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Tecmos Deception
07-09-2017, 03:21 PM
I'm not sure if I just never happened to see this until the last couple months, somehow, or if it was changed... but NPCs can get teleported by the teleporter pads in HS these days. The ones in the back of North and West zap them to the zone in, which causes train issues as stuff tries, through odd routes, to run back or forth through the wings. I haven't seen one step on the one in the back of south.

I just assumed that they CAN'T be teleported anywhere by the pad in the back of east, what with that teleporter sending you out of the zone, to Overthere.

Once a couple of weeks ago, I even had a charm break in east, and my former pet and the other mob ran directly across the east pad towards me... but summon went off when they were ON the pad, so I instantly got ported out into OT.

But just now, I had a mortiferous golem fleeing from my pet, and he seemingly stepped on the pad and got teleported... somewhere. I still had a target on him, my pet charged off out of the room after him. I just gated instead of trying to get a bind sight or something.


But yeah. Are mobs supposed to hit teleporter pads? I don't think I've seen them trigger a pad except when they are fleeing... and it looks suspiciously like they flee towards the teleporters intentionally. But why the hell does a teleporter that takes a PC out of the zone send a mob somewhere within the zone?


:confused:

Tupakk
07-09-2017, 03:30 PM
Would love to see video of this.

I know in Seb they don't Port mobs.

Never tried The Hole pads.


But, no they are NOT spose to be able to use them.

Tecmos Deception
07-09-2017, 03:38 PM
Would love to see video of this.

I know in Seb they don't Port mobs.

Never tried The Hole pads.


But, no they are spose to be able to use them.

My suspicion is that only fleeing mobs trigger them, for whatever reason. I've never seen an mob trigger one except when fleeing, but I have seen THAT happen in north, west, and east now, despite east's portal not even teleporting within the zone.

I'd go to the back of north and make a video if really necessary, but I know there have been quite a number of people who have learned first hand that this happens (at least in north and west) over the last couple months. People on north safe ramp and in basement suffer the brunt of what happens when something flees through the north or west pads... heh.


Edit - I take it back. I'm a bit bored, so I'm going to head into north and test a pet, an aggrod mob, and a fleeing mob. I'll have bind sight ready to see where they actually pop out at.

Tupakk
07-09-2017, 03:41 PM
My suspicion is that only fleeing mobs trigger them, for whatever reason. I've never seen an mob trigger one except when fleeing, but I have seen THAT happen in north, west, and east now, despite east's portal not even teleporting within the zone.

I'd go to the back of north and make a video if really necessary, but I know there have been quite a number of people who have learned first hand that this happens (at least in north and west) over the last couple months. People on north safe ramp and in basement suffer the brunt of what happens when something flees through the north or west pads... heh.


Edit - I take it back. I'm a bit bored, so I'm going to head into north and test a pet, an aggrod mob, and a fleeing mob. I'll have bind sight ready to see where they actually pop out at.

Kind of wish I wasn't at work I would come with. I look forward to your shenanigans.

Izmael
07-09-2017, 04:24 PM
It's pretty unpredictable. Sometimes a fleeing mob pathing over a pad will warp over, sometimes it will not.

Sometimes a pet following you through a pad will warp over, sometimes it will not. It's best to always assume the worst for your current situation.

If it could be fixed, I'd like to see NPC's always warping through pads.

Caiu
07-09-2017, 04:29 PM
Depends on where you fear them if they will path unto the pads North through south I can single pull any named/ph to the entrance for a buddy to handle with ivu pots and bio orb. Unsure if classic but a fun way to camp things.

Tecmos Deception
07-09-2017, 04:31 PM
It's pretty unpredictable. Sometimes a fleeing mob pathing over a pad will warp over, sometimes it will not.

Sometimes a pet following you through a pad will warp over, sometimes it will not. It's best to always assume the worst for your current situation.

If it could be fixed, I'd like to see NPC's always warping through pads.

That I've seen, fleeing mobs always trigger it, nothing else has.

I just made a video in north demonstrating charmed pets walking over the pad without triggering it, aggrod mobs walking over the pad without triggering it, but then when I nuked a mob down low, he fled directly toward the pad and it activated to take him to the zonein. This was in North, but I'm now assuming that all of the pads work this way, again including the one in east that takes PCs out into OT.

Will upload video and link to it in a bit. It's a fun one, complete with mocking other people who are dying in HS, my wife talking to me about my kids going to see a movie in the park later this week, etc.

Tupakk
07-09-2017, 04:41 PM
That I've seen, fleeing mobs always trigger it, nothing else has.

I just made a video in north demonstrating charmed pets walking over the pad without triggering it, aggrod mobs walking over the pad without triggering it, but then when I nuked a mob down low, he fled directly toward the pad and it activated to take him to the zonein. This was in North, but I'm now assuming that all of the pads work this way, again including the one in east that takes PCs out into OT.

Will upload video and link to it in a bit. It's a fun one, complete with mocking other people who are dying in HS, my wife talking to me about my kids going to see a movie in the park later this week, etc.


Lmao I wish I was there lol.

Izmael
07-09-2017, 04:41 PM
I have very vivid memories of fighting the west boss mob in his room, getting unlucky on breaks and stepping on the pad to zone in in order to facilitate CR, and dieing to the said boss mob at zone in who followed me through the pad. I trained him through the pad.

I also used the pads a few times with charmed pets and had various results - sometimes they would gently follow through, sometimes they would path all the way back (maybe through the trap to the basement then the pad?) and bring a fun train full of assrape.

I can't count how many times I had a dotted sperm or a goo in the basement that broke root at low hp and started fleeing through the central pad, sometimes warping up and aggroing stuff up there, sometimes just passing through the pad like it's nothing.

Izmael
07-09-2017, 04:43 PM
It's almost like the NPC's needed to touch a particular "hot spot" in the pad to trigger it, while a PC can touch any part of the pad to achieve the same result.

Tecmos Deception
07-09-2017, 05:37 PM
I have very vivid memories of fighting the west boss mob in his room, getting unlucky on breaks and stepping on the pad to zone in in order to facilitate CR, and dieing to the said boss mob at zone in who followed me through the pad. I trained him through the pad.

I also used the pads a few times with charmed pets and had various results - sometimes they would gently follow through, sometimes they would path all the way back (maybe through the trap to the basement then the pad?) and bring a fun train full of assrape.

I can't count how many times I had a dotted sperm or a goo in the basement that broke root at low hp and started fleeing through the central pad, sometimes warping up and aggroing stuff up there, sometimes just passing through the pad like it's nothing.

When are these memories from? Admittedly I never used to spent much time near the pads, but why would the west boss follow you through the pad when he could summon you back instead? ESPECIALLY if you're remembering back before they changed summoning (summons used to fire immediately when you weren't in melee range and summon timer was up; now summons do not fire unless summon timer is up AND you're not near the mob AND his melee attacks are ready to swing).

Regardless, you're only discussing pads that teleport within the zone. The real issue I was bringing up was that the east teleporter pad takes you out to overthere, but that an NPC still triggered it... only to warp to a place that the pad is not supposed to send you.

Tecmos Deception
07-09-2017, 05:39 PM
https://youtu.be/rLx9hwsvgYQ

Video from HS north, for anyone who wants to see. 35-36ish minutes in is when I finally am at the teleporter in the back of north to test pet vs. mob vs. fleeing mob.


Izmael's comments have made me think that perhaps I haven't spent enough time with this mechanic to be sure of my conclusions... but it seems pretty suspicious to me that literally the only times I've EVER seen a mob trigger one of these teleporters is when it is fleeing. Small sample size, I suppose. Maybe I'll run a charmed pet back and forth across the central pad in basement 30 times when I log on again and see if it works at all.

But again, regardless of that, why did a mob stepping on a teleporter to a different zone end up teleporting to the zone-in?

Tecmos Deception
07-09-2017, 06:07 PM
Did another video of running a charmed mob back and forth across the pad in the basement a couple dozen times, then running the same mob back and forth after I broke charm: https://youtu.be/w_j_Tru0w2Q

There was one time when he was UNcharmed that it looked like he stuttered as he crossed the pad, but if he teleported anywhere he was instantly back down on my z-level and chasing me.

It seems that, now, in HS, charmed pets and aggrod NPCs do not activate the teleporter pads at all (or very rarely). However, fleeing NPCs not only activate every time (that I've seen ... several times) they touch a pad, but they also definitely beeline towards a pad if they are remotely near one. I've never seen a mob that was close to a pad flee away from it, but they always flee towards it. Whoever programmed that isn't helping my argument with mick that HS isn't the hardest dungeon in the game!

Izmael
07-09-2017, 06:14 PM
I leveled 4 or 5 characters in HS in the last year or so. So these memories are fairly recent. He didn't summon me back to him because I suppose his summon was down?

I'm pretty sure you can reproduce this behavior easily, if you wanted to. Just aggro something near a pad to zone in and use the pad.

Maybe all the pads have the same buggy behavior and fixing the east pad would fix them all.

But hey. Do we need to make HS easier? The harder the better, no? :)

Tecmos Deception
07-09-2017, 06:35 PM
I leveled 4 or 5 characters in HS in the last year or so. So these memories are fairly recent. He didn't summon me back to him because I suppose his summon was down?

I'm pretty sure you can reproduce this behavior easily, if you wanted to. Just aggro something near a pad to zone in and use the pad.

Maybe all the pads have the same buggy behavior and fixing the east pad would fix them all.

But hey. Do we need to make HS easier? The harder the better, no? :)

https://youtu.be/w_j_Tru0w2Q

Several minutes of crossing a charmed pet and an aggrod mob back and forth and around the basement pad, and it never teleported up to the top. It almost looked like it did once, but it was for like 1/10 of a second and it was right back where it had been.

No, we don't need to make HS easier. But it doesn't need to be harder than it's supposed to be either. You should know why P99 is here by now; it's not like you're brand new to the server and bug reports and crap :p

And again, regardless, my main concern was why a teleporter that leads to overthere teleported something to the entrance of the zone.


I should just be quiet. Last time I bug reported something in HS (I think it was a few pathers walking through the corners of walls and/or guarding pets disappearing into the ground), whoever fixed that also monkeyd with a bunch of unrelated pathing and aggro radii in the place. Lol.

Izmael
07-10-2017, 05:04 AM
On many occasions, the devs showed the will to deviate from classic content or mechanics in order to preserve a level of difficulty or, otherwise, a gameplay attribute they deemed more in line with the classic feel.

Anyway, they'll maybe fix at some point in 2043.