View Full Version : Need Single race premade group ideas?
eqravenprince
10-04-2016, 02:09 PM
I like the idea of creating a group all from the same race with my friends. I would love to hear what others would do. Since I might not get enough friends for a full group of 6, put in order of priority on class. For example Halfling Warrior, Cleric, Rogue, Druid, Rogue, Rogue. Or Iksar Monk, Shaman, Necromancer, Shadow Knight, Monk, Monk.
Lammy
10-04-2016, 02:14 PM
Gnomes.
War
Enchanter
Rogue
Mage
Cleric
Necro / Wiz
Crawdad
10-04-2016, 02:57 PM
On Luclin we had a guild called <Nuggets of Justice> which was a gnome-only guild and prone to hilarity/just a great bunch of people in general.
So, mark another as Gnome. The fact that they can be Warrior+Cleric+Enchanter should seal the deal.
Shodo
10-04-2016, 03:35 PM
Did an erudite-only group with some friends that was quite fun - I suspect it would work even better with the warrens out.
Enchanter
Cleric
Shadowknight/Paladin
Necro/Mage/Wizard in any order depending on preferences.
With a full group of one of each, the only thing you're missing really is SoW. Lots of options for duo/trios when you can't get a full group online.
maskedmelon
10-04-2016, 03:40 PM
Human:
Monk,Ranger,Rogue,Enchanter,Cleric,Druid (if want ports) or Necro/Mage (if don't need ports)
mr_jon3s
10-04-2016, 03:52 PM
Barbarians: Shaman, Shaman, Warrior, Rogue, Rogue, Rogue.
Dark Elves: Enchanter, Wizard, Warrior, Cleric, Rogue, Necromancer.
seanidor
10-04-2016, 06:48 PM
I wonder if anyone has ever made a guild based on Snow White? The guild leader could be a female character named Snow and then have like 7... hundred dwarves in the guild. :p
maskedmelon
10-04-2016, 07:02 PM
I wonder if anyone has ever made a guild based on Snow White? The guild leader could be a female character named Snow and then have like 7... hundred dwarves in the guild. :p
This is a good idea. I will do this if you do not. Someday... ^^
RDawg816
10-04-2016, 08:38 PM
Barbarian
Shaman
Warrior
Rogue x4
You don't need more than 1 shaman.
Troll/Ogre
Shaman
SK
Warrior x4
Dwarf
Warrior
Cleric
Rogue x4
Iksar
Shaman
Monk
Warrior
Necromancer
Monk x2
DE
Cleric
Enchanter
Warrior
Necromancer
Rogue x2
Halfling
Warrior
Cleric
Rogue
Druid
Rogue x2
Wood Elf
Warrior
Cleric
Bard
Rogue x3
High Elf
Cleric
Enchanter
Warrior
Wizard
Magician
Enchanter
Erudite
Cleric
Enchanter
SK
Necromancer
Magician
Wizard
Gnome
Cleric
Enchanter
Warrior
Necromancer
Rogue x2
Human
Cleric
Enchanter
Warrior
Monk
Rogue
Necromancer
mr_jon3s
10-04-2016, 08:41 PM
Barbarian
Shaman
Warrior
Rogue x4
You don't need more than 1 Shaman
Keeping 4 melee buffed is a full time job by themselves. Now throw in healing, CCing for adds, and slowing. You are gonna want another shaman.
RDawg816
10-04-2016, 08:49 PM
Keeping 4 melee buffed is a full time job by themselves. Now throw in healing, CCing for adds, and slowing. You are gonna want another shaman.
I do this on my shaman. YMMV of course.
gkmarino
10-04-2016, 09:21 PM
I would vote to have less rogues to have a more flavor spread of classes, just my preference, definitely keep at least one rogue though. I would suggest adding wizard or druid (evac!) to help with porting around and maybe SOW, if a shaman isn't a choice.
Secondly, warriors will have hard time keeping agro until they have high taunt, weapons that proc, and good gear. Root will help but with nukes from caster classes the root will break often. I believe if possible for the chosen race, that a SK or Paladin would best suit for snap agro in this type of fun experimental group.
I also highly suggest a necromancer when possible, they have tons of utility, one of the many being mana for the main healer and during buffing sessions.
Yoink1986
10-05-2016, 01:12 AM
Mage,Mage,Mage,Mage,Enchanter,Cleric All gnomes ofcourse.
elwing
10-05-2016, 01:45 AM
make a human bloodsabers only group... necro, sk, enc, mag, wiz, cleric and warrior (pick the 6 you want...), all worshiping Bertoxxulous, how can you have a more perfect group?
Jmcwrestling
10-05-2016, 02:36 AM
I have always loved the idea of a Single race group like this.
Sadly could never get people on board /:
Izmael
10-05-2016, 05:48 AM
6 iksar monks with fungi's.
Iksar standing regen is 12 hp per tick.
Fungi is 15 hp per tick.
Total regen is 27. Now with 6 monks spreading damage and FD'ing when hurt to let other group members take damage, you group will regen 162 HP's per tick (actualy more, since FD'd members regen 14 hps instead of 12 per tick).
That's nearly what Celestial Healing does (180 hp per tick), and it's mana less, worn effect, and no need to save peridots for that halfling cleric or druid with an obnoxious looking mustache.
Now add in the DPS of 6 monks and let the blood bath begin.
(Ok, the figure are true for lvl 60, but I'm pretty sure it's even more powerful prior to 60 since mobs' strength scales exponentially).
Jimjam
10-05-2016, 07:17 AM
Barbarians! Level exclusively in the Everfrost/Permafrost area (maybe even allow yourself black burrow).
2 Rogue, 2 War, 2 shaman for redundancy's sake.
maskedmelon
10-05-2016, 09:29 AM
Troll/Ogre
Shaman
SK
Warrior x4
lmao, do this lol ^^
eqravenprince
10-05-2016, 09:57 AM
At this point, I have managed to convince only 3 friends. So I am looking at a 4 person group. Not sure how much this really changes peoples suggestions as it seems slot 5 and 6 seem to usually be added dps.
captainswjr
10-05-2016, 11:55 AM
Gnome Power!
Cleric, Enchanter, Mage, Wizard.
Cleric: heals and buffs. The most important job in the group, should be the player that's going to be on the most because you can function without any one of the others.
Enchanter: stupidly versatile class. Charmed pets do monstrous damage, second best slows in game, best haste in game, mez will save your party in a dungeon, etc, etc.
Mage: The enchanter's pet is going to break charm, you'll want a mage pet on the mob to keep it off the party while the enchanter straightens out his pet. Mages are awesome constant dps and can help with spike damage. Summoned goodies can help with everything from food/water to mana regen from mod rods.
Wizard: Best spike damage in the game, strong root, snare, ports. A wizard is fairly low in constant dps, but makes up for it when you need something dead real quick. They tend to med right through entire fights vs melee mobs, then light up the annoying caster mob before they can heal/nuke/gate/slow/screw your party. Their ports will ensure that if your first choice dungeon is overpacked, you can go across the world in a few seconds and snag a good camp.
This combo is a tank and rogue away from a very traditional group and can really make any class that comes along work. Just add two of any class and go.
Kevynne
10-05-2016, 12:17 PM
did high elf
pally
cleric
enc
mage
mage
mage/wiz
consider elf only group
warrior/sk/pally
cleric
mage
rogue
enchanter/bard
dru/mage/wiz/
Human only! Be secure in your mediocrity and middle-of-the-road stats.
Or half elf only, which is about as mediocre with the added bonus of being mildly shunned no matter where you go!
(I like elwing's Bloodsaber group idea. :) )
meanhappyguy
10-06-2016, 05:58 PM
I wonder if anyone has ever made a guild based on Snow White? The guild leader could be a female character named Snow and then have like 7... hundred dwarves in the guild. :p
I actually have seen this. I'm pretty sure it was back on my live server, Tunare. One human or high elf female, and seven dwarves following her around. It was pretty amazing.
Not a whole guild, but still!
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