Zaela
08-04-2016, 07:48 PM
I happened to be reminded of this old quote today:
Necromancer particles are also wrong,they should radiate as a sphere instead of a circle. It would be an easy fix once located.
I'm not sure if the particles are indeed supposed to be that way and I don't have any evidence, but considering the source I'll go with it.
A few days ago I made a tool (http://www.project1999.com/forums/showthread.php?t=249406) for editing particle effect data for old weapon models (I was bored).
One thing I noticed while playing around is that if a model uses the "sphere" mode for particle motion, but has a zero value in what I called the "sphere radius" field, the particles will radiate along a flat, circular plane, as the necro epic current does, and like so: https://youtu.be/KceGqURJYFw
But, if the "sphere radius" field is set to any non-zero value, they will radiate in a sphere as expected. I used a "sphere radius" of 0.1 here: https://youtu.be/ICoGwcmFZhk
If this were a desired change, getting it out to users might be a challenge. Probably wouldn't want to distribute the file that needs to be edited (gequip.s3d) for legal reasons. It would not be hard for me to develop a one-click tool to make the change, but then each player would need to go out of their way to use it. Too bad P99 doesn't have a patching program...
Necromancer particles are also wrong,they should radiate as a sphere instead of a circle. It would be an easy fix once located.
I'm not sure if the particles are indeed supposed to be that way and I don't have any evidence, but considering the source I'll go with it.
A few days ago I made a tool (http://www.project1999.com/forums/showthread.php?t=249406) for editing particle effect data for old weapon models (I was bored).
One thing I noticed while playing around is that if a model uses the "sphere" mode for particle motion, but has a zero value in what I called the "sphere radius" field, the particles will radiate along a flat, circular plane, as the necro epic current does, and like so: https://youtu.be/KceGqURJYFw
But, if the "sphere radius" field is set to any non-zero value, they will radiate in a sphere as expected. I used a "sphere radius" of 0.1 here: https://youtu.be/ICoGwcmFZhk
If this were a desired change, getting it out to users might be a challenge. Probably wouldn't want to distribute the file that needs to be edited (gequip.s3d) for legal reasons. It would not be hard for me to develop a one-click tool to make the change, but then each player would need to go out of their way to use it. Too bad P99 doesn't have a patching program...