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View Full Version : Black screen when using Nvidia GPU/Crashes with Intel HD


Rokuzachi
08-16-2016, 02:09 PM
Running Windows 10 on a Lenovo Laptop with i7 4720Q @2.6Ghz and 960M gpu.

If I run the game with the Intel HD 4600 integrated chipset, I crash at 50% in the loading bar going to character select every time.

Running the game with the Nvidia 960M GPU causes the client to stay at a black screen after launching. No message or Login UI ever loads.

I suspect that I have some corrupt files here, but as I've reinstalled from the same source as my desktop installation three times now (my desktop install works pretty much flawlessly), I'm trying to rule out some possibilities. Also curious as to why the client won't load with the 960M. Incompatible?

I've also tried using the Lavishsoft program, same end result.

Here is the contents of the DBG file, first is with the 960M, second is a snippet from the Intel (It's really long, mostly just filled with failures)

2016-08-16 10:33:53 Starting EverQuest (Build Oct 31 2005 10:33:37)
2016-08-16 10:33:53 Timezone: UTC-8h00m
2016-08-16 10:33:53 Loading graphics DLL.
2016-08-16 10:33:53 Parsing INI file .\eqclient.ini
2016-08-16 10:33:53 INI file .\eqclient.ini loaded.
2016-08-16 10:33:54 Initializing timers.
2016-08-16 10:33:57 Checking critical files.
2016-08-16 10:33:57 Initializing WinSock.
2016-08-16 10:33:57 Enumerating 3D devices.
2016-08-16 10:33:57 Found adapter #0 - NVIDIA GeForce GTX 960M (21.21.13.7254)
2016-08-16 10:33:57 Adapter #0 - NVIDIA GeForce GTX 960M :
2016-08-16 10:33:57 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2016-08-16 10:33:57 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2016-08-16 10:33:57 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2016-08-16 10:33:57 Initializing keypress handler.
2016-08-16 10:33:57 Parsing INI file .\defaults.ini
2016-08-16 10:33:57 INI file .\defaults.ini loaded.
2016-08-16 10:33:58 Loading keyboard tables.
2016-08-16 10:33:58 Creating window.
2016-08-16 10:33:58 Checking display driver version.
2016-08-16 10:33:59 Activating window.
2016-08-16 10:33:59 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2016-08-16 10:33:59 Ratio is 1.78
2016-08-16 10:33:59 Resolution was capped at 1280 x 720
2016-08-16 10:33:59 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2016-08-16 10:33:59 Resolution selected 1280 x 720, 32 bits
2016-08-16 10:33:59 CRender::InitDevice: Using 32bit mode.
2016-08-16 10:33:59 CRender::InitDevice: Using vsync 0.
2016-08-16 10:33:59 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-08-16 10:33:59 CRender::InitDevice: HardwareTnL Enabled.
2016-08-16 10:33:59 Using hardware vertex shaders.
2016-08-16 10:33:59 Initializing render system.
2016-08-16 10:33:59 Trilinear Mipmapping available.
2016-08-16 10:33:59 Vertex Shader Version: 3.0
2016-08-16 10:33:59 Pixel Shader Version: 3.0
2016-08-16 10:33:59 Initializing engine internals.
2016-08-16 10:33:59 CRender::InitDevice completed successfully.
2016-08-16 10:33:59 Parsing INI file ./eqlsUIConfig.ini
2016-08-16 10:33:59 INI file ./eqlsUIConfig.ini loaded.

---

016-08-16 10:54:11 Starting EverQuest (Build Oct 31 2005 10:33:37)
2016-08-16 10:54:11 Timezone: UTC-8h00m
2016-08-16 10:54:11 Loading graphics DLL.
2016-08-16 10:54:11 Parsing INI file .\eqclient.ini
2016-08-16 10:54:11 INI file .\eqclient.ini loaded.
2016-08-16 10:54:12 Initializing timers.
2016-08-16 10:54:15 Checking critical files.
2016-08-16 10:54:15 Initializing WinSock.
2016-08-16 10:54:15 Enumerating 3D devices.
2016-08-16 10:54:15 Found adapter #0 - Intel(R) HD Graphics 4600 (10.18.15.4256)
2016-08-16 10:54:15 Adapter #0 - Intel(R) HD Graphics 4600 :
2016-08-16 10:54:15 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2016-08-16 10:54:15 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2016-08-16 10:54:15 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2016-08-16 10:54:15 Initializing keypress handler.
2016-08-16 10:54:15 Parsing INI file .\defaults.ini
2016-08-16 10:54:15 INI file .\defaults.ini loaded.
2016-08-16 10:54:15 Loading keyboard tables.
2016-08-16 10:54:15 Creating window.
2016-08-16 10:54:15 Checking display driver version.
2016-08-16 10:54:16 Activating window.
2016-08-16 10:54:16 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2016-08-16 10:54:16 Ratio is 1.78
2016-08-16 10:54:16 Resolution was capped at 1280 x 720
2016-08-16 10:54:16 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2016-08-16 10:54:16 Resolution selected 1280 x 720, 32 bits
2016-08-16 10:54:16 CRender::InitDevice: Using 32bit mode.
2016-08-16 10:54:16 CRender::InitDevice: Using vsync 0.
2016-08-16 10:54:16 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-08-16 10:54:16 CRender::InitDevice: HardwareTnL Enabled.
2016-08-16 10:54:16 Using hardware vertex shaders.
2016-08-16 10:54:16 Initializing render system.
2016-08-16 10:54:16 Trilinear Mipmapping available.
2016-08-16 10:54:16 Vertex Shader Version: 3.0
2016-08-16 10:54:16 Pixel Shader Version: 3.0
2016-08-16 10:54:16 Initializing engine internals.
2016-08-16 10:54:16 CRender::InitDevice completed successfully.
2016-08-16 10:54:17 Parsing INI file ./eqlsUIConfig.ini
2016-08-16 10:54:17 INI file ./eqlsUIConfig.ini loaded.
2016-08-16 10:56:53 Server selected 66.55.145.2 (3616745).
2016-08-16 10:56:53 Initializing DirectInput.
2016-08-16 10:56:53 Initializing Keyboard.
2016-08-16 10:56:53 Initializing Mouse.
2016-08-16 10:56:53 Creating font list.
2016-08-16 10:56:53 Creating game object.
2016-08-16 10:56:53 Deleting obsolete files.
2016-08-16 10:56:53 Loading string tables.
2016-08-16 10:56:53 Initializing client variables.
2016-08-16 10:56:53 Loading spell effects.
2016-08-16 10:56:53 Initializing display structures.
2016-08-16 10:56:53 Sound Manager loaded 0 filenames from soundassets.txt.
2016-08-16 10:56:55 Voice Manager loaded 0 macros from VoiceData.txt.
2016-08-16 10:56:55 Networking: using port [64668].
2016-08-16 10:56:55 Networking: Connection Established [1]
2016-08-16 10:56:55 WorldAuthenticate: Initiating Login.
2016-08-16 10:57:04 WorldAuthenticate. I got a message of type 0x6957 (26967).
2016-08-16 10:57:05 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2016-08-16 10:57:05 WorldRPServer message: server name project1999
2016-08-16 10:57:05
2016-08-16 10:57:05 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2016-08-16 10:57:05 WorldAuthenticate. I got a message of type 0x7cba (31930).
2016-08-16 10:57:05 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2016-08-16 10:57:05 WorldAuthenticate. Access granted.
2016-08-16 10:57:05
2016-08-16 10:57:05 WorldAuthenticate. I got a message of type 0x4ec (1260).
2016-08-16 10:57:05 Race Manager loaded 475 races from racedata.txt.
2016-08-16 10:57:05 Player Animations loaded 0 specific sounds from file AnimationSounds.txt.
2016-08-16 10:57:05 Initializing display.
2016-08-16 10:57:05 Initializing Particle System.
2016-08-16 10:57:05 Setting display options.
2016-08-16 10:57:06 CRender::InitDevice: Using 32bit mode.
2016-08-16 10:57:06 CRender::InitDevice: Using vsync 0.
2016-08-16 10:57:06 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-08-16 10:57:06 CRender::InitDevice: HardwareTnL Enabled.
2016-08-16 10:57:06 Using hardware vertex shaders.
2016-08-16 10:57:06 Initializing render system.
2016-08-16 10:57:06 Trilinear Mipmapping available.
2016-08-16 10:57:06 Vertex Shader Version: 3.0
2016-08-16 10:57:06 Pixel Shader Version: 3.0
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/Lit.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionOldDetailSingle.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionOldDetailPalette.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionC1.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCG1.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCE1.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCB1.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCBS1.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCBSG1.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCBSGE1.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionC1_2UV.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCB1_2UV.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionCBSG1_2UV.fxo)
2016-08-16 10:57:06 CEffect::CEffect() failed.
2016-08-16 10:57:06 D3DXCreateEffectFromFile failed. (RenderEffects\SPL/RegionTerrain.fxo)

(It continues on like this for a while until...)

2016-08-16 10:57:08 Initializing engine internals.
2016-08-16 10:57:08 CRender::InitDevice completed successfully.
2016-08-16 10:57:08 Display options set, return code 1.
2016-08-16 10:57:08 AutoMipMapping set to 1.
2016-08-16 10:57:08 Camera created.
2016-08-16 10:57:09 Storing display options.
2016-08-16 10:57:09 Initializing fonts.
2016-08-16 10:57:09 Loading string tables.
2016-08-16 10:57:09 Initializing UI.
2016-08-16 10:57:09 Initializing UI manager.
2016-08-16 10:57:09 Initializing fonts.
2016-08-16 10:57:09 Parsing UI XML.
2016-08-16 10:57:11 Loading default UI resources.
2016-08-16 10:57:11 Initializing Music.
2016-08-16 10:57:11 Activating Load Screen.
2016-08-16 10:57:12 Display initialized.
2016-08-16 10:57:12 Initializing global data.
2016-08-16 10:57:13 Loading GlobalFroglok_chr
2016-08-16 10:57:13 Loading GlobalPCFroglok_chr
2016-08-16 10:57:13 Loading frogequip
2016-08-16 10:57:13 Loading GlobalSKE_chr2
2016-08-16 10:57:13 Loading GlobalDRK_chr
2016-08-16 10:57:13 Failed to open C:\EQ\GlobalDRK_chr.s3d.
2016-08-16 10:57:13
2016-08-16 10:57:13 Loading Global_obj
2016-08-16 10:57:13 Loading GEquip
2016-08-16 10:57:14 Loading GEquip8
2016-08-16 10:57:14 Loading GEquip2
2016-08-16 10:57:15 Loading grass
2016-08-16 10:57:15 Loading GEquip4
2016-08-16 10:57:15 Loading GEquip3
2016-08-16 10:57:15 Loading loyequip
2016-08-16 10:57:15 Loading ldonequip
2016-08-16 10:57:15 Loading gatesequip
2016-08-16 10:57:16 Check 1sa. 0xddd68682
2016-08-16 10:57:16
2016-08-16 10:57:17 Check 1x. 0x9e15bc94
2016-08-16 10:57:17
2016-08-16 10:57:17 Loading globalKEM_chr2
2016-08-16 10:57:17 Loading globalKEM_chr
2016-08-16 10:57:17 Loading VEquip
2016-08-16 10:57:17 <verify> Line 432, c:\eq\eqpfs\share.h:
2016-08-16 10:57:17
2016-08-16 10:57:17 Error - c:/eq/vequip.s3d is not a PFS file


Any insight is appreciated! Going to try another fresh install later tonight when I have some time.