View Full Version : Respawning too often after a death
georgie
05-23-2017, 07:41 AM
Respawning after death EVERY time is overpowered and frankly (pun intended) there should be a chance to get kicked out of game for a minimum 30min to an hour.
After you kill someone they shouldnt be able to bind rush you and deplete your mana every time period.
It indirectly ruins PvP. Period
Izmael
05-23-2017, 09:20 AM
stop posting
we should make tombstone when people die and then they have to run back to the tombstone to rez, or rez at the graveyard for an hour long penalty. and if they keep dying and run back to their tombstone, we can have a timer increase for every time they die. fuckin brilliant idea! wonder why no one thought of it before.
awfal
05-23-2017, 10:08 AM
http://i.imgur.com/0mKXcg1.gif
heartbrand
05-23-2017, 10:43 AM
this is easily resolved by implementing classic bind affinity rules
shokar
05-23-2017, 11:28 AM
keep posting
If someone dies to PvP within 10 minutes of another PvP death, send them back to their home city, unable to gate for 30 minutes.
If they're bind rushing you from their home city - perhaps you need to look in the mirror.
Nyrod
05-24-2017, 01:47 AM
If someone dies to PvP within 10 minutes of another PvP death, send them back to their home city, unable to gate for 30 minutes.
If they're bind rushing you from their home city - perhaps you need to look in the mirror.
cant wait to end raids when the MA is calling ONLY people who just got resed in/gated in/pop at bind during mass pvp lol
shit would be so broken
Swish
05-24-2017, 02:36 AM
This is a terrible thread and I'm wasting keystrokes replying to it.
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