-04-2011, 12:06 AM
Is there a simple routine you are doing to make the textures look crisper or are you going through each one painstakingly altering them by hand?

Kobias
06-04-2011, 01:50 AM
Kobias I made some slight changes to the eyebrows of Mustache Man but I think I'm done with him. Still have like 7 male faces to go so don't want to get too bogged down in details.

No problem man, just wanted to post my observations, thought it might help for future renderings too. Thoroughly impressed with your progress so far! I played around with that Nice Image plugin today, and I'm impressed with it so far. Can't quite get the same quality results you guys have, but I was thinking of trying to use my Tablet to improve my designs :)

I can't wait to see how the face my human has will look, or those Robes that Xevin is working on :)

Nysus
06-04-2011, 09:55 AM
Is there a simple routine you are doing to make the textures look crisper or are you going through each one painstakingly altering them by hand?

Nope there's no shortcut. We have to rebuild them from scratch so it takes a while.

Ripp
06-04-2011, 09:59 AM
Nice work, I like what I see so far. My only question would be stability, does/will it work with P99, ie, will it make me crash or not. Graphic updates aren't always stable but if it turns out to work then count me in. ;)

Nysus
06-04-2011, 10:07 AM
It's just textures so it's no different than http://www.project1999.org/forums/showthread.php?t=2482. So no, it shouldn't crash anything.

Nysus
06-05-2011, 05:01 PM
http://www.mikelynn.info/beardo.jpg

Another face. Keep in mind when checking these out that these screenshots are way closer than you'll be interacting with most of the time in the game. So minor flaws here and there you won't even notice while playing.

Numbers_
06-05-2011, 08:28 PM
Wow that looks cool. Can't wait for the release!

Aadill
06-05-2011, 10:09 PM
So I think I am leaning towards a different look (a sort of cel-shaded/handdrawn look) but I wanted to see what happened to a zone under the same set of effects, however I seem unable to open/edit the .bmp files that aren't in a xxxx_chr.s3d file. xxxxx.s3d and xxxxx_obj.s3d (droga.s3d and droga_obj.s3d) don't appear to work. How did you manage to pull a texture for the world, Nysus? Hell, does this even look interesting?

Also this isn't complete, I need to redo the lighting on it (and I messed up the boots).

http://img148.imageshack.us/img148/5733/eq000008.jpg (http://imageshack.us/photo/my-images/148/eq000008.jpg/)


Zomboners

http://img651.imageshack.us/img651/1193/eq000009.jpg (http://imageshack.us/photo/my-images/651/eq000009.jpg/)

Nysus
06-05-2011, 11:00 PM
Oh I couldn't open them either for some reason. So I viewed them in S3Dspy, took a screen cap, then pasted into Photoshop where I re-sized it.

Aadill
06-06-2011, 08:29 AM
Printscreen it is!

It seems like it's really easy to edit NPC textures because once you do a set in one zone you simply copy and paste into another since all the names are the same. I did all versions of zombies and dropped them into each zonefile that had zombies and voila! World textures do look like a total mess but I might look into a point-click style macro that would run each file through the same procedure. I like the work you guys are doing but I'm kinda diggin this, especially if I can make zone files look all hand-drawn as well.

If you want help on your particular project I might be so inclined as to help with some textures but I'm horrible at using photoshop. I've mainly been using filters which has created some interesting effects including shiny plate armor, but I don't think that's something you intend to change. Let me know, though!

A few questions:

I know there is the transparent helm patch: How the heck do you set transparencies? Maybe I'm saving it under the wrong bit depth? I thought magic pink was all you needed to put into the file but it won't work for me. Am I missing anything?

When you are done sprucing up the files do you drop the file size down again or do you leave it as 4x the dimensions? That can get large very quickly.

Kobias
06-06-2011, 01:14 PM
A few questions:

I know there is the transparent helm patch: How the heck do you set transparencies? Maybe I'm saving it under the wrong bit depth? I thought magic pink was all you needed to put into the file but it won't work for me. Am I missing anything?

Transparency for items is Pink. You'll probably see the same pink color in other BMP files. Use Adobe's Ink Dropper to copy the color, then paint it on the visor of the helm :)

Pink is not ALWAYS the Transparency color; for instance, some zone related objects use specific shades that are defined in their object model (I assume). Trees are a good example of this; some of them have different transparency colors.

Xevin
06-06-2011, 02:30 PM
If you want help on your particular project I might be so inclined as to help with some textures but I'm horrible at using photoshop. I've mainly been using filters which has created some interesting effects including shiny plate armor, but I don't think that's something you intend to change. Let me know, though!

...

When you are done sprucing up the files do you drop the file size down again or do you leave it as 4x the dimensions? That can get large very quickly.

All help is welcome! Let me know what particular thing draws your interest, and then get crackin on it. Once your done, please send me the source files and I'll incorporate them in the next release. (plus give you credits!!)

Once this project is complete, I intend to open source ALL of it. Maybe someone feels they can add even more details, or wants to change certain things, they are welcome to do it. This is a community project, so therefore it should be open to the community also.

All textures are going to be released in full 4x resolution. Once the final release is made I will make a 2x res version available also. The completed 4x texture file will be about 50MBs I estimate. That's many times the size of the original, but it will only slow your initial login by a few seconds at most. The global texture files are only loaded once IIRC.

The first release is approaching fast. I decided to make the first release just human males and cloaks, so I only have 2.6 cloaks left to do! Maybe by this time next week it will be out. I must say the cloaks are really turning out awesome! The increased detail that 4x resolution textures allow really makes them shine. Even the much hated blue cloak (nipple guards and all) looks considerably better!

Tewaz
06-06-2011, 02:51 PM
This stuff looks like a pixar movie lol.

Hottbiscuits Dreadmuffin
06-10-2011, 09:52 AM
Awesome improvements!!

I'm stoked to see what the dark elves will look like. I hate the way the naked female dark elf back looks so shiny, and the rest of the skin so matte. Drives me crazy. It looks like she's sweaty on only her back and ashy everywhere else.

Aadill's cell shading: I'm digging the way the monk's stomach looks more raised instead of just one flat texture. It makes it look much more detailed.

kmorreison
06-12-2011, 07:22 AM
i cant wait for a gnomes... =)

Nysus
06-14-2011, 12:43 PM
Still have a little work to do on the eyes and eyebrows but here's a completed texture with a new face. Xevin did the armor, I did the face.

http://www.mikelynn.info/redmonk.jpg

ryandward
06-14-2011, 01:28 PM
So is this just fan art, or is it possible to redo all character models for in-game?

Aadill
06-14-2011, 01:32 PM
There are multiple people redoing character models in different manners. I'm even working on textures with different details than what Luclin's texture upgrade provided.

ryandward
06-14-2011, 01:32 PM
Wow, are there any downloadable files yet?

h0tr0d (shaere)
06-14-2011, 02:41 PM
Looks nice on the body and clothes, but not a fan of how the face looks

It kind of looks like he's wearing foundation and rouge. Probably plucks a little too.


Vogue.

bakkily
06-14-2011, 02:58 PM
face is a lil bit too diffrent from the original bud, but good work! ive started on doing the dorfs, will let yea see what ive done in a few days, gonna get them all done then start on wood elfs

Nysus
06-14-2011, 03:08 PM
face is a lil bit too diffrent from the original bud

It's the eyes and eyebrows. I'm going to play with them a little bit more but its pretty close overall.

Nysus
06-14-2011, 03:11 PM
Wow, are there any downloadable files yet?

Not yet but we should be finished with the human males in the next week or so. I still have 4 or 5 more faces to do. and Xevin is finishing up the robes and helms.

Deathrydar
06-14-2011, 03:16 PM
gonna get them all done then start on wood elfs

Can you make the female model hawter plz?

ryandward
06-14-2011, 06:11 PM
Guys I love it. Please let me know if there is anything I can do... I can't foresee it, but I am a MySQL database developer by trade, with knowledge of Perl, PHP, Python, etc.

To me, this is the biggest improvement I have seen come from the community. BY FAR. Extreme congrats guys. My hat off to all of you.

ryandward
06-15-2011, 02:37 AM
Can you add Troll/Ogre/Barbarian/Dwarf robes?

Psycher
06-22-2011, 06:36 PM
Can't wait for a download, keep up the good work!

Malkav
06-23-2011, 09:43 AM
nice work

Halala535
06-23-2011, 11:43 AM
thanks for share

FAHall
06-23-2011, 06:06 PM
This is some truly amazing work guys! I can't wait to see what else you come up with.

If I might make some suggestions:

The white's of the eyes seem a bit intense. They appear to be too large, but I think this is actually a color issue.

If you note the old texture doesn't appear to use a true white (and people's eyes aren't true white anyways).

I think if you were to reduce the contrast between the iris and the white by giving the "white" a slight flesh tone you would greatly reduce the "cartoony" appearance of these faces.

Reduction in the size of the white or increase in the size of the iris may also give more of a realistic or "subtle" appearance.

That said - If cartoony is what you're after, then it's perfect!


To those that said the first monk looked "metro" - Maybe we roughen the color of the face and make that eyepatch less smooth and curvy?



Again, this is great work guys. I absolutely cannot wait until this is available for a full download.

KEEP IT UP!!!

bakkily
06-26-2011, 10:11 PM
soon version one is coming out =}

naekko
06-26-2011, 11:12 PM
soon version one is coming out =}

Can't wait for this considering I barely think you're capable of operating a computer.

Lucia Moonglow
06-30-2011, 01:04 AM
Awesome work! Really awesome, I wish Sony had just done this in Luclin...just round off the existing models and upgrade the textures, not the crap we got instead!

Where is blonde wood elf female? I must see!!!

speciman
07-03-2011, 07:18 PM
Xevin, you are proof that Luclin models and textures were the worst content ever added to a game in the history of video games.

Keep up the fantastic job !

Xevin
07-05-2011, 03:43 PM
Xevin, you are proof that Luclin models and textures were the worst content ever added to a game in the history of video games.

Keep up the fantastic job !

HAHA! Thanks for the kind words.

Just a small update; I've been working on the Human Females for about two weeks now. So far I've completed the Cloth and Leather armor. Still need to do the Chain, Plate and Monk armors though.

Also I haven't touched any faces so far. Looks like I'm doing the Female faces while Nysus finishes the Male ones.

Then Version 0.1 is out!

Shinster
07-05-2011, 10:19 PM
Just saw this post as I am a newcomer. I really like what you're doing here.

Major props.

Koa Bosk
07-07-2011, 09:52 PM
Love it, love it, love it. I can't wait for the first download.

I am not a graphics guy but could you not just grab the graphic files from EQ2 and plug them in?

Will there be a graphics update on the weapons and other items as well?

Webwolf
07-08-2011, 05:37 PM
Amazing work. Keep it up guys!

bullproofmonk
07-08-2011, 07:00 PM
I followed that other guide that used the updated texture files for some zones, and it really helped.

I recall that you could run the client in glide, with some tweaks, and am wondering how some of the custom wrappers could improve the look and feel of the game. If they can make old blocky nes, and ps1 games look more modern, it should go to say it can be done in EQ.

I like to run high resolution, and the game really shows it's age when you are running 1400x or higher. We don't really play this game for it's graphical prowess anyhow, but they really headed in the right direction with the more recent EQ2 models.

The taste of nostalgia from this game, had really left quite a burning desire for an EQ:Next Alpha or Beta invite.

ryandward
07-08-2011, 10:58 PM
So is this ever coming out?

Lucia Moonglow
07-10-2011, 04:12 PM
Love it, love it, love it. I can't wait for the first download.

I am not a graphics guy but could you not just grab the graphic files from EQ2 and plug them in?

Will there be a graphics update on the weapons and other items as well?

It's not that simple. Graphics, models, and animations tend to be built for a specific engine. The graphics engines used in EQ1 and EQ2 are drastically different, not to mention that the models in EQ2 are dynamic (you can change the shapes of faces, eyes, etc), which adds an additional layer of complexity.

It's possible that they could be converted, but this would require reprogramming the client's engine entirely.

Koa Bosk
07-10-2011, 07:40 PM
Oh, well it was just a thought. Thanks for the reply.

ryandward
07-14-2011, 11:56 AM
Can you guys do a huge favor? When you desgin Ogres and other races where parts of their armor show their skin, PLEASE make it so that the skin doesn't show. Bloodstained Tunic with red skin just looks retarded. Always always has.

Hottbiscuits Dreadmuffin
07-15-2011, 04:03 PM
Can you guys do a huge favor? When you desgin Ogres and other races where parts of their armor show their skin, PLEASE make it so that the skin doesn't show. Bloodstained Tunic with red skin just looks retarded. Always always has.

It shows like that on all of the races I think, but I agree, it looks stupid.

Xevin
07-15-2011, 06:45 PM
Can you guys do a huge favor? When you desgin Ogres and other races where parts of their armor show their skin, PLEASE make it so that the skin doesn't show. Bloodstained Tunic with red skin just looks retarded. Always always has.

Sadly I'm keeping it as close to Classic as I can and everything will be the same as it was, only much higher detail in the textures. I too agree that the colored skin looks nasty. Actually I hate it! But there is nothing I can do. I WILL NOT sacrifice classic style for a "better" look. Because if I was going to do that, where exactly would I stop? 15 years from now I'll have finished the complete overhaul of the EverQuest engine...

There might be a way to mask it off, but I haven't had the time to test any of my theories yet. But I think some of the Luclin textures did this somehow. I may be able to add that into the classic mix. Maybe not. No promises.

Another option for me is if the SoV texture looked significantly better then the classic texture I might try blending the two together. I've only done this for the Human Male Monk so far. I'm not sure if Ogre or Troll have their skin showing on the SoV textures, but that might also be an option.

Honestly I'm really looking forward to the Troll and Ogre textures. They both seem much more tricky and the reward is gonna be crazy awesome with those textures because they are stretched SO MUCH right now.

kmorreison
07-24-2011, 06:02 AM
any new about that?? any beta release? pls pls pls

Rainflush
07-28-2011, 04:47 AM
Would it be possible to touch up some of the old world weapons? No major adjustments, obviously, but some swords for example have no width, if whomever is holding such a weapon is facing you, it appears as a broken black line, if anything. Though I suppose it's doubtful anything could be done about that because it would by assumption require the actual dimensions of the model to be expanded.

Tkon
07-28-2011, 04:15 PM
Very very nice.

Razdeline
08-03-2011, 10:26 PM
This is the best thing I have seen the community do.

Koa Bosk
08-10-2011, 02:11 AM
Any new updates?

Is this project still in the works?

Nysus
08-10-2011, 03:39 PM
Sorry all, had a ton of stuff going on lately and haven't had much time to devote to this lately. I have started working on it again however and hope to have another face completed in the next few days.

I did finish up the priest of discord face a while back. He turned out the closest to the original so far I think. I'll post a shot of him tonight when I get home.

I haven't spoke with Xevin in a while but when I did he was still planning to hold release until the human females were done as well. I've been trying to convince him though that we should go ahead and do a release when the human males. What do you guys think?

Koa Bosk
08-10-2011, 03:42 PM
Release when the human males are done.

Buddhist
08-10-2011, 03:47 PM
I would go ahead and release the human males so people can see what it actually looks like in-game and you can get a better feel of how many people actually want it

Silentone
08-10-2011, 04:14 PM
i agree human males done = release, and um im not saying that cuz im a human male =P

Kobias
08-10-2011, 06:53 PM
Glad to hear there is some renewed interest in this! I've been away a little bit but have been keeping tabs on this post quite a bit.

Xevin, are you still working on Robes too? :)

Nysus
08-10-2011, 07:12 PM
I think all the robes are done. He was working on Human Females when I last talked to him.

Salty
08-10-2011, 07:24 PM
Great work!

Nysus
08-10-2011, 11:04 PM
http://mikelynn.info/pod.jpg

Here's the Priest of Discord face.

http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)

Kobias
08-11-2011, 12:50 AM
Looks better, thanks for sharing your progress! =]

Koa Bosk
08-11-2011, 03:54 AM
Yes, thank you for the update. keep them coming please.

Drosis
08-13-2011, 05:19 AM
I just want to say that I appreciate the work being done on this and I look forward to testing it out. =D

abedog
08-13-2011, 08:45 AM
ya this looks amazing who the fuck needs luclin models! :D

Renk
08-19-2011, 10:45 PM
I'm just finding this thread for the first time, and while I'm not a graphics professional, I had something I wanted to suggest/inquire about.

For a quicker fix for updated textures(although with lesser quality than the ones done so far I'd imagine), rather than initially doing them all manually, would it be possible to just apply current scaling/supersampling/smoothing filters/algorithms/techniques to all the textures via a batch-job to get a quick initial set complete, and then worry about more detailed "hand-done" versions later as time permits? I'm not sure if you're familiar with these or not, but I'm referring to things like 2xSaI/Eagle/HQX, which are used by many console/computer system emulators and such. Unfortunately, I don't know details on how to implement these with the graphics software you're using, so I'm not much help on the specifics.

Some good general info on them is here:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms

It just seems logical to me that batch hitting every small-size game texture with something like this would be great for an initial less time consuming update. Even just an increased scaling of 2x2 with 2xSaI would be a measureable improvement I think.

Nysus
08-20-2011, 03:12 PM
http://www.mikelynn.info/moustache2.jpg

Renk that's awesome. Helps a ton. This will save me an hour or two a face.

I did some tests this morning. I've attached 4 versions of the same face. The original is the original texture. The hand made is the one I made from scratch. The pixel upres is one that I made with one of the upres methods Renk mentioned with some quick minor smoothes. The last is what my plan is to do now on.

I wasn't satisfied with the pixel upres version on its own. With some smoothing and sharpening I am going to be able to use the skin on the face the hair as a starting point to build on. These two things alone will save me at least an hour a face, maybe two. The only thing's that I'm still planning to hand make are the eyes and maybe the mouth.

http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)

Buddhist
08-20-2011, 04:34 PM
Got an ETA of when you might release v1?

Nysus
08-20-2011, 04:44 PM
http://mikelynn.info/redleather.jpg

Here's another side by side before and after completed texture.

http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)

Nyrod
08-21-2011, 05:32 AM
damn! sorry but that is just sweet, i always loved the velious armor textures and this in many ways is just like that and doesnt totally take away from the old school EQ look like i hear some people bitching about

+1

also do you have any SS of updated iksars? dunno if you got that far yet

Rainflush
08-25-2011, 04:37 PM
Actually, could the textures for primary/secondary items be updated as well? The reason I ask is that there are a number of old world shields which look rather shabby (the Small Round Shield, Charred Guardian Shield, Devlas Ilkvel, etcetera). If you could sharpen up the graphics for the shields in the way you've improved the armor textures on the human models then any player who can use shields could benefit from your work.

Kobias
08-25-2011, 07:04 PM
Thanks for the recent screenshot updates.

Nice work on the leather too, what a vast improvement!

Xevin
08-27-2011, 06:16 PM
Sorry for the lack of communications recently. My main job has for the past 2 months taken nearly ALL my free time. I was only able to work on the textures a little here and there. Thankfully my main job has scaled back some and I will begin to work more diligently on these texture updates.

As to the texture processing, I like it! First release will include this type of processed textures as stand-ins.

Glad to hear there is some renewed interest in this! I've been away a little bit but have been keeping tabs on this post quite a bit.

Xevin, are you still working on Robes too? :)

First Release Progress:
Robes - Complete
Human Male Armor - Complete
Human Male Faces - Work in Progress (Nysus)
Human Female Armor - Complete
Human Female Faces - Not Started

I'll be posting a full gallery of the completed textures very soon.

Actually, could the textures for primary/secondary items be updated as well? The reason I ask is that there are a number of old world shields which look rather shabby (the Small Round Shield, Charred Guardian Shield, Devlas Ilkvel, etcetera). If you could sharpen up the graphics for the shields in the way you've improved the armor textures on the human models then any player who can use shields could benefit from your work.

Second Release:
Equipment
Dark Elf Male Armor
Dark Elf Male Faces
Dark Elf Female Armor
Dark Elf Female Faces

Rainflush
08-29-2011, 03:02 AM
That's excellent news, bravo!

Kaenil
09-01-2011, 11:19 PM
Looks great so far. Thanks for doing this.

AreYouAngered MyBrother
09-10-2011, 12:58 PM
Please sticky this topic. This project needs to be a community one in order to finish it in a reasonable amount of time, and in order to garner more interest we need the thread visible.

Psycher
09-10-2011, 01:28 PM
wtb an unfinished beta release! (or finished obviously, but this is too cool for me not to be checking it out) doooo eettt

kobexbloo
09-15-2011, 03:48 AM
You still doing this? I've been following for a while and desperately hoping!

Xevin
09-18-2011, 11:50 AM
Please sticky this topic. This project needs to be a community one in order to finish it in a reasonable amount of time, and in order to garner more interest we need the thread visible.

I'd love some more help to get this thing done faster, but only have Nysus helping me so far. I don't think that there are that many people on the server that really know Photoshop that well. =/

You still doing this? I've been following for a while and desperately hoping!

Yes I'm still working on this. My main computer has been down for a few weeks now and that has sorta thrown a wrench into the engine. I'll be back at it once I fix my computer.

I'm happy to know that there are people still interested in this despite the EXTREMELY slow progress I'm making. Your interest keeps me motivated. =P

Connador
11-02-2011, 05:49 PM
These are fantastic, and I'd hate to see them fade into obscurity. :D

Tourke
12-01-2011, 01:22 AM
go and figure out how to load in character models or something.

Dunes
12-02-2011, 05:12 PM
I know your getting a lot of positive feedback already, but I want to chime in as well - keep up the great work! Theres a lot a stake here, and I cant help but feel that us EQ'ers are a dying breed. Each successive generation of MMO's that comes along steals a few more away permanently. Combine that with the fact that most of us are getting to the age where we are married with kids and career building, time is becoming a commodity and must be rationed.

Improved textures could go a long way towards possibly attracting a few new players and keeping the old. I know my wife for one will not roll a character because she finds them "ugly". This may not completely fix her impression, but it will certainly breath some fresh air into the game for people like her. We cant do much about models, but textures seem to be a viable way to improve the game we all love.

Again, great work, and I second (or third) the "sticky" for this thread - there are a lot of folks out there that might be able to help.

xblade724
12-07-2011, 07:24 AM
when is first release ?

Mcbard
12-07-2011, 09:45 AM
Vaporware

xblade724
12-17-2011, 08:40 AM
/sign sticky

xblade724
12-26-2011, 08:57 AM
bump? Is this project discarded? Can you upload what you have so far?

Fahn
01-19-2012, 06:38 PM
Shameless bump, Project looks awesome, please let me know if you need any help.

Casey
01-20-2012, 09:12 AM
Just start it from scratch again or start on a new race. It will take too long if we wait for the original people to share their work.

Fahn
01-20-2012, 10:15 PM
Tried, but not sure of the process/applications needed.

Razdeline
02-01-2012, 07:33 PM
bump

Flunklesnarkin
02-01-2012, 09:02 PM
what exactly was the difference between kunark and velious textures?

Grozmok
02-03-2012, 05:33 PM
Any pics of the trolls?

Razdeline
02-06-2012, 06:54 AM
looking amazing btw

Fahn
02-18-2012, 01:03 AM
finally got the process down. Now just to get the skins right. Hopefully can get this right.

sambal
05-05-2012, 01:14 AM
What ever happened to this project?

Grozmok
05-05-2012, 03:13 PM
Vaporware

sambal
05-05-2012, 03:34 PM
Nooooooooooo, I wanna help! My girlfriend is a graphic designer. I can get her to do some work too =P

Gaylord
06-09-2012, 02:01 AM
bump

Nysus
11-23-2012, 02:58 PM
So I kept telling myself that I would at least finish the human males but that's never going to happen so here's everything that I've done.

It includes 1 halfling male face, most human male faces, all non-robe human male textures and a few robe textures.

Enjoy!
http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)

nilbog
11-23-2012, 03:53 PM
I always wanted to see the final results of this. Thanks for your efforts Nysus. Perhaps others can pick up this project.

Grimmly Fireforge
11-23-2012, 04:27 PM
Perhaps others can pick up this project.

Burnout is inevitable as the amount of work is far too much for one person to complete. I think this should be a community project for us all to contribute to in order to finish the OP's great idea and work.

OP, is it possible to give us some kind of layman's guide for how the average Joe could do this?

Nysus
01-05-2013, 03:37 PM
Updates!

Finished the madman face I started a while back. Just one more human male to go now.

http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)

I spoke with Xevin and the computer that has the female armor and the rest of the robes isn't working right now. The hard drive is good he just needs to remount it on a working computer to get the files off. Not sure when that will be.

Nilbog is there anyway to figure out whats the most used race/sex/faces? If I continue I'd like to work on some that the most people will get a benefit from.


http://mikelynn.info/madman.jpg

Resheph
01-06-2013, 08:40 PM
I understand and fully appreciate that you guys do this for free as a hobby. The fact you do it at all blows me away and I can't thank you enough!

[Edit] I did find a way to use the newer models (using a couple of other links here) for both the world and character models!

Character models: http://www.project1999.org/forums/showthread.php?t=66382 (tip: you can use the EQEMU launcher if you make the GlobalLoad.txt file read-only. You will get errors when the EQEMU Launcher runs, but just hit 'OK' and bypass them)

World models: http://www.project1999.org/forums/showthread.php?t=2482

Droog007
01-15-2013, 05:48 PM
What kind of software would it take to fool around with modifying 3D models for EQ (not just textures). I've done enough griping about other peoples' work over the years - sometimes I wonder if it's possible to put my money where my mouth is. If at all feasible, I might make it my personal crusade to fix my silly spirit wolf pet and his pencil neck and 2-dimensional lower jaw (sheesh).

P.S. "put my money where my mouth is" is used strictly as a figure of speech here, and hopefully there's freeware that is capable of this.

rahmani
02-15-2013, 05:49 PM
Can someone please tell me how I can help? My wife is a graphic designer. Hell, I'll pay her hourly freelance rate to get this project rolling.

I'm not even joking.

rahmani
03-25-2013, 03:24 PM
Can someone just tell me this is dead so I can abandon all hope

Nysus
03-26-2013, 09:29 PM
It's pretty much dead. Every 6 months or so I get interested again and work on it for a week or two.

You can download what I've done so far on the previous page though. If I ever finish up more I'll release them as I get each finished.

Casey II
04-15-2013, 12:32 AM
WE NEED THIS YESTERDAY.

Nysus
04-29-2013, 12:41 AM
http://mikelynn.info/darkelf.jpg

UPDATES! - Dark elf cloth body!

http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)

I realized after I started that I should have done plate first because you'll get more use out of it. Oh well, plates next and from now on I will save cloth for last.

Has anyone downloaded what's been done so far? If so what do you think?
If not I guess I should stop wasting what little time I am able spend on this. :(

Casey II
04-29-2013, 04:15 AM
I dig it. PLEASE CONTINUE

Hawala
04-29-2013, 01:09 PM
Can you please make a new post with how we can help? I am a graphic designer. Be specific.

I know there are some things hidden in this thread, but it's long and convoluted.

Nysus
04-29-2013, 08:44 PM
Check this post out by Xevin : http://www.project1999.org/forums/showpost.php?p=273702&postcount=37

I don't generally use anything from the old texture though, I just remake it.

Vega
04-29-2013, 10:06 PM
I'm very interested in this, as I'm sure others are too. Sometimes the technical forum seems to get overlooked by people who come here daily, but don't be discouraged, this will be used.

I personally hadn't downloaded the partials since I wasn't sure if they would ever be finished. But I will try to download them and give feedback now that I know you're still planning on working on them more.

Hawala
04-30-2013, 12:33 PM
I've actually done a few textures, I was trying to see if there was any way to just Gaussian blur filter it, then sharpen it up. It works, but it doesn't look substantially different.

What we gotta do is actually go in and re-draw a lot of the textures.

Here's my problem:

For a lot of the textures, I can't even tell what I'm looking at. Like the hand is all unfolded into a rectangle. Can I like fold it back up then edit it like that somehow?

What do?

Nysus
04-30-2013, 07:39 PM
That's how it's supposed to look. The game will wrap the textures on it's own.

PM me your email and I'll send you some of my finished PSDs for you to check out.

Nysus
05-14-2013, 11:41 PM
And now for something different....FROGLOKS!

http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)
Download now and make your Frogloks awesome!!

http://www.mikelynn.info/froglok.jpg

Phats
05-15-2013, 02:04 AM
Wow this looks amazing.

Toodles
05-15-2013, 05:53 AM
It looks like a lot of this work so far is retextures, which of course will take a lot of time.

Wouldn't it be more simple to just use some filters to sharpen, edge blend and bump resolution maps?

Still time consuming, but editing is much quicker than creating.

Phats
05-16-2013, 02:05 PM
It looks like a lot of this work so far is retextures, which of course will take a lot of time.

Wouldn't it be more simple to just use some filters to sharpen, edge blend and bump resolution maps?

Still time consuming, but editing is much quicker than creating.

They already do this. Actually they do everything you are saying. In some cases as far as I know, creating is just as quick.

Phats
05-16-2013, 02:28 PM
http://mikelynn.info/darkelf.jpg

UPDATES! - Dark elf cloth body!
DOWNLOAD!! (http://mikelynn.info/global_chr.rar)

I realized after I started that I should have done plate first because you'll get more use out of it. Oh well, plates next and from now on I will save cloth for last.

Has anyone downloaded what's been done so far? If so what do you think?
If not I guess I should stop wasting what little time I am able spend on this. :(

Is your updates download including all of the work you have done, not just the update?

I am thinking it would be a good idea to include everything if not, so people can pick up where people have left off. Would also probably be prudent to sticky this thread, and keep an updated tally on the progress.

People are inherently lazy and can be demotivated to progress from having to sift through 20 pages.

Nysus
05-16-2013, 03:00 PM
I'm adding on to the same file every time so each update includes all the previous textures. The froglok textures are on their on file though so those do have to be downloaded separately.

I haven't gotten any reactions to anyone using them though so I'm starting to wonder if anyone has even tried them out. They should, they look awesome in game.

Razdeline
05-16-2013, 03:30 PM
I will when I get home, btw you're awesome. Not sure why this isn't stickied yet.

Telin
05-16-2013, 04:44 PM
This is a great project. I would be happy if just all the faces were of better quality since they don't change like armor.

Nysus
05-17-2013, 08:09 PM
http://mikelynn.info/darkelf-plate.jpg

Dark Elf male plate finished!

http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)
(Includes updated Froglok textures)

I wanted to make sure I was doing textures that people would get the most use out of so I checked out Project 1999 Population Database (http://p1999pop.dmsimard.com/). I took the info there and broke all the race armor types into 7 groups based off of population to give me a better idea of what characters people were playing. All the robes aren't finished yet so I'll start with those then I'm going to start at the highest group and go down. The one in italics have already been done.

Not sure how I'm going to handle the male/female versions. I'll start with the males but I'm not sure if I'll do the females at the same time or come back to them later.

GROUP 6
Dark Elf Robes

GROUP 5
High Elf Robes
Wood Elf Leather
Half Elf Plage
Gnome Robes

GROUP 4
Iksar Monk/Leather
Halfling Leather
Barbarian Chain
Erudite Robes
Human Monk/Leather

GROUP 3
Human Robes
Human Plate
Iksar Chain
Iksar Robes
Wood Elf Chain
Wood Elf Plate
Dwarf Plate
Ogre Plate

GROUP 2
Troll Plate
Troll Chain
Ogre Chain
High Elf Plate
Halfling Plate
Dark Elf Plate

GROUP 1
Erudite Plate
Gnome Chain
Gnome Plate
Dwarf Chain
Human Chain
Dark Elf Chain
Half Elf Leather
Half Elf Chain
Barbarian Plate

GROUP 0
Erudite Cloth
Erudite Leather
Erudite Chain
Gnome Cloth
Gnome Leather
Human Cloth
Dark Elf Cloth
Dark Elf Leather
Half Elf Cloth
Barbarian Cloth
Barbarian Leather
Halfling Cloth
High Elf Cloth
High Elf Leather
High Elf Chain
Ogre Cloth
Ogre Leather
Troll Cloth
Troll Leather
Iksar Cloth
Wood Elf Cloth
Dwarf Cloth
Dwarf Leather

SyanideGas
05-17-2013, 10:27 PM
When these get done they should make an installer with all of them on it, would be sick

Vega
05-17-2013, 10:33 PM
So, just to be clear, this last download is all of the adjustments, right?

Nysus
05-17-2013, 11:47 PM
Every download link in this thread contains every updated file that I've done. Xevin did some that I don't have which aren't included. Mostly it's just the Human female armor.

Gadwen
05-24-2013, 10:38 AM
Sorry if this has already been covered here, but will this pack interfere with the texture fixes? (human/half elf helm etc)

Nysus
05-24-2013, 12:00 PM
Yea, my files haven't had the update done to them yet but I plan to.

Kautin
05-24-2013, 05:44 PM
Always back your files up when your integrating new files, just a reminder!!!

Vega
06-02-2013, 12:12 AM
So I finally got a chance to try these. Look very nice! Especially at character select. A little more subtle ingame, but when walking around EC tunnel the upgraded plate looks really stand out. Two comments:

1) It was a bummer to lose the transparency fix. Not only does the human helm look like robocop again, but plate looks that arent upgraded yet have the black splotches again. Would be great if you could also put out one with the fix integrated.

2) It seemed like only the frogloks with chain were updated, but not the ones without. Is that correct? Seems like you should be able to leverage the texture updates for one to the other.

Seem like small things, but just tryin to throw some feedback out there. All in all it looks very nice, keep up the good work!

TarukShmaruk
06-07-2013, 10:49 AM
I have a question - does anyone know why for what seemed like a billion expansions they never added any new textures for armor except in Velious?

Robes for example continued to be the odd colorations ( and poorly done at that ) of : oracle , fbr, smr, cryosilk, and alendine.

Razdeline
06-15-2013, 12:19 AM
bump

Amargura
06-15-2013, 10:02 AM
Just found this and posting to say it's awesome.

Keep up the good job!!

Bohab
07-25-2013, 11:51 AM
Gonna bump this because it's just so awesome. Keep up the great work!

Reppy
07-25-2013, 12:02 PM
I can't wait for the release!!!

Nysus
07-25-2013, 12:12 PM
You can download what's been done already.

No one seems to be using it so I have little interest in continuing working on any more.

Reppy
07-25-2013, 12:19 PM
Well I have used the Vels texture pack till we was able to dl this
Can I just over right that to this?

Reppy
07-25-2013, 12:22 PM
You can download what's been done already.

No one seems to be using it so I have little interest in continuing working on any more.

I think you are thinking about that to much, I believe there are a lot of folks wanting this to happen it has just been waiting for the project to be completed, Maybe do another poll to make sure but I am for one hate see how pixelated the game is and it could be improved with keeping the classic feel to it. I am hoping for more ground textures

Reppy
07-25-2013, 12:32 PM
I didn't even know there was a download link tbh, I will dl them and check them out, look out for some feedback if your looking for it. I would hate to see this not being finished after the time you put in and the effort.

Xadion
07-25-2013, 12:39 PM
Very nice, downloaded now- can you edit the OP to always include the link to the latest download?

Also people seem to forget- Velious armor texture did not /replace/ standard model texture- it was in addition to- only certain Velious armor had the textue- if you wore old school armor it still looked old school till you put on new velious armor etc etc- and really vel was the only to use this- as with luclin models we reverted back to standard- aka scale was meshed with plate, chain types as chain etc etc

Vega
07-28-2013, 10:01 AM
You can download what's been done already.

No one seems to be using it so I have little interest in continuing working on any more.

I personally use this all the time. I know I've referred others and think they're using it now aswell. Don't get discouraged man, maybe make a new thread with just your stuff in it. I think people get confused when they see the OP is from so long ago and there's no links in it. If they haven't seen the thread before they prob won't dig through the 20 or so pages to find your download links.

Nysus
07-28-2013, 09:13 PM
http://www.mikelynn.info/download-textures.png (http://www.mikelynn.info/textures.zip)
(Includes updated Froglok textures and transparency fixes)

Updated Robe of the Oracle. This update also includes the transparency fixes as demanded!

http://www.mikelynn.info/robeoftheoracle.jpg

Reppy
08-04-2013, 09:25 AM
After Installing this, It makes a Big improvement for me I enjoy the classic look but not the old blurred graphic and I think with your update they def pop now and seems more fitting for the classic part of the game. Was a little disappointed you have not yet done the female barbs since it is my main but I will wait for it. I hope some time in the future you will do all the mobs textures. Awesome Job Man ! Keep it going

Nysus
08-04-2013, 09:32 AM
Thanks!

Keep an eye on this thread http://www.project1999.org/forums/showthread.php?t=116564, going to be posting updates there from now on.

scythic
08-11-2014, 02:03 AM
Trying to extract this I get ! "The archive is either in unknown format or damaged." Anyone having the same issues or know how to fix?

Kevynne
07-26-2015, 06:27 PM
i always hated the way oracle robe looks, fuckin star titties