View Full Version : Game Mechanics: Broken Recipe?
pepto
05-20-2017, 11:40 PM
I was trying to make Mithril Reinforced Masks (wood elf cultural tailoring recipe) and something is messed up.
http://i.imgur.com/AOLWO1c.jpg
This is the recipe on the wiki (https://wiki.project1999.com/Mithril_Reinforced_Mask). Wristband, cloak, belt, shoulderpad, and gorget recipes (according to the wiki) don't work either.
I've used this recipe many times before (just got back after a year+) so I have no idea why it's not working now. I *hope* I'm not missing something stupid...
Thanks for your time!
pepto
05-23-2017, 01:01 PM
It's been 3 days, nobody can confirm or deny this recipe is broken? :(
loramin
05-23-2017, 02:00 PM
It's been 3 days, nobody can confirm or deny this recipe is broken? :(
P99 is not a corporate production, which means that your bug, and everyone else's, is being handled by a very small staff of 100% volunteers. Everyone on that staff does want the server to be as close to classic as possible (which includes having all classic tradeskill recipes functional), but they have a limited amount of bandwidth, so I'm sure if you are patient they will get to it eventually.
If you just want confirmation from other players, I'd recommend either posting in the general forum, or doing a search for people selling Mithril Reinforced armor in the EC Tunnel Forum and ask them (via private message) whether they can do the combine. I'd do it but my tailoring is <100 (and I'm not an elf) :(
pepto
05-23-2017, 02:58 PM
I guess I had imagined that verifying (and perhaps fixing) the recipe would be easier than say, determining food eating rates or verifying the spawn rate in Classic for Hate minis. I apologize for my impatience.
However just after I read your post I took out my materials again (with the intention of finding another wood elf to try it) and it worked just fine for me. So I have no idea what the problem was.
Sorry to bother!
loramin
05-23-2017, 07:39 PM
However just after I read your post I took out my materials again (with the intention of finding another wood elf to try it) and it worked just fine for me. So I have no idea what the problem was.
Glad it worked out!
I guess I had imagined that verifying (and perhaps fixing) the recipe would be easier than say, determining food eating rates or verifying the spawn rate in Classic for Hate minis.
Although I'm not on the dev team, as a programmer I can assure you that even the simplest change can take time/effort.
(NOTE: The following wall of text is just meant to expose a little bit of the programming world to you, NOT to make you feel bad about your post or anything.)
Even if the fix is literally one character you have these things called software tests that will break when things change (to help you catch un-intended changes), so you have to update them. Then, when you merge your fix in to the main "branch" of code you can get conflicts (the computer thinks you and another developer tried to change the same line ... even if you didn't actually change a line anyone else changed). So when those happen you have to fix them. Then you usually have to get another programmer to review the change (even if it's one character). And then on top of all that you usually have some sort of bug tracking system which you have to update to say "this one is fixed".
... and of course, all that assumes your one-character fix worked perfectly, doesn't break anything else, and doesn't require updating the database (because then you'd need to write a migration), etc. So, hopefully that helps explain how even very "easy" changes can take a lot more effort than you might expect, and thus why the dev team might seem to be slow from an outside perspective.
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