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Secrets
12-02-2016, 05:55 AM
Isn't classic. Pls fix.

Zekayy
12-02-2016, 06:42 AM
Post it in the bug forum sir dont be bad.

Secrets
12-02-2016, 07:00 AM
Post it in the bug forum sir dont be bad.

It's not a bug, it's a feature that shouldn't be implemented.

Can always have a mod move it, if it's really that big a deal.

RDawg816
12-02-2016, 07:02 AM
It's not a bug, it's a feature that shouldn't be implemented.
So don't use it. Problem solved.

Secrets
12-02-2016, 07:05 AM
So don't use it. Problem solved.

I thought this was the CLASSIC EVERQUEST server, I am bringing attention to a feature that shouldn't be in. Whether or not you'd like to use it is not a question. It's simply not classic.

Move to the bug reports section please. Didn't realize I would get these Luclin-model loving dudes in my thread.

Zekayy
12-02-2016, 07:17 AM
I hate Luclin I agree it shouldnt be in the game. thats why I said it should be in the bug reports weather its a bug or not it should be there so they can take a look at it, and remove it is all I was trying to say no need to get pissy

RDawg816
12-02-2016, 07:36 AM
I thought this was the CLASSIC EVERQUEST server.
It's the classic timeline. Many features aren't accurate. Title window, sneak, pathing, etc.

maskedmelon
12-02-2016, 07:50 AM
I thought this was the CLASSIC EVERQUEST server, I am bringing attention to a feature that shouldn't be in. Whether or not you'd like to use it is not a question. It's simply not classic.

Move to the bug reports section please. Didn't realize I would get these Luclin-model loving dudes in my thread.

Would LOVE to see this go:3

Doctor Jeff
12-02-2016, 08:11 AM
Please move this to Bugs: Mechanics

paulgiamatti
12-02-2016, 09:31 AM
Hmm, I vaguely recall this coming up before and someone ended up providing some pretty solid evidence that it was in game during classic era. But yeah this is obv a bugs forum thing - you can post there without doing research just to get the conversation started. Of course, my vague recollection has been known to be inaccurate: http://www.project1999.com/forums/showpost.php?p=1716662&postcount=2

I use it every single play session and would hate it if it were removed - if it indeed isn't classic, which seems to be the case, I would categorize it as a worthwhile quality of life feature like item linking and queued tells.

Also, the "bugs" in bugs forum has always been a misnomer - it's primarily a place where people post things that aren't classic and provide research for it to be changed.

Speedi
12-02-2016, 09:45 AM
Really?

I think they have more important things to worry about like fixing like paladin lay on lands bug, knight AC etc. Those two are just examples.

If you want something changed or fixed, make post in the proper area. Then wait like everyone else does.

Secrets
12-02-2016, 09:51 AM
Really?

I think they have more important things to worry about like fixing like paladin lay on lands bug, knight AC etc. Those two are just examples.

If you want something changed or fixed, make post in the proper area. Then wait like everyone else does.

Clearly this is immersion breaking. I raged a bit when I saw someone stream and had corpses disappear that they didn't clear out.

It shouldn't be too difficult to change hidecorpse when they already have support for command parser hooks.

It's the classic timeline. Many features aren't accurate. Title window, sneak, pathing, etc.
Oh, I submitted Title window fixes about 2 years ago. Didn't get in though. :(

paulgiamatti
12-02-2016, 09:52 AM
Well, it is something that would be incredibly easy to remove - I'm guessing it's still in game because a) no one has put forth the research, or b) devs also think it's worth keeping for quality of life.

Honestly, having to repeatedly rummage through a giant pile of corpses every single time I play in a group/raid doesn't exactly deepen my EverQuest Classic Immersion experience.

Secrets
12-02-2016, 09:56 AM
Hmm, I vaguely recall this coming up before and someone ended up providing some pretty solid evidence that it was in game during classic era. But yeah this is obv a bugs forum thing - you can post there without doing research just to get the conversation started. Of course, my vague recollection has been known to be inaccurate: http://www.project1999.com/forums/showpost.php?p=1716662&postcount=2

I use it every single play session and would hate it if it were removed - if it indeed isn't classic, which seems to be the case, I would categorize it as a worthwhile quality of life feature like item linking and queued tells.

Also, the "bugs" in bugs forum has always been a misnomer - it's primarily a place where people post things that aren't classic and provide research for it to be changed.

https://www.youtube.com/watch?v=qbTiJv7lkwc&

there's all the evidence you need

(hidecorpse and its variants was clientsided until Seeds of Destruction)

Secrets
12-02-2016, 09:58 AM
b) devs also think it's worth keeping for quality of life.

Only reason I can think of. But why aren't maps in then?

paulgiamatti
12-02-2016, 10:00 AM
Wait, you actually have a video of EQ from 2001?

Secrets
12-02-2016, 10:01 AM
Wait, you actually have a video of EQ from 2001?

PoP-era everquest and it was taken about 5 minutes ago.

paulgiamatti
12-02-2016, 10:02 AM
But why aren't maps in then?

GM discretion - most stuff that is unclassic and especially stuff that is game-breakingly unclassic is removed, while some stuff that just makes the game less of a pain in the ass is kept. That's how it's always been - the server sways to the whims of lord nilbog.

paulgiamatti
12-02-2016, 10:02 AM
PoP-era everquest and it was taken about 5 minutes ago.

Ah, that's an official Daybreak thing? That certainly works as evidence.

Secrets
12-02-2016, 10:05 AM
Ah, that's an official Daybreak thing? That certainly works as evidence.

Nope, it's an emulator for EQMac, which has a client stuck at early PoP.

Also see the client disassembly from the binary:

int __cdecl do_hidecorpses(EQPlayer *a1, char *a2)
{
const char *v2; // eax@2
const char *v3; // eax@2
const char *v4; // eax@2
int result; // eax@2
EQPlayer *v6; // ebx@4
char *v7; // eax@4
const char *v8; // eax@5
const char *v9; // eax@9
char *v10; // eax@13
const char *v11; // eax@14
const char *v12; // eax@18
int v13; // esi@19
const char *v14; // eax@26
char v15; // [sp+10h] [bp-58h]@9

if ( *a2 )
{
v6 = EQPlayer::top;
v7 = (char *)StringTable::getString(g_stringTable, 0x3395u, 0);
if ( UTF8_stricmp(a2, v7) )
{
v10 = (char *)StringTable::getString(g_stringTable, 0x3397u, 0);
if ( UTF8_stricmp(a2, v10) )
{
v14 = (const char *)StringTable::getString(g_stringTable, 0x3399u, 0);
for ( result = CEverQuest::dsp_chat(EverQuestObject, v14, 15, 1); v6; v6 = (EQPlayer *)*((_DWORD *)v6 + 31) )
{
result = *((_BYTE *)v6 + 168) - 2;
if ( (unsigned __int8)result <= 1u )
{
result = *((_DWORD *)v6 + 33);
if ( result )
{
if ( *(_DWORD *)result )
{
*(_DWORD *)(result + 440) = 0;
result = t3dSetActorInvisible(**((_DWORD **)v6 + 33), 0);
}
}
}
}
}
else
{
v11 = (const char *)StringTable::getString(g_stringTable, 0x3398u, 0);
for ( result = CEverQuest::dsp_chat(EverQuestObject, v11, 15, 1); v6; v6 = (EQPlayer *)*((_DWORD *)v6 + 31) )
{
result = *((_BYTE *)v6 + 168) - 2;
if ( (unsigned __int8)result <= 1u )
{
v12 = (const char *)CEverQuest::stripName(EverQuestObject, (char *)v6 + 1);
strcpy(&v15, v12);
result = stricmp(&v15, (const char *)LocalPlayer + 1);
if ( result )
{
v13 = 0;
do
{
result = stricmp(&v15, (const char *)LocalPlayer + 1);
if ( result )
{
if ( EQ_PC::IsAGroupMember(LocalPC, &v15) )
{
result = *((_DWORD *)v6 + 33);
if ( result && *(_DWORD *)result )
{
*(_DWORD *)(result + 440) = 0;
result = t3dSetActorInvisible(**((_DWORD **)v6 + 33), 0);
}
}
else
{
result = *((_DWORD *)v6 + 33);
if ( result && *(_DWORD *)result )
{
*(_DWORD *)(result + 440) = 1;
result = t3dSetActorInvisible(**((_DWORD **)v6 + 33), 1);
}
}
}
++v13;
}
while ( v13 != 6 );
}
}
}
}
}
else
{
v8 = (const char *)StringTable::getString(g_stringTable, 0x3396u, 0);
for ( result = CEverQuest::dsp_chat(EverQuestObject, v8, 15, 1); v6; v6 = (EQPlayer *)*((_DWORD *)v6 + 31) )
{
result = *((_BYTE *)v6 + 168) - 2;
if ( (unsigned __int8)result <= 1u )
{
v9 = (const char *)CEverQuest::stripName(EverQuestObject, (char *)v6 + 1);
strcpy(&v15, v9);
result = stricmp(&v15, (const char *)LocalPlayer + 1);
if ( result )
{
result = *((_DWORD *)v6 + 33);
if ( result )
{
if ( *(_DWORD *)result )
{
*(_DWORD *)(result + 440) = 1;
result = t3dSetActorInvisible(**((_DWORD **)v6 + 33), 1);
}
}
}
}
}
}
}
else
{
v2 = (const char *)StringTable::getString(g_stringTable, 0x3392u, 0);
CEverQuest::dsp_chat(EverQuestObject, v2);
v3 = (const char *)StringTable::getString(g_stringTable, 0x3393u, 0);
CEverQuest::dsp_chat(EverQuestObject, v3);
v4 = (const char *)StringTable::getString(g_stringTable, 0x3394u, 0);
result = CEverQuest::dsp_chat(EverQuestObject, v4);
}
return result;
}

paulgiamatti
12-02-2016, 10:07 AM
Hmm, I'm not sure if that holds up to nilbog's rigorous standard, but it works for me. I still say keep it in tho.

surron
12-02-2016, 11:09 AM
imo /hidecorpse looted is game breaking and should be removed

Dreenk317
12-02-2016, 01:42 PM
As seen at http://everquest.allakhazam.com/history/patches-2000-2.html

------------------------------
July 19, 2000 7:00 am
-----------------------------

*Hiding Corpses*

A new command has been implemented in the EverQuest client. This
command (/hidecorpses) allows players to suppress the display of player
and NPC corpses on the screen. This can be very useful once you've
entered a zone with a large number of corpes, causing framerate to
decay. It will be particularly useful in the planes. The command
supports the following arguments:

- ALL: Hides all corpses except yours.
- ALLBUTGROUP: Hides all corpses except yours and those of people in
your group.
- NONE: No longer hides corpses.

For community reasons, this option must be set after entering each
zone, and will not affect corpses made after you enter the zone. You
can reset it while in the zone in order to suppress display of corpses
made since you originally set it.


Seems classic to me. Seeing as velious wasn't released till later that year. (After this patch went in to effect).

Edit: I will concede that there is no /looted option though.

xKoopa
12-02-2016, 02:02 PM
Imagine doing sky and not being able to hide the corpses

Oh god

Matalus
12-02-2016, 02:04 PM
/gems -- not classic

Trollhide
12-02-2016, 02:14 PM
Bard AoEs only affecting 25 mobs - not classic.

You can take my /hideco looted when you give me back my absurd swarms.

Leave it in.

Tann
12-02-2016, 02:27 PM
Bard AoEs only affecting 25 mobs - not classic.

You can take my /hideco looted when you give me back my absurd swarms.

Leave it in.

boo, nerf aoe kiting more. make swarm (charm) kiting work like it did on live.

Trollhide
12-02-2016, 02:30 PM
I dont really care about the swarm kiting nerf in all honesty, it's still plenty doable with the 25 limit but I hate swarming myself. The point I was trying to make is that "not classic" becomes less and less of a valid argument every day around here.

Daldaen
12-02-2016, 03:06 PM
Ooooo I love these threads. Here are some other classic things from my memory that could use changing.

Other things that need to be removed from the client/UI:


Ability to scroll wheel from 1st to 3rd person. 3rd person views should be obtainable through F9.
Ability to cycle through PC or NPC targets with a single hotkey.
Ability to have more than 1 chat box.
Ability to have more than 1 hot button bar.
Ability to see your mana value in your interface anywhere. Only the mana bar should be viewable, no values.
Ability to /hidecorpses looted.
Ability to pull up a Combat Abilities window with your disciplines.


Other things content wise that could use fixing:


PBAEs should hit an unlimited number of targets, if the goal was to simulate poor connections, 25 was set far too low, 50-75 is a lot more reasonable.
Epic quests should not have level requirements to turn in or wield, the check against level was a Velious addition and only utilized in the Plane of Growth quests.
Mobs in Kunark and Velious zones should forget their target and return home if the distance between themselves and their target is too large. This distance is variable by zone.
No mobs should been immune to a specific type of debuff, they should only have such high MR values that they become immune to these debuffs as a result of their high resistance.
Velious dragons should be using a 0 MR check fear rather than their current -150 MR check fear.
VP Dragon AEs should not have a -150 MR/FR/DR check until post-Luclin when resists raise to 500.
NPC procs like Zlandicar's Stun Breath should be only hitting their target, not AEs.
Sontalak should not proc his AE Lava Breath, it should be on a fixed 12 second timer. Char is the only effect that he should proc.
No roaming flurry drakes should exist in the Triplets or Doubles hallway in NToV.
Players should not be able to bind in any indoor Kunark or Velious dungeon unless the dungeon is also flagged as a city (City of Mist, Kael, Skyshrine, Thurgadin).
Wizards should not be able to cast TL on themselves and Group TL shouldn't give them a box.
Monks when standing from FD with Sneak should not be guaranteed a memblur if the sneak is successful and the mobs have their backs to you.
Sneak should break when you activate an attack, whether that be auto attack or a ranged attack. Sneak pull should only work when you hit sneak while a projectile is in the air.
Call of the Hero should no longer work on self and should require at least 100' between the target and the mags to remove the target from hatelists.


It would be such a classic immersion server if all of these could go in.

Ele
12-02-2016, 03:34 PM
Ooooo I love these threads. Here are some other classic things from my memory that could use changing.

Other things that need to be removed from the client/UI:


Ability to scroll wheel from 1st to 3rd person. 3rd person views should be obtainable through F9.
Ability to cycle through PC or NPC targets with a single hotkey.
Ability to have more than 1 chat box.
Ability to have more than 1 hot button bar.
Ability to see your mana value in your interface anywhere. Only the mana bar should be viewable, no values.
Ability to /hidecorpses looted.
Ability to pull up a Combat Abilities window with your disciplines.


Other things content wise that could use fixing:


PBAEs should hit an unlimited number of targets, if the goal was to simulate poor connections, 25 was set far too low, 50-75 is a lot more reasonable.
Epic quests should not have level requirements to turn in or wield, the check against level was a Velious addition and only utilized in the Plane of Growth quests.
Mobs in Kunark and Velious zones should forget their target and return home if the distance between themselves and their target is too large. This distance is variable by zone.
No mobs should been immune to a specific type of debuff, they should only have such high MR values that they become immune to these debuffs as a result of their high resistance.
Velious dragons should be using a 0 MR check fear rather than their current -150 MR check fear.
VP Dragon AEs should not have a -150 MR/FR/DR check until post-Luclin when resists raise to 500.
NPC procs like Zlandicar's Stun Breath should be only hitting their target, not AEs.
Sontalak should not proc his AE Lava Breath, it should be on a fixed 12 second timer. Char is the only effect that he should proc.
No roaming flurry drakes should exist in the Triplets or Doubles hallway in NToV.
Players should not be able to bind in any indoor Kunark or Velious dungeon unless the dungeon is also flagged as a city (City of Mist, Kael, Skyshrine, Thurgadin).
Wizards should not be able to cast TL on themselves and Group TL shouldn't give them a box.
Monks when standing from FD with Sneak should not be guaranteed a memblur if the sneak is successful and the mobs have their backs to you.
Sneak should break when you activate an attack, whether that be auto attack or a ranged attack. Sneak pull should only work when you hit sneak while a projectile is in the air.
Call of the Hero should no longer work on self and should require at least 100' between the target and the mags to remove the target from hatelists.


It would be such a classic immersion server if all of these could go in.

+1000 classic points

Tann
12-02-2016, 03:42 PM
Epic quests should not have level requirements to turn in or wield, the check against level was a Velious addition and only utilized in the Plane of Growth quests.

I'm all for making these classic but screw the above, not having a level requirement put a 12ft purple rubber dildo block on anyone legitimately trying to do their epic.

paulgiamatti
12-02-2016, 03:55 PM
Ability to cycle through PC or NPC targets with a single hotkey.

Not sure what you mean here - you mean using one hotkey to cycle through both PCs and NPCs? Or just the ability to cycle through PCs and NPCs in general? I'm positive the latter was classic as it defined how I targeted things and in part my playstyle, but yeah you always had to use two separate hotkeys - one for PCs, one for NPCs.

Also, to add to the cringe-inducing classic facts:


Party experience should not be zonewide - if you venture too far away from your group when they kill a mob, you should not receive group experience and you should not be able to loot that mob's corpse for the first two minutes.
Auto-attack should deplete endurance per swing based on your weapon weight.
Swimming should deplete endurance.
If your endurance falls below 100, your strength should decrease.
(Unconfirmed) If your endurance falls below 100, you should no longer be able to use combat abilities.


And I mean, if we're going full classictard then go ahead and throw item linking and queued tells on there too.

gprater
12-02-2016, 03:56 PM
The sarcasm is strong in this one.

paulgiamatti
12-02-2016, 04:29 PM
Not to mention the countless options and settings allowed in the Titanium client - that's probably the biggest deterrent to classic. Honestly, I hope they never figure out how to put together a period correct client - I'm here to enjoy classic EQ with modern GUI enhancements, not classic EQ through a potato.

Daldaen
12-02-2016, 05:01 PM
Not sure what you mean here - you mean using one hotkey to cycle through both PCs and NPCs? Or just the ability to cycle through PCs and NPCs in general? I'm positive the latter was classic as it defined how I targeted things and in part my playstyle, but yeah you always had to use two separate hotkeys - one for PCs, one for NPCs.

Also, to add to the cringe-inducing classic facts:


Party experience should not be zonewide - if you venture too far away from your group when they kill a mob, you should not receive group experience and you should not be able to loot that mob's corpse for the first two minutes.
Auto-attack should deplete endurance per swing based on your weapon weight.
Swimming should deplete endurance.
If your endurance falls below 100, your strength should decrease.
(Unconfirmed) If your endurance falls below 100, you should no longer be able to use combat abilities.


And I mean, if we're going full classictard then go ahead and throw item linking and queued tells on there too.
The cycle hotkey I mean the ability to go through mobs 1-5 and target each in succession. The Al'Kabor client which is probably the most classic one readily available doesn't have a keybind for cycle NPC or PC, or cycling of any variety. In fact there is a patch note that explicitly states these hotkeys' addition to game post PoP.

http://www.tski.co.jp/baldio/patch/20040414.html

You can now set hot keys to cycle through targets!

The only classic "cycle" targetting was tab-targeting which allowed a player to go back to a saved tab target. Just one though.

Oh man I completely neglected the Endurance mechanic, good call! Yea item linking and queued tells are good calls as well!

Erati
12-02-2016, 05:02 PM
pretty sure you dont get zone-wide group exp here Paul

Daldaen
12-02-2016, 05:03 PM
I'm all for making these classic but screw the above, not having a level requirement put a 12ft purple rubber dildo block on anyone legitimately trying to do their epic.

Eh? I don't think so lol. The epics that already suck always will suck, even if you require level 60 to complete. The joke ones like Monk and Rogue will always be attainable by anyone who bothers to try.

arsenalpow
12-02-2016, 05:18 PM
was /makeleader mentioned yet?

Erati
12-02-2016, 05:38 PM
what bothers me is when someone zones after "leaving a group" but never having "left the group" then like 30 minuets later when you try to add someone to replace them you have to reform cus they never "left the group" when they camped.

#MAKEP99CLASSICAGAIN

Group windows always got bugs, even more so in classic. It was awful, LD would always cause wonky things.

dafier
12-02-2016, 05:44 PM
Another classic thing was Mage Epic pet procing 90+% of the time, per hit. No proof is needed. Just set it.

Lhancelot
12-02-2016, 06:36 PM
Isn't classic. Pls fix.

6/10 troll thread.

Would score higher if it were more imaginative, but seeing it garnered passionate responses from our biggest thinkers who forumquest regularly it gets an above average rating.

Still can't believe so many people responded with heartfelt thought to this obvious trolling. :)

paulgiamatti
12-02-2016, 06:41 PM
The only classic "cycle" targetting was tab-targeting which allowed a player to go back to a saved tab target. Just one though.

Ahh yes, that's right - I actually got so used to that that cycling through a bunch of stuff on P99 feels awkward to me.

And on the endurance stuff, all of the Invigor line spells are broken, which actually would be useful even as broken as the mechanic is, since jumping and disciplines still deplete and require >100 endurance.

pretty sure you dont get zone-wide group exp here Paul

I'd be surprised. The proximity required on live was agonizingly small - as a monk I'd often lose out on nearly half of my group's experience simply from chain pulling. I'm fairly certain you can be sitting at Sebilis zone in and leech experience from people killing in Trakanon's lair on P99. I would loathe that change. I'm partaking in some Daldaen-level masochism here.

Daldaen
12-02-2016, 07:02 PM
Well actually...

There was a period there on live where the group EXP Bonus which amplifies the amount of EXP you earned for killing a mob, before that EXP is split amongst the group, was calculated based on number of people in the group. But the splitting would only occur dividing by the number of players in range for the exp hit.

Which only gave a slight bonus in our era since the maximum bonus is 20%.

But during PoP this bonus was 80% at a maximum. So having 4 dudes AFK in your group while you soloed across the zone would net an extra 80% EXP for you.

Speedling
12-02-2016, 07:24 PM
Well actually...

There was a period there on live where the group EXP Bonus which amplifies the amount of EXP you earned for killing a mob, before that EXP is split amongst the group, was calculated based on number of people in the group. But the splitting would only occur dividing by the number of players in range for the exp hit.

Which only gave a slight bonus in our era since the maximum bonus is 20%.

But during PoP this bonus was 80% at a maximum. So having 4 dudes AFK in your group while you soloed across the zone would net an extra 80% EXP for you.

Confirmed. Doing this during a faction war = unlimited exp.

Dreenk317
12-02-2016, 07:37 PM
Also, fix bard charm. Charm kiting doesn't work here (not like on live at all due to social agro mechanics not functioning as on live). And you can't re charm your pet until after charm has already broken due to the charmed mob being "protected" because it's a pet. On live you could re charm before it broke and keep a pet more or less perma charmed unless resist or song drop. Making bards much much more useful for dps purposes in a group.


You take away our swarm kiting so we can't solo as effectively, but you don't give us all our group toys so we're getting passed over in favor of any other melee, unless mana song is needed pretty much. Let me charm, twist, and melee, and then we shall see who brings more dps to the fight.

Trollhide
12-02-2016, 09:47 PM
On live you could re charm before it broke and keep a pet more or less perma charmed unless resist or song drop. Making bards much much more useful for dps purposes in a group

No you couldn't.

Source: Bard main from Vanilla through OoW

Thulack
12-02-2016, 10:00 PM
Ooooo I love these threads. Here are some other classic things from my memory that could use changing.

Other things that need to be removed from the client/UI:


Ability to scroll wheel from 1st to 3rd person. 3rd person views should be obtainable through F9.
Ability to cycle through PC or NPC targets with a single hotkey.
Ability to have more than 1 chat box.
Ability to have more than 1 hot button bar.
Ability to see your mana value in your interface anywhere. Only the mana bar should be viewable, no values.
Ability to /hidecorpses looted.
Ability to pull up a Combat Abilities window with your disciplines.


Other things content wise that could use fixing:


PBAEs should hit an unlimited number of targets, if the goal was to simulate poor connections, 25 was set far too low, 50-75 is a lot more reasonable.
Epic quests should not have level requirements to turn in or wield, the check against level was a Velious addition and only utilized in the Plane of Growth quests.
Mobs in Kunark and Velious zones should forget their target and return home if the distance between themselves and their target is too large. This distance is variable by zone.
No mobs should been immune to a specific type of debuff, they should only have such high MR values that they become immune to these debuffs as a result of their high resistance.
Velious dragons should be using a 0 MR check fear rather than their current -150 MR check fear.
VP Dragon AEs should not have a -150 MR/FR/DR check until post-Luclin when resists raise to 500.
NPC procs like Zlandicar's Stun Breath should be only hitting their target, not AEs.
Sontalak should not proc his AE Lava Breath, it should be on a fixed 12 second timer. Char is the only effect that he should proc.
No roaming flurry drakes should exist in the Triplets or Doubles hallway in NToV.
Players should not be able to bind in any indoor Kunark or Velious dungeon unless the dungeon is also flagged as a city (City of Mist, Kael, Skyshrine, Thurgadin).
Wizards should not be able to cast TL on themselves and Group TL shouldn't give them a box.
Monks when standing from FD with Sneak should not be guaranteed a memblur if the sneak is successful and the mobs have their backs to you.
Sneak should break when you activate an attack, whether that be auto attack or a ranged attack. Sneak pull should only work when you hit sneak while a projectile is in the air.
Call of the Hero should no longer work on self and should require at least 100' between the target and the mags to remove the target from hatelists.


It would be such a classic immersion server if all of these could go in.
I know you have these all in a notepad file sitting on your desktop just ready to copy and paste here when needed :D

lurk
12-03-2016, 12:15 AM
Also bard item effects should stack with other classes spells. EG tash stick + chanter tash or lava diamond + mage ds.


ToV hatchings should be charmable

Red_Messiah
12-03-2016, 12:24 AM
Remove variance, remove duck/cancel

Dreenk317
12-03-2016, 12:37 AM
No you couldn't.

Source: Bard main from Vanilla through OoW

That's weird, my bard main that I played from vanilla through luclin and all my friends bards must have been super special because we could recharm before duration was up with the mana free charm. In fact it would pulse itself and there was no need to recast if you weren't twisting.

Edit: @Lurk you are completely right, this is why almost every high level bard had duel tash sticks. The effect stacked with itself and others, allowing you to drop the MR of a mob insanely low.

Dreenk317
12-03-2016, 03:05 AM
/gems -- not classic


------------------------------
March 6, 2001 3:00 am
------------------------------


*EQGems*

A new "mini-game" has been added to the EverQuest client. EQGems is our
first effort aimed towards allowing people to engage in different
activities while playing EverQuest. Based upon the success of EQGems,
we may explore opportunities for other mini-games in the future, even
some that are multiplayer in and of themselves. Type /gems to play.

Red_Messiah
12-03-2016, 03:34 AM
------------------------------
March 6, 2001 3:00 am
------------------------------


*EQGems*

A new "mini-game" has been added to the EverQuest client. EQGems is our
first effort aimed towards allowing people to engage in different
activities while playing EverQuest. Based upon the success of EQGems,
we may explore opportunities for other mini-games in the future, even
some that are multiplayer in and of themselves. Type /gems to play.

EQ failed at this where Square and Rockstar succeeded with the FF games and GTA.

Even now I'm surprised they haven't put in online gambling with kronos, head down to your local Norrath casino and play for rare prizes on our latest Firiona Vie slots and blackjack at Highkeep etc

Sorn
12-03-2016, 03:52 AM
EQ failed at this where Square and Rockstar succeeded with the FF games and GTA.

Even now I'm surprised they haven't put in online gambling with kronos, head down to your local Norrath casino and play for rare prizes on our latest Firiona Vie slots and blackjack at Highkeep etc

There's an in-game casino thing on live...but you can buy a gold ticket with loyalty points and win some crazy stuff. Consequently my cleric now has a guise of the deceiver, my druid a scimitar of the mistwalker, and my monk tonpo's stick of understanding. I guess I could go win more stuff if I wanted, but frankly I'd rather craft :D

maximum
12-03-2016, 11:34 AM
Feel free to update http://wiki.project1999.com/Non-Classic_Compendium

Ele
12-03-2016, 05:51 PM
was /makeleader mentioned yet?

I tried back in 2012.

http://www.project1999.com/forums/showthread.php?t=88318&highlight=makeleader

newagemystic
12-03-2016, 06:19 PM
this server costs no monthly fee, please give us the 9.99/month classic fee.

paulgiamatti
12-03-2016, 06:49 PM
I say we form a Classic Cult and perform monthly disposals of $9.99 in order to better simulate the True Classic Experience.

skarlorn
12-03-2016, 10:10 PM
Dear secrets thank you

I've been ruining my immersion in ignorance.

I will never use this corrupting command again

Zekayy
12-04-2016, 09:41 AM
Complaining on this forum isnt gonna do anything hate to say that but if you want something done make a petition to the gms or post it on the bug disscussion thread

But while were at it lets discuss that non classic feature with sneak hide and invis that got fixed anything is possible

Zekayy
12-04-2016, 10:02 AM
Ooooo I know lets talk about shadows now

rollin5k
12-04-2016, 10:29 AM
My PC is a vintage replica of the one I had in 99 so no I do not use shadows, plus they look stupid

paulgiamatti
12-04-2016, 12:10 PM
If you're using anything better than a Voodoo 2 for P99 you are a bad person and you should feel bad.

Jimjam
12-04-2016, 12:15 PM
I run p99 on my potato powered abacus.

Secrets
12-04-2016, 12:21 PM
Complaining on this forum isnt gonna do anything hate to say that but if you want something done make a petition to the gms or post it on the bug disscussion thread

But while were at it lets discuss that non classic feature with sneak hide and invis that got fixed anything is possible

Hey I tried to contribute some fixes almost 2 years ago, none of them got in :(

https://www.youtube.com/watch?v=5psML2oJtBw

paulgiamatti
12-04-2016, 08:55 PM
Man I miss that character select screen, it's infinitely better than the shitty Luclin screen. Did you have to modify a client .dll to do that?

Red_Messiah
12-04-2016, 09:19 PM
I tried back in 2012.

http://www.project1999.com/forums/showthread.php?t=88318&highlight=makeleader

lol gamebreaking....fucking hackers

Zekayy
12-05-2016, 10:14 AM
Hey I tried to contribute some fixes almost 2 years ago, none of them got in :(

https://www.youtube.com/watch?v=5psML2oJtBw

Now thats fuckin classic how did you do that?

Zekayy
12-05-2016, 10:15 AM
Secrets pal post that on the bug report thing I bet that will get changed because thats far more classic than what we have now

paulgiamatti
12-05-2016, 11:54 AM
https://www.project1999.com/forums/showthread.php?t=189929

nilbog's already aware of this, they just weren't able to get it to place the character at the right coordinates or something. Also, if it requires modifying client files they might be technically forbidden from doing it - they can provide new client files, but they aren't supposed to modify or redistribute the original Titanium client files. Makes me wonder if there's a way to do it by only using P99's dsetup.dll.

paulgiamatti
12-05-2016, 01:26 PM
Normally I'd say Secrets should just make it an unofficial patch anyway, but if it modifies .dlls and stuff then that might be a bad idea and could get you flagged for cheating. Would likely need to be a staff-sanctioned thing.

snead
12-05-2016, 01:53 PM
Now thats fuckin classic how did you do that?

you know what isnt classic the whole server select screen.

http://i76.photobucket.com/albums/j32/Prophet88/error1017.jpg

paulgiamatti
12-05-2016, 03:39 PM
Totally - if someone can get the client to use both the classic server & character select screens without invoking bannable file modification, you are my hero.

Thulack
12-05-2016, 04:40 PM
Daldaen is similar to treats and elethia. They only look for ways to make the game more unbearable

Eh classic was pretty unbearable if you look back at it now. I cant say anything bad about Dald. He is the reason I played on P99 to begin with. He was the one that first told me about p99 over on EQ forums. Great guy even if he does want EQ completely classic bad shit and all lol.

paulgiamatti
12-05-2016, 04:49 PM
I appreciate his and Ele's totally indiscriminate approach to this stuff. I tend to think it's less about them actually wanting all of the inhibiting classic features of EQ and more about providing the concrete truth about how the game was in 1999-2001.

renordw
12-05-2016, 05:30 PM
I thought this was the CLASSIC EVERQUEST server, I am bringing attention to a feature that shouldn't be in. Whether or not you'd like to use it is not a question. It's simply not classic.

Move to the bug reports section please. Didn't realize I would get these Luclin-model loving dudes in my thread.

http://i.imgur.com/6GEIUBw.jpg

Sirban
12-05-2016, 05:40 PM
Linking items not classic, pls remove

god bless

skarlorn
12-05-2016, 05:57 PM
Bump.

Please remove hide corpse looted.
Please remove item link.
Please give us classic char select.
God bless our classic crusaders.

Secrets
12-05-2016, 06:36 PM
https://www.project1999.com/forums/showthread.php?t=189929

nilbog's already aware of this, they just weren't able to get it to place the character at the right coordinates or something. Also, if it requires modifying client files they might be technically forbidden from doing it - they can provide new client files, but they aren't supposed to modify or redistribute the original Titanium client files. Makes me wonder if there's a way to do it by only using P99's dsetup.dll.

Does not require modifying any client files other than dsetup.dll

paulgiamatti
12-05-2016, 06:39 PM
Sweet - have you tried resubmitting it? Sometimes you gotta be repetitive to get their attention. But yeah, I'm sure that'd have to be approved since dsetup.dll is cheat-detection territory.

paulgiamatti
12-17-2016, 06:33 PM
Just wanted to necro this thread to debunk this:


Sneak should break when you activate an attack, whether that be auto attack or a ranged attack. Sneak pull should only work when you hit sneak while a projectile is in the air.

From Monkly Business, 9/25/2000 (http://www.monkly-business.net/forums/showthread.php?8889#post99681):

4) Using Thrown Weapons and Sneak to split.

With the changes to Sneak (no longer dropping when you use a thrown weapon ) another use has come up! In order for this to work, you must be using a ranged weapon with a ranger greater then the static aggro of the mob ( ie method # 3 listed above): engage sneak, throw, insta split. Personally I'm using summoned suriken for this, and I haven't had to use FD on a split since I got back into EQ. This includes splitting spawns where the mobs are literally on top of each other, although some times I have hit the mob i didn't have targeted, I have never aggro'ed the other.