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View Full Version : Whirling Wind - Stun Effect


skarlorn
07-13-2017, 02:09 PM
My first time playing a druid past getting one to EC and chaining her to t1.

I hit level 5 and noticed this curious spell...

https://wiki.project1999.com/Whirling_Wind

Does stun effect really work? How come I've never seen druids using this in a group to stun casters?

Seems super OP!

Doctor Jeff
07-13-2017, 02:14 PM
All druids use this line of spells.

A druid has very little to do while a mob is trying to chain gate or ch besides use this line to stop it.

Seems like you are just super late to the party?

Nibblewitz
07-13-2017, 02:19 PM
This spell is similar to enchanter DDs. Since there is a damage and an interrupt effect, the spell goes through two checks before it resolves.

gildor
07-13-2017, 02:21 PM
Whirling Wind is outside only. Fury of Air later on is usable indoors as well..

skarlorn
07-13-2017, 02:27 PM
All druids use this line of spells.

A druid has very little to do while a mob is trying to chain gate or ch besides use this line to stop it.

Seems like you are just super late to the party?

As I said in OP, I am super late to playing druid.

Whirling Wind is outside only. Fury of Air later on is usable indoors as well..

This is probably why i've never seen it. I have leveled in indoor dungeons 99% of the time on Warrior, enchanter, and rogue.

Very cool spell line, esp with the outdoor limitiation it feels fitting for a druid.

Pyrion
07-14-2017, 07:22 AM
One thing to notice about the wind spells: Since they stun, they generate a lot of aggro. So you better have a good tank or a rooted mob.

Swish
07-27-2017, 05:30 AM
Aren't they quite mana intense/bad value for the damage they do? (versus the fire line)

Genuine question, I'm not much of a druid myself...shaman on live and cleric here in terms of priesting :p

Jimjam
07-27-2017, 06:17 AM
One thing to notice about the wind spells: Since they stun, they generate a lot of aggro. So you better have a good tank or a rooted mob.

I find it good to hit an instacast clicky to refresh the spell bar and begin casting a quickcast root after using a high aggro spell.

That said, sometimes you won't want to root a caster to give the melees in the group a chance to push interrupt.

Troxx
07-27-2017, 11:51 AM
Good spell line - think of it as utility with danger though.

Lhancelot
08-07-2017, 08:31 AM
Iirc I always found this line seemed to get resisted a lot ages ago, maybe I am wrong though.

If it lands consistently, I will play with it a bit on my newest druid as I'm curious to see the different ways to utilize it.

mickmoranis
08-20-2017, 11:37 AM
it also looks PRITTEH

Sorn
08-20-2017, 03:30 PM
Looks cool, outdoor only, bad dmg ratio...I quit using the line at upper levels so can't speak for the resist rate or aggro, but will make a note to try the higher level ones on various mobs.

skarlorn
08-21-2017, 07:37 PM
Yeah, and you can also just use the lowest level as an interrupt.

This spell was useful for me leveling in the Warrens against the batling menace!

GreldorEQ
08-25-2017, 02:30 PM
The adventurous Druid uses this spell in outdoor zones like the Plane of Hate - experiment with the whole line - in mixed company, stackable interrupts can be your best role.

I am not sure if its intended or not, but many in this line do not block each other, so you can get quite a few stuns off in a very short period of time. With poor MR mobs under lvl 55, you would be surprised at how many land.