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View Full Version : Game Mechanics: Guardian Kozzalym Requires FTE/Variance Added


Erati
09-15-2016, 11:15 AM
Guardian Kozzalym is 1 of the 3 mobs you need to take down to complete the Fusibility Research quest to obtain Strength of the Elements. I am making this bug report to request it be given an FTE message and variance to save future headache and petitions.

Currently, there is no variance and basically a giant poopsock will occur for this mob. Since there is no FTE message its anyone's true guess who actually engages this mob first and it will only get worse the more people get the exact TOD. Please add yellow text similar to the solution used on Lodizal. This is not a raid mob, its a simple solo/duo encounter but due to the nature of its extended spawn time and how many different classes benefit from this quest, it will be an unpleasant experience for all.

http://wiki.project1999.com/Guardian_Kozzalym

http://wiki.project1999.com/Fusibility_Research

Triangle
09-15-2016, 12:47 PM
Seconded

Gojetax
09-15-2016, 07:08 PM
Third please.

I was there for the last one, was 15ish of us there, four different guilds, someone threw out the idea of rolling like on 8th ring, but only 2 of the 4 guilds present agreed, so it turned into who can do the most dps, and even then we debated for 10 minutes on who could roll....

PLEASE add variance or FTE message to him asap!
If FTE message added please also add to Phinny and Master Yael as im sure this will become on issue on both of them with the new drops added.

Triangle
09-15-2016, 07:27 PM
Some rationale to add variance (other than what Eratani stated) - Because other quest mobs have variance:

Regular quest mobs like the horse mobs in POM, who pop every three days, have significant variance +8 -8 if I am not wrong. Stormfeather, another regular quest mob, has variance. I am sure there are others.

Sallan
09-15-2016, 08:52 PM
Yeah I'm surprised on the no variance. But this just means it needs to have an FTE msg (although I did like the roll idea as that saved a lot more of a shit show than it could have been)

Freakish
09-15-2016, 09:11 PM
A roll? I'm totally coming for a roll.

Erati
09-15-2016, 10:01 PM
problem w the roll is it promotes free loading - log in for 50 person roll of alts lol

Sallan
09-15-2016, 10:23 PM
Yeah the roll last night was guild based though (a rep from each guild) - there were some hiccups but it was a better way of handling the current situation

Daldaen
09-16-2016, 08:52 AM
It should have a randomized spawn point and FTE.

Make tracking actually mean you must track down the mob. Not staring at a spawn point for 16 hours. Please and thanks.

That would be a lot better of a solution than variance.

Erati
09-16-2016, 10:26 AM
Classically this mob was usually found randomly roaming around so I agree with Dald's suggestion if it is possible

I feel we always will need variance even with a 'randomized' spawn point though bc eventually the nodes would be discovered and a similar issue will arise.

Variance, FTE engage message and ideally a random spawn location would solve this instantly for a more fun ending to this quest for all involved

Daldaen
09-16-2016, 10:58 AM
Variance is the devil and should never be an option. Be more creative with a solution.

Being able to get a timer and show up on time to slay a mob is the most classic experience for a rare spawn camp.

Having 20+ spawn points along its pathing nodes and an FTE message would easily suffice as a change.

Otherwise you're going to relegate this quest to people willing to stare at a wall for 16 hours which is dumb. Any old random should be able to go out there with a ranger friend and do their best to find the mob when it spawns.

Erati
09-16-2016, 11:08 AM
Variance is the devil and should never be an option. Be more creative with a solution.

Being able to get a timer and show up on time to slay a mob is the most classic experience for a rare spawn camp.

Having 20+ spawn points along its pathing nodes and an FTE message would easily suffice as a change.

Otherwise you're going to relegate this quest to people willing to stare at a wall for 16 hours which is dumb. Any old random should be able to go out there with a ranger friend and do their best to find the mob when it spawns.

I agree - anything is better than current though and as bad as variance is, it seems to be the way they 'solve' things here even though randomization of the spawn points would be ideal in this situation. Im sure 100% of players would prefer that and agree its more classic, I just dont see it happening for whatever reason because that also would have solved the Kunark outdoor dragon problem years ago.

Lojik
09-16-2016, 11:09 AM
Variance is the devil and should never be an option. Be more creative with a solution.

He spawns every hour but drops the item 1 in 50 times

xKoopa
09-16-2016, 12:31 PM
Woah was this quest added? Or are people tryin to get pieces early?

Ele
09-16-2016, 03:32 PM
Can't wait for Spirit Wracked Cord lol

Daldaen
09-16-2016, 03:58 PM
Can't wait for Spirit Wracked Cord lol

Gonna be quite a few months on the Chardok revamp.

But hopefully we get Luclin shortly after to negate the need for that quest $$$.

Erati
09-16-2016, 04:30 PM
Drusella doesnt have a 5 day spawn time and those goblins will be poopsocked and air clicked

If anything, we need to add Scout Charisa-esque messages to the goblin turn in npcs where you turn notes into for the second ring in the quest

I wonder who was the originator of that idea ! :D

Man0warr
09-16-2016, 04:38 PM
On Live servers right now, Kozzalym can spawn in multiple locations.

Daldaen
09-19-2016, 07:17 PM
Almost every mob that roams around an entire zone has a spawn-box with any number of locations they can spawn.

That is classic.

Erati
09-19-2016, 10:04 PM
None of these changes are classic. The purpose of the server is classic Everquest.

you must be new here

Engage messages hardly ruin any immersion, they will help the players deal w classic PvE deal brokering

Triangle
09-19-2016, 11:57 PM
Isn't he supposed to spawn when server goes down and comes back up? That did not happen, sadly, when it went down ~midnight 9/20/16

Xane
09-20-2016, 12:08 AM
Well that would be because the server didn't go down. Just lagged really badly.

Sallan
09-20-2016, 02:20 AM
Isn't he supposed to spawn when server goes down and comes back up? That did not happen, sadly, when it went down ~midnight 9/20/16

Server maintenance restart last week happened and he didn't spawn as well, which is not correct. He should be the same as lodi and stormfeather where if the server goes down he should be up

Gojetax
09-20-2016, 09:20 AM
Getting worse every spawn...

getsome
09-20-2016, 11:57 AM
Quest seems to be working fine.

http://i.imgur.com/bs8noQq.jpg

Erati
09-20-2016, 12:30 PM
pls dont troll bug posts

This encounter is a shit show and today Rustle decided to be the only guild to not "ok" a /random then proceeded to secure the kill bringing wizards to out damage everyone else

who got the first engage? we will never know, pls add yellow txt before the petition cue fills up

getsome
09-20-2016, 12:39 PM
pls dont troll bug posts

This encounter is a shit show and today Rustle decided to be the only guild to not "ok" a /random then proceeded to secure the kill bringing wizards to out damage everyone else

who got the first engage? we will never know, pls add yellow txt before the petition cue fills up

Kinda like awakened agreeing to random until an AM person won the random last week.

Naxi
09-20-2016, 01:07 PM
Rustle decided to be the only guild to not "ok" a /random then proceeded to secure the kill bringing wizards to out damage everyone else



Rustle and I agreed to a roll, a barrel roll. As evident in the picture!

Erati
09-20-2016, 02:35 PM
Kinda like awakened agreeing to random until an AM person won the random last week.

I have yet to be at any of these 'show downs' - I have only heard the horror stories and its all he said she said so please cut the finger pointing

Slap yellow text on this NPC and let the players go ham, they know how to behave when things shout a name of who engaged first...the rest will police itself.

PS: /randoming for this mob each spawn is dumb and not the solution either, I disagree that it should ever be rolled but in this current state of affairs without a yellow text FTE its near impossible to determine who engaged first so /randoming isnt the worst idea but it still is pretty bad considering how you can exploit people's good nature

khanable
09-20-2016, 02:55 PM
so please cut the finger pointing


This encounter is a shit show and today Rustle decided to be the only guild to not "ok" a /random then proceeded to secure the kill bringing wizards to out damage everyone else

lol?

Has anyone looked into how this behaved classically? If it was a static spawn on a set timer then keep it that way and add an FTE message. Some research is needed.

Erati
09-20-2016, 03:06 PM
lol?

Has anyone looked into how this behaved classically? If it was a static spawn on a set timer then keep it that way and add an FTE message. Some research is needed.

hmm I guess I did my own finger pointing myself ! good catch !

You know what else would be a good catch? implementing engage messages on obvious quest cockblock mobs that have no variance.

I called it on the Scout way early in Beta, and I am saying it again here - please consider it.


Classically I doubt we will have much information, most stuff ive read about the quest has Yael as the mob always down or hard to get, almost every write up talks about how you can "simply find the Guardian roaming around" and rarely had to camp it. People just didnt go after mobs that werent part of a quest they were actively completing.

So while its fun to bask in the glory of completing the first one and making this encounter a shit show, lets move forward and get this as a workable quest people dont need a ledger of rules to compete with.

getsome
09-20-2016, 03:22 PM
hmm I guess I did my own finger pointing myself ! good catch !


Looks like you just did it again. Why do you tell people to not troll a thread but insist on trolling it?


Especially not for specialized low lvl toons over peoples mains.



Who are you to decide who I enjoy playing and doing quests for. Nice ninja edit too.

Erati
09-20-2016, 03:31 PM
Looks like you just did it again. Why do you tell people to not troll a thread but insist on trolling it?


Who are you to decide who I enjoy playing and doing quests for. Nice ninja edit too.

Please stay on topic, I removed it bc it wasnt relevant. This isnt RnF, no need to quote it and derail. Not only did I call myself out but I edited out the inappropriate content, I can police myself ty.

I will see if I can find any info about the Guardian's spawn locations and whether they were ever random but I highly doubt we will find much substance. I think we just need an unclassic engage message as much as that sucks to say.

We will also probably need similar shit added to the Chardok Ring/Wacked Cord quest - several turn ins require air clicking and I assume it could result in eaten turn ins if done simultaneously.

Lets keep talking bugs and fixes though, if you wish to talk some shit about my guild feel free to PM me or post it in your guild thread.

icedwards
09-20-2016, 03:34 PM
Either it's a camp like stormfeather, or a pet attack spam-fest like lodizal.

A GM/Dev ruling along with a FTE shout would be greatly appreciated.

khanable
09-20-2016, 03:41 PM
Does stormfeather have an fte shout? (Genuine question I've never seen him)

icedwards
09-20-2016, 03:42 PM
AT the beginning of velious he did. Sirken ruled it was a camp and removed the FTE message though.

Erati
09-20-2016, 03:42 PM
Does stormfeather have an fte shout? (Genuine question I've never seen him)

He used to when there were 10 people socking the spawn point, they changed it to a camp and removed the FTE shout.

Now you must maintain a presence there throughout the window or you lose your spot at the camp.

Stormfeather has variance and skips spawns though, so he naturally will weed through people contesting due to infrequency of the spawns, the Guardian is a static on the nose 5 day spawn that literally anyone with a ToD can show up to with little to no planning or effort. This is why we cant simply arbitrate this with /rolling bc people will never stop showing up and /rolling, it will be a never ending line of people selling their /random or the loot rights.

This just needs yellow text like Lodizal and may the the luck of the draw secure the engage. If you dont get yellow, back off and try again in 5 days. Simple.

getsome
09-20-2016, 03:44 PM
Lets keep talking bugs and fixes though, if you wish to talk some shit about my guild feel free to PM me or post it in your guild thread.

I just posted that the quest was working. Try and behave as you ask others too.

Erati
09-20-2016, 03:54 PM
I just posted that the quest was working. Try and behave as you ask others too.

The quest itself is working, but the experience getting to completion is no where near what was intended. That is the focus on this bug report fix.

Ty for commenting and bumping though.

Gojetax
09-25-2016, 09:22 AM
Bump. another spawn, another 30+ people and no idea who got FTE without a lot of guessing... more and more people showing up every spawn.

Sallan
09-25-2016, 09:24 AM
Aye. This needs a yellow FTE message added asap

Erati
09-28-2016, 11:03 AM
this spawns tomm and another headache of who engaged first will occur

pls consider adding an Engage message to this mob ( and while we are at it, Fear golems too )

nilbog
09-28-2016, 06:10 PM
Pending update,

-Guardian Kozzalym has an fte message.
-Guardian Kozzalym spawns along his normal path, but not always at the same location.

rezzu
10-06-2016, 12:25 PM
To me - it is pretty simple , it's a Hadden / Stormfeather camp like - you want it? you camp it , but none of you has the courage to stay there 5 days straight , you rather cry over for FTE msgs and wait for gms to babysit you. Anyone not ready to camp it 5 days doesn't deserve it , simple as that - you ain't ready for it because you rather do something else than camp it , only dps race and whinning left for ya - Cowards.

Detoxx
10-06-2016, 05:38 PM
Pending update,

-Guardian Kozzalym has an fte message.
-Guardian Kozzalym spawns along his normal path, but not always at the same location.

What a brilliant fix! Pras nilbog