View Full Version : Iksar Sculpt
Zukan
08-10-2016, 06:32 PM
Been working on a Zbrush sculpt of an Iksar and Troll. Here is the current progress on the Iksar. What do you guys and gals think?
https://i.imgur.com/4bLUK7w.png
Doctor Jeff
08-11-2016, 11:28 AM
A little too muscular for my taste, but you do good work, it looks great!
Zukan
08-11-2016, 12:58 PM
Well you are a twiggy-armed Robin Hood so that seems appropriate. Thank you though!
Tupakk
08-11-2016, 01:48 PM
Tails to short.
Zukan
08-11-2016, 05:25 PM
Not the size that matter, it's how you use it. :)
Ruinous
08-12-2016, 01:56 AM
What is the goal here? Recreating the iksar model in that program for fun? Or are you trying to make a custom model for the game?
If you are recreating it I'd say tail is too short and neck area is too muscular, but if you're just going for an artistic interpretation I'd say it's pretty darn cool!
jolanar
08-12-2016, 09:14 AM
Looks great, but doesn't really look like an Iksar in Everquest. Looks more like the Lizardman you see in Cazic Thule/Feerrot.
Zukan
08-12-2016, 03:08 PM
What is the goal here?
The short term goal is to have another character on my portfolio. The long term goal would be to build a little demo game with him in it.
Tupakk
08-12-2016, 03:19 PM
Journey of the Iksar. The tale of Short Tail.
Zukan
08-12-2016, 03:57 PM
Looks great, but doesn't really look like an Iksar in Everquest. Looks more like the Lizardman you see in Cazic Thule/Feerrot.
Do you prefer the human body with lizard head look? What would you change on this model?
I originally started from that side of the spectrum. I'll post some older images when I get home.
Aesop
08-13-2016, 01:19 AM
Shorter arms but just as muscular proportionally
Zukan
08-13-2016, 04:45 PM
https://i.imgur.com/yENTkDT.png
Here is an older version before I changed the legs.
Beckoning
08-13-2016, 04:55 PM
I think it looks pretty damn good! That Iksar has been doing some major trapezius and arm work!
Zukan
08-13-2016, 04:57 PM
I think it looks pretty damn good! That Iksar has been doing some major trapezius and arm work!
Are you referring to the older more up-right version being better? I'm wondering if I should revert to that body type or not now.
Looking for opinions on which people like.
Tupakk
08-13-2016, 07:48 PM
I like the older one. But he needs some leg day and his torso isn't proportionate to the rest of his body. Looks like an anorexic body builder.
Put some texture on him let's see what he should look like
I find both to be a bit top-heavy. They also don't seem very light on their feet. I don't really find myself liking the hip-to-ribcage ratio. Even Iksar deserve space for their internal organs, yeah?
I think the changes I'd make (to the newest one) are the following:
* reduce muscle-mass in the upper arm/trapezius area
* add more mass to the lower trunk - not more muscle, just more mass to account for internal organs and skeletal structure
* reduce the angle of the neck so the model is not hunched over so much
* I can't see the base of the tail from this angle, but I'm hoping it's a bit thinner than the old model
* The thumbs seem overly human compared to the other fingers
* He needs 4 toes! :D
I don't know anything about Zbrush but technically it looks fine to me aside from some seams and bumpiness I'm sure you'll fix later. Despite the number of critiques I'm making here, there is a lot you are doing right with the model :) Keep up the good work!
Zukan
08-15-2016, 02:08 AM
So I messed around with some of the feedback you guys gave me. Not everything worked. I even popping it in next to the iksar model from ingame and compared. It's difficult to strike the balance between something that looks like the iksar we all are so use to and something that looks interesting.
This is where I'm kind of at right now and I like this direction and will continue exploring it. Still lots of work to be done though.
https://www.youtube.com/watch?v=M-jgHk58U9o
Heebo
08-17-2016, 11:24 AM
U ever seen a reptile? Lose the 8 pack
Chaboo_Cleric
08-30-2016, 07:29 PM
Yeah the chest titties need to go and the eight pack. OR do a scale cover -to cover these muscle lines
The proportions on the sculpt still seem a bit off. Maybe the legs are too skinny and small. The in-game iksar definitely come with extra long legs (so do the rest of the models), but it kinda works on them.
Anyway, here are the sketches I promised! I had to violate the personal space of that naked iksar knight in WW so I hope you appreciate these. :P
7795
Zukan
09-01-2016, 11:22 AM
Woot! Thanks dude. The connection of the tail to he torso is tricky and that little run doodle is helpful too. :D
fan D
09-05-2016, 11:51 PM
seek help
Chaboo_Cleric
09-06-2016, 01:07 PM
seek help
Zukan
09-14-2016, 10:46 PM
Update!
http://i.imgur.com/TmyPDsh.png
radda
09-15-2016, 08:07 AM
I'd have fun fighting these in real life.
I know chapboo cleric couldn't
Lol
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