View Full Version : Duo Combos?
Teeny
07-20-2017, 03:40 PM
My Fiancee and I are looking to possibly start fresh here on Project 1999, shes never played Everquest before. The only duos I hear constantly are Cleric/Warrior Shaman/Monk, but I'm thinking she will likely want to play something like a Magician or a Necromancer. Anyone have any suggestions for a suitable counterpart for pet classes?
Thanks for the info.
wwoneo
07-20-2017, 03:43 PM
Cleric Magician or Shaman Necromancer are both amazing duos.
Zorrok
07-20-2017, 05:12 PM
seems like any class with a pet to avoid the 50% exp penalty if your pet out damages you
i hear enchanter combos are good
Enc/ druid
Enc/ mag
Enc/ cleric a thing?
personally Necro /(rog/monk) maybe even mag, the Snare/ Fear is just OP,
but to be honest if she has never played the game explain the roles to her and just have her run something she likes and she will have a better chance of sticking with it.
Send me a PM once you get started if you run a monk or need any game tips. ill help if i can
Zorrok
07-20-2017, 05:29 PM
OH. and you better get your IP exemptions in now!
I hear it can take a few weeks to get approved
(otherwise you cant have two accounts on the same internet connection)
I have tried to get my last three girl friends to play EQ and they never seem to want to and EQ might be the reason we split up..
so.
Walk on egg shells,
Let her/him play what she/he wants,
and get that IP exemption in!
DayForz
07-20-2017, 06:02 PM
Necro / Enchanter has been a great combo for me and my husband. I can normally mez his pet and heal him up pretty well when charm breaks, or just FD and rez him later :D
loramin
07-20-2017, 06:11 PM
Really Shaman or Cleric (or even a Druid, to a lesser extent) plus any melee/hybrid will work decently well. Likewise a pet class and almost anything works great (because pets are beefy and adding a second player removes the 50% XP penalty when the pet out-damages the player).
But in particular ...
Shaman/Monk (monk tanks and shaman slows and heals, so you essentially have the core of a group with the smallest number of people possible)
Warrior (or knights)/Cleric (not the absolute best duo, but great if you like grouping: grab an Enchanter/Shaman and any DPS and you're good to go)
Enchanter/Cleric (also good for grouping, but can do some amazing duo stuff too with the cleric healing charmed pets)
Tecmos Deception
07-20-2017, 06:16 PM
My Fiancee and I are looking to possibly start fresh here on Project 1999, shes never played Everquest before. The only duos I hear constantly are Cleric/Warrior Shaman/Monk, but I'm thinking she will likely want to play something like a Magician or a Necromancer. Anyone have any suggestions for a suitable counterpart for pet classes?
Thanks for the info.
If magician or necromancer is one of the duo, then any of: cleric, shaman, druid, enchanter, necromancer, or magician would be great. The first three mostly add safety, utility, and more foundation for a larger group; the latter three mostly add more damage and probably demand more finesse/knowledge from the players in order for the duo to reach its full potential. But yeah, any combo of those classes would be very solid (if not great) duos.
Lojik
07-20-2017, 09:42 PM
Iksar necro and shaman
skarlorn
07-20-2017, 11:30 PM
cleric/warrior is great for forming groups but honestly very boring duo, especially end game. The DPS just is not there.
SyanideGas
07-21-2017, 12:41 AM
Rogue/Necro is pretty fun or Monk/Necro
Dreenk317
07-21-2017, 01:36 AM
Iksar necro and shaman
Me and a good friend started out on this server as this duo. We had plenty of classic eq experience, and after spending some time thinking about it, we chose iksar shaman/necro and never looked back. Both classes can solo amazingly well and as a duo it's just silly.
Hudika
07-21-2017, 03:07 AM
The IP exemption did not take weeks for me and my husband, just a couple of days.
Mihangel
07-21-2017, 03:46 AM
My wife decided she would give it a go with me. We're still waiting for the IP exemption but she chose an erudite wizard to play. I just read her the class descriptions from the wiki and that's what she picked. I didn't want to tell her what to do but I'm kind of thinking I might want to roll a new character to play with her. I was really digging my de enc but not sure that wiz/enc will be able to do well.What do you all think?
Jimjam
07-21-2017, 04:25 AM
Well, enchanter can make a wizard far more effective. It's not too taxing for the wizard, throw out a few snares, maybe help out with roots and the occasional interrupt / nuke.
A more exciting partner might be bard; again able to charge up the wizards mana bar, but the real synergy is the bard making a huge swarm of mobs to run in circles around the wizard. She stands there, destroying the world, with her point blank area effect damage.
On live I had fun with a wizard/necromancer duo, but I don't think it would be so good here considering the almost total absence of clarity potions. We were Gekg and Sinkor the frogloks on Antonius Bayle if anyone played at the open time raids back then!
Yoink1986
07-21-2017, 04:29 AM
Mage/Mage :) fun combo.
Pyrion
07-21-2017, 06:07 AM
mage/mage or mage/necro for a bit more flexibility. Those are the easy options.
Mage/chanter is more powerfull but the chanter would need to be good, since nobody would heal him/her. Necro/chanter is a very nice duo since you basically have every single usefull EQ ability in there, and both can deliver a ton of damage as well.
Dreenk317
07-21-2017, 10:47 AM
If she chose wizard, definitely go with a class with mama regen. My wizard buddy once described it as "Everquest TV." Because he spent so much time sitting and medding during group fights, that he felt he watched more than played sometimes.
Tecmos Deception
07-21-2017, 11:56 AM
My wife decided she would give it a go with me. We're still waiting for the IP exemption but she chose an erudite wizard to play. I just read her the class descriptions from the wiki and that's what she picked. I didn't want to tell her what to do but I'm kind of thinking I might want to roll a new character to play with her. I was really digging my de enc but not sure that wiz/enc will be able to do well.What do you all think?
Chanter is probably the best thing to add to the wizard.
Wiz doesn't really add a lot to the chanter overall because the only thing a chanter (who likes to charm!) needs is more hp and healing... and wiz doesn't give either of those. Wiz does bring elimination of pets eating xp which is nice, big nukes which are fun, more stuns and roots (and snare) which you can't have too many of, and teleports which are super handy. Chanter buffs Mana regen upon which wizards are 110% reliant to function, debuffs magic resist so stuns and roots and snares and some nukes stick more easily, and can protect the wiz with charm pet tanking and strong CC.
It's solid, especially for leveling up. The two are fine at 60 too, seeing as a solo chanter is strong so adding a wiz can't make it worse! The classes don't synergize in a way that makes this a power duo though. But don't let that turn you guys off on it. Ench+wiz will do very well.
You're in our world now.
skarlorn
07-21-2017, 12:23 PM
ENC WIZ can be okay!
Wizard is here just to make the enchanter's life easier. Wizard needs to be ON TOP of stunning charm breaks, ON TOP of Roots, and NUKING DOWN all mobs that NEED TO GO! Additionally, it's the Wizard's job to be invis'ing enchanter for charm breaks!
If done correctly, the wizard effectively serves to save the enchanter swapping spell gems and blowing mana on invis/nuke/root.
Don't let the wizard go stupid and waste all their mana on the mob the charm pet is gonna kill anyway!
Mihangel
07-21-2017, 03:12 PM
Awesome! First time playing an enchanter and I'm hooked. Getting the hang of charming, running the creature into the ground, break, kill, repeat. Took a few fights to not freak and just mez everything around me but when you get it down pat is an amazing feeling. I hope she has as much fun with her wizzie. Thank you for the advice!
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