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View Full Version : Game Mechanics: The Master Stamina Bug Report (2017)


Sorn
10-24-2017, 04:15 AM
Hello fellow neckbeards. I'm here to call upon p99 devs to nerf the shit out of melee/everything, and I am going to do it with all the thoroughness of a min/maxing top tier raid poopsocker. Buckle up, buttercups.

8989
You, probably.

programmers can only read code and flowcharts

<?php require(classicStamina.php); ?>

First, A Brief History Of Stamina On P99

When P99 first came online in 2009, there was a rudimentary stamina loss/regen system in place. It was flawed and terrible and they disabled it so people could actually kill things and get places in a timely manner. There have been a lot of threads about it before and since, and considering how scattered everything is, I have elected to create this master thread to help devs really figure out how to fix this. Dear p99 devs:

FIX IT.

That said, here is a list of a bunch of the p99 threads I found that are relevant and not at all someone whining that runspeed is too slow for whatever reason (because no one cares about those people).

https://www.project1999.com/forums/showthread.php?t=248
https://www.project1999.com/forums/showthread.php?t=30539
https://www.project1999.com/forums/showthread.php?t=113886
https://www.project1999.com/forums/showthread.php?t=176276
https://www.project1999.com/forums/showthread.php?t=190182
https://www.project1999.com/forums/showthread.php?t=89
https://www.project1999.com/forums/showthread.php?t=153226
https://www.project1999.com/forums/showthread.php?t=212899

The History Of Stamina On Live

Stamina used to be a big deal but then one day in 2003 SOE replaced it with Endurance and the game hasn't been the same since. We cannot use any information other than jumping from live, but any info from about 2002 and back is relevant.

Why Is This Important?

It's classic. If it's classic, it should be in P99.

To expand: stamina will affect melee tactics, it will affect aspiring Olympic swimmers doing tiny tiny AFK laps in ponds (you know who you are), and it will affect who you want in the group because those silly stamina regen spells suddenly become a lot more important. Oh, and God forbid you battle rez someone and expect them to continue DPSing at the same rate as before without someone zinging the poor soul. It's a huge part of classic EQ that is currently missing from our nostalgia trips and I demand that it be fixed. Demand, I tell you!

The Mechanics

Stamina has several parts to it.

Here's a post for monks describing part of what it does from 2002, before STA was replaced with END: http://www.monkly-business.net/forums/showthread.php?8666-Idiots-Guide-to-the-Iksar-Monk-1-55
Stamina (sta)- This stat affects a few things. First of all it has a direct relationship to how many hit points you have. In addition to this it affects the yellow bar below your health. If you have under 100 stamina and this bar runs out (which can happen with heavy weapons, lack of food, being overweight, etc) you will lose other stats and be slowed (ie. Swing your weapon less times per second). Seeing as how this is true I would definitely try to get this stat over 100, if not put all your points into stamina.

Base Stamina And Penalties

An old thread from Monkly Business has one post that recommends having your stamina above 100 as a monk. nilbog suggests in this thread (https://www.project1999.com/forums/showthread.php?t=23162) that this avoids a minor attack/delay penalty. Another comment here (http://everquest.allakhazam.com/db/item.html?item=355&p=9#m99512140128892) suggests that the moment it visibly depletes, you start missing a lot more, hitting for less, and you have fewer crits.

Now this comment here (http://everquest.allakhazam.com/db/classes.html?class=3&mid=107223318656332#2):
First, until they eliminated the stamina bar, sta at 100 or better meant that you could run out of endurance and not suffer detrimental effects on your melee.

And this comment here: http://everquest.allakhazam.com/db/item.html?item=6439#m101732639421878
You have no penalty if your stamina is above 100. No agi/dex drop, no ac drop, no attack drop.
Now, if your yellow bar runs out AND your stamina is below 100, yes you do have major stats penalty.
And this comment: http://everquest.allakhazam.com/db/item.html?item=6439#m99712260018085
Why would you bother logging combat text, and running a log file parser? You can just open your inventory and look at your stats. If your fatigue bar has run out (fighting underwater, weilding heavy weapons, etc) and your stamina statistic is low, you will lose agi and dex. If you are encumbered, you will lose agi.

There were of course some arguments about it, like this fellow who might've been smote by the RNG gods: http://everquest.allakhazam.com/db/item.html?item=6287#m101235157435170

This post from p99 in 2011 quotes an EQMac post (fortunately – the eqmac forums were baleeted by the gods of EQ development, which is a real shame): https://www.project1999.com/forums/showpost.php?p=246022&postcount=17

Stamina Regen

Stamina regen should be pretty high (much faster than either mana or hp), but not enough that it can't go down at all. Sitting will help it regen even faster!

Certain buffs can regen stamina.

http://fernworks.net/~dyeomans/DownLoads/pages/eq.crgaming.com/spells/spell.asp%3FId=86
(Read the comments for a laugh!)

http://xornn.tripod.com/Spells/spell.htm
Stamina Regen
Invigor (24), Extinguish Fatigue (44)
Both of these spells will increase stamina regen drastically; Invigor will cause a stamina bar (the yellow bar) to fill up in just a tic or two, while Extinguish will flat out fill the bar as it lands. Tanks wielding heavy weapons can often get low on stamina, making them swing sluggish and reducing their combat abilities minorly.

Certain haste spells come with a small amount of stamina regen

http://xornn.tripod.com/Spells/spell.htm
Augmentation is actually a weaker haste than Alacrity, but is longer duration and includes Stamina regen, AC and AGI (thus AC) buffs.

Certain spells deplete stamina.

Rezzes, of course, but also Bind Sight!

http://xornn.tripod.com/Spells/spell.htm
Remote Viewing
Bind Sight (8), Shifting Sight (20), Cast Sight (34)
Parlor tricks mostly, and a chance for some nifty screeshots. This spell allows you to see through the eyes of your target, and you can also "hop scotch" to other targets you pick up during their travels. Duration is until your stamina runs out, though the farther way the target gets the more jumpy the "transmission" gets. [...] You can renew your stamina with stamina regen spells during the effects.

Weapon Swings

Each swing will deplete stamina. How much stamina per swing depends on weapon weight and encumbrance.

Regardless of weapon weight, consecutive fights will really hit you hard in the stamina bar. Here's a comment on a monk guide about camping the sarnak earring of station: http://www.monkly-business.net/forums/showthread.php?8632-Guide-to-get-your-very-own-Sarnak-Earring-of-Stations!&p=92837&viewfull=1#post92837
2) Your stamina bar will drop to nothing after like 3 fights.
They didn't clarify why but I think it's because of all the coinage you end up with along with lots of fighting. Given that monks can drop their weapons and use their 0.0 weight fists, I think it makes a strong case for there being a base stamina loss per swing.

Weapon Weight

Wurmslayer is famous for this, being a 15 stone weapon, but it may also happen with other weapons. Let's say that with 100 stamina, a 15 stone weapon like Wurmslayer will leave you with < 20% stamina after a single fight, which may lead to an attack/speed penalty (if you have under 100 sta).

This post has a comment on weapon weight: http://www.monkly-business.net/forums/showthread.php?8580-Which-weapon-where-(a-guide-in-the-making)&p=92187&viewfull=1#post92187

If your stamina isn't 100+, you might care more about your weapon's weight. If you're a monk, you might really care about weight as well. I'm not going to cover this and break it down at this time.

Here's a post that discusses stamina for rogues: http://www.thesafehouse.org/forums/forum/everquest-wing/library-read-only/2967-book-of-knowledge-guide-to-soloing
Stamina is also very important. I'm not talking about the stamina stat, but the stamina bar in the corner. Remember when I said to use lightweight weapons? Well that is because you want your stamina up for a a number of reasons. During your pull, while chasing your MoB after a successful instill doubt, or during a retreat to zone; you will probably be making good use of your jump button (which requires stamina). With heavy weapons and a low stamina, you'll be a dead rogue. So keep an eye on that bar.”
“One thing to avoid are heavy weapons. Ditch that glowing iron pike and anything else that is over 4 weight (with the exception of the PGT), because the stamina bar is a big issue when it comes to soloing (explained later).

Now of course we can get to the Teir`Dal Sai on a monk, which is first of all a heavy weapon and second of all it has a very low delay: http://everquest.allakhazam.com/db/item.html?item=6287#m100241448261201
So that 5.2 wieght can cause you to burn through your stamina in no time at all. Which is VERY bad if you're fighting a high lvl velious mob. About halfway through the fight, your rate of attack, and agility will drop considerably (IE now the mob is dying more slowly and you will die much more quickly).
(Later comments state that STA above 100 will keep you from suffering this penalty, although you WILL lose stamina points very quickly and end up unable to jump.)

Dual Wielding

Stamina takes into account both weapons. See this comment: http://everquest.allakhazam.com/db/item.html?item=355&p=9#m99176684796742

Combine the weight of both weapons and I think that should be the correct amount for the stamina loss formula.

Double Attack

According to this comment: http://everquest.allakhazam.com/db/item.html?item=6287#m101525131745125
As for the Stamina - when stamina dropps down, your Double Attack skill appears to go down. You still hit as hard as usual, but instead of DA giving you 7 attacks per 4 rounds, you will only get 5 or 6. Unless someone has a slot free or unless Zing is already loaded for someone else, just put the heavy weapon into a bag when you reach half-stamina and let your fists do the talking.

Encumbrance

This ought to affect stamina loss the way it affects agility, at least for running. Moving while encumbered should cause markedly more depletion.

Related, full stamina loss will result in lower dex and agi (http://everquest.allakhazam.com/db/item.html?item=6439#m99712260018085), if you have <100 STA

Encumbrance And Weapon Swings

I am not sure if this is calculated in with weapon swings or if it's only with movement.

Melee Abilities

Slam/Bash/fancy monk kicks - ? I find no mention of this anywhere but I think it can be lumped in with regular hits.

Running

Running for long periods has been known to deplete stamina, but it takes a LOT of running and I have found no real mention of it anywhere except in passing.

Swimming

Swimming should deplete stamina much faster than running, enough that classes with invigor or extinguish fatigue are a must when venturing into Kedge Keep. You can regain stamina by allowing yourself to sink to the bottom of the water and sitting. How do I know you need to sit? Here's a post from a monk about soloing bloodgills in LOIO, and at one point they mention a safe spot to sit to regen stamina: https://www.tapatalk.com/groups/monklybusiness43508/level-guide-lake-of-ill-omen-12-30-and-48-51-t787.html

Here's a good comment regarding how fast stamina might deplete when crossing an ocean: http://everquest.allakhazam.com/db/zones.html?zstrat=72&p=2#m96956897818024
A. Get yourself a SOW and a levitate. Run SouthEast to the Elven Outpost. It's a long run with both sow and levitate on. Catch the ship and take a ride to FV.

B. Avoid the Ogres ( Camo, Invis, Sneak ) and get on the Bloated belly. Ride that past the shipwreck and the island with the Iskar Master. As soon as you pass that island, you'll zone, so JUMP OFF THE BOAT. Swim Due East and you'll be at the Elf Outpost shortly.

C. From the far end of the Sprioc Village, swim East to the Fallen Iskar Island. Sit to reagain your stamina

Random Other Things
You will randomly get 'seasick' while on the boat and drop to 40% stamina: http://everquest.allakhazam.com/db/zones.html?zstrat=42&p=2#m101263138442244

Oh hey, here's a mention of a second boat...: http://everquest.allakhazam.com/db/zones.html?zstrat=42&p=2#m100230966917545

Okay, that has nothing to do with stamina. Sorry. Relevant info should be posted in this thread. Let it become...THE MASTER THREAD. For this year. Maybe next year. But if it goes into 2019 with no resolution I will be very upset. :<

Rygar
10-24-2017, 07:36 AM
A most comprehensive ClassicQuest, probably the most impressive I've seen. My hat is off to you! Very interesting read.

I want to be sure I understand something though from early on in your post... here is your quote:

You have no penalty if your stamina is above 100. No agi/dex drop, no ac drop, no attack drop.
Now, if your yellow bar runs out AND your stamina is below 100, yes you do have major stats penalty.

If I understand this correctly, so long as your stats read 100 STA in your UI, you will not be slowed / lose other stats (dex / agi) when your yellow bar runs out?

I can't imagine many melee would be under 100 STA even as a non-twink, so even if implemented I don't think this would be as game changing as you envisioned? Seems like it would only prevent you from jumping, or maybe running / swimming away if you choose to run from a fight that isn't going your way.

I couldn't quite tell from post if depleted stamina will make you run slower or not, I didn't see that... would that take effect? This could be slightly game changing in a group dynamic if you need to keep the puller's stamina up so they can keep grabbing pulls without getting beat on.

Maybe I'm misunderstanding the mechanic, please help clarify.

I think it was cool some of your other findings like Bind Sight depletes stamina... could indeed have an effect for someone bind sight tracking / screen-sharing AFK.

Caiu
10-24-2017, 08:07 AM
Client issue I believe.

Daldaen
10-24-2017, 09:14 AM
A+ Classic Quest. Daldaen stamp of approval.

P99 really needs to switch over to the EQMac client. You can get so classic with that client. Limits you to a single hotkey bar, no Mana in inventory, no scroll wheel, no combat ability window. Stamina actually has client support.

Nilbog, it is time. Lead P99 to the promised land of a most classic client!

Sorn
10-24-2017, 01:11 PM
@Caiu - p99 devs have much more control over the client and know a lot more than they did back in 2009, so I believe this can be done.


If I understand this correctly, so long as your stats read 100 STA in your UI, you will not be slowed / lose other stats (dex / agi) when your yellow bar runs out?

I can't imagine many melee would be under 100 STA even as a non-twink, so even if implemented I don't think this would be as game changing as you envisioned? Seems like it would only prevent you from jumping, or maybe running / swimming away if you choose to run from a fight that isn't going your way.

I couldn't quite tell from post if depleted stamina will make you run slower or not, I didn't see that... would that take effect? This could be slightly game changing in a group dynamic if you need to keep the puller's stamina up so they can keep grabbing pulls without getting beat on.

Maybe I'm misunderstanding the mechanic, please help clarify.

I think it was cool some of your other findings like Bind Sight depletes stamina... could indeed have an effect for someone bind sight tracking / screen-sharing AFK.

This is an excellent question and since it was so late last night I had to carry on research in the morning. I've also discovered people call it 'fatigue' so now I'm also looking that up.

I think the 100+ STA is for melee only, for fighting. You still lose STA, and it seems +STA gear was actually quite tough to get so there was a real concern in classic, especially for the smaller races who don't start out with as much stamina as ogres or trolls. When I find old classic stats for people's toons, base STA is very very very often under 100 if they're not ogres or trolls. This is actually VERY important for untwinked lower levels (not max raid-geared nerds), even on p99.

As for whether or not there is still a penalty after getting over 100 STA, I am actually not sure. It's one of those grey areas. I'm inclined to think there WAS some sort of penalty (besides not being able to jump). Some of these comments mention losing AGI and DEX with no mention of base stamina, so I actually think the game would murder your AGI stat to make you run slower once you become fatigued...you just escape a penalty on your weapon delay if you're over 100. This is supported somewhat by this comment:

http://everquest.allakhazam.com/db/item.html?item=710#m98896207920223
If fatigue runs out you can't jump and other stats start to go down. If your STA is under 100, you will begin to swing your weapons more slowly. Always important for small race melees to keep it over 100 STA for that reason.

Although it is also contradicted by http://www.monkly-business.net/forums/showthread.php?8666-Idiots-Guide-to-the-Iksar-Monk-1-55
If you have under 100 stamina and this bar runs out (which can happen with heavy weapons, lack of food, being overweight, etc) you will lose other stats and be slowed (ie. Swing your weapon less times per second).

The first comment is much more specific so I wonder if perhaps it's more accurate.

Here is what I think: If you have under 100 STA, you get slowed automatically, as well as lose AGI and DEX. Now AGI determines run speed, so I think if you have 100+ STA, you will no longer be slowed but you WILL get hit in AGI so you run slower, and you will get hit more in battle because damage mitigation just got penalized (which would make sense - if you're tired, you don't dodge as often or as well IRL). The reason there's some confusion about it is because people weren't necessarily checking their inventory windows with the stats while fighting, so they noticed whether or not they have a weapon delay but not necessarily when they lost certain stats. I think perhaps the higher your STA the lesser the penalty on stats, or simply the longer you went without running out of stamina. It's unclear but the answer will likely be found in ogre warriors vs smaller race warriors debates.

Now, also for classic, it was a concern for pullers. You definitely ended up running slower and they also jumped a lot to keep ahead of mobs.

NOW. Regarding swimming and stamina. I just found this: https://www.giantbomb.com/everquest-the-ruins-of-kunark/3030-7725/
New Playable Race: The Iksar, a lizard race that could swim without fatigue and regenerate health and mana faster than other races.

Stamina and running is mentioned in passing here from a 2013 post: https://forums.daybreakgames.com/eq/index.php?threads/will-endurance-regen-ever-be-un-nerfed.205085/
The stamina bar was used for swimming, running (especially overweight iirc), and jumping, but not for disciplines.

Most of these comments really make me think AGI gets docked when you're tired out no matter what.

Naethyn
10-24-2017, 02:03 PM
This would be amazing and is easily the biggest thing I was disappointed to find out when starting p99. Not classic stamina! I often joke about how weapons aren't viable because they are too heavy (https://wiki.project1999.com/Dagarn's_Tail), while explaining the benefits of a light weapon (https://wiki.project1999.com/Blade_of_Carnage).

Rygar
10-24-2017, 02:27 PM
Take this link for what it's worth:
http://thedruidsgrove.org/archive/eq/t-2620.html

Palarran
07-28-2003, 07:59 AM
100 seems to be one of several "important" points in a stat. Around 100 cha (varies slightly) you'll get the best prices from indifferent vendors; at 100 stamina fatigue affects nothing except your ability to jump;

That is from Druid's Grove, so I would assume if being fatigued after 100 stamina affected run speed it may be mentioned (i.e. could slow down your kiting / quadding). Not sure what would be draining a druid's yellow bar besides jumping though?

Tried searching for some other info, but it was covered from your links essentially.

Sorn
10-24-2017, 03:12 PM
Rygar, that post is from 2003 and therefore suspect! Also, I can tell you from being a cleric on live that we don't know jack about the nuances of stamina, especially since clerics and druids both have invigor.

I am doing some video watching now. Here's one where you can actually see the player's stamina depleting with each hit by a visible amount (when he's not running around getting cool camera shots): https://www.youtube.com/watch?v=ZNbfLOp1mgM
(The video is dated from 2007 but the poster mentions they're old raid videos he found on an old computer. I believe these are all from Luclin.)

You can also see it regens quite fast, though whether that's from buffs or zings I can't really tell. On a raid you can bet that's the first thing they'd buff to high heaven.

Same for his other videos:
https://www.youtube.com/watch?v=q_zqEEHnVmA (Dain, as a monk - really hard to see)
https://www.youtube.com/watch?v=cpaqYUqel1A (Vindi - you can see it pretty well)
https://www.youtube.com/watch?v=4gJ6S-fQEUI (Telkorenar)
https://www.youtube.com/watch?v=jeCpvEpoyn8 (Lendiniaria the Keeper)
https://www.youtube.com/watch?v=ULXGorglosA (Trakanon - toon did a lot of running around, not sure he fought much)

Rygar
10-24-2017, 03:33 PM
I had posted some links in Server Chat thread about Classic EQ videos. This one shows first person perspective from what appears to be a ranger in Sleeper's Tomb. Grainy video, but maybe you can tell better than me... but I didn't see the yellow bar deplete at all, there were some periods he was doing extended melee damage (you could see his damage and first person swings). He even swaps to inventory at some point where you could maybe determine what his stats are (may have to hit the enhance button a few times...)

https://www.youtube.com/watch?v=zA7e2ARHp9I&feature=youtu.be

Sorn
10-24-2017, 03:48 PM
I had posted some links in Server Chat thread about Classic EQ videos. This one shows first person perspective from what appears to be a ranger in Sleeper's Tomb. Grainy video, but maybe you can tell better than me... but I didn't see the yellow bar deplete at all, there were some periods he was doing extended melee damage (you could see his damage and first person swings). He even swaps to inventory at some point where you could maybe determine what his stats are (may have to hit the enhance button a few times...)

https://www.youtube.com/watch?v=zA7e2ARHp9I&feature=youtu.be

I saw that one and the problem is that stamina is yellow and the background of the bar is light grey...so with that quality you can't tell a damn thing.

I found this 'ding 60!' screenshot after some googling! You can see it was a tough battle...

8994

Sorn
10-24-2017, 04:23 PM
I am now searching through some old logs Mcoy generously shared with me!

His wizard:
[Tue Dec 18 20:56:20 2001] Jenguran tells the group, 'does having no stamina hinder meditation ya think?'
[Tue Dec 18 20:56:22 2001] Minladar begins to cast a spell.
[Tue Dec 18 20:56:26 2001] Minladar looks energized.
[Tue Dec 18 20:56:30 2001] You tell your party, 'dunno... gimme some :P'
[Tue Dec 18 20:56:31 2001] Minladar begins to cast a spell.
[Tue Dec 18 20:56:33 2001] You tell your party, 'hehe'
[Tue Dec 18 20:56:35 2001] Jenguran looks energized.
[Tue Dec 18 20:56:38 2001] Minladar tells the group, 'dont kno it must'

[Tue Dec 18 19:48:11 2001] Jenguran tells the group, 'who needs a zing?'
[Tue Dec 18 19:48:22 2001] Chagal tells the group, 'i do please'
[Tue Dec 18 19:48:26 2001] Jenguran begins to cast a spell.
[Tue Dec 18 19:48:30 2001] Chagal looks energized.

[Tue Dec 18 19:50:31 2001] --Calyx has looted a Swordfish Bill.--
[Tue Dec 18 19:50:39 2001] You begin casting Harvest.
[Tue Dec 18 19:50:41 2001] Jenguran tells the group, 'say if you need zing or eb'
[Tue Dec 18 19:50:48 2001] Minladar tells the group, 'inc regen'
[Tue Dec 18 19:50:49 2001] a gloomwater mermaid begins to cast a spell.
[Tue Dec 18 19:50:49 2001] Minladar begins to cast a spell.
[Tue Dec 18 19:50:49 2001] Your spell is interrupted.
[Tue Dec 18 19:50:49 2001] You are stunned!
[Tue Dec 18 19:50:49 2001] You gather mana from your surroundings.
[Tue Dec 18 19:50:51 2001] You tell your party, 'how long does EB last?'

Mcoy's monk has some logs about stamina, specifically zinging
[Thu Aug 08 20:16:06 2002] You tell your party, 'thanks.. will say zing when I need it'

[Thu Aug 08 16:01:37 2002] Your body zings with energy.
[Thu Aug 08 16:17:02 2002] Your body zings with energy.
[Thu Aug 08 16:18:51 2002] Your body zings with energy.
[Thu Aug 08 20:20:44 2002] Your body zings with energy.

I'd have to ask Mcoy why he was randomly too fatigued to jump here...as a monk he would've been pulling but it looks like he was fighting here.
[Sun Sep 15 15:28:25 2002] You receive 1 platinum, 9 silver and 8 copper from the corpse.
[Sun Sep 15 15:28:29 2002] A sarnak recruit hits YOU for 34 points of damage.
[Sun Sep 15 15:28:29 2002] A sarnak recruit tries to bash YOU, but misses!
[Sun Sep 15 15:28:29 2002] A sarnak recruit tries to bash YOU, but misses!
[Sun Sep 15 15:28:30 2002] Expired saved.
[Sun Sep 15 15:28:31 2002] Tbeanie tells the guild, 'thank u :)'
[Sun Sep 15 15:28:32 2002] You are too fatigued to jump!
[Sun Sep 15 15:28:32 2002] A sarnak recruit tries to hit YOU, but misses!
[Sun Sep 15 15:28:32 2002] A sarnak recruit tries to hit YOU, but misses!
[Sun Sep 15 15:28:38 2002] Luwelyn tells the guild, '=)'
[Sun Sep 15 15:29:29 2002] You receive 6 gold, 8 silver and 7 copper from the corpse.
[Sun Sep 15 15:29:32 2002] --You have looted a Part of Tasarin's Grimoire Pg. 390.--
[Sun Sep 15 15:29:36 2002] You begin to bandage yourself.
[Sun Sep 15 15:29:37 2002] Expired saved.

Here's his beastlord, which apparently spent a lot of time jumping:
[Fri Feb 28 21:59:45 2003] You are too fatigued to jump!
[Fri Feb 28 21:59:49 2003] Grihmm begins to cast a spell.
[Fri Feb 28 21:59:49 2003] Tribal Lookout glowers at you dubiously -- looks like quite a gamble.
[Fri Feb 28 21:59:50 2003] Grihmm grows stronger.
[Fri Feb 28 21:59:51 2003] Tbeanie tells the guild, 'oh really /wiggles eye brows'
[Fri Feb 28 21:59:52 2003] You tell your party, 'Assisting Grihmm'
[Fri Feb 28 21:59:53 2003] Gdevash`s warder tells you, 'Attacking Tribal Lookout Master.'
[Fri Feb 28 21:59:54 2003] Auto attack is on.
[Fri Feb 28 21:59:57 2003] You punch Tribal Lookout for 25 points of damage.
[Fri Feb 28 21:59:58 2003] Taunting attacker, Master.

[Sun Apr 27 03:07:15 2003] You told Zapo, 'you remember when I showed you how to get up on top of the walls in fp ?'
[Sun Apr 27 03:07:28 2003] Zapo tells you, 'yep :)'
[Sun Apr 27 03:07:35 2003] You told Zapo, 'heh you can *still* do that, lol'
[Sun Apr 27 03:08:06 2003] You told Zapo, 'hrm this char might be too tall'
[Sun Apr 27 03:08:07 2003] You begin casting Spirit of Wolf.
[Sun Apr 27 03:08:09 2003] Your spell is interrupted.
[Sun Apr 27 03:08:09 2003] You begin casting Shrink.
[Sun Apr 27 03:08:13 2003] You told Zapo, 'shrink myself .. heh'
[Sun Apr 27 03:08:13 2003] You feel smaller.
[Sun Apr 27 03:08:24 2003] Zapo tells you, 'hehe'
[Sun Apr 27 03:08:25 2003] You are too fatigued to jump!
[Sun Apr 27 03:08:38 2003] You told Zapo, 'with Qien or mcc I can just run and jump right up ther,e lol'
[Sun Apr 27 03:08:58 2003] You no longer have a target.
[Sun Apr 27 03:09:33 2003] You told Zapo, 'bah vah shir can't make it up lol'

[Tue May 20 19:54:12 2003] You tell your party, 'lost lol'
[Tue May 20 19:54:16 2003] An underbulk hits YOU for 58 points of damage.
[Tue May 20 19:54:16 2003] An underbulk hits YOU for 43 points of damage.
[Tue May 20 19:54:22 2003] You tell your party, 'kk omw'
[Tue May 20 19:54:32 2003] You tell your party, 'be in range in 10 secs'
[Tue May 20 19:54:39 2003] Resseructor has healed you for 612 points of damage.
[Tue May 20 19:54:39 2003] You feel much better.
[Tue May 20 19:54:40 2003] You are too fatigued to jump!
[Tue May 20 19:54:43 2003] You tell your party, 'thanks ;p'

Bummey
10-24-2017, 05:31 PM
fix this please tia

It's not classic without begging your group for a zing

Yuuvy The Destroyer
10-24-2017, 05:59 PM
I don't think devs would find a way to make it work right. tbh

And sta loss was mostly negated by acumen.

Swimming long distances would eventually drain the bar. Running long distances without food would eventually drain the bar and make you run slower.

Nirgon
10-25-2017, 11:10 AM
Less than 90 sta I believe and you should be snared if out of stamina

Then of course ya, melee stuff but maybe do that as a separate big thing. The swimming stuff and being able to spam jump without having to save a little is a bit of an immersion killer.

Rygar
10-25-2017, 12:04 PM
I had a thought... If you wanted to test this, could you load original EQ and just launch the tutorial without running any patching? I thought the tutorial let you basically run and move around just like in game. Maybe you can jump there to see how much stamina depletes per jump. And I'm just guessing your tutorial character starts <100 stamina, so can evaluate fatigued effects? I think there was maybe even a small lake to swim in.

A long shot, but something to maybe go off of? Not sure if devs would accept that as evidence, but may be the best we have to work with if so.

Not sure if you need original version of EQ or the trilogy to do this. Not sure if titanium tutorial would use updated stuff.

Sorn
10-25-2017, 03:43 PM
I had a thought... If you wanted to test this, could you load original EQ and just launch the tutorial without running any patching?

I think it's included in Trilogy as well as classic but I lost my original EQ client CD in the 4 moves since I last used it, so I don't have the tutorial. In addition, since it was a standalone thing and super buggy, I don't know if all the mechanics would've been included.

If anyone's got that, it might be worth a try.

Sorn
10-26-2017, 09:54 PM
Due to my propensity to ask everyone I meet about what they remember of stamina, I was given this treasure trove of legit in era posts about stamina:

https://groups.google.com/forum/#!searchin/alt.games.everquest/stamina|sort:date/alt.games.everquest/6qZrpc6sGII/PVAVeHBkLncJ

From around 24 to 40 I got Zing requests all the time, but since then they
are very rare. I assumed it was because people were getting lighter weapons,
but after some long boring greenie camps where topics wandered, I discovered
its because they got their stamina to 100 and have found that there is no
noticable effect on them when their stamina runs out.

Thats not to say there -isn't- some effect, its just that if there is its so
minimal
that noone cares about it.

I made my Beastlord STA 100 on creation; more HP and immunity to the
concerns of stamina loss was my thinking. Now I find that the beastlord
weapons are all apparantly extremely light! Oh well, I'll be happy about
it when I get to Kedge camping.

>I have a 45 Warrior that I recently equipped with a Wurmmy. STA seems
>to be a problem using this weapon. in a prolonged (group) fight STA is
>reduced to the point where I feel that I have to back off. There
>follows a rapid recovery, to 20-30 % and I rejoin the fray. Sometimes
>I go through this routine 2 maybe 3 times if multiple mobs are
>involved.
>
>What happens if STA goes to zero ?

Nothing evidently if your chars stamina is at least 100. If its lower
than 100 when you run out of stamina you will be hitting visibly
slower.

Wurmy is kind of the realm of large race melee types who are more
likely to have at least 100 stamina. I think my troll sk has like 120
base stamina and in the crustacean plate and other gear she has on she
is at 198 stamina currently. Wielding a wurmy for her is like some
races wielding a dagger. Even in prolonged fights her stamina still
has some left in it. Of course dual wielding something and a wurmy you
lose stam faster.

https://groups.google.com/forum/#!searchin/alt.games.everquest/stamina|sort:date/alt.games.everquest/n3GLFI3V4xs/y7ZUgCof4kMJ

Until very very recently (I'm level 49) I totally neglected 1HS. The
only semi-decent 1HS around at low-mid levels is the Wurmslayer, and
this is *very* heavy for any race other than Ogre and Troll to wield
without depleting your stamina bar after one fight.

https://groups.google.com/forum/#!msg/alt.games.everquest/A1ht8uMQ0cU/8M2c4IuGgHEJ

From the map on EQAtlas, it seems my best hope would be to try swimming
directly south to the island with an elven outpost. Would those elves be
KOS to me? I am a woody ranger with typical "good" factions. Is the swim
possible at my level? Im 20th, and my swimming is 29. What will happen to
me if my stamina runs out? I noticed even in the fairly short trip from
shuttles to island I lost 4 out of 5 bubbles of sta.

There's more in there and it goes waaaaaay back.

Sorn
10-27-2017, 03:18 AM
This guy posted the numbers!
https://groups.google.com/forum/#!searchin/alt.games.everquest/stamina|sort:date/alt.games.everquest/cU9TsQJAuEo/PgjukFbKC1YJ

I just logged on a new char, 100 sta, jumped until stamina bar drained
and checked stats, no change. Deleted him and made a 75 sta, jumped
and when bar ran out suffered -10 to sta, dex and agi. I tried
fighting a few battles with each to test slowing in battle, but I
couldn't see anything noticeable either way. I do know with my
Barbarian Warrior, 105 sta, I have never noticed any slowing from sta
running out, even after very long overpulls where bar is empty for a
long time.

Someone decided to drown cats and lizards and time how long it took. EQ players are sadistic.

https://groups.google.com/forum/#!topic/alt.games.everquest/BO_TG1atfKE

The test scenario:
Create two Iksar Shaman and two Vah Shir Shaman. Make one of each have a
stamina of 80, and one of each with a stamina of 100. (These chosen to
find to races where we could make the class and starting stamina exactly
equal to eliminate them as possible contributing factors.)All characters
level one with zero xp. No additional points, etc. put into swimming
skill, so they all had the default swimming skill, which of course puts
the leezards much higher. The test was to simply jump into the water,
sink, not swim at all, and see how long it took to drown.

The results:

Vah Shir STA 80:
started drowning 45 sec
unconscious 55 sec
dead 60 sec

Vah Shir STA 100:
started drowning 75 sec
unconscious 85 sec
dead 90 sec

Iksar STA 80:
started drowning 130 sec
unconscious 140 sec
dead 145 sec

Iksar STA 100:
started drowning 130 sec
unconscious 150 sec
dead 155 sec

53 Halfling Druid, STA 85, Swimming 191: 56 seconds to begin drowning
1 Halfling Druid, STA 85, Swimming 0: 56 seconds to begin drowning

Well I'll be damned. This is why we do experiments eh?

More swimming and stamina bar:
https://groups.google.com/forum/#!searchin/alt.games.everquest/stamina|sort:date/alt.games.everquest/i0OBU6RYguY/wgjmHiu2nUoJ

ver had that feeling something *really* bad has happened? I have now lol. I
was holding my breath when my stamina bar ran out thinking I'd end up
drowning luckily it didn't and I didn't :-)

Proof of running draining stamina, along with a summary of how it was believed to work in classic:
https://groups.google.com/forum/#!searchin/alt.games.everquest/stamina|sort:date/alt.games.everquest/Ze7iAeTmEKk/lxcfY4K0mj8J

> I have noticed that when I take the boat, my stamina goes down (as thought I
> were running) and sometimes the bar drops to just plain zero, but then,
> sortof magically pops back up again to full (and this before I zone).

From my own reading and experiments, here's what is
known, or at least *thought* to be known about stamina, including boats,
etc.:

When you ride a boat, Verant, for whatever reason, doesn't want you
staying on there, fighting, holding parties, etc. (Why anyone would want
to is a mystery, since the boat code is so freaking buggy.) So if you're
a caster, you can't cast. And if you're a fighter, your stamina gets
sucked out of you while you ride. I don't think it's a bug. It's
intentional.

When you are swimming on the surface, that stamina bar doesn't mean
shit...... ever. (unless of course you are fighting while swimming under
certain circumstances... see below)

If you are swimming under water, your stamina *bar* doesn't really mean
too much, but your STA stat will determine how long you can hold your
breath before you begin to drown. (See Iksars for the exception to this
rule.)

When you are running, AFAIK, your speed does NOT go down when you run
out of the stamina bar, no matter what your STA is. However, you will be
unable to *jump* and in certain places (the ice floes in IC come to
mind) that can be death if you're running from something(s) nasty.

When you are fighting (this applies primarily to melees, of course) it
is said that your attack delay will start to increase, or you'll hit
less often or some bullshit like that if you become fatigued (stamina
bar runs out) *IF* your STA stat is below 100. I've never found a way to
test it, but I hear it enough that I'm willing to accept it as accurate.
If your STA is above 100 you can go on merrily swinging all day with an
empty stamina bar. Believe me on this. I do it on every raid.

I'm sure other folks could add other pertinent and interesting stamina
bar and STA tidbits, but that's the basics as I know them.

On jumping...
https://groups.google.com/forum/#!searchin/alt.games.everquest/stamina|sort:date/alt.games.everquest/0N5O2fE9qgA/gOjtySJubG0J

>-Jumping while running was nerfed by reducing stamina one half bar every
>jump.
>-Journey Men's boot were introduced.

The Old Jumping while running. You never lost stamina.

Izmael
10-27-2017, 04:17 AM
I mained a dwarf rogue back in 2000-2002 and honestly can't remember a single time I'd ask for a stamina buff or zing or whatever. Velious mobs or otherwise. Granted, after 15 years your brain is fried.

The only time I remember it mattering is "too fatigued to jump".

I'd be glad if it played a role on P99 however, the more complex the game at this point, the better.

Rygar
10-27-2017, 08:24 AM
Damn, you sure know how to get your research Sorn. I'm jelly, teach me master! I need better hunting spots for data!

I found the drowning data interesting, if ignoring Vah Shir and Iksar data from the data set, we have this info to go off of:
STA= 70, starts drowning in 40 seconds
STA= 78, starts drowning in 50 seconds
STA= 85, starts drowning in 56 seconds
STA= 87, starts drowning in 60 seconds
STA= 96, starts drowning in 68 seconds
STA=116, starts drowning in 90 seconds
STA=150, starts drowning in 105 seconds


Based off that, I would speculate the following:
-The minimum drown time is 30 seconds
-The maximum drown time is 130 seconds (based on iksar test)
-Formula for drowning should be:
If STA =< 115, Time to Drown = (STA - 55) + 30
If STA > 115, Time to Drown = ((STA - 115) / 2) + 90
If Result < 30 seconds, then Time to Drown = 30

Roughly speaking you gain +1 second to drown timer if stamina for every stamina point above 60, but only if stamina is 120 or less. After 115 stamina you gain +1 second to drown timer for every 2 stamina points.

The formulas come out pretty close, those tests could be slightly bugged with some server tick checks or what not. Seems to be within margin of error?

If factoring in 130 second drown ceiling, that would mean ~200 stamina would be your target for maximum time to hold your breath. Additional stamina over this does nothing (kind of consistent with how have over 200 INT did near nothing for your mana pool in classic).

We can also conclude that swim skill had nothing to do with drowning, and that Iksar had a hidden racial ability to ignore STA calculation in drowning and always had max timer (Master Race status: CONFIRMED).

Samoht
10-27-2017, 09:39 AM
I mained a dwarf rogue back in 2000-2002 and honestly can't remember a single time I'd ask for a stamina buff or zing or whatever. Velious mobs or otherwise. Granted, after 15 years your brain is fried.

The only time I remember it mattering is "too fatigued to jump".

I'd be glad if it played a role on P99 however, the more complex the game at this point, the better.

I too mained a Dwarf Rogue, and I remember requesting Acumen in groups and raids to off-set the effects of Stamina drain before the Endurance revamp.

Izmael
10-27-2017, 10:06 AM
I too mained a Dwarf Rogue, and I remember requesting Acumen in groups and raids to off-set the effects of Stamina drain before the Endurance revamp.

Was it pre Kunark? I started playing when Kunark was out already.

Edit: nevermind, Acumen is a Kunark spell. Oh well.

Sorn
10-27-2017, 01:41 PM
Damn, you sure know how to get your research Sorn. I'm jelly, teach me master! I need better hunting spots for data!

I literally asked a person in game about what they remembered of stamina when they randomly showed up to buff me and a duo buddy, and after a few minutes they dug up posts from an old google group they'd been in.

I tend to search any old forums I know have been active since classic, EX: the Lanys Multi-Community discussion board (eqasylum), Monkly Business, the Druid's Grove, EQ Clerics, archived pages of EQTC, etc. This has shown me that google groups are also a great place...they have stuff from as far back as 1987, actually, depending on the group. They are basically records of listservs. BTW, listservs are also to be found floating around the web!

I also make use of Google's 'custom time' filter, which lets me find stuff that's been around a while that would be buried under newer content otherwise. Oocities, tripod pages, etc, are going to be pretty old content. If you can't tell if it's been updated, just plug the page into archive.org to see how far back the snapshots go.

Senn
10-27-2017, 04:30 PM
I literally asked a person in game about what they remembered of stamina when they randomly showed up to buff me and a duo buddy, and after a few minutes they dug up posts from an old google group they'd been in.

Or was it random =)

It wasn't a Google group I was in, I don't even think Google existed back then, but NNTP newsgroups was where all the information was (remember, this was '98 and '99). Any and all information about the game could be found in alt.games.everquest, thankfully, Google seem to aggregate them all and present the data to us.

But I did warn you, if my swimming skills suffer, I'll have to hunt you down and hurt you =)

Sorn
10-27-2017, 04:32 PM
Or was it random =)

It wasn't a Google group I was in, I don't even think Google existed back then, but NNTP newsgroups was where all the information was (remember, this was '98 and '99). Any and all information about the game could be found in alt.games.everquest, thankfully, Google seem to aggregate them all and present the data to us.

But I did warn you, if my swimming skills suffer, I'll have to hunt you down and hurt you =)

I WAS PROTECTING YOUR IDENTITY get out of here

BTW apparently nothing happens when you run out of stamina while swimming...so I think you're okay.

Sorn
10-27-2017, 11:24 PM
I had a thought... If you wanted to test this, could you load original EQ and just launch the tutorial without running any patching?

So I found someone who was able to get the tutorial working and he reports that the tutorial does not use stamina at all. You can't even drown.

I think I've got a ton of research on here so it's not too disappointing. Biggest disappointment is I still can't have a real classic UI on p99. :(

Rygar
10-28-2017, 12:48 PM
Bummer about the tutorial! I wonder if there is still another way... is the jump stamina drain and negative effects all client side? You in theory then could still load original or trilogy client and connect to a fake server that just let's you enter world. Wouldn't the negative effects and stamina still drain in that case?

More of a question for the nilbogs / rogeans of the world perhaps.

Sorn
11-02-2017, 04:27 PM
Bummer about the tutorial! I wonder if there is still another way... is the jump stamina drain and negative effects all client side? You in theory then could still load original or trilogy client and connect to a fake server that just let's you enter world. Wouldn't the negative effects and stamina still drain in that case?

More of a question for the nilbogs / rogeans of the world perhaps.

I kinda doubt it since a lot of numbers like that are calculated server-side (while the client 'guesses' so it looks like it's real time until the server updates every tick). I've asked Zaela since he was doing a little trilogy server thing a while back but he hasn't responded yet.

Sorn
11-15-2017, 12:39 PM
I won't let this die until the devs finally look at it!!

Rygar
01-17-2018, 10:57 PM
Was researching another issue and found some more info for you, didn't see it in your earlier posts. Conclusion from tests show it took 55 seconds to regain standing (no idea on sitting, I misread the first time and thought 21 secs, but that is how long it took him to run out). 114 STA vs 150 STA tested (not sure if <100 STA had an impact on regen). So seems you either regain a fixed percentage or perhaps your bar was a fixed value and STA didn't add 'points' to it. I don't recall if the UI showed stamina bar points.

Effects of Stamina (https://groups.google.com/forum/#!msg/alt.games.everquest/nFRWTAUqTD8/HsO-BtsbEPQJ;context-place=forum/alt.games.everquest)
--==Test #1==--

STA: 114 (unbuffed)
HP: 818
# of jumps till fatigued: 9
Time until fatigued: 44:07 to 44:28 (21 seconds)
Time to regain stamina (standing): 44:28 to 45:23 (55 seconds)

--==Test #2==--

STA: 150 (buffed)
HP: 888
# of jumps until fatigued: 9
Time until fatigued: 47:14 to 47:35 (21 seconds)
Time to regain stamina: 47:35 to 48:30 (55 seconds)


Conclusion:
The stamina stat has NO effect on the stamina bar.

Others gave him more info on this, saying jumping is always the same percentage of your base to prevent exploiting:
Each jump always take half bubble for both my dwarf paladin or dark-elf
necromancer, slightly more or less. So, 9 or 10 jump usually drain all your
stamina, no matter what you are.

> I find it unlikely that jumping takes a percentage of your overall
stamina.

It does. This was a hatchet job they did very early in release; they didnt
want people jumping constantly (as they did in beta), but they also didnt
want one race to have an advantage in that department over another. So it
takes a percentage, namely 10% or 11%.

what i meant was that regardless of how high your stamina
was your character could only jump a certain number of times before
he/she ran out of puff. This is regardless on whther it was an ogre or
a gnome, this was implemented to fix an exploit players used to
jumping continously to run away

Other info on stats:
fighting with no stamina only lowers 3 stats by 10 points anyway.

Thread confirms a bunch more of what you posted about swimming, weapon weight, etc. It would be interesting though if everyone just had the same values and it was a percentage things on melee / jumping / regen, etc.

Anyways, long post, hope this helps you in your quest for implementation.

this user was banned
12-11-2019, 12:02 PM
I won't let this die until the devs finally look at it!!

Any hopes of reviving this discussion and getting the classic stamina mechanics added?

I’m honestly surprised this hasn’t been implemented.

Tecmos Deception
12-12-2019, 09:03 PM
So many awesome classic mechanics.

blueberrysushi
04-07-2021, 03:38 PM
I found a video showing someone playing through the tutorial and there is a spot near the end where the Fatigue mechanic is described to you. Here is a transcription of what is said:

"See the Yellow Bar beneath your Hit Point Bar and Mana Bar in the top right corner of your screen? This bar is called the Fatigue Bar and represents how rested you are. Because it is full now, you are not fatigued. By performing strenuous tasks, such as fighting, you will become more fatigued and the Yellow Bar will begin to empty.

When your Yellow Fatigue Bar is low, you will suffer penalties to your statistics, such as Agility. You will become slower and less effective. Your Fatigue will disappear with time if you cease any strenuous activity. If you are hungry or thirsty and out of food or water, you will remain Fatigued. It is important to have a good supply of food and water, so when you become Fatigued after combat, you do not remain sluggish for long."

Link to the video: https://www.youtube.com/watch?v=-l93daYpKY8&t=476s