View Full Version : Trouble with Bonds of Force? Out of Range?
Ocelo
10-06-2017, 11:16 AM
Is anyone else having trouble with Bonds of Force while floating with Lev? I often am "out of range" when trying to use Bonds of Force and I'm nearly on top of the mob. I've been root-nuking down Hill Giants in Rathe Mountains and I've had this issue at many different ranges, all within range for a root (which seems to work just fine).
Jimjam
10-06-2017, 01:36 PM
how high are you floating?
PC's are subject to a vertical axis for range when casting spells.
Ocelo
10-06-2017, 02:13 PM
how high are you floating?
PC's are subject to a vertical axis for range when casting spells.
Maybe just above the HG head? Not particularly high.
I was wondering about the Z-Axis affecting range. I don't seem to notice that when casting root.
I've been nearly on top of the HGs (like eye level, and almost in melee range) and gotten the out of range message.
Scoojitsu
10-07-2017, 06:43 AM
I had this happen in OT a lot. Not been floating very high. Still getting out of range quite often on snare.
Jimjam
10-07-2017, 07:44 AM
Perhaps Z is on a different scale to x/y?
Or maybe client z axis position issues caused by being in the air.
I've noticed that if you LD or /q in the air you can some times log in waaay higher than where you were previously, especially if you LD below geometry.
Ocelo
10-12-2017, 05:49 PM
Here's a cropped screenshot of the behavior. The distance is not very far.
Jimjam
10-12-2017, 08:49 PM
Bonds of Force is a pretty short ranged spell. It's hard to tell how far away you are from that screen shot, but it looks to me that you are out of range.
If you imagine the models as being mounted on a base, remember ranges are drawn from the centre of the base to centre of the base, so just because you are close to the head of a large model your feet/base won't necessarily be close enough to the feet/base of the other model to be in range to cast a spell.
Canelek
10-12-2017, 09:15 PM
Sometimes when quadding in sloped areas I will have similar issues. Distance seems glitchy due to Z axis. I cannot verify that with actual numbers or facts though. :)
Muggens
10-13-2017, 05:43 AM
Sometimes when quadding in sloped areas I will have similar issues. Distance seems glitchy due to Z axis. I cannot verify that with actual numbers or facts though. :)
Ocelo
10-13-2017, 10:39 AM
Sometimes when quadding in sloped areas I will have similar issues. Distance seems glitchy due to Z axis. I cannot verify that with actual numbers or facts though. :)
Slopes also seem to be a factor. I was slightly up a hill in that screenshot.
Siberious
10-13-2017, 11:10 AM
From my experience quadding on my druid, z-axis is taken into account for the distance the spell covers. If I stand at the top of a hill and use lumi staff for example, once the mobs enter cast range they can hit me before the Lumi staff cast ends if the hill is tall enough. If I stand on flat ground at max range lumi staff cast lands and gives me room to move before I get hit.
I use Lumi staff as an example because it has a long cast time compared to our quad nuke spells. I can only assume this applies to all spells, but I don't ever kite mobs near hills outside some quad camps on druid.
Vexenu
10-14-2017, 04:59 PM
You got to respect the Pythagorean Theorum. That hypotenuse distance will get you every time.
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