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View Full Version : How to Mitigate Inflation


Daalleee
09-10-2017, 03:58 PM
Since there are so many people (myself included) complaining about the inflation of an economy like P99, I've designed a way to mitigate this.

READ - this is not a possible solution, only the musings of a desert madman.

Players now have the ability to invest their platinum into an instanced dungeon of their own creation. The dungeon can be upgraded in many ways, such as adding dimensions, rooms, traps, locked doors, teleporters, decor, mobs, and mob pathing. All of the upgrades cost in-game platinum. Dungeons can be a consolidation of efforts, i.e. a "guild dungeon".

Why would anyone want to do this if they weren't interested in HouseQuest?

- Starting now, there is a limit to the amount of money that you are able to store in the bank (FDIC insured to 100k plat). Any player that isn't willing to be encumbered with their excess money has the option of storing it in their dungeon under protection of their own design. The dungeon also has vaults to store bags and items, similar to the bank. Additional vaults can be purchased for the dungeon.

* Your dungeon is assigned a "level" based on the elements within. Player characters can opt to attack your dungeon for a chance at looting some of your stored treasure.

* Attacking another player's dungeon enables PVP within the instance. This implies that any player slain within your dungeon is lootable similar to a Red PVP death, and is also at the mercy of you and your dungeon to retrieve their corpse.

Thoughts?