View Full Version : Game Mechanics: Enchanter Animations not working as intended
maegi
02-22-2011, 05:21 AM
At least this is my experience in the past few days. My animations-pets used to take aggro from me. I always pull with Tashan and then back away and let pet take aggro to fight. Ever since I made 16 a 3-4 days ago, the pet will not take aggro anymore. the only way I can fight is to try and root and hope it sticks. This has effectively made my enchanter no longer fun to play as I have been steadily losing experience to dying from this. I believe the patch did something to mess things up. I only play my mage now, a fire pet can hold aggro a little better although something is off there too compared to a few days ago. It's bad enough the troll regen was nerfed, but to make pets completely useless is going too far. Please have a look at this soon devs.
Omnimorph
02-22-2011, 07:24 AM
It's bad enough to fix a bug that wasn't in line with classic? Troll regen was very much overpowered as opposed to what it used to be on live.
Pet's are a bit out of line atm, but they're working on bringing it in line with what it should be. There's plenty of other options for you, group, charm, etc. a flimsy animation holding aggro doesn't make you entirely helpless.
guineapig
02-22-2011, 10:37 AM
Depending on your level you should have access to various root spells, Dyn's Dizzying Draught and blind (enchanters often forget that they have this spell). You should have at least one of these loaded anyway when you are using your animation (since the only way to control their placement is to control the placement of the mob they are attacking).
Extunarian
02-22-2011, 10:38 AM
Yesterday at level 35 I could pull anything with Tashani and my animation would take agro before I could run back to my camp. I'd have to turn and cast slow or stun just to get the mob back to where we were fighting. Not sure why the OP is experiencing something different.
Overall I agree with omnimorph though. I mained a chanter on Live and the animations here still seem very overpowered. And troll regen should be giving 10hp/minute as it is now, not 80 as it was before.
maegi
02-22-2011, 04:33 PM
Depending on your level you should have access to various root spells, Dyn's Dizzying Draught and blind (enchanters often forget that they have this spell). You should have at least one of these loaded anyway when you are using your animation (since the only way to control their placement is to control the placement of the mob they are attacking).
I'm 16 and Dyn's is 29...even if I did have it my point was things are broken. Animations used to take aggro very well like any other pet that says "Taunting attacker master" would before this patch messed em all up. I play all 3 pet classes, mage, necro and enchanter and all are not working as they were before.
To Omnimorph...many things on this server are far from Classic. Mob run speed...clinging darkness and snare not making fleeing mobs stand still, the way the AC spawn in South Ro works here on P99 isn't classic, mobs losing aggro from a certain distance?? Seriously?? ... I hate when people come into a thread and start a discussion with "Well that's not Classic" Who cares?? I never played a chanter on live. My brother has a 50 chanter and used troll regen his whole career along with every other 50 enchanter already on P99. So it was ok for them to have the troll regen, but when I rolled one, it gets nerfed? Fuck that man, screw your hypocrisy dude.
Omnimorph
02-22-2011, 04:53 PM
To Omnimorph...many things on this server are far from Classic. Mob run speed...clinging darkness and snare not making fleeing mobs stand still, the way the AC spawn in South Ro works here on P99 isn't classic, mobs losing aggro from a certain distance?? Seriously?? ... I hate when people come into a thread and start a discussion with "Well that's not Classic" Who cares?? I never played a chanter on live. My brother has a 50 chanter and used troll regen his whole career along with every other 50 enchanter already on P99. So it was ok for them to have the troll regen, but when I rolled one, it gets nerfed? Fuck that man, screw your hypocrisy dude.
You don't hear me complaining about my JC being nerfed from 280 to 250 AFTER spending hours and multiple thousands of platinum on it. You don't hear me complaining about all the people who were able to get the no longer dropped items like thex dagger, manastones, guises etc. there's a bunch of things that were broken earlier on that people got to enjoy before they fixed it. The invis / hide bug was used quite a bit.
Fact is the server is developing as they go. Last thing they need is for people to say "but you let other people enjoy x benefit for as long as they were levelling up so how come you're fixing it now?"
They're developing the server to be as true to classic as it can be, whether that means some things get fixed later or now, it's not for us to decide. Only reason something should be brought up is if it isn't as it was in classic. Not because you don't like it or because other people got to enjoy it before you.
That being said, pets were behaving in a way that wasn't intended, as your original post suggested, i merely offered work arounds until they fixed it. And as for your complaint about troll regen, see the beginning of this post.
maegi
02-22-2011, 05:30 PM
Ok we're derailing this thread about other things. Granted. Back on topic. I want pets fixed, not bandaids to temp fix or work around a real problem. My chanter is not playable, ie enjoyable to play as intended any more. that's the point of this thread. Yes I can root everything and then use whirl...that however, isn't the way I was playing before this bug was introduced to pet aggro.
guineapig
02-22-2011, 05:45 PM
Ok we're derailing this thread about other things. Granted. Back on topic. I want pets fixed, not bandaids to temp fix or work around a real problem. My chanter is not playable, ie enjoyable to play as intended any more. that's the point of this thread. Yes I can root everything and then use whirl...that however, isn't the way I was playing before this bug was introduced to pet aggro.
Here are the problems with your original statement:
1.) Your pets are not completely useless.
2.)The lowering of their ability to generate agro and take agro away from their owner has been reduced on purpose so it's not a bug.
3.) They might tinker with the mechanic some more but chances are you are going to have to root the mobs anyway. You shouldn't have a problem landing root on anything you can effectively solo. You should be pulling with tash and casting root as soon as tash lands. You want to get hit so that the pet will start attacking it and root is there so you can sit to meditate as quickly as possible. That is how you play an enchanter. Different levels bring different tricks but that's the long and short of it.
maegi
02-22-2011, 06:11 PM
Here are the problems with your original statement:
1.) Your pets are not completely useless.
2.)The lowering of their ability to generate agro and take agro away from their owner has been reduced on purpose so it's not a bug.
3.) They might tinker with the mechanic some more but chances are you are going to have to root the mobs anyway. You shouldn't have a problem landing root on anything you can effectively solo. You should be pulling with tash and casting root as soon as tash lands. You want to get hit so that the pet will start attacking it and root is there so you can sit to meditate as quickly as possible. That is how you play an enchanter. Different levels bring different tricks but that's the long and short of it.
Ok point 2 where you say the ability to generate aggro and take aggro away was reduced on purpose? Where did you get this info? I never saw any patch notes reflecting this. Only a hotfix as to what they had to fix. Are you a dev? I'm not insulting , just asking where you got this information? I too, would like to be better informed as then I would not have posted about this if I had known it was "intended". Ie we got nerfed hard.
maegi
02-22-2011, 08:18 PM
still waiting on guineapigs reply...
maegi
02-23-2011, 04:05 PM
I"ll tell why you never replied, cuz it was your OPINION, you have no proof of "what was intended". Even under server news there are no patch notes, so quit talking out of your ass guineapig. thanks
guineapig
02-23-2011, 04:27 PM
Man, what's your problem? I don't check the forums when I'm not at work so I'm sorry that I don't reply the moment you post something.
Your original statement included a fair amount of opinions:
This has effectively made my enchanter no longer fun to play
but to make pets completely useless is going too far.
So what are you trying to to prove?
1.) Your pets are not completely useless.
2.)The reduction in pet agro was done on purpose.
3.)They will tinker with how much reduction that should be until they get it right.
Where exactly do you see an opinion in these statements? I guess you could argue that my first statement is open to interpretation but in a game like this if your pet is doing damage then it's not completely useless so I stand by that comment.
I don't generally play a pet class yet I still heard about these changes fairly quickly. You think I just made it up to piss you off? I don't even know you.
If you weren't being so rude I might have taken the time to search for quotes and links for you but quite frankly you inspire no desire in me to do so.
guineapig
02-23-2011, 04:38 PM
Ok we're derailing this thread about other things. Granted. Back on topic. I want pets fixed, not bandaids to temp fix or work around a real problem. My chanter is not playable, ie enjoyable to play as intended any more. that's the point of this thread. Yes I can root everything and then use whirl...that however, isn't the way I was playing before this bug was introduced to pet aggro.
You know when the server first launched pet classes gained full exp without having to land a single spell on a mob, this enabled pet classes to AFK level with impunity. They put an end to this after a few months.
My point is this, by your logic, if you were posting this last spring instead of now you would be complaining that other mages were able to AFK level so why not you.
It's a flimsy arguement. Nerfs happen just as they did on live. This game is about risk/reward. Pet classes tend to have the least amount of risk when soloing with the most reward. They are trying to balance things out a tiny bit and they will continue to do so regardless of what your comfortable with.
Plenty of changes have been made on this server that many of us were unhappy with they they were implemented. The only difference is that most of us did not react you are right now, demanding that things be done the way you deem fit.
Nothing personal man, but this is how I see this thread. They have limited staff with limited time and work for free. Not everything works 100% perfectly the moment it's implemented. Maybe if more people would beta test and properly document bugs about beta then things wouldn't go live in ways that piss people off.
Take a step back and have some patience.
maegi
02-24-2011, 12:14 AM
2.)The reduction in pet agro was done on purpose.
Where exactly do you see an opinion in these statements? I guess you could argue that my first statement is open to interpretation but in a game like this if your pet is doing damage then it's not completely useless so I stand by that comment.
I don't generally play a pet class yet I still heard about these changes fairly quickly. You think I just made it up to piss you off? I don't even know you.
If you weren't being so rude I might have taken the time to search for quotes and links for you but quite frankly you inspire no desire in me to do so.
The #2 there was what I was referring to. Since I never saw actual patch notes on what got changed or why. I only saw some hot fix notes. I wasn't being rude, if I was trust me you'd know it. I saw you post on a few threads after I asked my question so I assumed you were purposelly ignoring this thread, if that's not the case, then I'm sorry. Still, my question is what are you basing what you said on if not your opinion? did you see a dev post this somewhere? Because I didn't.
guineapig
02-24-2011, 11:28 AM
Alright then, as long as we are cool.
Here you go:
So you are all experiencing the same issue as Pyrocat?
Working as intended then.
taken from this thread:
http://www.project1999.org/forums/showthread.php?t=26894&highlight=pets&page=2
The thread was from February 6th and the last post was on the 19th, three days before you started that enchanter animation thread. I didn't remember exactly where I got the info originally but I knew I got it from a dev.
Anyway, I searched for you and found the exact quote:
Pets/NPC's have been fixed to use a set amount of aggro for every swing, regardless of hit or miss. This aggro amount is approximately 15% of the NPC's max possible hit.
Sitting aggro has been changed to increasing the current hate of the player by 10%, and adding half the player's level.
Low HP Aggro now occurs at 20% or below. It adds the player's level to their hate, and then increases hate by 50%.
Server patched, test changes.
I originally just assumed it was from a patch note but turned out to be in a random thread.
RazzleDazzle
02-24-2011, 11:36 AM
Yesterday at level 35 I could pull anything with Tashani and my animation would take agro before I could run back to my camp. I'd have to turn and cast slow or stun just to get the mob back to where we were fighting. Not sure why the OP is experiencing something different.
i was getting this too ~ casted a nuke to agro halving the mobs hp , tash, whirl, slow & back up 3 steps my pet had agro lol
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