View Full Version : Is Reshade permissible to use on Project 1999?
enesis
07-29-2017, 02:11 PM
The website for Reshade is https://reshade.me/
The program alters graphics shader settings? Not entirely sure how it would interact with the client, or if it is even compatible. I wanted to see if it would get me in trouble before I began tinkering around. I saw one other post referencing Sweetfx which I think is a similar program.
Thank you!
Tupakk
07-29-2017, 02:21 PM
If it alters the game in order to give you an advantage over other players then no it isn't allowed.
loramin
07-29-2017, 02:43 PM
It looks like it's just a "make old games look better" program, more akin to the enhanced re-texturing project. As such I'd expect that it would be allowed.
enesis
07-29-2017, 02:52 PM
I just recently learned about it and it is for aesthetic purposes generally speaking. Some of these types of modifications are available through a graphics cards' native "control panel" programs (e.g., overriding a program's native anti-aliasing settings) but Reshade offers a variety of extra functions. I'm not sure that it would provide an advantage but I think it may do something to the client to access the shaders. I don't really know enough about the technical processes involved.
Here is another post from about a year ago https://www.project1999.com/forums/showthread.php?t=246796 that seems to suggest the guy had already tried running reshade (or some aspect of it)
Cylock
07-29-2017, 03:28 PM
If it alters the game in order to give you an advantage over other players then no it isn't allowed.
Truth
enesis
07-30-2017, 01:32 PM
Truth
I understand that alterations to the client that yield advantages are not permissible but what about a graphics-oriented alteration like this? My concern is that "post-processing injection" interacts with the client in a way that would not be allowed - I do not think the end-product, prettier screenshots, would otherwise be cause for concern. It may be comparable to the WinEQ2 program but I do not use that personally so I am not really sure.
It also appears that people have done this with older versions of the program - are you aware of any instances where reshade or other graphics modifications flagged the P99 "monitoring" system and caused issues?
Edit: Here is a similar discussion from 2013 that appears to use an "injection" based process as well: http://www.project1999.com/forums/showthread.php?t=121490&highlight=texture
fugazi
08-25-2017, 07:53 AM
So, has there been an official verdict on Reshade.me? Because I love using this program to make games look better. Especially old ones!
Bumping this thread (given the recent thread about ReShade); is it permitted?
I'd like to know this as well. I used to use SweetFX but i cant live without ReShade now. Even official GeForce drivers include ReShade sooooo...
Malakoff
11-12-2019, 10:32 PM
Bumping this because there doesn't seem to be an official answer and Reshade can simulate scanlines kinda like a CRT monitor, and I'd love to have that on Green/Teal.
Also as Faxi has mentioned, Geforce drivers are officially supporting Reshade now.
Glasken
01-21-2020, 06:38 PM
Also bumping this because I am curious.
Anyone have any screenshots of this active? Either on P99, Live, or another eqEmu?
Quylein
01-21-2020, 10:49 PM
All reshade does is I inject client-side visuals. It doesn't give an advantage in game play. CRT screen, aliasing after process, color palate swap is all done after the game has been processed through its render and before it presented on screen.
I don't see any reason it would be illegal.
abbelyn
01-22-2020, 12:30 AM
I agree, but official word that this is OK would go a long way, considering the DLL file and the injection process. A quick staff reply the graphics shader injection is OK would ease the minds of a lot of people =)
Part of the "Green" experience is night blindness, this could potentially circumvent that so I'd lean towards it not being allowed. Most of the "permitted" changes I've seen have been upscaling related and didn't involve changes to lighting/shaders.
-Mcoy
abbelyn
01-22-2020, 02:02 PM
Then perhaps they should outlaw the ability to change your gamma in your video card settings, or your monitor, or via the in game options. There are gamma settings almost anywhere that can assist with this if that is what someone wants to do. If that is your argument against it, its a flimsy one =)
I'ved used reshades and other programs like this on a ton of games (new and old) and they do help refine the texture work a bit.
Quylein
01-22-2020, 03:06 PM
Part of the "Green" experience is night blindness, this could potentially circumvent that so I'd lean towards it not being allowed. Most of the "permitted" changes I've seen have been upscaling related and didn't involve changes to lighting/shaders.
-Mcoy
This is the least smartest thing I read all day.
Danth
01-22-2020, 03:11 PM
Then perhaps they should outlaw the ability to change your gamma in your video card settings, or your monitor, or via the in game options. There are gamma settings almost anywhere that can assist with this if that is what someone wants to do. If that is your argument against it, its a flimsy one =)
It's not so flimsy as you might think. The darkness system introduced for human characters last fall was specifically designed (via the use of shaders) to prevent people from circumventing night blindness merely by adjusting their gamma. You can hike up your gamma all you like in-game but it won't help your Human character see any farther, unlike in the original game where that was a common workaround.
Danth
Quylein
01-22-2020, 03:21 PM
It's not so flimsy as you might think. The darkness system introduced for human characters last fall was specifically designed (via the use of shaders) to prevent people from circumventing night blindness merely by adjusting their gamma. You can hike up your gamma all you like in-game but it won't help your Human character see any farther, unlike in the original game where that was a common workaround.
Danth
I put my Gama up just fine not sure what this is about but whatever it did it don't work.. Besides there are ton of monitors that circumvent this type of action on old games even without in game options. The argument is seriously flawed.
Danth
01-22-2020, 03:23 PM
You can raise your gamma. That is not disabled. It will not increase the vision radius on Human characters however because the human vision radius in-game from 9PM to 3AM is blocked out by shaders outside the radius lit by light sources. Vision effects like infravision or ultravision cancel that effect.
Danth
Wisteso
01-22-2020, 06:51 PM
They're not going to ban you for using a visual filter... It's the equivalent of using a verb filter on your sound card.
Things that get you banned are always pretty obvious, like shit that reveals mob locations everywhere in the zone.
Quylein
01-23-2020, 03:58 AM
You can raise your gamma. That is not disabled. It will not increase the vision radius on Human characters however because the human vision radius in-game from 9PM to 3AM is blocked out by shaders outside the radius lit by light sources. Vision effects like infravision or ultravision cancel that effect.
Danth
I have vivid colors on my monitor along with Fullscreen on a barbarian at night with gamma set up to see at night. There is no other options and I know this is as classic as it can get.. but no were near when I played in 99.
Granted I like playing like it's suppose to so i usually have my gamma about 25% up as to not wash the colors in blue white.
My main point is you don't need anything to scam the system. So the earlier point being made that Reshade can stop that is mute. The CRT and Clarity filters make this game closer to 99 then without.
adhop86
12-23-2022, 09:01 AM
when i launch Reshade, what .exe do i open with it? eqgame, Everquest, etc?
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