View Full Version : Miscellaneous: Trident of the Deep Sea
Endonde
07-19-2016, 08:38 PM
Currently on P99 we have the Luclin version of the Trident which is 14/22, it should be 14/24.
OMFG.... 14dmg 24dly AND 500dmg DOT AND 10%target slow? Reply... By: booofer, Scholar
57 posts
Posted @ Thu, Jul 12th 3:14 AM 2001 Score: Default[2.00]
I think all of you have it wrong.
After the group find this baby on the mobs body... there is only 1 person this should go to.
Not any rogue/warrior/bard/shadowknight in particular, but the one with the highest dex and the one who has a weapon worse than this (which is quite alot of weapons!).
No matter who this goes to, 14/24 with a additional 20dmg per tic for 25 tics is hella!!
35 Ranger
Xev
new stats Reply... By: Grundel,
1 posts
Posted @ Wed, Dec 12th 1:40 PM 2001 Score: Decent[3.00]
This weapon is 14/22 now
Grundel Dwarven Champion
Cleric on Mithaniel Marr
Taken from, http://web.archive.org/web/20020601205332/http://everquest.allakhazam.com/db/item.html?item=6329
eisley
07-20-2016, 02:12 AM
that seems to indicate that the proc duration was 25 ticks rather than the current 10
would take more research but judging by the 2nd post date, the 14/22 change may have been Luclin era
maybe it should be changed to 14/24 and the effect upped to 2.5 mins
Detoxx
07-20-2016, 04:37 PM
2 random quotes from random newbs. Not sure this is great "evidence". See Massive Heartwood Thorn thread. Find a picture of the one with 24 delay because if it was true, there would be a picture.
Erati
07-20-2016, 05:15 PM
someone fine a change in the spell file spdat
it should be noted somewhere when the ticks went from 25 to 10
Doctor Jeff
07-20-2016, 05:18 PM
http://web.archive.org/web/20020601205332/http://everquest.allakhazam.com/db/item.html?item=6329
Trident of the Deep Sea
LORE ITEM MAGIC ITEM NO DROP
Damage: 14
Delay: 24
Ratio: 1.714 Amazing
Sta: +10 Cold Resist: +15 HP: +50
Weight: 2.5
Weapon Skill: Piercing
Classes: Shadowknight Bard Rogue Warrior
Races: All Races
http://web.archive.org/web/20020601205332/http://everquest.allakhazam.com/db/item.html?item=6329
Link claims proc is 2.5 mins, pretty good trade off for an offhand wep
Doctor Jeff
07-20-2016, 05:58 PM
Link claims proc is 2.5 mins, pretty good trade off for an offhand wep
Same link from OP, by the way.
eisley
07-24-2016, 02:05 PM
http://web.archive.org/web/20020601205332/http://everquest.allakhazam.com/db/item.html?item=6329
14/22 very nice piercer
Proc: Waves of the Deep Sea
20dd per tick X 25 (DoT)
Slow (attack speed reduced on mob)
It's a good taunter and a solo-er's dream.
jan 8th 2002, effect was still 25 ticks. seems certain is that the effect should be upped to 25 ticks, all sources indicate the nerf to 10 ticks was luclin.
http://web.archive.org/web/20020829051116/http://everquest.allakhazam.com/db/spell.html?spell=1754
Description:
1: DoT for 500 Hit Points (HP) in 25 ticks
2: Decrease Attack Speed by 10% (L1)
Details:
Casting Time: Instant
Recast Time: 0 seconds
Skill: Evocation
Allowed Targets: All
Duration: 25 ticks (2.5 minutes)
Resist: Cold
Range to target: 40
spell info from allakhazam on august 2002 - deep into luclin, it was allegedly still 25 ticks.
This weapon is 14/22 now
Grundel Dwarven Champion
Cleric on Mithaniel Marr
this quote from dec 12 notes the delay change. luclin was released on dec 4. so the delay change was either late velious or right around luclin release. the effect duration nerf date could be found by checking spdats but I see no reason to bother unless even more proof is desired
waves of the deep sea should be upped from 10 ticks to 25 ticks
delay should maybe be changed to 24 - to either be dropped to 22 in a later velious patch or perhaps never.
eisley
08-12-2016, 08:19 AM
so... no thoughts? =\
Daldaen
08-12-2016, 10:26 AM
https://i.imgur.com/93BoK57.jpg
Because there were concerns it wasn't really a 24 delay item, picture evidence and stuff.
Was from an August 24, 2001 update btw.
eisley
08-15-2016, 02:18 AM
https://i.imgur.com/93BoK57.jpg
Because there were concerns it wasn't really a 24 delay item, picture evidence and stuff.
Was from an August 24, 2001 update btw.
earliest proof I can find of 14/22 comes from something like 4 days after Luclin release. So it's hard to say when the change was made.
Frankly, it's the lesser issue by a mile - I have no problem at all with just shifting it to 14/24. I'm worried the delay change is detracting from the Proc Duration change. The more important, and more easily provable, change, is that the Proc should last for 25 ticks, up from the current 10. It wasn't dropped to 10 until post-Luclin.
eisley
09-07-2016, 09:32 PM
confirmed that this was indeed fixed in this last patch despite no documentation - thanks nilbog, ur my hero bby gurl
khanable
09-08-2016, 09:21 AM
Fixed as in both the delay and the duration of the proc?
eisley
09-10-2016, 04:26 AM
proc duration upped to 2.5 mins
ratio unchanged
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