View Full Version : SK: Erudite or Ogre?!
garfo
11-09-2017, 04:47 PM
Making an SK alt for fun -- I love the idea of Erudite for roleplay and fashionquest, but is there any info out there for truly how gimped an Eru will be compared to Ogre? I'll have semi-decent gear (crusty set, 55ac/hp rings)... setting aside frontal stun immunity, how much harder will the Ogre hit and how much more hp will an Ogre be working with? I don't intend on taking this guy to 60, generally will be leveling in groups and solo for fun here and there.
Legidias
11-09-2017, 05:55 PM
If you want a fashionquest SK go full dark elf.
If a class can pick Ogre, pick Ogre. /nod
skarlorn
11-09-2017, 10:48 PM
ogre gonna be way stronker
Snaggles
11-10-2017, 12:44 AM
Prob being able to slam is nicer for reverse kiting than anything else since it slows the chase a bit.
You are giving up a bit of attack and a few hundred hps (maybe) at the end game. Also not having to shrink after zoning into every dungeon is nice tho.
You will still be a great grind tank and decent solo’er; it won’t change much.
Sonderbeast
11-10-2017, 01:10 AM
You wont be tanking dragons, FSI is nice for casting but late game SK life is just for FQ.
Go Erudite, make C'thulu proud.
Troxx
11-10-2017, 08:10 AM
Ultimate FQ is erudite vs DE
Best race is undeniably ogre (maybe iks)
Nixtar
11-10-2017, 08:40 AM
Ogres also look adorable when turned into mini-ogres.
Snaggles
11-10-2017, 12:37 PM
One thing to consider if you haven't made the toon yet is to put 5pts in AGI and some into STR.
The min-maxers will totally disagree with this but it enables you to go AC/HP/STA gear without being encumbered. Blood Ember is great AC for the money but with 60 STR (or whatever is base) upgrading from Crusty is going to be painful. If you are going to crank to lvl 60 and twink/raid to the moon it doesn't matter so min-max away.
Sage Truthbearer
11-10-2017, 12:47 PM
Erudite look cooler imo
Danth
11-10-2017, 02:00 PM
Erudite will give decent service for what the original poster seems to want to use his character for. He has sufficient +Str gear to take away the hassle of playing a weak race. For every 7 opponents an Erudite defeats, an Ogre has to defeat 8 to make similar progress. With that in mind, as far as leveling is concerned the Ogre stat advantage is effectively canceled out by its experience penalty. The Erudite's near-neutral factions are also nice from a convenience standpoint.
Danth
loramin
11-10-2017, 03:26 PM
Every time you get stunned while trying to get an fd off you'll think, "If I'd only gone ogre."
/shrug but if he was an Ogre he'd think "if I'd only gone Erudite" every time he wanted to use a good race's town to sell/bank, and any time he leveled he'd think "I'd be 1+ levels higher right now if I was an Erudite."
Snaggles
11-10-2017, 04:03 PM
If you die because a lack of front stun immunity you just didn't plan well. You are so much more likely to die from a NPC spell or having it fail on you. I remember being more frustrated at rezzing in gigantic or burning through shrink potions with my fatty.
A SK can solo without getting hit much if at all. A SK can tank while being chain-stunned due to spell aggro. Stats, slam, FSE are all handy as is the Iksar/Troll regen...it's just not a deal breaker.
The racial advantage may edge out a raiding guilds warrior tank order but it's a slim one. Seniority and HP's likely would play a bigger role in the decision on who to start with.
As with everything you gotta pick what you will want to look at constantly. I just wish gnome SK's were a thing because they were the best. :)
garfo
11-10-2017, 04:53 PM
These are all awesome answers, really enjoying the debate. Is there any hard info out there on, say, the damage output difference due to the str difference? As in, how much more damage does 60 more str translate to? Same with stamina to hp.
Jimjam
11-10-2017, 05:12 PM
Erudite got higher starting magic resist and you can cram more of them into the back of a van.
Also, I kind of like the lower stats; ogres cap out pretty easily, and you feel all those points carrying you beyond 255 are 'wasted'.
With Erud, you'll need a tonne of buffs and great gear before you will be 'wasting' stat points!
Snaggles
11-10-2017, 05:17 PM
These are all awesome answers, really enjoying the debate. Is there any hard info out there on, say, the damage output difference due to the str difference? As in, how much more damage does 60 more str translate to? Same with stamina to hp.
Prob the best way to go is to mock the character up with this:
http://wiki.project1999.com/Magelo
Add a single STR item for a levl 60 and multiply it out. Like a Hero Bracers for an Erudite then times that by 6.
PS: Copy the name from the Wiki so it's accurate or it wont show on the profile.
Snaggles
11-10-2017, 05:50 PM
Edit: Ok I did it out of curiosity.
10 str for a knight gives 9 attack.
Once you soft-cap at 200 it seems for 50 STR you only get 45 attk so assuming you are anywhere in the mid 100's and can get a shammy buff its a moot point.
Ranger's Storm Strength (max line) gives 35 str; Druid's Girdle of Karana gives 42 str; Shaman's Maniacal Strength gives 68 str.
patrick210
11-10-2017, 09:20 PM
I made an Erudite SK bout 6 years ago with the idea that with higher manapool, I can offset my low stats with fear kites and life taps. It was fun for 1-50 but I couldn't face tank very well and was so weak. Granted I only had about 40k in gear on him, It was still difficult solo.
Bout 2 year ago I made my 2nd SK and was ogre, about 800k difference in gear, but def noticed the difference lvling up. Able to solo face tank 1-60 pretty nice .
I guess it depends on how you wana play the game and get ur feels. :) but Ogre way more sTurdy :)
patrick210
11-10-2017, 09:21 PM
.
garfo
11-30-2017, 08:20 PM
Resurrecting this thread with a quick question: I know there's Erudite-only Paladin armor, is there any Erudite exclusive SK equipment?
Snaggles
11-30-2017, 11:30 PM
Resurrecting this thread with a quick question: I know there's Erudite-only Paladin armor, is there any Erudite exclusive SK equipment?
One of the few I know of drops from the Muglewump in The Warrens. It’s a helm that has the click effect of Reclaim Energy. I’d farm it in your low/mid 30’s, past the trivial kill level it won’t be on the loot list. Not a class-maker but definitely handy.
24kanthony
12-01-2017, 02:39 AM
Go erudite, iksar, dark elf and put everything in to sta and dex.
Fully raid buffed and hasted at level 60, I'm 5k hp and parsing 60 to 80 dps as a Dark Elf.
I've wished that I had FSI but fitting places, having mana, and not being ugly is cool to.
Lhancelot
12-03-2017, 05:42 PM
Any SK that isn't a Dark Elf has made a mistake
But... Iksar Greenmist!!!!
Snaggles
12-03-2017, 09:59 PM
But... Iksar Greenmist!!!!
I understand that will never be on P99. Unless I’m wrong of course :)
Lhancelot
12-04-2017, 12:51 AM
But... Iksar Greenmist!!!!
And Iksar uber regen and overpowered armor class bonus!!!
Iksar master race!
jabic
12-05-2017, 02:52 PM
My main is/was (I play very little these days) an erudite SK (Greevtox). Playing him has been the most fun I have had with any Everquest character (live and P99). That's probably why I went to the insane effort (for a person outside of a hardcore raid guild) of getting him the epic, full blood lord's armor, a crown of narandi, a ring 9, an eyepatch of plunder, a fungi, holgresh beads, etc. [insert fun clicky here]. It's a great class, and for someone who is looking to see a lot of Everquest content and fill a number of rolls (tank, puller, some utility, some debuffing, and low but not shameful dps on raids), I would highly recommend the class.
At the end of the day, if you're willing to learn the SK class, race shouldn't fundamentally change your play experience. The only possible caveat to that statement concerns iksar. I think iksar would play quite differently than the other races mainly because of the unavailability of blood ember clickies. There are other benefits to iksar to counterbalance that, but I relied heavily on blood ember for my play style, both on the solo and group fronts and throughout the range of levels. Also, anyone taking the time to learn the class and farm certain items will be pleasantly surprised with the level of soloing that can be done, particularly at the end game. I'm not just talking about fear kiting outdoors. At 60 with certain items (not the very best items), a SK can variously solo NG in seb, lower frenzy in velks, all of the "hardest" mobs in lguk (king, ghoul lord, frenzy), and a number of other camps that might surprise the SK naysayers! In short, farming the cash you need to buy the big, uber items that make the class shine really isn't much of an issue. Some food for thought: combine blood ember greaves, blood ember gauntlets, and a crown of narandi and you can both pull and group tank nonstop (i.e., no need to meditate). And, yes, a patient and knowledgable SK can successfully pull and tank some of the hardest small-group camps in the game (skyfire wurms/wyverns, king and juggs/prot/tola in seb, LD and BM in velks). That statement applies to dark elves and erudites by the way--I know from experience.
In any event, if you want to break things down to min-max, here is my ranking, based on having played this class and feeling as though I know it pretty well. I think troll is the min-max choice (enhanced regen, second-best melee stats, racial slam, and blood-ember usage), though ogre and iksar are very close seconds (and good arguments can be made that they are superior to troll). Human falls in the middle of the pack. Erudite and dark elf are arguably the "worst" choices, but the high intelligence is nice, and "worst" is a relative term here.
One other random note. If you miss out on looting a Helm of Ridossan, you can just quest any one of the four mage focus items with reclaim energy and use them to the same effect from inventory.
I could go on forever, but I'm sure people's eyes are glazing over at this point. So, if you have any questions, feel free to PM me (or /tell Greevtox in game, if you can find me logged on).
Sage Truthbearer
12-05-2017, 05:43 PM
My main is/was (I play very little these days) an erudite SK (Greevtox). Playing him has been the most fun I have had with any Everquest character (live and P99). That's probably why I went to the insane effort (for a person outside of a hardcore raid guild) of getting him the epic, full blood lord's armor, a crown of narandi, a ring 9, an eyepatch of plunder, a fungi, holgresh beads, etc. [insert fun clicky here]. It's a great class, and for someone who is looking to see a lot of Everquest content and fill a number of rolls (tank, puller, some utility, some debuffing, and low but not shameful dps on raids), I would highly recommend the class.
At the end of the day, if you're willing to learn the SK class, race shouldn't fundamentally change your play experience. The only possible caveat to that statement concerns iksar. I think iksar would play quite differently than the other races mainly because of the unavailability of blood ember clickies. There are other benefits to iksar to counterbalance that, but I relied heavily on blood ember for my play style, both on the solo and group fronts and throughout the range of levels. Also, anyone taking the time to learn the class and farm certain items will be pleasantly surprised with the level of soloing that can be done, particularly at the end game. I'm not just talking about fear kiting outdoors. At 60 with certain items (not the very best items), a SK can variously solo NG in seb, lower frenzy in velks, all of the "hardest" mobs in lguk (king, ghoul lord, frenzy), and a number of other camps that might surprise the SK naysayers! In short, farming the cash you need to buy the big, uber items that make the class shine really isn't much of an issue. Some food for thought: combine blood ember greaves, blood ember gauntlets, and a crown of narandi and you can both pull and group tank nonstop (i.e., no need to meditate). And, yes, a patient and knowledgable SK can successfully pull and tank some of the hardest small-group camps in the game (skyfire wurms/wyverns, king and juggs/prot/tola in seb, LD and BM in velks). That statement applies to dark elves and erudites by the way--I know from experience.
In any event, if you want to break things down to min-max, here is my ranking, based on having played this class and feeling as though I know it pretty well. I think troll is the min-max choice (enhanced regen, second-best melee stats, racial slam, and blood-ember usage), though ogre and iksar are very close seconds (and good arguments can be made that they are superior to troll). Human falls in the middle of the pack. Erudite and dark elf are arguably the "worst" choices, but the high intelligence is nice, and "worst" is a relative term here.
One other random note. If you miss out on looting a Helm of Ridossan, you can just quest any one of the four mage focus items with reclaim energy and use them to the same effect from inventory.
I could go on forever, but I'm sure people's eyes are glazing over at this point. So, if you have any questions, feel free to PM me (or /tell Greevtox in game, if you can find me logged on).
Good post. Would like to see a screenshot of what your SK looks like.
Lhancelot
12-05-2017, 10:02 PM
My main is/was (I play very little these days) an erudite SK (Greevtox). Playing him has been the most fun I have had with any Everquest character (live and P99). That's probably why I went to the insane effort (for a person outside of a hardcore raid guild) of getting him the epic, full blood lord's armor, a crown of narandi, a ring 9, an eyepatch of plunder, a fungi, holgresh beads, etc. [insert fun clicky here]. It's a great class, and for someone who is looking to see a lot of Everquest content and fill a number of rolls (tank, puller, some utility, some debuffing, and low but not shameful dps on raids), I would highly recommend the class.
At the end of the day, if you're willing to learn the SK class, race shouldn't fundamentally change your play experience. The only possible caveat to that statement concerns iksar. I think iksar would play quite differently than the other races mainly because of the unavailability of blood ember clickies. There are other benefits to iksar to counterbalance that, but I relied heavily on blood ember for my play style, both on the solo and group fronts and throughout the range of levels. Also, anyone taking the time to learn the class and farm certain items will be pleasantly surprised with the level of soloing that can be done, particularly at the end game. I'm not just talking about fear kiting outdoors. At 60 with certain items (not the very best items), a SK can variously solo NG in seb, lower frenzy in velks, all of the "hardest" mobs in lguk (king, ghoul lord, frenzy), and a number of other camps that might surprise the SK naysayers! In short, farming the cash you need to buy the big, uber items that make the class shine really isn't much of an issue. Some food for thought: combine blood ember greaves, blood ember gauntlets, and a crown of narandi and you can both pull and group tank nonstop (i.e., no need to meditate). And, yes, a patient and knowledgable SK can successfully pull and tank some of the hardest small-group camps in the game (skyfire wurms/wyverns, king and juggs/prot/tola in seb, LD and BM in velks). That statement applies to dark elves and erudites by the way--I know from experience.
In any event, if you want to break things down to min-max, here is my ranking, based on having played this class and feeling as though I know it pretty well. I think troll is the min-max choice (enhanced regen, second-best melee stats, racial slam, and blood-ember usage), though ogre and iksar are very close seconds (and good arguments can be made that they are superior to troll). Human falls in the middle of the pack. Erudite and dark elf are arguably the "worst" choices, but the high intelligence is nice, and "worst" is a relative term here.
One other random note. If you miss out on looting a Helm of Ridossan, you can just quest any one of the four mage focus items with reclaim energy and use them to the same effect from inventory.
I could go on forever, but I'm sure people's eyes are glazing over at this point. So, if you have any questions, feel free to PM me (or /tell Greevtox in game, if you can find me logged on).
You should have added whatever came to mind this was a good post. More info is welcomed. :)
garfo
12-06-2017, 01:19 AM
You should have added whatever came to mind this was a good post. More info is welcomed. :)
Seconded!
Bummey
12-06-2017, 01:42 AM
I will however have to challenge the claim that SK dps is merely low instead of shameful.
jabic
12-06-2017, 07:57 AM
As far as a screenshot of Greevtox, I'd be happy to post one. I'm not very technically savvy though. Does anyone know how to take screenshots on a Wineskin (Mac) EQ client and where to find them in the directory?
Issar
12-06-2017, 01:09 PM
@jabic I think you can just use Command+Shift+4 keys. This will bring up the crosshairs to select your pic region and then drop the image into your desktop.
jabic
12-06-2017, 03:15 PM
Thanks a ton Issar, worked like a charm!
A couple photos taken in Paw, for old time's sake!
https://drive.google.com/open?id=1ZKQV0pZXgkhMRM2BUG_UllkXDvi5Vvvu
https://drive.google.com/open?id=1mYINVcSoNebd-qgtJ1ZGPAodKYIrfP3Z
jabic
12-06-2017, 04:13 PM
Sure, let's talk about SK dps. Disclaimer, though: Since I was never in a hardcore raid guild with my SK (or any toon, for that matter), I really can't comment on what SK (or hybrid) dps looks like with ToV weapons. Anyway, I think that it is important to dispel the community stereotype that SK DPS is forever roughly equivalent to a level 4 Gnome Wizard attacking with a rusty dagger. Candidly, that popular belief isn't wholly unwarranted, since it takes a lot of dedication, practice, and thought to play a SK to his or her max DPS potential, and for the kind of effort that I'm talking about I can't blame most people for just hitting autoattack on their max-level SK, hitting a lifetap or FD from time to time, and calling it a day.
Having said that, here are a few background points. Innoruuk's Curse (SK epic) is a 40/45 two-hander (best ratio out of the three epic two-handers in the game), with a proc called Soul Consumption. Soul Consumption is a DOT lifetap, lasting for five ticks and causing/healing 50 points of damage per tick (250 damage total). Additionally, SKs have access to a self buff called Shroud of Death, and that buff imbues the "wearer" with a 50 damage lifetap proc. Importantly, Soul Consumption and Shroud of Death are flagged as being in the lifetap line of spells, meaning that they nearly never get resisted. Also note, SKs have access to Shroud of Hate, an attack tap for 20 points, and Grim Aura, another small attack buff (though in fairness, everyone has that thanks to the Shrunken Goblin Skull Earring!).
At 60 with full raid buffs, an epic SK with reasonably good gear should have max strength, max or near-max haste, and max dexterity. Taken together, that means that the SK is swinging that 40/45 as fast as possible, hitting on the high end of the damage range on average, bolstered by at least a couple of attack buffs, and almost constantly causing 50 damage per tick from Soul Consumption, not to mention a generous sprinkling of Shroud of Death procs. It rains 50s! Again, the SK will not be at the top of the DPS charts, but from my time raiding with Indignation, Super Friends, and Radiant I can say that the SK can easily hold his or her own in the low middle of the DPS charts, with occasional forays into the true middle. And that's just melee (because spell DPS doesn't show up on parses, or at least it didn't when I was raiding). One might think that castable lifetaps add to SK DPS, but with the insanely high cast times of the end-game lifetaps, the SK is better off swinging (in other words, the SK should save lifetaps for keeping health up while fighting AOE mobs--I'm looking at you a Fiery Guardian).
In the solo world, SK dps = dots. That might sound heretical (no pun intended), so let me repeat. In the solo world, SK dps = dots. Putting to the side good pulling methods, smart use/positioning of a pet, and generous use of cancel magic spells, in a dungeon the key to soloing camps as a SK is to face tank the mob and stack dots. Take a look at the per-tick damage generated by the combination of Cascading Darkness, Asystole, Boil Blood, and Soul Consumption Recourse (or Vampiric Curse if the SK does not have the epic--unfortunately, Vampiric Curse and Soul Consumption Recourse don't stack) and you'll begin to get the idea. Add in a 20-point damage shield from Banshee Aura stacked with Ring 8/9's clicky and things really start cooking. Toys like a fungi tunic, Eyepatch of Plunder, Blood Ember Breastplate/Greaves/Gauntlets, and Holgresh Elder Beads turns the SK into what I would argue is the most diversely solo-capable melee class in the game. Here, lifetaps become vital--together with racial and/or fungi regen and a Crown of Narandi, both kill time and downtime become very manageable.
As an aside, since we're talking about Innoruuk's Curse, the SK and Paladin epics always have seemed relatively inequitable to me. All other classes (aside from rangers and warriors) have their epics' worth of stats (i.e., the stat load or volume of stats, not the exact stats) crammed into a single slot. SKs and Paladins, on the other have, have to sacrifice two slots for that same stat load. Rangers and Warriors are also a bit underserved because they too need to use two slots (dual wield and/or a 2-hander) to get the epic stat load, but at least they get an extra proc out of the deal on the dual-wield front. I suppose SKs and Paladins get shieldless bash out of their epics, but that doesn't seem to me to be quite as good!
Yes, I guess I could go on about other topics! (1) How to very efficiently duo with an enchanter or, better yet, a shaman. I mean hell, coupling a 60 SK and 60 shaman is like a one of the world's greatest pairings--you know, stilton and port, raw oysters and dry stout, SKs and shamans--capable of duoing 6-necks in WW, Skyfire wurms/wyverns, and BM in Velks. (2) How to get your group from the pyramid down to CE in seb without fighting a single mob, and then how to quickly split and stagger the entire camp, all with almost no risk of death to the SK and his or her group. (3) How to mindlessly farm 1.2k per hour after level 50 with essentially no competition and no chance of death.
So many topics, so little time!
Snaggles
12-06-2017, 04:39 PM
DPS doesn't really matter for soloing unless you're a monk, rogue, or warrior. Those classes have very little tricks up their sleeves relative to any casting class.
Nobody picks a SK or Pally for a grind group because of their DPS. They pull better than a warrior with utility spells and have godly snap-aggro.
On raids their dps truly sucks but that's not why they are there. Besides a couple class-specific tricks all Hybrid Melees attend because they are part of guilds who don't take a hard stance on booting people. No serious guild is going to have 30%+ of their attendance in melee hybrids though.
A SK or Pally on a raid is much more self-sufficient than most classes. Inny's Curse is great for that. So while you may not be doing a ton of damage you aren't taking a ton of heals either. A Pally might LOH and save someone. The SK might be a backup puller (I pulled Vindi once) until the monk can make it online.
There are so many reasons to play a hybrid melee, for me fun being the #1 reason. Even taking a stance on DPS is (IMHO) just silly, especially without AA harmtouching ever happening. Same reason I never bragged about what my rogue could solo back on live. He had a willsapper, epic, and plunder mask...he still sucked at that. :)
Lhancelot
12-07-2017, 11:01 AM
Sure, let's talk about SK dps. Disclaimer, though: Since I was never in a hardcore raid guild with my SK (or any toon, for that matter), I really can't comment on what SK (or hybrid) dps looks like with ToV weapons. Anyway, I think that it is important to dispel the community stereotype that SK DPS is forever roughly equivalent to a level 4 Gnome Wizard attacking with a rusty dagger. Candidly, that popular belief isn't wholly unwarranted, since it takes a lot of dedication, practice, and thought to play a SK to his or her max DPS potential, and for the kind of effort that I'm talking about I can't blame most people for just hitting autoattack on their max-level SK, hitting a lifetap or FD from time to time, and calling it a day.
Having said that, here are a few background points. Innoruuk's Curse (SK epic) is a 40/45 two-hander (best ratio out of the three epic two-handers in the game), with a proc called Soul Consumption. Soul Consumption is a DOT lifetap, lasting for five ticks and causing/healing 50 points of damage per tick (250 damage total). Additionally, SKs have access to a self buff called Shroud of Death, and that buff imbues the "wearer" with a 50 damage lifetap proc. Importantly, Soul Consumption and Shroud of Death are flagged as being in the lifetap line of spells, meaning that they nearly never get resisted. Also note, SKs have access to Shroud of Hate, an attack tap for 20 points, and Grim Aura, another small attack buff (though in fairness, everyone has that thanks to the Shrunken Goblin Skull Earring!).
At 60 with full raid buffs, an epic SK with reasonably good gear should have max strength, max or near-max haste, and max dexterity. Taken together, that means that the SK is swinging that 40/45 as fast as possible, hitting on the high end of the damage range on average, bolstered by at least a couple of attack buffs, and almost constantly causing 50 damage per tick from Soul Consumption, not to mention a generous sprinkling of Shroud of Death procs. It rains 50s! Again, the SK will not be at the top of the DPS charts, but from my time raiding with Indignation, Super Friends, and Radiant I can say that the SK can easily hold his or her own in the low middle of the DPS charts, with occasional forays into the true middle. And that's just melee (because spell DPS doesn't show up on parses, or at least it didn't when I was raiding). One might think that castable lifetaps add to SK DPS, but with the insanely high cast times of the end-game lifetaps, the SK is better off swinging (in other words, the SK should save lifetaps for keeping health up while fighting AOE mobs--I'm looking at you a Fiery Guardian).
In the solo world, SK dps = dots. That might sound heretical (no pun intended), so let me repeat. In the solo world, SK dps = dots. Putting to the side good pulling methods, smart use/positioning of a pet, and generous use of cancel magic spells, in a dungeon the key to soloing camps as a SK is to face tank the mob and stack dots. Take a look at the per-tick damage generated by the combination of Cascading Darkness, Asystole, Boil Blood, and Soul Consumption Recourse (or Vampiric Curse if the SK does not have the epic--unfortunately, Vampiric Curse and Soul Consumption Recourse don't stack) and you'll begin to get the idea. Add in a 20-point damage shield from Banshee Aura stacked with Ring 8/9's clicky and things really start cooking. Toys like a fungi tunic, Eyepatch of Plunder, Blood Ember Breastplate/Greaves/Gauntlets, and Holgresh Elder Beads turns the SK into what I would argue is the most diversely solo-capable melee class in the game. Here, lifetaps become vital--together with racial and/or fungi regen and a Crown of Narandi, both kill time and downtime become very manageable.
As an aside, since we're talking about Innoruuk's Curse, the SK and Paladin epics always have seemed relatively inequitable to me. All other classes (aside from rangers and warriors) have their epics' worth of stats (i.e., the stat load or volume of stats, not the exact stats) crammed into a single slot. SKs and Paladins, on the other have, have to sacrifice two slots for that same stat load. Rangers and Warriors are also a bit underserved because they too need to use two slots (dual wield and/or a 2-hander) to get the epic stat load, but at least they get an extra proc out of the deal on the dual-wield front. I suppose SKs and Paladins get shieldless bash out of their epics, but that doesn't seem to me to be quite as good!
Yes, I guess I could go on about other topics! (1) How to very efficiently duo with an enchanter or, better yet, a shaman. I mean hell, coupling a 60 SK and 60 shaman is like a one of the world's greatest pairings--you know, stilton and port, raw oysters and dry stout, SKs and shamans--capable of duoing 6-necks in WW, Skyfire wurms/wyverns, and BM in Velks. (2) How to get your group from the pyramid down to CE in seb without fighting a single mob, and then how to quickly split and stagger the entire camp, all with almost no risk of death to the SK and his or her group. (3) How to mindlessly farm 1.2k per hour after level 50 with essentially no competition and no chance of death.
So many topics, so little time!
This makes me want to try a SK. :p
Issar
12-07-2017, 04:30 PM
Thanks a ton Issar, worked like a charm!
A couple photos taken in Paw, for old time's sake!
https://drive.google.com/open?id=1ZKQV0pZXgkhMRM2BUG_UllkXDvi5Vvvu
https://drive.google.com/open?id=1mYINVcSoNebd-qgtJ1ZGPAodKYIrfP3Z
Happy to help, especially another Erudite hybrid, even if you’re on the dark side ;)
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