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View Full Version : What class are you going to roll in Pantheon?


Izmael
11-01-2016, 04:48 PM
From what we know about the game at the moment, classes seem to be fairly close to EQ.

Izmael
11-01-2016, 04:50 PM
Also no SK's and no bards apparently, hopefully this is just a temporary oversight.

big_ole_jpn
11-01-2016, 04:52 PM
Also no SK's and no bards apparently, hopefully this is just a temporary oversight.

what do you think a dire lord is?

no bard = autolol tho

R Flair
11-01-2016, 04:56 PM
Dire lord new shadowknight.

Izmael
11-01-2016, 04:56 PM
Dire lord = necro

skarlorn
11-01-2016, 04:58 PM
Rogue as long as it has a high skill cap

entruil
11-01-2016, 05:00 PM
.

big_ole_jpn
11-01-2016, 05:07 PM
u guys ever check out the "races" page on the pantheon site? tehy got one shoddily-drawn concept art for each race, seriously my dude look at this guy's feet:

https://i.imgur.com/c6fSHkq.png

just dont get hyped, thats all i am advising

Izmael
11-01-2016, 05:22 PM
Who cares about models, we are being perfectly content with 1999 art here.

maskedmelon
11-01-2016, 05:24 PM
u guys ever check out the "races" page on the pantheon site? tehy got one shoddily-drawn concept art for each race, seriously my dude look at this guy's feet:

https://i.imgur.com/c6fSHkq.png

just dont get hyped, thats all i am advising

Racial Penalty: +100% Item Wear (feet, hands, head)

georgie
11-01-2016, 05:28 PM
The game looks like shit

skarlorn
11-01-2016, 05:47 PM
Classic eq has great art but bad graphics. These days it's more often bad art with good graphics. I have to say I don't put too much weight into their current art asset list. This is a pretty costly and time intensive aspect of game building. If they can deliver fun core game play that is what's most important.

Baler
11-01-2016, 06:05 PM
If someone wants to buy me a couple years subscription I'll roll what ever class they want me to.

Sadre Spinegnawer
11-01-2016, 07:42 PM
I'm sure a lot of you know a lot more than I do, but I'm so jaded at mmorpg's. I just do not see how they can generate a sub-based game with sufficient numbers to sustain the investment of time/money. Unless they go the Eve route of one server-one gameworld, where is the audience?

Everyone is too spread out these days imho. The D&D model (and that is the model) = significant time investment for players, and there just are not as many neckbeards as there used to be.

I would love to be proven wrong, but pay-to-play, microtransactions, and especially, DOTA style games seem to be all the gamers today really want to deal with.

Not enough people want to spend 6 months carefully building a High Dwarf Cattle Charmer, or whatever.

AzzarTheGod
11-01-2016, 07:45 PM
The game looks like shit

lol p much

what am I gonna roll? nothing.

the game is dogshit from a horses ass

AzzarTheGod
11-01-2016, 07:51 PM
Not enough people want to spend 6 months carefully building a High Dwarf Cattle Charmer, or whatever.

ITT people on this forum are looking forward to rolling their very first Cattle Goat Fucker.

big_ole_jpn
11-01-2016, 07:55 PM
^above 2 posts had me lollin

big font size is underutilized on this board

maskedmelon
11-01-2016, 08:19 PM
lol p much

what am I gonna roll? nothing.

the game is dogshit from a horses ass

ITT people on this forum are looking forward to rolling their very first Cattle Goat Fucker.


rough day?

R Flair
11-01-2016, 09:34 PM
I'm sure a lot of you know a lot more than I do, but I'm so jaded at mmorpg's. I just do not see how they can generate a sub-based game with sufficient numbers to sustain the investment of time/money. Unless they go the Eve route of one server-one gameworld, where is the audience?

Everyone is too spread out these days imho. The D&D model (and that is the model) = significant time investment for players, and there just are not as many neckbeards as there used to be.

I would love to be proven wrong, but pay-to-play, microtransactions, and especially, DOTA style games seem to be all the gamers today really want to deal with.

Not enough people want to spend 6 months carefully building a High Dwarf Cattle Charmer, or whatever.

I think we're all jaded. I know I'm jaded because mmos failed to bring forward what I enjoyed about MMOs. That's why I still play EQ. New mmos are based on instant gratification and allowing the player to succeed without social cooperative play.

Of course new games are failing. They fail to even understand what made this genre great, and that goes for Blizzard as well. Even their own devs and former devs admit they have moved too far away from the original game.

so naturally none of these games can survive, because they don't provide a game that is either capable or worth investing time into on a long term basis. That was what EQ gave us. I haven't seen it since. When someone uses that harder teamwork based model again that makes your achievements memorable, they will gain a captive audience and people will pay for it... every month.

Angushjalmur
11-02-2016, 12:30 AM
ITT people on this forum are looking forward to rolling their very first Cattle Goat Fucker.

Hear me out dawg

The DND model is the best and truest form of RPG.

They aren't spending a year finely crafting a raid toon so they can do end game exclusively, they're playing the game.

Too many people these days lose sight of that. They forget that there's an entire game there to be played and just rush to end game. Its the spirit of the thing.

Angushjalmur
11-02-2016, 12:33 AM
Also, in response to rick, blizzard hasn't just overlooked what made MMOs great, they were the ones that started the instant gratification trend with wow. They single handedly destroyed MMOs. Everyone saw how many subs they got (because the game was simplified and held your hand) and other companies followed suit to turn a profit

R Flair
11-02-2016, 01:02 AM
Also, in response to rick, blizzard hasn't just overlooked what made MMOs great, they were the ones that started the instant gratification trend with wow. They single handedly destroyed MMOs. Everyone saw how many subs they got (because the game was simplified and held your hand) and other companies followed suit to turn a profit

Don't disagree at all, but they were far closer to EQ at the jump.

Well said in your last post. MMOs have to be made so everything is as fun and rewarding as "end game." Getting that first magical weapon and hitting level 10 should feel as incredible as hitting level 50 in your run of the mill wow-clone. When mmos are designed to rush to the end, of course they don't last and sub models fail.

skarlorn
11-02-2016, 03:35 AM
we should all right letters to the MMO people so they do better

i mean that

R Flair
11-02-2016, 03:36 AM
we should all right letters to the MMO people so they do better

i mean that

I've done that for years. The people paying the bills want to emulate, not innovate.

Izmael
11-02-2016, 05:20 AM
Pantheon seems, so far, to be an attempt to bring back classic EQ gameplay with modern technology / graphics, a new world and new lore.

I don't know of any other similar projects in the last decade.

That alone makes the project stand out and I'm willing to bet that a vast majority of P99 players will pay for a Pantheon sub at least at some point.

Foxplay
11-02-2016, 10:17 AM
If the game ever releases and is still relevant and that's a big If and I'm saying this cause I don't wanna get my hopes up on yet another (eternal development game)

But if the game comes to be, id like to play enchanter if it has any charm / mind control mechanics as it seems it will...

If it ends up not having any relevant charm / mind controlling type themed abilities or something just puts me off of the class in the early development of the game my second choice will be Warrior - to be a main tank (never done it in a MMO and kinda interested in trying it)

big_ole_jpn
11-02-2016, 10:56 AM
^if enc is shit the game will be dogshit from a horses ass. No bard is already a huge red flag -- they don't feel like developing an interesting outsider class again.

Spyder73
11-02-2016, 11:24 AM
The chances of Pantheon surviving more than a year after release are slim to none. And thats assuming it will ever make release in the first place... and even if it does it will not meet the super high expectations for a MMO that WoW has set and will get sh!t on. 3 years later when its patched into something resembling what people hoped it would be on launch, it will be too late and have P99 type population.

Izmael
11-02-2016, 11:28 AM
You people are so hard to please.

Angushjalmur
11-02-2016, 11:30 AM
What do you mean "you people"?

Reported

Videri
11-02-2016, 11:30 AM
Boy, you guys sure took your cheerful pills this morning, huh?

Here's hoping this game comes out and is like what EQ could have been. Balanced for PvE and PvP, complete, vast, intricate, cooperative. With a million quests! And some nice deep Tolkeinesque lore!

Angushjalmur
11-02-2016, 11:41 AM
That's an unrealistic expectation based on the current state of games

Izmael
11-02-2016, 12:43 PM
The last gameplay video showed a working game that played a lot like EQ.

https://www.youtube.com/watch?v=5oNVecHjiJI

Angushjalmur
11-02-2016, 02:01 PM
I think this may have been said already, but that gameplay looks like dog shit from a horses ass

Angushjalmur
11-02-2016, 02:02 PM
Never seen an orc in real life with a health bar over its head

Izmael
11-02-2016, 03:38 PM
http://i.imgur.com/BwDnGuJ.png

myriverse
11-02-2016, 04:11 PM
Also no SK's and no bards apparently, hopefully this is just a temporary oversight.
According to the official Facebook: "We will have Bards and Necros and have stated this many times folks! So worry not, lol ;)"

big_ole_jpn
11-02-2016, 04:12 PM
According to the official Facebook: "We will have Bards and Necros and have stated this many times folks! So worry not, lol ;)"

kind of like vanguard inquisitors am i right, they even had trainers ingame on day 1

d
s
f
a
h
a

R Flair
11-02-2016, 05:49 PM
The chances of Pantheon surviving more than a year after release are slim to none. And thats assuming it will ever make release in the first place... and even if it does it will not meet the super high expectations for a MMO that WoW has set and will get sh!t on. 3 years later when its patched into something resembling what people hoped it would be on launch, it will be too late and have P99 type population.

Not true at all.

The whole thing that made EQ different and appealing is that there was so much to do and obtain and those things were challenging and rewarding for different reasons. If they successfully emulate that environment and create a game that's hard, takes time and relies heavily on cooperative play, it will be popular for a long time.

There are millions of disillusioned, estranged former first gen mmo players out there waiting for such a game that they can become engrossed in for years.

Really, the only thing that could fuck it up is if they launch in a bad state with a lack of content and second rate visuals. Even if the average player's standard for gameplay has gone down over the years, the graphic requirement has gone way up. Sure, the eq emu crowd won't care, but if they hope to draw a decent playerbase, graphics are important.

Sadre Spinegnawer
11-02-2016, 10:07 PM
^if enc is shit the game will be dogshit from a horses ass. No bard is already a huge red flag -- they don't feel like developing an interesting outsider class again.

Bards always OP. Nerf them to hell. or better yet, eliminate them. I applaud the new world of bardless enchanter supremacy.

Sadre Spinegnawer
11-02-2016, 10:09 PM
Don't disagree at all, but they were far closer to EQ at the jump.

Well said in your last post. MMOs have to be made so everything is as fun and rewarding as "end game." Getting that first magical weapon and hitting level 10 should feel as incredible as hitting level 50 in your run of the mill wow-clone. When mmos are designed to rush to the end, of course they don't last and sub models fail.

so, so true

entruil
11-02-2016, 10:24 PM
trainers ingame on day 1

d
s
f
a
h
a

truth and I have to reply when my brain is functioning in a logic slant direction... /emote looks around and falls over.

Foxplay
11-03-2016, 01:41 PM
^if enc is shit the game will be dogshit from a horses ass. No bard is already a huge red flag -- they don't feel like developing an interesting outsider class again.

I agree they should def make bard a class, its a class not respected in other MMO's

Odann
11-03-2016, 02:16 PM
Everyone that is saying it looks like shit just shows how little they know about making an MMO. Animations can be polished later.

The game is in fucking pre Pre-Pre-Alpha for christs sake. Can't wait to play Pre-Alpha. Feels good to have lots of money.

big_ole_jpn
11-03-2016, 04:18 PM
The game is in fucking pre Pre-Pre-Alpha for christs sake. Can't wait to play Pre-Alpha. Feels good to have lots of money.

eating dogshit from an oxycodone addled horse's ass sure sounds like a wise use of your time mr. bigshot with lots of money. im sure aristotle would be proud of what ur doin with your position on the pinnacle of western civilization.

U makin 45k tied to a computer chair 24 hours a day? or r u actually semi-successful but obese?

AzzarTheGod
11-03-2016, 04:22 PM
A) U makin 45k tied to a computer chair 24 hours a day? B) or r u actually semi-successful but obese?

I'll take A for 500 Alex.

myriverse
11-03-2016, 04:25 PM
...takes time...
The only reason we put up with that shit in 1999 was because we were ignorant fucks. Ain't nobody got no time for that.

AzzarTheGod
11-03-2016, 04:27 PM
Can't wait to play Pre-Alpha. Feels good to have lots of money.

http://i.imgur.com/CGKtKBH.gif

Izmael
11-03-2016, 04:35 PM
I think you are all beautiful.

Secrets
11-03-2016, 04:36 PM
Ranger, so I can IS ARROWED BY people

R Flair
11-03-2016, 10:21 PM
The only reason we put up with that shit in 1999 was because we were ignorant fucks. Ain't nobody got no time for that.

Ya, absolutely nothing has changed since 99. Just because you and i don't have time for that shit dont mean we can't enjoy it while the people who were our age back then can't become the masters of the universe.

this whole, cuz i don't have the time it, it wouldn't work shit is unsupported by reality and selfish

Odann
11-04-2016, 08:17 AM
U makin 45k tied to a computer chair 24 hours a day? or r u actually semi-successful but obese?

Double the former and cut the latter by a third and you're getting close.

Dropping a stack or three on Pre-Alpha isn't hard for some us. Cringing hard @ Syft trying to stay relevant like people don't think he's a psycho.

maskedmelon
11-04-2016, 08:56 AM
I think you are all beautiful.

You are a kind person.

stormlord
11-04-2016, 03:05 PM
Also, in response to rick, blizzard hasn't just overlooked what made MMOs great, they were the ones that started the instant gratification trend with wow. They single handedly destroyed MMOs. Everyone saw how many subs they got (because the game was simplified and held your hand) and other companies followed suit to turn a profit
They didn't destroy MMO's. The industry just grew and got bigger than it used to be. When EQ1 launched, nobody knew how big MMORPGs would be. They figured EQ1 would die after a couple years. At its biggest, about in 2003, EQ1 had almost 500,000 subs. Who would have known WoW would come out several years after 1999 and almost immediately have millions of people playing? It reached 5 million subs in 2005. In 2006, 7.5 million. It reached 10 million in 2008. It was estimated to be 62% of the MMORPG market share in 2008. It peaked at 12 million in 2010.

The niche MMO's have increasingly served people like ourselves who enjoyed early EQ1. It's not always perfect and they sometimes miss some people. I played many small MMO/MMORPG's through the years. There were thousands. Some of them were MUDs. In truth, I found my true replacement with Wurm Online. It's not exactly EQ1, but it had a lot of its characteristics and was the only MMO I've played since EQ1 which dethroned everything before it.

Yes MMORPGs have evolved, somewhat. Instances and global marketplaces and dungeon finders and cross-server grouping and lesser death penalties and similar are very popularly considered evolutionary steps up from older MMORPGs. However, what a lot of players seem to not understand is not all of this is evolution alone. Some of it's tied to the market being served. Mainstream players can want different features than niche players. Where a feature is more niche than mainstream and not only evolution, you'll find it still existing out there in one form or another.

Even Project 1999 is itself serving a niche group of players. It's just not commercial. There're a lot of non-commercial MMO's which're taking up the slack and serving a niche audience. There always has been. What many of you take for granted is YOU'RE THE PEOPLE RESPONSIBLE FOR MAKING WHAT YOU WANT POSSIBLE SIMPLY BY BEING HERE. You complain that no major company is making an MMO you want to play, but yet HERE YOU ARE. Pot meet kettle. Sometimes if you want something you have to do something. That's what Project 1999 is. You all made it possible.

R Flair
11-04-2016, 04:39 PM
They didn't destroy MMO's. The industry just grew and got bigger than it used to be. When EQ1 launched, nobody knew how big MMORPGs would be. They figured EQ1 would die after a couple years. At its biggest, about in 2003, EQ1 had almost 500,000 subs. Who would have known WoW would come out several years after 1999 and almost immediately have millions of people playing? It reached 5 million subs in 2005. In 2006, 7.5 million. It reached 10 million in 2008. It was estimated to be 62% of the MMORPG market share in 2008. It peaked at 12 million in 2010.

The niche MMO's have increasingly served people like ourselves who enjoyed early EQ1. It's not always perfect and they sometimes miss some people. I played many small MMO/MMORPG's through the years. There were thousands. Some of them were MUDs. In truth, I found my true replacement with Wurm Online. It's not exactly EQ1, but it had a lot of its characteristics and was the only MMO I've played since EQ1 which dethroned everything before it.

Yes MMORPGs have evolved, somewhat. Instances and global marketplaces and dungeon finders and cross-server grouping and lesser death penalties and similar are very popularly considered evolutionary steps up from older MMORPGs. However, what a lot of players seem to not understand is not all of this is evolution alone. Some of it's tied to the market being served. Mainstream players can want different features than niche players. Where a feature is more niche than mainstream and not only evolution, you'll find it still existing out there in one form or another.

Even Project 1999 is itself serving a niche group of players. It's just not commercial. There're a lot of non-commercial MMO's which're taking up the slack and serving a niche audience. There always has been. What many of you take for granted is YOU'RE THE PEOPLE RESPONSIBLE FOR MAKING WHAT YOU WANT POSSIBLE SIMPLY BY BEING HERE. You complain that no major company is making an MMO you want to play, but yet HERE YOU ARE. Pot meet kettle. Sometimes if you want something you have to do something. That's what Project 1999 is. You all made it possible.

This post would have been spot on about 8 years ago. Now, there's really no excuse for continuing this casual mmo paradigm. It's in shambles and failing to even hold a playerbase the size of EQ (created on less than 8 million dollars), which is why there are no big studios in the west producing this stuff and Titan and Next were both cancelled.

MMOs need to get back to what made the genre great to begin with: an unforgiving and imaginative world that demands highly cooperative play.

Until they do, MMOs will continue to tank including these eastern ports (that all suck).

entruil
11-04-2016, 11:45 PM
shouldn't of editted my post... people more blind than me...

AzzarTheGod
11-06-2016, 05:33 AM
Dropping a stack or three on Pre-Alpha isn't hard for some us.

http://i.imgur.com/bo4dymd.gif























































dropping a stack alright.

Millburn
11-06-2016, 10:58 PM
http://i.imgur.com/bEW0gwK.jpg

big_ole_jpn
11-06-2016, 11:16 PM
^classic-style OC, brings me back

Swish
11-07-2016, 12:01 AM
Voted shaman because its the first class I'll play in any MMORPG if the option is there - love the background to the class in any form :)