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View Full Version : Classic Iksar Anim Fix hype


Zaela
01-06-2017, 03:23 PM
Iksar 2hs and bow anims have been broke and NOT CLASSIC on p99 since always! Because Titanium.

http://i.imgur.com/JSUnu2W.gifhttp://i.imgur.com/82NZXSM.gif

BUT NOW THERE'S A FIX!!

http://i.imgur.com/Iri6nzh.gifhttp://i.imgur.com/9QOuOAq.gif

See this less obnoxious thread for instructions, take 2 minutes of your time (http://www.project1999.com/forums/showthread.php?t=262117)



No one reads Tech Discussion

Daldaen
01-06-2017, 04:06 PM
Took me about 5 times watching the bow animation to figure out what was different. Never really looked at the legs during the animation before.

Jaleth
01-06-2017, 05:04 PM
There you go again Zaela making lives better across Norrath!

SpinFin
01-12-2017, 10:56 AM
Awesome

Brut
01-12-2017, 10:57 AM
Not classic.
Ban this filth.
Ban all lizard people.

Tarskin
01-12-2017, 11:11 AM
*cries at brut*

Swish
01-12-2017, 11:30 AM
Lizards, best racial swimmers but can't bend their legs... :/

Good work OP!

maskedmelon
01-12-2017, 12:12 PM
Not classic.
Ban this filth.
Ban all lizard people.

Lizards, best racial swimmers but can't bend their legs... :/

Good work OP!

This is a really good point. Lizards are. Of know. For their limb flexibility, which is generally very poor. They really on sometimes exceptional spinal flexibility and their tails for mobility. OPs proposed changes are unclassic and worse yet, unrealistic. Please consider not propagating these hideous changes to an already hideous character model, OP ^^

Jimjam
01-12-2017, 03:49 PM
Sounds like someone doesn't like Daiper Dinos!

khanable
01-12-2017, 04:36 PM
This is a really good point. Lizards are. Of know. For their limb flexibility, which is generally very poor. They really on sometimes exceptional spinal flexibility and their tails for mobility. OPs proposed changes are unclassic and worse yet, unrealistic. Please consider not propagating these hideous changes to an already hideous character model, OP ^^

The animations are classic, the client just can't display them properly without the fix. The animations are the same ones that the game shipped with!

Erati
01-12-2017, 04:38 PM
feet sinking into the ground would have never left the Dev room for packaging - great fix here

paulgiamatti
01-12-2017, 06:36 PM
The animations are classic, the client just can't display them properly without the fix. The animations are the same ones that the game shipped with!

Correct - people often forget that the Titanium client ≠ classic. The period-correct client for P99 would either be the very first client that came with the original three install discs, or the EverQuest Trilogy client, which is when the new high resolution zone textures were released - when Titanium was released in 2006 they'd made a ton of client-side changes in order to keep up with rapidly evolving software such as DirectX and new GPUs, etc. While this was a good thing because it meant people no longer had to play EverQuest through a potato, the downside was they also introduced a litany of minor bugs and glitches which mostly have to do with the classic character models. These include various animation oddities such as the silly swaying side-to-side running after casting a spell, broken iksar animations, broken epic particle effects, slow wolf form running animation, weird transparency issues with helmets, black feet and black splotches on armor, etc., all of which are *drum roll* ... NOT CLASSIC!

Fortunately we have some very talented programmers that were able to fix some of these:

Transparency fix: http://www.project1999.com/forums/showthread.php?t=87281
Wolf run speed animation fix: http://www.project1999.com/forums/showthread.php?t=235597&#post2248499
Epic particle effect fix: http://www.project1999.com/forums/showthread.php?t=249602#5
Iksar animation fix: http://www.project1999.com/forums/showthread.php?t=262117

Jimjam
01-12-2017, 07:15 PM
Thanks for posting all those fixes, Paul. Some of those are new to me!!

That said, I like the clipping bug on the paladin epic, where you can make the weapon just seem like a tiny tiny dagger of flame (but with a really swanky hilt)... would kinda be a shame to fix :p.

Drakaris
01-12-2017, 09:42 PM
You have no idea how much flak I copped for my characters crappy 2hs animation!

At least I can fix it on my own client :)

vorpal_raddish
01-16-2017, 05:43 AM
Awesome. I just installed this, the wolf run speed fix and the epic particle effect fix and they all worked like a charm. I always thought there was something off with my epic but could never quite place it.

Thank you Zaela for your fantastic contributions and thank you PaulyG for bringing these fixes to my attention!

MilanderTruewield
01-16-2017, 01:29 PM
What number should you use for the wolf animation?

Sorn
01-16-2017, 01:44 PM
What number should you use for the wolf animation?

I used 20 myself, but you can experiment to see what works for you.

khandman
01-16-2017, 02:52 PM
I wish the 'current' client didn't freeze/black screen every time a UAC window pops up :(

Capybara
01-18-2017, 01:18 AM
Took me about 5 times watching the bow animation to figure out what was different. Never really looked at the legs during the animation before.

Good eyes, I was on the 15th or 16th time before I saw the leg's thing.