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NirrtiXXX
08-10-2017, 12:37 PM
I tried the Agnarr server... UGH what a mess... to call that classic is a crime... that said are there still enough players to enjoy the game and level up? Can I still get groups and binds if I need to (assuming I cannot bind affinity.)

Also are there plans to make another server for those of us who wish to play past Velious? I ask becuase one of the big pulls for Agnarr is many wanted some content past Velious. However many of us did not realize how much the game would be messed with marketplace and whatnot nonsense.

Troxx
08-10-2017, 12:51 PM
-There is a very active playerbase. It is bloated at the top end but you will find new mains and alts running the whole spectrum 1-60. Groups/binds/etc are easy

-There are no plans for a server to go past velious through p99

Raavak
08-10-2017, 01:31 PM
Depends where you want a bind. Like if you want one in Qeynos you might be waiting a while. But other places, yeah, its np.

Dildy
08-10-2017, 02:34 PM
Seems to always be new players starting up, join Auld Lang Syne for a unique classic experience.

loramin
08-10-2017, 02:46 PM
Also are there plans to make another server for those of us who wish to play past Velious?

There will never be such a server (P99's top people feel passionately about Luclin). However there are other emulated servers out there that progress to Luclin and beyond ... they just don't have anywhere close to the number of players/historical acuracy/quality of staff that P99 has.

gkmarino
08-10-2017, 03:46 PM
Yeah I tried Agnarr server for a month. Some stuff I liked. Most of it I hated. Shame.

Naethyn
08-10-2017, 04:15 PM
There will never be such a server (P99's top people feel passionately about Luclin). However there are other emulated servers out there that progress to Luclin and beyond ... they just don't have anywhere close to the number of players/historical acuracy/quality of staff that P99 has.

I have to wonder if Kunark didn't cause the same controversy considering it was released in 2000? Maybe it just took the right people no longer caring and enough people who wanted it to happen to make it so? I mean we are up to 2001 on this timeline and the server is advertised as Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward.

Naethyn
08-10-2017, 04:15 PM
duplicate

mcoy
08-10-2017, 05:11 PM
Kunark didn't redefine some of the fundamental concepts of the game though. Luclin and beyond was an attempt to copy WoW's success which catered to those who just want to get max level and raid asap. Some people here are guilty of that (thank you devs for chardok ae nerf!) and forget that what brings us here is the "experience" of the grind - no pun intended.

-Mcoy

Keykey
08-10-2017, 05:39 PM
There will never be such a server

That's a ridiculous comment.

they just don't have anywhere close to the number of players

Population is overrated. I enjoy a smaller community.


historical acuracy/quality of staff that P99 has.

Funny you misspelled accuracy haha

Most of the projects are a work in progress. I'm sure you will agree P99 has come a long way in the last 8 years - https://www.project1999.com/forums/forumdisplay.php?f=11&order=desc&page=13

It didn't start out era accurate, that is for sure.

Do current projects have the longevity P99 does? Time will tell. P99 wasn't a guarantee, players just decided it was worth playing at the moment.

Swish
08-11-2017, 03:00 AM
I tried the Agnarr server... UGH what a mess... to call that classic is a crime...

I tried the Agnarr server... UGH what a mess... to call that classic is a crime...

I tried the Agnarr server... UGH what a mess... to call that classic is a crime...

I tried the Agnarr server... UGH what a mess... to call that classic is a crime...

Ravager
08-11-2017, 08:56 AM
Kunark didn't redefine some of the fundamental concepts of the game though. Luclin and beyond was an attempt to copy WoW's success which catered to those who just want to get max level and raid asap. Some people here are guilty of that (thank you devs for chardok ae nerf!) and forget that what brings us here is the "experience" of the grind - no pun intended.

-Mcoy
World of Warcraft didn't come out until 2004. Luclin and PoP weren't created to copy anything. They were created to fix all of the shitty aspects of Classic EQ as there were many legitimate gripes about needless time sinks and pointless gameplay obstructions and lacking content. Whether they succeeded or not is a different argument entirely.

Jimjam
08-11-2017, 09:05 AM
Those lucid shards really fixed time sinks!

Ravager
08-11-2017, 10:12 AM
Those lucid shards really fixed time sinks!
Perhaps not, but PoK books and Bazaar sure did.

Jimjam
08-11-2017, 10:39 AM
Nah, they just facilitated old content in order to improve access to new time sinks, which is EQ expansions from kunark to beyond!

Itap
08-11-2017, 10:52 AM
That's a ridiculous comment.

I believe he was referring to P99, which is correct.


Population is overrated. I enjoy a smaller community.

Is it really an MMO without a sufficient player base?


Do current projects have the longevity P99 does? Time will tell. P99 wasn't a guarantee, players just decided it was worth playing at the moment.

By "at the moment" do you mean 8 years?

Keykey
08-11-2017, 01:25 PM
I believe he was referring to P99, which is correct.
Oh right, I agree. It has been noted several times the AA code was ripped out and will never return. I guess I didn't read what he was quoting carefully enough.

Is it really an MMO without a sufficient player base?

Eh, it's all relative. Sufficient to have fun? Sufficient to fight over camps? Sufficient to support a trading economy?

By "at the moment" do you mean 8 years?

By "the moment" I meant at the time someone started playing on the server. Eight years ago, or yesterday. No guarantees at any point. Sure, 8 years show it's not likely to shut down tomorrow, but will it always be up and running? Will a point come when it doesn't pay for itself to maintain? Will the admin start having families and need to give up this hobby? Will it be tomorrow?

carpe diem, quam minimum credula postero

Ravager
08-11-2017, 01:53 PM
Nah, they just facilitated old content in order to improve access to new time sinks, which is EQ expansions from kunark to beyond!
However, the new timesinks are actual gameplay content and not literally just waiting around for something to happen. You could make the case that all video games are timesinks if you don't draw any boundaries around the term.

Itap
08-11-2017, 02:14 PM
Eh, it's all relative. Sufficient to have fun? Sufficient to fight over camps? Sufficient to support a trading economy?

Sufficient enough to make players want to log in, I guess. Does low pop deter people from logging in? I've noticed that many people who start here always ask how the population is, and if it's worth playing.

I'm curious. If pvp on red was turned off tomorrow, would half the blue population migrate to red?

Keykey
08-11-2017, 03:28 PM
Sufficient enough to make players want to log in, I guess. Does low pop deter people from logging in? I've noticed that many people who start here always ask how the population is, and if it's worth playing.

I'm curious. If pvp on red was turned off tomorrow, would half the blue population migrate to red?

I agree many people look at population to determine if it's worth their while.

I'm not the type to let others make those decisions for me. It doesn't take much time and effort to see for myself. That is one of the reasons I say "fast and easy set up" for the server I play on. Not every server is for every person - See for yourself. It's great we are getting more choices.

If someone is looking for a purely social experience , low population would hamper that experience.

If you enjoy the EC tunnel experience, the PoP servers are not for you.

If you don't like boxers, the current PoP servers are not for you.

Mostly, I just like to play the game. You only need 5 other people with which to form a full group and less if the server allows boxing.

I'm perfectly happy with the population of the server I play on. This isn't a recruitment post. I love Everquest and I love P99. I am not trying to persuade those enjoying P99 to try something else. I'm just suggesting there are other options for those that are looking, and they are not horrible.

I do think Red would become more populated if PvP were turned off. I'm not sure what the usual red population is now, but lets just say 100. There are at least 100 assholes on blue. I've been gone a while, but I had plenty of encounters similar to the recent RnF post "Drumas is a horrible cleric (person)". Once you remove PvP griefing, remove global ooc, and use the ability to ignore... Blue.

Ravager
08-11-2017, 05:52 PM
I'm curious. If pvp on red was turned off tomorrow, would half the blue population migrate to red?
If given the same ruleset as current Blue, certainly several guilds would migrate, just for the elbow room, and unaffiliated folks would slowly fill that server too. Over a little time, the servers would even out and eventually I think both servers would actually gain players and each have a greater population than current Blue, because there would just be that much more opportunity available to players.

If given a different ruleset, such as lockouts or rotations, there'd be a mass exodus. Blue would still show a healthy population, with people boxing those accounts, but there'd be far less activity on the competitive server vs the non-competitive server. Diehard hanger-ons would still raid heavily, just like diehard hanger-ons still raid Red, but they'll just turn into a bunch of dinks gibbering about how the real men play on their server and their pixels mean more because they "earned" them, no matter how uncontested their earned pixels were, while everyone else is just happy to be playing an elfsim with their friends and not having to deal with the herpaderp.

Swish
08-11-2017, 09:33 PM
I agree many people look at population to determine if it's worth their while.

I'm not the type to let others make those decisions for me. It doesn't take much time and effort to see for myself. That is one of the reasons I say "fast and easy set up" for the server I play on. Not every server is for every person - See for yourself. It's great we are getting more choices.

If someone is looking for a purely social experience , low population would hamper that experience.

If you enjoy the EC tunnel experience, the PoP servers are not for you.

If you don't like boxers, the current PoP servers are not for you.

Mostly, I just like to play the game. You only need 5 other people with which to form a full group and less if the server allows boxing.

I'm perfectly happy with the population of the server I play on. This isn't a recruitment post. I love Everquest and I love P99. I am not trying to persuade those enjoying P99 to try something else. I'm just suggesting there are other options for those that are looking, and they are not horrible.

I do think Red would become more populated if PvP were turned off. I'm not sure what the usual red population is now, but lets just say 100. There are at least 100 assholes on blue. I've been gone a while, but I had plenty of encounters similar to the recent RnF post "Drumas is a horrible cleric (person)". Once you remove PvP griefing, remove global ooc, and use the ability to ignore... Blue.

PvP and griefing, where would you draw the line?

Over on [deleted] you have the ability to call LNS (loot and scoot) and doing so means you have access to get your corpse and leave the zone. People can't endlessly "grief" other players on [deleted] unless they refuse to call LNS in ooc. "Griefing" stops in a few keystrokes or the offending player gets retribution from above.

Some people argue that's actually too soft for a [deleted] ruleset while others still won't try it :rolleyes: