PDA

View Full Version : Game Mechanics: Green con mobs giving xp or agroing when they shouldnt


Uriella
02-09-2011, 06:24 PM
Ive been experiencing quite often that green cons act like lightblue mobs in terms of adding on a pull and giving xp..only the higher green cons give xp while the lower lvl greens dont. Seems that the revamped consider system from eqlive is being used. Is that intended, and can it be changed to classic?

I mean, its just terrible when you cant tell if the mob will add or not.

maximum
02-09-2011, 08:25 PM
The problem is with the Client (Titanium). Light Blue is hardcoded in there, I believe.

Rubyt
02-10-2011, 01:17 PM
Something similar was happening to my husband and I....some orcs conned light blue to me and green to him and I am a lvl ahead...It was screwy since we were trying to pull mobs for exp for him and I was the one getting the exp.

Asedo
02-10-2011, 02:56 PM
That should only happen when you a solo. and those are high level con greens. Where the level before they were light blue. Here is an example way to explain.

Red con: 3 or higher levels then you
Yellow con: 2 to 3 levels higher then you
White con: same level
Blue con: 2 to 3 levels lower then you
Light Blue con: 4 to 5 levels lower
Green con: 5 and lower levels then you

This is just an example it isn't exact but close. It changes some when you get to the higher levels in the game. If this helps at all.