View Full Version : Your custom server, what would it look like
Tradesonred
07-12-2016, 08:38 AM
Were all here bitchin about this or that, what would your custom EQ server look like?
Server #1
My classic-ish Rallos-style server:
- One item drop per pvp death, coupled with Regular no drop events. This would ensure that server stays fresh for a longer period of time and also to help foster a good server economy.
- Custom nodrop sets to offset item loot. Would be fairly easy for any class to collect a set of no drop. Maybe 4 sets in all. One for level 1-20, 21-40, 41-55, 55-60. Droppable items would often be better than the sets but the nodrops would still be decent.
Since im not knowledgeable that much about end game gear, i cant speak that much on it but i would guess that the best droppable items would have to be better than no drop, all the time. So no nodrop end game items that are BiS.
- GM focus on creating events that arent of the duel sort, mostly. The blueprint for this is the halloween event of 2001. Undead dragon spawns in Lake rathe and have players have a go at it with no GM interference, things like that. Good portion of events that are tailored for newish players. Lawyerquest kept to a minimum with the only thing GMs are involved in, are trains.
- Faster XP. Something like 2x, 3x. Group bonus on xp, with solo xp being almost the same as a group of 2, to prevent people from logging off when they cant find a group.
- Xp gain on pvp kill (unsure about this one. Would have to think about the details and make sure it wouldnt backfire like YT did)
- Raid target variance, to prevent zerg locks
krazyGlue
07-12-2016, 08:59 AM
You won't be missed
Tassador
07-12-2016, 09:25 AM
You won't be missed
HippoNipple
07-12-2016, 10:20 AM
Red99 fresh start with Ecoli perma banned
Devnoob's Zek minus guard buffs and 2boxing.
blammo
07-12-2016, 10:40 AM
Ecoli is the biggest crying idiot on the forums
welp time to sell comic books and eat out of trash cans
Kokkusho
07-15-2016, 04:46 PM
Imperium + PvP / permadeath / full loot. That is all.
georgie
07-15-2016, 04:48 PM
Devnoob's Zek minus guard buffs and 2boxing.
Cringe
WTSeller
07-15-2016, 05:02 PM
Red99 fresh start with Ecoli perma banned
Heebo
07-15-2016, 05:25 PM
Naked, HD character models and item loot
Ragnaros
07-15-2016, 06:42 PM
why does everyone want a rallos box
wasnt rallos like the bluest server filled with anti pk guilds lol yikes
why does everyone want a rallos box
wasnt rallos like the bluest server filled with anti pk guilds lol yikes
yup
georgie
07-15-2016, 06:51 PM
Cuz item loot duh
Ragnaros
07-15-2016, 06:59 PM
item loot sounds great if you want 20 people playing and completely avoiding pvp
georgie
07-15-2016, 07:03 PM
not too far off from r99
SamwiseRed
07-15-2016, 07:38 PM
Die in game die in rl with full item loot in and of game. Only way to level is killing people.
big_ole_jpn
07-15-2016, 07:44 PM
item loot sounds great
Ames1
07-15-2016, 09:41 PM
Die in game die in rl with full item loot in and of game. Only way to level is killing people.
vyrenoth would wreck all of us
Tradesonred
07-15-2016, 09:49 PM
item loot sounds great if you want 20 people playing and completely avoiding pvp
Clearly this is the perspective of someone who never experienced the 24/7 pvp hotspots like Crushbone on Rallos. The vibrancy of the economy that made Gfay the trading hub that it was helped make things the way they were, but you could also find alot of pvp everywhere, around Paw, HHP, EC. Thurgadin entrance also had pvp pretty much 24/7. Thats why after a year and a half i was still lvl44, because i had so much fun stopping the grind when pvp popped to enjoy it for hours (this isnt COD though, right? Sirken and Rogean knows what makes a server fun, trust em, theyre experts!). Like i explained, people mostly wore no drop or just ran naked, or bagged their shit. It would work even better with something like what i proposed, common/uncommon no drop sets. Sorta like in eve online where the basic ship is always available to you and a little upgrade if you go out and look for it. You "fly what you can afford to lose".
You ran into hardcore twinks once in a while in EC or something doing a drive-by ganking and it was an event for all the rag-wearing newbs who would then try to down him 4v1 for a piece of gear to sell.
I could see an economy developping around looting rights being sold for no drops instead of collecting money for better drop gear, which would be reserved for people with like 3 level 60s and alot of coin to put on sets of top tier gear to wear when they roam together with their crews/drive-by ganking. Not sure how hard it would be to strike a balance where this can happen, but at the same time people selling loot rights arent able to establish a complete stranglehold on it.
Now if a server will ever be able to bring about the kind of pop that makes this kind of thing roll, after the disastrous way red was set up and staff neglecting to correct it for the first 2 years or so, remains to be seen.
Tradesonred
07-15-2016, 10:25 PM
Theres still time though i guess. I thought id never touch EQ again, but MMOs now are run by a bunch of money-grubbing bean counter fucks who couldnt design a fun MMO if their lives depended on it. With nothing interesting on the horizon, some kind of interesting setup could maybe draw me in one more time.
To me Ragnaros, the status quo you stand for is being blue. Just some cheap no risk for the ganker fun fucking around with new people who have little chance of fighting back. Even if they fight back, the twink has zero risk so if they finally down him, the twink doesnt have to think about if he wants to lose another piece of gear. He just goes right back to harassing easy prey with zero risk. To me, thats whats blue as fuck.
Ragnaros
07-15-2016, 11:14 PM
ya man I'm real blue I have the most kills across my chars s1 and s2
o k dude nobody wants 2 play for crushbone pvp
big_ole_jpn
07-15-2016, 11:18 PM
o k dude nobody wants 2 play for crushbone pvp
this is what bloobs actually believe
Slathar
07-15-2016, 11:38 PM
Theres still time though i guess. I thought id never touch EQ again, but MMOs now are run by a bunch of money-grubbing bean counter fucks who couldnt design a fun MMO if their lives depended on it. With nothing interesting on the horizon, some kind of interesting setup could maybe draw me in one more time.
To me Ragnaros, the status quo you stand for is being blue. Just some cheap no risk for the ganker fun fucking around with new people who have little chance of fighting back. Even if they fight back, the twink has zero risk so if they finally down him, the twink doesnt have to think about if he wants to lose another piece of gear. He just goes right back to harassing easy prey with zero risk. To me, thats whats blue as fuck.
you suck at pvp and no ones reading your tear soaked journal
at least go eat out of a trash can and sell some comic books on craigslist
Tradesonred
07-15-2016, 11:44 PM
ya man I'm real blue I have the most kills across my chars s1 and s2
o k dude nobody wants 2 play for crushbone pvp
You havent taken any of my points on, besides misrepresenting it as if i said i only cared about crushbone pvp. Its good for pvp across the board, and not just for people padding their YT scores for e-dick measuring.
Heebo
07-16-2016, 01:06 AM
ya man I'm real blue I have the most deaths across my chars s1 and s2
o k dude nobody wants 2 play for crushbone pvp
bubur
07-16-2016, 02:25 AM
i wanna be the dragon
LostCause
07-16-2016, 07:48 AM
la baguette
AenorVZ
07-17-2016, 03:18 AM
http://i.imgur.com/XN7uEUx.jpg
Human team:
Qeynos
Surefall Glade
Halas
Erudin
Paineel
Evil team:
Neriak
Grobb
Oggok
Elf/shortie team:
Rivervale
Kaladim
Kelethin
Felwithe
Ak'Anon
Contested city:
Freeport
The following race/class/team combinations would be allowed to start in Freeport that are not part of the human team:
Human bard (Evil team)
Human monk (Elf/shortie team)
Barbarian shaman (Elf/shortie team)
There would be no customization (such as trainers or spell vendors added to Freeport) to make Elf team shaman viable. If this is the combo you choose to play, then finding a way to get spells and training is your problem.
If you are an Elf team shaman, the names of all Human team members will appear red to you and vice versa. Same for Evil team bards and Elf team monks. Anyone creating a character in Freeport should receive a message stating that Freeport is a contested city and characters from all three teams can be created there so that they are warned of the possibility of low-end PvP within their starting city.
Following are optional rules that could be implemented for the Classic era, then removed according to a timeline similar to the removal of item loot on Vallon and Tallon Zek:
1. Item loot
Single item loot existed on the teams PvP servers until June 22, 2000, shortly after the release of Kunark on April 24, 2000. A similar timeline for Teams99 would be completely classic.
2. Rep Yo City
The majority seem to want hard-coded teams, and the above setup provides that by dis-allowing guilding and grouping across team lines. However, Rep Yo City is a great compromise between the failed Sullon Zek experiment (fully-hard-coded teams) and the vastly more-popular Race War ruleset (soft coded teams).
Players would still be restricted from grouping and guilding across team lines, but would be PvP+ against players that start in a different city. In other words, Human team players who start in Paineel would be PvP+ against Human team players from Erudin, Qeynos, Surefall Glade and Halas.
I suggest that the city-based PvP component be removed around the same time item loot is removed. On Vallon Zek, the teams fought among each other for a time before settling into a light vs. dark dynamic that lasted until shortly before the Zek merge. This would allow for a similar "Wild West" feel during the early stages of Teams99 before settling into a more-rigid Sullon-style teams structure as the server ages.
Sirken has stated that his non-classic ideas to work around missing classes for the various teams were shot down. The above contains no non-classic elements. Bards were allowed to play on the Evil team and human monks could pick Good or Neutral on Sullon Zek. Basically, this is like a Sullon-style server where, instead of the good and neutral teams sharing starting cities while the evil team leveled in safety, it offers starting-city safety everywhere except Freeport, where characters from all three teams can start.
I also highly recommend a 5-level spread for PvP. Four levels is too restrictive and opening it up by that one extra level would make a huge difference in the amount of available PvP.
AenorVZ
07-19-2016, 09:37 PM
That's right I shut this bitch down.
Kevynne
07-20-2016, 03:14 AM
Devnoob's Zek minus guard buffs and 2boxing.
I like Aenor's idea as well, but in all honesty i want deity or race teams w/ 1 item loot.
Kevynne
07-20-2016, 03:18 AM
That's right I shut this bitch down.
you circled FV but not OT :p
Jimjam
07-20-2016, 03:20 AM
Just the Faydwer continent, levels 1-39. Shorts vs Elves teams.
big_ole_jpn
07-20-2016, 03:29 AM
Just the Faydwer continent, levels 1-39. Shorts vs Elves teams.
would play
Just the Faydwer continent, levels 1-39. Shorts vs Elves teams.
This would be amazing.
Tradesonred
07-20-2016, 04:06 PM
http://i.imgur.com/XN7uEUx.jpg
Human team:
Qeynos
Surefall Glade
Halas
Erudin
Paineel
Evil team:
Neriak
Grobb
Oggok
Elf/shortie team:
Rivervale
Kaladim
Kelethin
Felwithe
Ak'Anon
Contested city:
Freeport
The following race/class/team combinations would be allowed to start in Freeport that are not part of the human team:
Human bard (Evil team)
Human monk (Elf/shortie team)
Barbarian shaman (Elf/shortie team)
There would be no customization (such as trainers or spell vendors added to Freeport) to make Elf team shaman viable. If this is the combo you choose to play, then finding a way to get spells and training is your problem.
If you are an Elf team shaman, the names of all Human team members will appear red to you and vice versa. Same for Evil team bards and Elf team monks. Anyone creating a character in Freeport should receive a message stating that Freeport is a contested city and characters from all three teams can be created there so that they are warned of the possibility of low-end PvP within their starting city.
Following are optional rules that could be implemented for the Classic era, then removed according to a timeline similar to the removal of item loot on Vallon and Tallon Zek:
1. Item loot
Single item loot existed on the teams PvP servers until June 22, 2000, shortly after the release of Kunark on April 24, 2000. A similar timeline for Teams99 would be completely classic.
2. Rep Yo City
The majority seem to want hard-coded teams, and the above setup provides that by dis-allowing guilding and grouping across team lines. However, Rep Yo City is a great compromise between the failed Sullon Zek experiment (fully-hard-coded teams) and the vastly more-popular Race War ruleset (soft coded teams).
Players would still be restricted from grouping and guilding across team lines, but would be PvP+ against players that start in a different city. In other words, Human team players who start in Paineel would be PvP+ against Human team players from Erudin, Qeynos, Surefall Glade and Halas.
I suggest that the city-based PvP component be removed around the same time item loot is removed. On Vallon Zek, the teams fought among each other for a time before settling into a light vs. dark dynamic that lasted until shortly before the Zek merge. This would allow for a similar "Wild West" feel during the early stages of Teams99 before settling into a more-rigid Sullon-style teams structure as the server ages.
Sirken has stated that his non-classic ideas to work around missing classes for the various teams were shot down. The above contains no non-classic elements. Bards were allowed to play on the Evil team and human monks could pick Good or Neutral on Sullon Zek. Basically, this is like a Sullon-style server where, instead of the good and neutral teams sharing starting cities while the evil team leveled in safety, it offers starting-city safety everywhere except Freeport, where characters from all three teams can start.
I also highly recommend a 5-level spread for PvP. Four levels is too restrictive and opening it up by that one extra level would make a huge difference in the amount of available PvP.
My server #2
I cant be arsed to articulate it right now, but some kind of riff on eve online grafted on EQ has quite a bit of potential to me. In eve online, alliances fight for the "best space". Theres a structure you have to kill that gives you ownership of a system.
So for example, a boss could be guarding each of the dungeons in the game. Once a faction has slain it, the instance becomes locked for the other 2 factions (now that i think about it, thats also how DAOC works). Off the top of my head, Guk entrance would be guarded by a lvl10 boss, with no messages warning that the boss is about to get flipped. Lower guk would have a level 45ish Boss you have to kill to flip it (a hard-ish boss with alot of HP) with end game bosses giving warnings when they are about to get flipped (maybe, would have to be thought through). There would be a time window that the owning faction can still zone in after they lose it, so that they arent trapped alone inside.
Either that or some of the mobs inside (or additional custom mobs) become friendly to the owning faction with every other faction being KOS, when the boss at the end of a dungeon is killed. So people can still zone in, but have to deal with hostile mobs that are friendly to the owning faction. They would have to fight their way through the dungeon to get to the end boss to flip the mobs alignement.
Some other objectives like that that factions get to own which gives them coin. You could still trade across factions, encouraging sandbox play as much as possible. What i hate most about teams is the staticness of teams. If a side is overpopulated, thats it, youre stuck with a shit server. Maybe some kind of hard quest that makes it possible to change alignement or some other kind of balancing mechanic would have to be thought through.
I would still make this server with the no drop sets mechanic I outlined in my OP, with one item dropped on death
surron
07-20-2016, 04:17 PM
Just the Faydwer continent, levels 1-39. Shorts vs Elves teams.
+1
georgie
07-20-2016, 04:25 PM
druggie
Tradesonred
07-20-2016, 04:29 PM
druggie
resident idiot #247
georgie
07-20-2016, 04:33 PM
l0l junkie
AzzarTheGod
07-20-2016, 05:43 PM
My server #2
I cant be arsed to articulate it right now, but some kind of riff on eve online grafted on EQ has quite a bit of potential to me. In eve online, alliances fight for the "best space". Theres a structure you have to kill that gives you ownership of a system.
So for example, a boss could be guarding each of the dungeons in the game. Once a faction has slain it, the instance becomes locked for the other 2 factions (now that i think about it, thats also how DAOC works). Off the top of my head, Guk entrance would be guarded by a lvl10 boss, with no messages warning that the boss is about to get flipped. Lower guk would have a level 45ish Boss you have to kill to flip it (a hard-ish boss with alot of HP) with end game bosses giving warnings when they are about to get flipped (maybe, would have to be thought through). There would be a time window that the owning faction can still zone in after they lose it, so that they arent trapped alone inside.
Either that or some of the mobs inside (or additional custom mobs) become friendly to the owning faction with every other faction being KOS, when the boss at the end of a dungeon is killed. So people can still zone in, but have to deal with hostile mobs that are friendly to the owning faction. They would have to fight their way through the dungeon to get to the end boss to flip the mobs alignement.
Some other objectives like that that factions get to own which gives them coin. You could still trade across factions, encouraging sandbox play as much as possible. What i hate most about teams is the staticness of teams. If a side is overpopulated, thats it, youre stuck with a shit server. Maybe some kind of hard quest that makes it possible to change alignement or some other kind of balancing mechanic would have to be thought through.
I would still make this server with the no drop sets mechanic I outlined in my OP, with one item dropped on death
lol this isn't medal of honor with the expansion pack
fuck off and go back to your shitty game P99 isn't for you.
Tradesonred
07-20-2016, 05:51 PM
lol this isn't medal of honor with the expansion pack
fuck off and go back to your shitty game P99 isn't for you.
lol this isnt pokemon go back to my shitty game
Slathar
07-20-2016, 06:14 PM
you're French Canadian lol gross
krazyGlue
07-20-2016, 06:24 PM
Portugal !
Tradesonred
07-20-2016, 06:25 PM
you're French Canadian lol gross
http://www.metacafe.com/watch/an-L7tHJY27Yh4tm/the_hudsucker_proxy_1994_amy_talks_to_moses_part_2/
Tradesonred
07-20-2016, 06:26 PM
Ha ha ha ha haha
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