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View Full Version : Game Mechanics: Casting immediately after standing interrupts spells


TerrahIncognitah
09-28-2016, 07:07 PM
Hi. Perhaps this is an intended mechanic, however I do not believe I encountered this in the past.

Problem: When standing, your loc shifts slightly to your characters back. You can sit and stand repeatedly and "scoot" backwards by doing so.

This mild shift in loc causes channeling checks and spell interruptions if you try to quickly cast after standing.

I made an animated GIF that displays this in action (it was large, so I loaded it on Google Drive):


https://lh3.googleusercontent.com/hdD26mgW0DVmkc34syJ8JYcVovu3KngJA9MBOMIJQjoslvz_NL d-uHnKs8_psop8hfdblkQeoASCfzk=w1920-h950

kaev
09-28-2016, 08:38 PM
I'm not sure how that can be happening to you. I have never seen an interrupt or channelling message when casting heals on my cleric using macros of the form:
/sit off
/cast 2
Casting Complete Heal on << %T >> 10seconds...
/cast 2

Fizzles happen, but no movement related interrupt/channel messages. Are you having this issue on a slope? I've had occasional interrupts on slopes even when stationary, but no sitting was involved.

Brut
09-28-2016, 09:12 PM
Sure you aint using WASD control scheme and pressing CTRL + S to stand, which causes this?

TerrahIncognitah
09-29-2016, 09:59 PM
Sure you aint using WASD control scheme and pressing CTRL + S to stand, which causes this?

You're 100% correct. Sorry for the derp folks. Found it out today while playing and came back to update the post.

Thanks for the response.