View Full Version : Pet question
Allant
08-17-2016, 06:51 PM
I only just found out after 10 that if you don't do more damage then your pet, you will lose 50% of the XP for a kill.
Specifically to mages, how do you get around this without emptying your mana bar out or stealing agro from pet?
nostalgiaquest
08-17-2016, 09:06 PM
I think a popular soloing strat for mages is to chain cast pets. Pull mob, have pet attack it, if the pet is winning cast reclaim energy when the mob is below 10% and use a small nuke to finish it, if the pet is losing start summoning a new one and hit pet go away right before the cast finishes to get a fresh new pet as seamlessly as possible, and then reclaim energy at the end. Ends up burning through reagents, but that's the price to pay.
The 50% rule doesn't count if you're grouped. So finding a partner to duo with is always good.
I dunno I'm not a mage though. Just some dude who's bored at work.
Kowalski
08-18-2016, 04:00 AM
Read the guides dude
http://wiki.project1999.com/Players:Adventure
Pyrion
08-18-2016, 05:59 AM
I recommend duoing. Especially with another mage/necro.
jolanar
08-18-2016, 09:00 AM
At the low levels it isn't worth worrying about. Just accept that you will take half the exp per mob, but it's ok because your fire pet is OP at lower levels.
Once pets get dual wield without having to be given a weapon, that's when you should consider chain casting as a legitimate exp strategy. Until then, keep chain casting to 'oh shit' moments and try to find a someone to duo with to negate if possible.
Terdnado
08-18-2016, 04:35 PM
39 fire pet is when chaining pets becomes OP. Get a burnt wood staff when you hit 45-46 and you'll be an XP machine.
Here's my chain pet macro for supreme laziness.
/stand
/cast #(1-8 on spell bar)
/pause 80
/pet get lost
-Note, if you fizzle you'll have to manually cast whatever pet you're chaining otherwise you'll have to run away or get raped, if you specialize conjuration this rarely happens though.
You can adjust the pause time, if your latency is over 150 I suggest lowering it a little more and putting a little extra distance between you and the mob before casting.
Izmael
08-18-2016, 06:21 PM
Wouldn't recommend using this macro.
Baler
08-18-2016, 06:41 PM
Buy a bunch of malachite! like a 8 slot bag full. Summon fire pet, let it self ds. When the mob fights it either summon a new one by dismissing your current one at the end of your summon. Or if the mob is near dead dismiss the pet before it kills the mob. use a nuke to finish the mob. Summon a new fire pet, repeat.
I wouldn't trust a macro to fully summon. I chain summon by hand. Under certain circumstances the macro will fail.
NegaStoat
08-18-2016, 08:14 PM
Get a decent melee weapon and swing. Seriously. If necessary, politely ask a higher level magician to make you a modulating rod (dam 8 delay 26) and summon a lot of bandages and tank stuff to the face. Your nukes + melee damage will out score your air pet which only procs a stun rather than additional damage.
Drop the rod on the ground and have a level 1 alt pick it up and punch out a guard, storing the rod on a corpse between play sessions. At level 12 you won't need it any longer, but you will have to nuke more and meditate more to outdamage the pet so use a Water pet instead as its threat generation is more than enough to deal with your nuking in closing the damage gap.
At 16 everything is easy peasy with the new nuke.
Allant
08-20-2016, 02:33 PM
So pretty much it seems like chaining pets is the way to go. At 12 I haven't done it much because a few times I've timed it wrong or fizzled and got owned. But then again that was my fault.
Right now I'm sitting at 13 and things definitely aren't bad. Making some decent Plat doing sisters camp in lfay and got my torch already.
Would you experienced mages recommend going for shovel, Stein etc right away?
Yoink1986
08-20-2016, 04:53 PM
I'd get all but air pet foci's. I'm 60 and never really used air pet. Also never really chained pets at lower levels. Sure you lose some Xp but you'll still lvl real quick. Others might disagree but it's up to you to how you want to play.
Allant
08-21-2016, 04:55 PM
Never used air pet either. Haven't even used earth pet to be honest! Fire and water pet have been good to me so far. Water has enough HP to survive and a good nuke where the fire pet is just a beast with low-ish HP.
unless youre low level and twinked, would highly advise duoing with another pet class
Yoink1986
08-21-2016, 11:19 PM
I'd agree duoing is fantastic. Nuther Mage or even an enc rocks.
Allant
08-24-2016, 01:19 AM
definitely out here looking for a duo partner.. what do you guys recommend to solo or group around lvl 18? Im in EK but its kinda slow here
RDawg816
08-24-2016, 03:04 AM
The exp mod in UGuk is great. You can handle the trash in the scryer camp most likely. Once it's broken it's ridiculous exp. Just leave the mobs on the ledge alone until you get a group or closer to like 24.
phacemeltar
08-24-2016, 03:08 AM
mag/rng - ultimate duo
tracking, foraging, ranged bow dmg(with infinite arrows), snare, fear animals, no xp penalty, WR bags.. im shocked more people dont do this
Yoink1986
08-24-2016, 01:11 PM
Mag/rng. I can only imagine your a ranger for posting that :)
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