View Full Version : Enchanter 12-16 Stumped
Balvaron
03-05-2017, 06:20 PM
Is it just me or is 12-16 a really hard range for enchanters? Charming takes a lot of MP and if it breaks I'm dead pretty much immediately, no Breeze till 16, so I'm not much good to a group, and my animation is so squishy I can barely kill blues. What did you guys do for this level range? I'm getting the point where I might just save up some cash for Powerleveling or buy quest turn-ins or something. I feel like if I get to 16 it will be significantly easier to get groups.
nostalgiaquest
03-05-2017, 08:03 PM
level 12 is the first day of the rest of your life as an enchanter. You get charm! But, you're probably doing what most new lvl 12 enchanters do, and trying to charm shit that is too high level. Killing two light blues efficiently is better than struggling through high blues/evens.
Best spot for lvl 12 is the minotaurs in steamfont. Zone in, make a left, and follow the wall. They'll be 4-6 minos and some slaves. Minos are set up in pairs perfectly for charming and on a fast enough spawn timer that by the time you get mana back, they're popped and ready to go. Keep max distance between you and your mobs in case of root/charm break. And the zone line is close if shit goes south.
Might be camped a lot though. There's a minotaur cave on the other side of the zone but there's a chance for them to spawn some big bad ass named mino who'll touch you inappropriately.
Lhancelot
03-05-2017, 09:52 PM
Is it just me or is 12-16 a really hard range for enchanters? Charming takes a lot of MP and if it breaks I'm dead pretty much immediately, no Breeze till 16, so I'm not much good to a group, and my animation is so squishy I can barely kill blues. What did you guys do for this level range? I'm getting the point where I might just save up some cash for Powerleveling or buy quest turn-ins or something. I feel like if I get to 16 it will be significantly easier to get groups.
I don't know what gears you got, but invest in HP stuff. Get the 55hp rings, if you can afford the earrings that have hps/mana on them get them too. This will allow you some survival when charm breaks.
The animation pet is garbage, and the sooner you stop using it the better tbh. It's ok if you want to farm lowbie stuff, and I seen high lvl chanters use theirs to kite mobs, but for the most part imo the animation should not be used as your main weapon.
You need to learn how to deal with charm breaks. Number one thing is tash and root the mob your pet is fighting. That way you only have to manage one mob if charm breaks, the one that was your pet.
You need to learn how to break your charm with invis, or get a goblin gazughi ring, honestly it's a very worthwhile investment as an enchanter it makes breaking your charm so easy.
Don't waste money buying a PL, unless you are so rich you simply have nothing else to spend your plats on. You can learn the basics of charm now as a lowbie and it will only get better as you get higher lvls. Charm breaks less often and charms last longer.
I have a 40 chanter now, and charm is easily the best way to lvl if you want to solo as an enchanter.
Hopefully that helps you some.
At level 12 I personally hunted in Oasis on crocs with charm. I stayed in Oasis till lvl 20.
faurkingsheep
03-06-2017, 12:00 AM
i did kurns
thebutthat
03-06-2017, 09:43 AM
Grouping is the easy solution to those low level woes. You can still mez adds, calm mobs and break camps (dervs/orcs). I had a bit of fun in Unrest from 12-20 before I moved on to other ventures.
Charming is a great way to XP, but it's short duration and if you're not rocking 200+ cha can be a little painful and even more unpredictable than it already is at the low levels.
Triiz
03-06-2017, 01:54 PM
Before you buy power leveling I would recommend trying the bread quest in SK centaurs/NK innkeep
It makes you a tiny bit of plat (costs 2 gold to get the bread, the turn in NPC will give you like 1 plat for the bread) and the toon I've done it on was getting close to 10% per turn in (~5ish min round trip with sow) in the low teens and it is good till 20-ish. Just keep in mind the more levels you get via the quest the further behind your skills will be, but doing it 12-16 wouldn't set you to far back.
Bristlebaner
03-06-2017, 02:17 PM
Charming is difficult until you get breeze. One of the advantages to the enchanter class is that you still use many of your low-level spells at level 60. Your stuns and mezzes are fairly mana intensive when you get them, but as you level they start becoming much smaller in comparison to your total mana pool.
Lhancelot
03-06-2017, 02:31 PM
It's true charm is very inconsistent at low lvls I remember hating how it broke so often. Around lvl 24 or so, charm became much more consistent and reliable though.
As they mentioned, you probably best to group up, just grind it out till 20-24 lvl, then you will find charming much better.
My gears did not change either, but I noticed a big difference using charm once i got 20+ compared to as a lowbie.
I was able to mess around on charm as a low lvl because I had fairly decent gears too at the time. If you undergeared, just group up till 20+.
You still bring a lot of things to a group even as a lowbie. Once you get 16 everyone will want you for breeze.
aubie
03-06-2017, 02:37 PM
General question about the different charm spells the enchanter gets as they level. Other than the max level of a mob the spell can charm, is there any difference in charm duration/frequency of charm breaks? (i.e. does a higher charm spell work better or are you better off using the lowest one that will charm that level mob)
Izmael
03-06-2017, 02:42 PM
Charming as an enc gets good when you can reasonably duo with clerics who can CH.
Until then, grouping is more often than not better exp. You can still charm solo, but it won't necessary be optimal exp.
Doctor Jeff
03-06-2017, 02:46 PM
At level 12 you can get insane xp and plat off nybrights or any similarly leveled bandits (like #4 in lfay) with just the animation pet.
If you get your enchanter PL'd at all, you will only be hurting yourself.
Balvaron
03-06-2017, 08:28 PM
Thanks for the advice guys! I went ahead and upgraded the enchanters gear by grabbing some equipment from a couple other alts I rolled. Now that I have more mana and hp I'm far less squishy. However, as others have mentioned, it's still a fairly hard road doing charm, but it IS working :) Currently in Oasis fighting Caimans and Scarabs.
Balvaron
03-06-2017, 08:30 PM
Before you buy power leveling I would recommend trying the bread quest in SK centaurs/NK innkeep
It makes you a tiny bit of plat (costs 2 gold to get the bread, the turn in NPC will give you like 1 plat for the bread) and the toon I've done it on was getting close to 10% per turn in (~5ish min round trip with sow) in the low teens and it is good till 20-ish. Just keep in mind the more levels you get via the quest the further behind your skills will be, but doing it 12-16 wouldn't set you to far back.
Thanks a tun! Do you need to train up baking for this to work? Yeah I think I'd only do it till 16 just to get breeze and I'll likely group until solo becomes much easier.
Balvaron
03-06-2017, 09:25 PM
Thanks a tun! Do you need to train up baking for this to work? Yeah I think I'd only do it till 16 just to get breeze and I'll likely group until solo becomes much easier.
Oh, I think I figured it out, you didn't mean the muffin quest, you meant this one: https://wiki.project1999.com/The_Bread_Shipment_(Qeynos)
Pyrion
03-07-2017, 07:00 AM
The thing about charm is that you shouldn't charm mobs that are close to white. They break a lot and when doing so, will kill you pretty fast. Better go the safer route, charming pretty low mobs. You can always debuff the target for an even fight or just nuke/dot a bit.
Crawdad
03-07-2017, 01:01 PM
Some thoughts:
Enchanter pets are stronger than Mage or Necro pets of the equivalent level. For any lowbie/new enchanters, invest in a Dragoon dirk and go to town from 1-16 meleeing with your animation. You wont have any trouble with it stealing Exp, and you'll fly to 12 at least.
From 12+, start charming. Its far and away the best* source of Exp on this box. Some camps to start out with at 12:
• Minotaurs in Steamfont
• Crocs, caiman and orcs in Oasis
• Unrest trash
• Wisps in any zone
Always be charming, either in groups or solo. Nothing short of a super twinked monk or rogue (or charming druid) will come close to you for a very, very long time. Always try to find the lowest Exp-giving mobs to charm. Sometimes it may be better to keep a pet and eat the 50% Exp loss (charming a rogue for example), so in those situations, find a partner to eat that Exp instead of your charmed pet.
Charming's a lot of fun, and really the only reason I play on this box. Good luck!
*Bardly AE kiting and PLing not included
Triiz
03-12-2017, 10:21 AM
Oh, I think I figured it out, you didn't mean the muffin quest, you meant this one: https://wiki.project1999.com/The_Bread_Shipment_(Qeynos)
Yeah sorry guess I should have been more specific. Basically you hand 2 gold to one of the named Centaurs in SK, Jarlen Meadowgreen, he'll respond to "Bread?". He hands you a "loaf of bread" or something like that (lore, no drop). You run that to Innkeep James in NK, turn in the bread to him for xp and a little plat, gate back to centaur village and repeat.
There's a detailed guide in this thread:
https://www.project1999.com/forums/showthread.php?t=259152
Ravager
03-13-2017, 11:48 AM
The best place to be 12-16 for an Enchanter is North Karana. Do this quest: http://wiki.project1999.com/Research_Aid Get rich and level fast. A greater lightstone is worth 9.5pp and 4% of a level. A lightstone is worth 2% of a level. The wisps are blue until 15, some until 16/17.
Draulius
03-14-2017, 08:08 AM
Why do some guides recommending nuking the mobs at the end of a charm fight with Shallow Breath? In my experience it deals too little damage. Suffocating cloud seems good though and is only slightly more mana.
Also how do I break charm without Hide? Do I really have to use Taper Enchantment until I get a goblin ring?
thebutthat
03-14-2017, 09:15 AM
Why do some guides recommending nuking the mobs at the end of a charm fight with Shallow Breath? In my experience it deals too little damage. Suffocating cloud seems good though and is only slightly more mana.
Also how do I break charm without Hide? Do I really have to use Taper Enchantment until I get a goblin ring?
Can cast invis if you choose. But yes, gobby ring is well worth the investment and you should get one asap. Being able to break when mobs are at 5% or less and polish off with a low level nuke is way more efficient than breaking early and having to cast a mana sink dmg spell.
JonyeGway
03-14-2017, 09:17 AM
Why do some guides recommending nuking the mobs at the end of a charm fight with Shallow Breath? In my experience it deals too little damage. Suffocating cloud seems good though and is only slightly more mana.
Also how do I break charm without Hide? Do I really have to use Taper Enchantment until I get a goblin ring?
Once you get a bit higher finishing charmed pets with a nuke is pretty much the only option. On my 57 chanter I use a spell slot to swap out the exact size nuke I need to finish the mob off. It's nice using a small nuke like Chaos Flux to finish that last 1-2%. And you can break charm by casting invis on yourself. Once you're high enough though go farm a goby ring. Insta clicky break is worth the few hours it takes to farm.
Jimjam
03-14-2017, 11:41 AM
I got an enchanter to 17 on red, long ago. Occasionally I log him on, charm the royal guard in crushbone and get sad there is no one to sick him on.
I found the bandit camps in Lesser Fay to be decent enough. Remember, there are more bandit camps there than just the sisters.
Draulius
03-14-2017, 12:32 PM
Once you get a bit higher finishing charmed pets with a nuke is pretty much the only option. On my 57 chanter I use a spell slot to swap out the exact size nuke I need to finish the mob off. It's nice using a small nuke like Chaos Flux to finish that last 1-2%. And you can break charm by casting invis on yourself. Once you're high enough though go farm a goby ring. Insta clicky break is worth the few hours it takes to farm.
Isn't it better to use Taper Enchantment instead of Invisibility to use less mana?
Isn't it better to use Taper Enchantment instead of Invisibility to use less mana?
Taper works well IF your charm is the mob's first buff slot (as in usually works on the first cast, sometimes 2 are required. For 5 mana who's complaining)
However you'll often end up in situations where your pet was buffed before you charmed it and you either weren't aware at the time or didn't care enough to dispel it. One cast of invis for 30 mana is a great option there.
You can brute force your way through that with repeated Taper casts if you want, but every tick you spend doing that is 1) a missed med opportunity 2) another chance for your other parked mob to break root
Kotopes
03-15-2017, 05:13 PM
Farm wisps with animation in Erud's Crossing, fill all 8 bags, bank then, and fill 8 more. Then at 16 when your eyes pop out from all the wisp farming, proceed to NK and do research book quest at gypsy camp. You will be lvl 19-something in an instant, perhaps even 20. Go buy Breeze in FV/OT and proceed learning how to charm solo. It's way easier at 20 than trying to charm crap at lvl 12, when it eats half of your mana bar.
Balvaron
03-19-2017, 12:27 AM
I ended up doing the bread quest from 12 to 20 and then moved to OT for 21-24. Almost to 25! The bread quest is boring as hell, but with a few sow pots the exp is very good. You will need a character with gate and invis for it to be an effective strategy. 20-22 was pretty tough because I needed to skill up, def had some frustrating deaths. However, we character is no longer gimped by lack of skills and charm kiting is super effective. Thanks for the help guys.
alexnoshinku
06-11-2017, 05:12 AM
For my enchanter I duoed 12-16. It gave me the chance to learn how to charm kill while having that safe factor that my partner has me if something goes wrong. But hey if your still between 12-16 hit me up and I'll PL you for free.
Tenlaar
06-11-2017, 10:08 AM
Nobody has really specifically explained this, so for anybody reading this in the future - the lower level you are, the less level range there is for blue mobs, the closer to your level you have to charm, the less reliable charm is. When you're 12 a mob might only be blue if it's a few levels below you, but as you level that range keeps increasing until those low blues that you're charming are closer to 15 levels below you. I didn't like charming on my enchanter until the 20's either, by 29 it's great.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.