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View Full Version : Game Mechanics: Iceclad ground spawns causing client crash


Droog007
08-21-2017, 09:28 PM
On two occasions now, I've had some severe client instability after picking up the ground spawns of food/drink at Balix Misteye's camp.

When it happens, I pick them up on the cursor with a mouseclick, and then I /autoinventory them. After doing that for a while, if I try to switch out weapons/instruments from my inventory I will invariably crash to login screen.

When I can log back in, I will have a bunch of the food/drink items queued up on my cursor. I'm also seeing a lot of red error messages: "Error: Insufficient number in stack." Even when I think I've got everything unloaded from my cursor and in its right place, it can happen all over again. I also get "Forage error: Cursor not empty" after restacking the ground spawn food/drink in my inventory. If I get that error and then try to un-equip an item with my mouse ... crashola.

This is incredibly frustrating for my FTE listener who does not like to miss meals and doesn't care for the high prices that the gnomes charge.

Tinfoil hat theory is that this might have something to do with the seaworthy planking code...

maximum
08-22-2017, 07:20 PM
I encountered this too (last winter), and I figured it had to do with the Vendor Fast-Purchase-click (https://www.project1999.com/forums/showthread.php?t=186690) bug, but your Plank hypothesis makes sense.