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View Full Version : Pathing Qeynos pathing is buggy.


dbouya
11-12-2017, 09:59 AM
So I just rolled a new level 1 human in qeynos. Then I just did this quest.
https://wiki.project1999.com/Tomer%27s_Rescue
Worked just as the wiki said.
Only thing is tomer would walk through buildings all the time. At least if I ran ahead and circled around a building. I'm impressed though that this sort of quest existed in classic time period, it's more like something from velious. Tomer seems to be able to walk through buildings, but he respects the walls of the city more than the walls of buildings.

Makes me think that when Nostahla Westfend bopped my iksar the other day when he was trying to bank there may have been a similar issue. I was pretty sure that she didn't chase after me, and cast her lvl59 wizard nuke through the walls of "Fireprides", it was a tense moment though so I couldn't be sure. I'm beginning to think that some/all of the walls of buildings in qeynos don't block line of sight, and npc's can path through them.

I don't have any good way to test the walls in south qeynos, but going back to the tomer example in north qeynos I saw him walk right through the walls of "Sneed galliway's trading post". He didn't get stuck on the wall, then warp to me, like I'd have expected an orc or freeport guard to do. He just walked right through at an even clip and I watched as his model went through the wall, rather than him getting kinda stuck for a second and then popping up on me.

Now buggy walls in qeynos might be classic, I have no idea. I just figured I should mention that qeynos has quite possibly some of the worst pathing I've seen anywhere on p99.

So I went back to do the Tomer quest again and try some other paths. I tried leading him around in silly ways. He popped up into the sky and fell when he clipped the edge of "Ironforge's" which might be an indication that building's walls are working better. At -115, -200 he went straight through the corner of the wall of the city without it slowing him at all or making him bounce or stutter at all (so my earlier statements that the walls of the city are fine might be exaggerated...) The only characters I have who can cast spirit of the wolf are KoS in qeynos so more extreme testing of other buildings in north qeynos is kind of tough, and I'm not sure anyone cares. I'll try harder though if someone asks me to.

nilbog
11-22-2017, 02:02 PM
Tomer's follow mechanics are like... pseudo pathing.

Since we do not have the functionality to add an npc as a temporary 'pet', this is done in perl and barely works as is.

It will look better eventually, and hopefully the 'temporary enchanter pet' function will allow for fixing of greedy beggar in butcher as well.

dbouya
12-23-2017, 09:07 PM
Oh okay. Thanks for this very clear reply. This particular npc is wonky, and I shouldn't take his incorrect actions as proof of geometry problems. I'm glad to know qeynos geometry isn't totally broken on every wall and building, and that if any aggro npc's were chasing me they have likely behaved correctly (I was too much of a coward to risk testing these, largely because I died instantly the first time I visited.)