View Full Version : Revisiting server changes.
mastersapper
01-26-2017, 05:26 PM
I know there were some changes on the server that aren't classic but done as a sort of stopgap or balance measure in light of inconclusive evidence about something being classic or not.
Examples would be the aoe limit and required level on epics.
Would devs and server admins ever consider replacing or removing these restrictions in light of new evidence?
Just wanting to know if spending time researching or contacting the original dev team for comments is a futile effort.
Thanks!
Sirken
01-26-2017, 06:59 PM
Neither of those were implemented out of uncertainty. They were implemented with full knowledge that they were not classic
this^
Jaleth
01-26-2017, 08:28 PM
Having a level 5 come to my crushbone group with a ragebringer killed my immersion.
And my agro....
Erati
01-26-2017, 08:49 PM
Having a level 5 come to my crushbone group with a ragebringer killed my immersion.
they also killed all the orcs! zing
RDawg816
01-26-2017, 08:53 PM
You can still do the quest at level 1, but you can't equip them until 46 or whatever, right? In case you wanted to link your useless (for now) dagger?
DobyDoLittle
01-26-2017, 09:19 PM
I'm confused. A level five can wear armor designed for high level players without penalties and get all the bonuses from it?
Swish
01-26-2017, 10:13 PM
duck/cancel is still the biggest crime on blue...it might have been just about added in on the Velious patch timeline but certainly isn't classic for Vanilla/Kunark/half of Velious at least.
Funnily Daldaen and others chose not to push that one in the bug forum, but RIP things like Levant (necro self evac) during daylight hours.
Dreenk317
01-26-2017, 10:48 PM
Neither of those were implemented out of uncertainty. They were implemented with full knowledge that they were not classic, but neither was the environment that gave rise to proliferation of round the clock zone wide AE and epic'd level 1s.
I understand and agree... to an extent. While the chardok aoe plague was real, and very detrimental. I disagree on nerfing all aoe, for everybody. In all honesty it was just a handful of this servers bards that were monopolizing zones. And you were allowed to pull mobs from there train and/or petition them if they are really being asses. So why not just outlaw aoe groups in chardok and leave the rest as it was? Was this idea tossed around? Personally I think it would have worked.
Swish
01-26-2017, 11:09 PM
I understand and agree... to an extent. While the chardok aoe plague was real, and very detrimental. I disagree on nerfing all aoe, for everybody. In all honesty it was just a handful of this servers bards that were monopolizing zones. And you were allowed to pull mobs from there train and/or petition them if they are really being asses. So why not just outlaw aoe groups in chardok and leave the rest as it was? Was this idea tossed around? Personally I think it would have worked.
Were you ever on the receiving end of a bard failed kite where he decided to zone into KC?
Where do you think the mobs went from there? Right into anyone XPing on the walls outside.
I'm glad bards were stopped, they were a menace.
Dreenk317
01-26-2017, 11:18 PM
Were you ever on the receiving end of a bard failed kite where he decided to zone into KC?
Where do you think the mobs went from there? Right into anyone XPing on the walls outside.
I'm glad bards were stopped, they were a menace.
Ya, I have been. But wizards that gate out of kites because they get an add or run lom have killed plenty of people too. And a smart bard would kite at the BW zone line, not KC. And if a bard is repeatedly causing deaths because they don't know what they are doing, talk to them, explain what's going on. But why should every class aoe get nerfed because some of the bards were assholes. They are still assholes, just now on a dif char. The aoe nerf did nothing to help that.
Also, if I get killed at KC with 25 mobs in my kite, plenty of people will get agro trained, still. So I know that was not a factor in there decision, but rather zone monopolization was most likely the major influencer. It has been against the rules to monopolize a zone for long before the aoe nerf went in. So imo, we need less rules and changes and more rule enforcement so as to not need the changes.
Dreenk317
01-27-2017, 12:51 AM
All bards were assholes. And... a wizard leaving 4 mobs vs a bard leaving 800 is 100% different.
Yup, every bard is a total asshole... And there is no difference between a wizard dumping a kite on unsuspecting people and a bard doing it EXCEPT the number of mobs, both are still asshole moves.
RDawg816
01-27-2017, 02:20 AM
ALL BARDS ARE ASSHOLES
I never swarm or train people on my bard. I have grouped all the way up.
RDawg816
01-27-2017, 02:28 AM
You took a role from a real class. That makes you an a-hole. <3
Maybe if I ever went LFG that argument could be made. As it is, I get invited to groups and turn them down. I only group with my elite group of friends on my bard. :p
Dreenk317
01-27-2017, 02:50 AM
Well, we're generalizing here as it's the forums.
ABAA
And that's what's wrong with the aoe nerf. They generalized everyone into one pot, and then punished everyone for the actions of a few.
And bards are amazing in groups, just FYI. Maybe take the blinders off and let the bard hate fade and you will see the light that is a well played bard.
Mistle
01-27-2017, 03:30 AM
And that's what's wrong with the aoe nerf. They generalized everyone into one pot, and then punished everyone for the actions of a few.
Give it a rest. The AE nerf is never getting reverted nor should it be. Deal with it.
Ivory
01-27-2017, 04:56 AM
This server will die ....unless we get gnome bards!! -rabble rabble rabble!!!-
mastersapper
01-27-2017, 09:18 AM
Thanks for the responses, that answered my question.
To comment:
Once you start introducing artificial balance to the game beyond the original content it will always effect players outside of it's intended audience.
From a philosophical standpoint its the difference between facilitating a classic eq ruleset to being game developers running a custom server in the spirit of classic.
My hope is that we as the community and the staff, learn as much as we can from blue server so that the proposed Green server will be even better than blue, and even truer to classic.
I think that also means not listening to the community if it compromises the integrity of the game. There will always be another way for someone to maximize efficiency and there will always be the disadvantaged who complain, as well as the ones who stand to profit, advancing their agendas.
In the end its just a game :P and I am constantly impressed by the amount of effort put into the server by staff and community.
Bubbles
01-27-2017, 10:04 AM
@OP
The only thing thats been proven in the last 8 or so years is that in order to protect the green server, they must make sure no one from the blue (or red) server ever, ever finds out about it.
Tuurin
01-27-2017, 03:20 PM
And that's what's wrong with the aoe nerf. They generalized everyone into one pot, and then punished everyone for the actions of a few.
And bards are amazing in groups, just FYI. Maybe take the blinders off and let the bard hate fade and you will see the light that is a well played bard.
But they didn't nerf bards in groups. So....
Landael
01-27-2017, 08:20 PM
If you revert the 25 mob limit but still outlaw Chardok Groups, and somehow get enough staff members to actually deal with dickbag bards...
Who else will pull 25+ mobs :D
Perhaps the occational Fear AoE clear /shrug
Kowalski
01-27-2017, 08:35 PM
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