View Full Version : Creating a monk vs a Shadowknight
jacal
10-11-2017, 08:16 AM
I have been playing and have advanced my Shaman and Necromancer but I have such a problem (self created by altitiss) I seem to want to make a monk or shadowknight. Yes I am itching to play a melee.
I am however going to be untwinked since my other characters are below 10 so not going to be starting out with any funds so I want to loot every rusty weapon in sight and I do not want to worry about weight so that I can get some funds and may be buy some weapons for either my shadowknight or monk.
My problem is therefore whether I should try playing a monk when I would be reducing my AC every time I am encumbered which will be without doubt very often. I also read monks cannot solo without being twinked which worried me a lot since I play when the server population is lower and solo a lot. Would it be worth it for me to take up tailoring to get some silk gear or is it too expensive to tailor.
On the other hand the shadowknight is also highly gear dependent too so I am torn with which class would be best untwinked and able to solo well in spite of being so. Also I am not keen on playing another class that might be hated and have to work my ass off killing gnolls or orcs. Then worry about whether I'm ruining my own evil guild factions. I got such a heartattack when my Necromancer got killed in Seafarer's Roost when I went to buy some dawrven ale there.
I also don't want to play an Iksar , my monk will be human and my shadowknight a darkelf or erudite or human.
Legidias
10-11-2017, 09:11 AM
If youre looting everything and want to solo more, SK = higher weight cap, can still FD (at a higher level), can solo better with fear / snare. Monks do more damage.
jacal
10-11-2017, 10:22 AM
You're right of course but I wondered how much AC mattered while soloing is all. The annoyance of having to worry about your weight is definitely not much fun but I was hoping I can still solo even if my AC dropped.
Spyder73
10-11-2017, 11:22 AM
If you plan on playing these characters untwinked then neither will be worth a sh!t to solo with. Both will be absolutely terrible. SKs don't do enough damage without massive twink levels for fear kiting to be viable. Monks untwinked can not tank without a shaman/chanter slowing (bard slow causes too much agro for monks to ever actually 'tank')
I have a 60 monk and 42 SK (also have 58 necro, saw you have played that as well). I leveled the monk from scratch completely untwinked and I leveled the SK with 200k worth of gear. I would imagine that a sh!ty geared monk is better than a sh!ty geared SK but honestly gear in P99 is not that big of a deal in a grouping situation when you get haste, fungi, weapon taken care of.
Once you are 46+ all the good gear is no drop so I wouldn't even worry about gear and would play what you want. Monks at 60 and fully geared are great tanks, but before that they are terrible tanks with no agro control and you will be like "WTF I keep reading how monks are great tanks".... yea that only applies to high gear levels and having a shaman slowing every mob.
So basically you will probably end up pulling on either class - it comes down to if you want to DPS more or be a real Tank. generally I would think you will have an easier time as a monk since they are super saiyan mode on P99.
Also monk epic is actually obtainable and SK epic is perma sh!t sock status.
TLDR - Both classes are actually fairly similar, I would lean towards Monk because SK lacks the UMPH I think you may be looking for. Both classes are dog sh!t solo untwinked
jacal
10-11-2017, 11:56 AM
Thanks Spyder73 that helped. I also went and checked out the SK guild in Qeynos and it was awesome possom but I decided that the wandering NPC someone called Gash who killed me frightened me lol. I still cannot decide but leaning towards monk .I cannot take the scare playing evil classes give me. One is enough plus the Necro has the same spells.
Going with Monk.
Twochain
10-11-2017, 01:44 PM
Iksar monk is going to be leaps and bounds better to level than a shadow knight. They are borderline OP level 1 naked compared to most other classes. Not only that, decent monk gear is cheap as FUCK. Wu's Quivering Staff is like... 100plat? I'll gladly give you the plat for one. Awesome weapon compared to cheap SK weapons.
Nagoya
10-11-2017, 02:00 PM
Don't forget the most important part!
Fashionquest wise monks look like stupid and dirty hobos holding sticks from level 1 to 60, always with the same two races. You'll be just one of the Puncherzz, Katanadragon and Lotuskick out there! /puke
Shadow Knights on the other hand is one of the most badass looking class; having access to good-ish classic choices like humans and erudites, or big bad boys ogres and trolls, and sex gods dark elves. Unfortunately no Gnomes SK yet on p99 though, or that would be the ultimate BiS choice for Fashionquest without any kind of competition.
But think carefully about the disgusting amount of precious hours you will dump on EQ and your character; that's the time you'll spend watching that tiny pixel ass, choose wisely! ;)
PS: untwinked melee toons can't solo past level 15. Cross this off your list. No can do. I guess Monks can at least manage to not die? at 17+ because of best FD, but that doesn't mean you'll solo XP anything hehe.
jacal
10-11-2017, 02:28 PM
Oh Nagoya you made me change my mind now back to shadowknight cos you're right a lot monks means a lot of their stuff is expensive. Guess I'll have to avoid Gash and live it out.
ack just read what Twochain said now back to indecision ,I'll level both to 10 and then decide.
port9001
10-11-2017, 02:44 PM
There's also flavor considerations. Being an evil knight with spells and armor is a different vibe then being a monk, obviously. While there's nothing wrong with being a powergamer who only considers the most efficient raw power classes as worth playing, you might be the type who just likes the vibe/feeling of a Shadowknight better, even if it's objectively not the fastest way to level to 60.
I would also point out that untwinked these two classes don't really perform the same role in a typical group. Shadowknight is considered more of a tank class (before high levels + lots of gear make Monk a good tank in later levels) so you'll usually be the one taking hits in your xp groups. This is especially true since you have a great set of aggro spells where Monk has no way of holding aggro other than raw damage. Monk is considered more of a DPS class. Both do a lot of pulling, with Monk obviously being called on more frequently.
jacal
10-11-2017, 02:50 PM
I must explain that I cannot tank because I suck at dungeons and I also suck at pulling. I'm only talking about playing them for fun factor not looking to tank,pull or anything like that for groups and I may solo mostly because I think people's expectation of my non existent skills might get me scolded. I will explain I am an awful melee player which is why I always play healers. I do however enjoy playing different classes for flavour and fun. I am not looking to take this class and tank or play at the top. I was reading a thread by this chap who played a dwarf paladin entirely solo from start to finish and he managed it without twinking made me stop and think.
https://www.project1999.com/forums/showthread.php?t=84694&page=4
read what Larethan wrote
Spyder73
10-11-2017, 03:06 PM
Oh Nagoya you made me change my mind now back to shadowknight cos you're right a lot monks means a lot of their stuff is expensive. Guess I'll have to avoid Gash and live it out.
ack just read what Twochain said now back to indecision ,I'll level both to 10 and then decide.
You really shouldn't base your decision on cost of gear between a monk and shadow knight because they are about even. In either case you will want haste and a weapon as the main things you are saving for.
For 2h options you can get a Deathbringers Rod (30/40 SK only) for 200pp. You can get a Wu Quivering Staff (23/28 mnk only) for 100pp
You can get a Mace of Shadowed Soul (19/29) for the SK for about 750pp if you play your cards right, and you can get a Wu Trace Stick (7/18) for about 100pp
For off hand Atramentous Shield for SK is actually freaking amazing and costs the same as a Staff of Shielding which is what you would want for monk off hand...
The cost of gearing the characters with mid level gear will be literally within 100's of PP of each other which is completely trivial.
It really does come down to flare - Monks do more damage and have some cool toys... SKs are true tanks with cool toys and some fun spells that are minimally useful (aside form agro).
ShadowKnight fashionquest is considerably more bad ass than Monk and this can not be discounted. Most monks on P99 look exactly the same leveling up, its pretty easy to tell the twinks from non twinks. SK is a bit more ambiguous and you probably wont be judged on gear quite as harshly.
just my 2coppers
EDIT: If you don't want to tank or pull then you are barking up the wrong tree with Monk/SK - I would recommend a Bard (although you will be asked to pull or tank from time to time) or a Ranger
jacal
10-11-2017, 03:10 PM
Those costs are within my reach . Thanks for breaking that down. I mean the 100pp ones :)
Bard cannot I am pushing 60 I cannot twist songs and such my hands will cry and go on strike. My husband will divorce me if he has to pay for any game related injuries.
Spyder73
10-11-2017, 03:21 PM
I have a 52 Bard also and can confirm they are a pain in the a$$ to play 'correctly'. None of these melee classes are going to be able to solo like you are used to on necro and shaman and I feel you will end up disappointed.
If you want a true solo character I STRONGLY advise you to roll an enchanter and learn the game breaking power of Charm. I have actually never done enchanter but I have a druid and necromancer I Charm on and its seriously ridiculous the power of Charm. Charming on a necromancer is not really viable until closer to level 50 from my experience. Druid a little moreso because snares and SoW can keep you alive. but enchanter is the total package when it comes to charm killing
Croco
10-11-2017, 03:26 PM
Go with sk, you'll enjoy the added perks of having spells, fear kiting, and being able to carry loot. If you do choose monk definitely go iksar and put all your starting points into sta.
loramin
10-11-2017, 03:43 PM
I have been playing and have advanced my Shaman and Necromancer but I have such a problem (self created by altitiss) ... my other characters are below 10
If you can't even level your mains to level 10 I really don't think any of the advice in this thread will be relevant to you. It doesn't matter whether you pick monk or shadow knight if you won't even get them to level 10, because both classes (and indeed all classes in EQ) more or less play like a warrior for their first few levels.
My advice: pick one character and play them to at least 20 (or maybe 19 for a Wisdom caster). If you make another level 5 "alt" their class won't matter much as you'll be seeing less than 20% of what it actually entails. The only way you'll ever actually get a feel for a class is if you stick with it for some time.
Nagoya
10-11-2017, 04:47 PM
I must explain that I cannot tank because I suck at dungeons and I also suck at pulling. I'm only talking about playing them for fun factor not looking to tank,pull or anything like that for groups and I may solo mostly because I think people's expectation of my non existent skills might get me scolded. I will explain I am an awful melee player which is why I always play healers. I do however enjoy playing different classes for flavour and fun. I am not looking to take this class and tank or play at the top.
you've apparently never made it past 10, give yourself a chance to learn.
for a SK to simply tank, if you remove all the fluff that would make you a good tank, you can just get near the mob, auto-attack, cast disease cloud on it and then mash Taunt everytime it pops and that should honestly work 95% of the time until level 30 when you get FD and camps get more difficult. As far as "expectations" go.
On the other hand for the monk, people will expect you to pull from level 17 and over. Because you have the cheezy version of Feign Death and it's your official role, but also because most EQ players are lazy and pulling is the most 'active' role in a group hehe.
if you're really settled on the SK vs Monk dilemna and skill is an issue, I would pick the SK, get it to level 20 as Loramin says, and then we'll talk again ^^
PS: it is possible to do 1-60 solo with any class naked if you want to fight only super safe low green mobs and level up extreeeemely slowly. I'm not so sure it is a very fun version of Everquest tho :p but that's up to you to decide hehe.
Troxx
10-11-2017, 04:52 PM
Monks are comparatively very cheap to play and gear up. A 100p weapon for monk is viable dps honestly up to 60. You'll want to upgrade weapons eventually but a replacement 2h (28/30 vs 38/40) is only a 5k leap. Beyond that, you really only need to shoot for some 5ac/55hp rings, cured silk (or wus or crescent) and a cheap 2k haste item. You can decently gear up a monk with like 3kpp. Monks can function in mostly rags. Avoidance and AC bonus really are that strong.
To gear up a SK to the same comparable power level you'd need to 10x that much cash.
jacal
10-11-2017, 04:55 PM
I have actually played the original version from 1999 to about 2001 and I managed to get a wizard to 60 . I just started playing a few days ago and that's the reason I have not advanced beyond level 10 . Well actually the Necromancer is level 10 and the Shaman 9. Of course creating a few alts will not help that but I have played this game right until Velious and did come back briefly in Luclin but I never stayed because everyone I knew had more or less left.
Thank you for all the responses it has given me much food for thought and given me a better understanding of how much it will cost. It was very kind of you all to respond thoughtfully and helpfully. It is a testament to the type of people who play and it makes me very happy I decided to play Project 1999 after leaving Everquest all those years ago.
I am sorry if I came off as being a little flighty and unable to commit to one character . I am actually just trying things out again and honestly it was a trip back down memory lane and I have been enjoying that more than anything else and eager to do things I never did before.
Nagoya
10-11-2017, 04:58 PM
orc fang earring x2 (400pp)
5ac 55hp rings x2 (500pp)
lamentation + cracked darkwood shield (600pp)
full set of bronze armor (100pp)
that's 1600pp for the "same comparable power level" i think in terms of just being able to tank random PUG level 1-40.
Lulz~Sect
10-11-2017, 05:17 PM
Shadow Knight is basically tank/necro (you caN still FD eventually)
I started my first SK naked on red launch & solo'd/grouped til about 30 and still had a blast
I'm sure it would be doubly so on blue with the group, buffs, etc opportunities
jus my 2cp
darkreap
10-12-2017, 02:52 AM
Go ranger. Better dps than SK, better snap aggro than monks, SOW, snare and best outdoor pullers. you can fear kite too if you stick to animals, and they are cheap to gear up
Croco
10-12-2017, 03:37 AM
Go ranger. Better dps than SK, better snap aggro than monks, SOW, snare and best outdoor pullers. you can fear kite too if you stick to animals, and they are cheap to gear up
Rangers: ok at a bunch of things, but only truly elite at dying.
Jimjam
10-12-2017, 05:26 AM
EDIT: If you don't want to tank or pull then you are barking up the wrong tree with Monk/SK - I would recommend a Bard (although you will be asked to pull or tank from time to time) or a Ranger
Ranger is great choice if you don't want to be asked to do anything.
Re SK vs monk:
With a level 10 cap, here are some strategies.
Human: Freeport. North Ro decaying skeletons.
Keep backpacks, fill slots with cloth. Equip rusty two hand slasher for 1 hit kills (if sk). Sell everything but bone chips. Once you have filled your slots with cloth sell the bone chip to fund a 1:2 weapon for ~30pp. Get to Kaladim and turn in the remaining bone chips for xp. This will get you close to level 10.
Iksar: Scaled wolf pups and decaying skeletons. Keep the bone chips to sell to passing factioners/necromancers. Keep the hides, combine and turn them in for curscale armor in cabalis. If SK loot/buy a rusty/tarnished shantok to 1 hit kill the level 1 mobs. Once you completed your curscale armor set switch to scorpions and save their pincers to turn in for xp. At level 5 or 6 try to start forming pit groups, which will take you to 10.
Alternative iksar path: Buy bristlesilk armor from the merchant building outside the monk building. Every piece except chest looks awesome on monk, so you will get more invites by people thinking you are a twink.
Jimjam
10-12-2017, 06:09 AM
Just in case I was unclear, I said rangers have an unclear group role so are unlikely to get invites as anything other than filler or desperation.
Rest of post was suggestions for OP's new turn reaching the mighty level 10 summit again.
Jimjam
10-12-2017, 06:18 AM
It works, but it helps to have tangible objectives to complete in the mean time. Hence the suggestion to quest curscale armor or farm cloth armor from decayed skeletons.
Having objectives to meet will increase motivation, allowing for better, longer sessions and as such more progress. A lack of realistic objectives will lead to burn out, especially in a game as grind based as eq.
I'm sure OP is familiar with the generals, as he had a 60 wizard. Specific examples help fill context.
jacal
10-12-2017, 07:51 AM
My present objective is making raw silk armour and I'm working towards that goal. Would have been wiser to roll in Qeynos since Everfrost is crawling with spiders
Nagoya
10-12-2017, 07:59 AM
Ouch, no. Field of Bone, go to the "D" on the map (bonebinder's Warren) and you can level up from 3 to 5 in no time and farm full backpacks of spider silk it's basically cheating :) Kunark as a starting area is at least five times "better" (I hate it but objectively speaking) than any old world area.
Jimjam
10-12-2017, 08:40 AM
Everfrost is really more of a mine for spiderlings than spiders, so don't be too harsh on yourself too soon!
The Deserts of Ro have a fair few giant spiders from which to collect silks. Nek forest also has a few spiders (lower level).
The absolute best place for gathering spider silks might be Upper Guk, but you will want to be in the teens for that.
Speaking of guk, a decent proxy for raw silk is the armor the frogs drop; netted, woven and mesh armor sets. They are light weight, and cloth/raw silk/leather AC amount. They are also magic (magic attacks with fist) but the set doesn't include feet, so no magic kicks.
If you are monk, did you give much thought to the IKSAR vs HUMAN question?
Nagoya
10-12-2017, 08:43 AM
Oh yeah sorry I assumed that by saying you were not in Qeynos meant you were in Cabilis hehe, sorry 'bout that :)
Fragged
10-12-2017, 09:45 AM
A good question to ask one self is weather the game starts at lvl 60 or ends at lvl 60.
Nagoya
10-12-2017, 10:42 AM
A "good" question with a easy answer; the game starts at level 1, and a different game starts at level 60. What's your point? hehe.
Croco
10-12-2017, 10:49 AM
For a monk the game doesn't start until you get fd, then starts again when you get your epic.
Spyder73
10-12-2017, 10:52 AM
A good question to ask one self is weather the game starts at lvl 60 or ends at lvl 60.
If a tree falls in the woods and no one is there to hear it, did it really make a sound?
jacal
10-12-2017, 11:13 AM
I cannot stand playing an Iksar. I really dislike it having to stare at something I dislike would be too much.
Well I read that the raiding scene is very competitive. I already did all these things a long time ago with my wizard and the crazy 36 hours stretches. I don't want to do that again and in fact if I did I would have just rolled a cleric. This time round just enjoying the journey to 60. I doubt I will be eligible considering how I'm playing. I have raidied in Everquest 1 and 2,FFXI, WoW and FFXIV , I am not looking to do that.
There is such a thing as just playing for kicks lol pun there but anyway I'm not concerned about min/maxxing or raiding so just taking it easy and playing what I want rather than what I should.
Good to know about the silks, then eases my mind a lot. When I played before I never played anything else except the wizard so I am pretty clueless about the other classes. I also was very lucky to have joined a very good guild so I never needed to worry much about grouping or raids it was so easy and came naturally. It was probably because it was so early in the game's history. Things have changed a lot over the years and I have changed a lot too.
stormlord
10-30-2017, 02:08 PM
Bah. Don't listen to the peoiple who say you can't solo. Not true. Hell I was able to solo some on my warrior, and they're the worst soloers I can think of. A shadowknight? A monk? Hell yes you can solo those if you really want to. It'll be slower than grouping and you'll do a lot of bind wounds and have to have the knowledge for good places, but it's doable absolutely.
People are generally like water, except sometimes when they're not. Like water, we USUALLY seek the path of least resistance. That's what you get in this thread. Some people will--however--find other paths. Be yourself.
evan1612
10-30-2017, 04:54 PM
Bah. Don't listen to the peoiple who say you can't solo. Not true. Hell I was able to solo some on my warrior, and they're the worst soloers I can think of. A shadowknight? A monk? Hell yes you can solo those if you really want to. It'll be slower than grouping and you'll do a lot of bind wounds and have to have the knowledge for good places, but it's doable absolutely.
People are generally like water, except sometimes when they're not. Like water, we USUALLY seek the path of least resistance. That's what you get in this thread. Some people will--however--find other paths. Be yourself.
This guy gets it.
dbouya
10-30-2017, 07:22 PM
Feels to me like what you really want to play is a rogue. Sure people might sigh when they find our you're not twinked. Sure you'll always be "filler" in every group. However rogues are the most popular and sought after filler usually!
It's rare for a rogue to be asked to tank or pull, and many rogues are so lazy and rude they refuse to do it even when it's objectively correct thing to do.
If you want to melee, but never want to be asked to pull or tank you have to be a rogue. A monk who is the only monk in a group and is indoors will ALWAYS be begged to pull, even if they say they don't want to. The same is true of a paladin or shadowknight being asked to tank in a group without any other knights/warrior. The same is also true of a ranger, but only if they're outdoors, where they are better pullers than monks.
Now of course you could always play your ranger inside, but then you wouldn't really be taking advantage of the one thing rangers are good at.
That said it is IMO much easier to learn to tank in experience groups than it is to learn to pull. Learning to pull means not only learning how to use FD, but also memorizing the wikipedia map (and in even more detail than the map provides) for the area you're "camped" in. Whereas tanking is at first all about hitting disease cloud/taunt once per mob, and then later also about using things like clinging darkness to reduce the speed of a mob that's running away, and also avoiding casting either of those spells on mesmerized npcs at the wrong time.
Although if you want to play p99 like it's 1999 and you want to be a wizard who barely pays attention in his groups until you're level 60, then you have to be a mage on p99 because people don't take that shit from wizards anymore. So I'd recommend you either open yourself up to learning, OR play a mage/rogue. I think the most fun option though will be to open yourself up to learning. People don't expect level 9-19 pullers or tanks to actually be that competent! Leveling up will takes weeks/months and give you time to improve as much as is needed to not get "scolded".
mefdinkins
10-31-2017, 02:46 PM
In terms of lazy leveling in groups I've seen mage/rogue/clerics sit in group for 10+ hours with no sweat barely moving while watching movies or whatever else these monsters do.
From levels 1-50 (depending on where you are) group make up doesn't matter too much. I've seen clerics pull, rogues tank, and everything in between. In terms of leveling 1-55 on this server it's not that hard these days, people are so twinked and things have been farmed so hard that any group can faceroll XP content. I've been in KC groups at level 50 when rogue, monk, shaman, and cleric all had epics and there's multiple fungi's and cloaks of flames in group. It's pretty ridiculous.
Now for the end game content 52-60 (or moreso 55-60) at that point you have the opportunity to join a guild and group with friends so you're not necessarily going to be inspected every second and denied groups if you're not fully twinked. You also can have a really geared character through raiding and guild gearing up at level 51+ or wait until 60 to do so.
With a rogue you can put in very minimal effort to be 90% effective in terms of DPS, on a monk you put in minimal effort and the group losses a lot of XP, you risk wipes, you miss opportunities to kill PHs instead of random roamers/other mobs, and you're generally not all that popular.
Also having multiple characters is cool. Worst is settling in for a long night of gaming and realizing the camp you want is camped or no one is LFG at the moment. Pop onto another char instead of wasting the night!
jacal
11-01-2017, 07:34 AM
I did not enjoy the monk as much as I would have liked so dropped it. I kept worrying about the weight and it dampened my looting spree a lot so in the end I decided it wasn't for me. The Shadow Knight is a really fun class. I am really loving it and I am a dark elf and it is so much fun as I never actually played a dark elf before because years ago when I tried I got horribly lost in the city.
I know people say you will do better with practice and be able to get good if you try but I get lost in real life also it is something I seem to be really bad at; navigation. At least now I don't get as upset or angry when I played in 1999 I used to be terrified of getting lost I would draw maps and printed out tonnes of maps so that I could look at them and I would still get hopeless lost. This is the reason why I cannot be a puller in any dungeon I would make a wrong turn even if I have been there ten times. That is my limitation and one I cannot get over no matter how many times I have been in a dungeon I just get turned around and then I panic and I get even more lost. When I am alone and people are not depending on me it is fine which is why I used to play a class that was more passive. I think I played my wizard well ,I hope so and I did my best and I always got people out of dungeons without losing anyone ever.
Still I am playing a melee class with no gate and enjoying it a lot. Got to 15 on both a Shadow Knight and a Paladin. I also advanced my Shaman to that level. I like the idea that I can rotate between these classes and enjoy completely different play styles. It's not important to me the speed at which I level or the fact that by dividing my resources I am slowing down every class because I am really enjoying it. I solo a lot because my play time is very short and erratic . I am unable to commit to any group for long and I can be afk suddenly so I am a liability.
The Paladin is surprisingly enjoyable. I know it is a horrible soloer but I got some very nice equipment from kind players who gave them to me. So I guess that could be why I am able to solo even cons well and make progress. I love the melee with buffs and the ability to heal. I spend less time on my butt surprisingly than I thought I would.
I am thinking of rolling a ranger next http://www.funny-emoticons.com/files/smileys-emoticons/funny-emoticons/102-call-me-wink.png
Legidias
11-01-2017, 09:07 AM
(inb4 HERETIC)
Weight isnt really that bad on monks until 50+ as mobs hit like trucks. I (about 90%) solo'd my monk to 51 and I think after lvl 20 or so Ive been at like 35-50 weight the whol time. Tried a bit where I banked everything except 1 backpack of band aids and didnt notice much difference in my mid-40's. Maybe one mob might have dmged me like 2-5% more with weight? or something.
edit* Monk is semi twinked; no fungi, but has jade mace / sos
jacal
11-01-2017, 09:29 AM
Oh so it does not kill you the extra weight. I keep thinking I may be being hit more with less AC so every time I go above 14 I start to worry and keep looking at my weight versus the loot. I tried buying gems but some places no gems even or they were like a few plat and I did not have that much on me. I am also carrying medicine bags so not even backpacks but still the constant nagging feeling wouldn't go away.
mefdinkins
11-01-2017, 02:18 PM
Weight isn't a killer on monk. Ideally you can stay but that's more for level 60 monks raiding. Right now I have a 58 monk who is pretty twinked but has been solo'ing 1-58. I still head out to battle at about 35 weight (with extra bandages, etc.). I have some weight reduction bags, keep my plat unless I'm above 45 weight total or notice I'm getting stomped (but I generally don't stay at the place that long anyways). When I'm overweight, I can hammer and bank it and pay for a port to where I need to go. I also carry extra bandages so I usually stay around 35 weight for a while as my bandages get used up my weight goes down I replace that weight with coin. I can stay under 35 weight while carrying ~180 plat.
As for getting lost, remember to put 1 skill point into sense heading so you can level it up and then you know what direction you're facing. The wiki has great maps.
When I was leveling up I never even deleted my gold b/c I'm cheap so once I got up to 75 weight or really noticed mobs hitting me hard I would go back and sell and bank that extra 30 plat made from my gold haha. If you are grouping or a porter is in zone you can usually exchange gold for plat for a small tip. Also, a monk is still getting new skills at level 5, 10, 12, 15, 17, 18, 20, 25, 27, 30, 35, so you'll need to make trips to town to train/bank/sell anyways.
I am all about min/maxing and efficiency... (eliminating trips back and forth to town) but you're not stacking up a million weight every few minutes especially if you delete silver and copper in between when you need to had back to train new skills, so don't let it disrupt your gameplay too much.
jacal
11-01-2017, 03:22 PM
I don't delete money eek how can I when I am saving for items. My sense heading is 200. I have no problems outside I get lost in dungeons don't think sense heading helps there though I have not tried it. So 35 stones is okay that is good to know thanks.
Croco
11-01-2017, 04:07 PM
Weight is a pretty big deal. I would never go out to adventure or kill stuff more than a couple pounds over. 35 lb when your limit is 14 or even 20 is a death sentence. You'll be getting hit noticably harder than if you were under weight.
As a monk you'll need to get use to deleting money. I delete all my copper and silver basically all the time. Monks aren't the class to play if you need money or want to farm money. One way to alleviate that is to kill in zones with a bank (runny eye, high keep, overthere) or next to a zone with a bank (dreadlands, loio, nro, great divide).
Managing your weight is rough at low levels but gets much easier the higher you go.
mefdinkins
11-01-2017, 08:34 PM
So 35 stones is okay that is good to know thanks.
Weight is a pretty big deal. I would never go out to adventure or kill stuff more than a couple pounds over. 35 lb when your limit is 14 or even 20 is a death sentence.
To both, it's a bit relative. I used to get up to 50, 75 weight if I knew I'd be selling soon and it wasn't always a hugely noticeable difference. When I did Giants hell yeah I was holding Giant Foreman's Tunic (8 weight) that sell for 70 plat a piece. No way I would give that up but when I got my AC up higher I'd go sell. As for copper and silver, it's not worth it - 100 silver is like 3 weight, 1000 copper is like 30 and that's all for what 1 plat? When you start to get 50+ you can easily get 3-4 plat a kill and you can make a lot more plat in the time it takes you to vendor/bank. You may need it level 1-10 just to buy your first bags, train, etc. but once you get past 10 delete that stuff - I don't carry copper silver on any of my chars 255 str rogue, or 1 port away from anything druid - it ain't worth it!
mickmoranis
11-01-2017, 11:37 PM
Thanks Spyder73 that helped. I also went and checked out the SK guild in Qeynos and it was awesome possom but I decided that the wandering NPC someone called Gash who killed me frightened me lol. I still cannot decide but leaning towards monk .I cannot take the scare playing evil classes give me. One is enough plus the Necro has the same spells.
Going with Monk.
this is like one of the best posts in a long time
Troxx
11-02-2017, 02:08 AM
Staying within your weight limit and the bonus it gives is what balances monks out defensively. Overweight you’re just a wet paper bag with above average avoidance. This may not be obvious to a CoF/fungi twink but to an appropriately geared monk leveling it’s a big burden.
I always and still delete silver/copper. I give away good. I keep plat and gems. I try to save a spot or 3 in my big WR bags for high priced vendor trash or big plat item wins.
Polyphemous
12-12-2017, 02:30 PM
SKs aren't too hard to solo even with crap gear. Get a decent 2H, learn to snare/fear.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.