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View Full Version : Game Mechanics: Half-Ass Hits


Intricus
01-09-2011, 12:01 PM
My level 48 SK is using a Mith 2 hander (22 damage), yet is still landing very crappy melee hits quite often...hits for 1 point of damage, 4 points of damage, 6 points of damage, etc, etc....and this is on light blue-dark blue mobs I'm talkin....
I don't ever remember doing this shitty with melee damage on blue cons back on live EQ, and never remember this being much of an issue on here. I usually fight specs, and have not noticed this till recently. Anyone else been noticing a change in their melee damage? Same thing is happening with my monk, i'll post some screenies sometime in the near future

Intricus
01-12-2011, 03:11 PM
Well fucking Grandiose. Trumpets and horns and clarinets. Mardi Gras. Nobody else is having an issue like this? Landing melee hits for 1 point of damage? Doing less melee damage than usual? Hitting for half the normal melee damage you normally do? Looks like I'm heading to petition, I must be bugged.....

Chanus
01-12-2011, 03:18 PM
SURCH!

http://www.project1999.org/forums/showthread.php?t=24737&highlight=minimum+melee+damage

Intricus
01-12-2011, 03:31 PM
Eh thought I tried Search, with key words along the lined of melee or combat or hits, but guess not...thanks