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Etris
06-28-2016, 02:59 PM
Hey gang!

Making my 7th return to the P99 server for another alt ;) I'm gonna play Wizard.

Wanted to see if anyone know if race mattered much for this class? Will I be sad if I hit 60 as a race other than Erudite / High Elf? Which race benefits the most from race specific quests / armor? faction?

Shodo
06-28-2016, 03:23 PM
Speaking as a human wizard, eye patch/handlebars or go home.

In all seriousness though, every race has its advantages, and the min-max choice isn't as clear as it would be for some other classes (though you could certainly narrow it down to a few). There also aren't any make-or-break quests/drop-ables for wizards for one race over another, or at least not that i've seen. Imbued Platinum Fire rings are nice for Sol Ro worshippers, but I think (not sure) every race can choose Sol Ro for wizards - this comes with some extra negative faction in some places though. For example, an agnostic DE wizard starts dubious in freeport while a Sol Ro DE wizards starts off KoS.

Here's a general breakdown of some of the major pluses and minuses:

Erudite: Highest starting Int, but since you'll need 5 points in agility it's really only a 3 or 4 point advantage (i.e. practically nothing) over Dark Elf/Gnome. Shit strength for carrying stuff.

Dark Elf: Second highest starting Int, otherwise roughly the same stats as gnome. You get hide, which can be nice for going afk, but otherwise isn't too useful for a wizard since you don't charm kite and you get invis.

Gnome: Third highest starting Int (only 1 point different from DE), otherwise about the same stats. You get tinkering as a fun tradeskill that can eventually make some profitable items (including rebreathers, which would be useful since wizards don't get an enduring breath spell). You're the only small size wizard, allowing you to make jokes about dangerous things in small packages etc etc (please don't). You also are able to peak through walls with camera angle tricks, or so i've heard, which is handy for navigating dungeons and banking in some places where you might have ruined your faction for one reason or another.

High Elf: Next highest int, still not far behind the others. God-awful strength for carrying stuff early on, which can be annoying at times. Starting area near major lowbie hubs (CB, Unrest, etc) for convenience.

Human: Lowest starting intelligence, by a lot (about 20 points behind the others on average). This means you will need slightly better gear than your Gnome or DE counterpart before being able to quad a set of mobs with a given health total if you're running out of mana from full. However, the difference is not gigantic, especially if you have enough gear to get into the 200+ range. For example, at the moment my -20 int hit for being human costs me about 80 mana since i'm over my 200 soft cap. One quad spell costs 330ish mana. That 80 mana wouldn't be enough to get another quad in (unless I was already close to the threshold), but it would be enough to cast gate or root, which could mean living instead of dying. On the plus side, you get to be an extra special snowflake with a bad ass mustache or eye patch. You also get significantly higher starting strength, so you can strut around your Erudite/High Elf friends carrying 5 extra backpacks and bench pressing ogres while melee-ing between nukes (only recommend this for professional battle wizards). 15-20 strength may not seem like a lot, but if you're quadding mobs (like kelethin guards) that drop fine steel/long swords and stuffing them into 70% wr bags because you can't afford tink bags, that extra strength translates into 2-3 extra quads before needing to port back to sell, which saves a lot of time.

In short, it doesn't really matter aside from personal preference. But don't go human unless you can live with seeing a lower number next to your int score and reconcile the fact that it doesn't make a big difference.

Etris
06-28-2016, 03:33 PM
Thanks for the tips!

Where do you suggest I put my points into as a gnome?

Shodo
06-28-2016, 03:41 PM
25 int 5 sta is the standard I believe. I do 5 str personally just because I notice the annoyance of not having it way more than I would notice the extra 10hp 5 sta will at at level 60 (much less the 1hp it will give you at level 1). Definitely 25 in Int though, regardless of where you put the other 5, unless you have reason to believe your int will be capped early on due to major twinkage.

BarackObooma
06-28-2016, 04:15 PM
More important, religion.

Either go agnostic to not be kos to more factions or Solusek Ro so you can take advantage of an uber player made ring that's cheap.

http://wiki.project1999.com/Imbued_Platinum_Fire_Ring

Zuranthium
06-28-2016, 05:42 PM
I would suggest not playing Wizard if you are playing on Blue server. It's really quite pointless.

Ivory
06-28-2016, 05:47 PM
Obviously you need to pick a gnome.

First off, gnomes are awesome...they are gnomes.

Second, gnomes can see through walls!! And fit through gates without opening them!!! Or even get into the hole without a key!!!!!!

Third, gnomes are from Ak'anon....probably the greatest city in all of Norrath (did you know it was home to a dragon once? But now it is home to the gnomes!!!).

Fourth, gnomes are part of a secret cabal plotting to take over the world. Most other races don't realize this, but ever wonder why gnomes are in Velious and in Sol A? .....No? Good! Cuz it's none of your business unless you are a gnome!!!!!

Zuranthium
06-28-2016, 06:18 PM
Great on red though.

I wouldn't say "great". They are better on Red for a variety of reasons, but in terms of combat in this Velious age it's still an underwhelming life against anyone who is geared. Resists, HP pools, and melee damage all increased with Velious, plus healer capability. All a Wizard can do against anyone who is geared is use Lure. The amount of damage that puts out is inferior to melee damage, it's not sustainable, and you as a Wizard are far squishier on top of it all.

Jimjam
06-28-2016, 06:19 PM
Human, following Erollisi Marr... You are an agent of love, ending the pitiful lives of hateful creatures, freeing them and those they prey upon from suffering.

Etris
06-29-2016, 09:07 AM
After creating a wizard (Etrys) and getting him to level 2! You guys are making me second guess my decision to be a wiz during Velious era.

I'm looking for a mindless class that's needed and underpopulated ;) Are rogues overpopulated? rangers? What's useful in velious that's not a cleric/enchanter and I don't need a brain for?

Expediency
06-29-2016, 10:01 AM
After creating a wizard (Etrys) and getting him to level 2! You guys are making me second guess my decision to be a wiz during Velious era.

I'm looking for a mindless class that's needed and underpopulated ;) Are rogues overpopulated? rangers? What's useful in velious that's not a cleric/enchanter and I don't need a brain for?

People love rogues for grouping. I woulnt call them underpopulated but most 6 man exp groups have a rogue or two in them.

isoka
06-29-2016, 10:28 AM
needed in groups ? needed in raids ? both ?

Vallanor
06-29-2016, 10:36 AM
Just play your wizard for a while and see if it fits you. It's not for everyone, but I have a pretty good time on mine.

Shodo
06-29-2016, 10:42 AM
After creating a wizard (Etrys) and getting him to level 2! You guys are making me second guess my decision to be a wiz during Velious era.

I'm looking for a mindless class that's needed and underpopulated ;) Are rogues overpopulated? rangers? What's useful in velious that's not a cleric/enchanter and I don't need a brain for?

Really it just depends on what you want to do and what your playstyle is. If you want to group a lot, wizard might not be for you - getting groups is by no means impossible, but you'll have to work for it when other classes might get sent unsolicited invitations. If you want to raid a lot, you'll be in better shape - Wizards perform much better in that area, and in fact are required for Plane of Fear and Plane of Sky raids (in order to port there).

As for leveling, if you don't mind soloing and leveling slowly for the first 29-34 levels, wizards are wonderful for leveling while 90% afk. Nuke a mob from 100% to dead in 30 seconds or less, then go watch Netflix/read/work on homework etc for 6-10 minutes while you get mana back. Camps with single mobs on 6 minute timers (check out the 6-minute bard diet guide) or two mobs on 15ish minute timers are perfect for this.

Necabo
06-29-2016, 04:14 PM
After creating a wizard (Etrys) and getting him to level 2! You guys are making me second guess my decision to be a wiz during Velious era.

I'm looking for a mindless class that's needed and underpopulated ;) Are rogues overpopulated? rangers? What's useful in velious that's not a cleric/enchanter and I don't need a brain for?

The path of Solusek is one of great pain, hardship, and frustration. If found getting to the end of his path to be quite rewarding.

On looking for something mindless, look elsewhere. A wizard that isn't mindful of their surroundings or the limits of their power will be slain far before he or she ever gains enough power to consider taking on the raptors of Timorous Deep or attempting Solomen's quest.

Amyas
06-29-2016, 04:16 PM
After creating a wizard (Etrys) and getting him to level 2! You guys are making me second guess my decision to be a wiz during Velious era.

I'm looking for a mindless class that's needed and underpopulated ;) Are rogues overpopulated? rangers? What's useful in velious that's not a cleric/enchanter and I don't need a brain for?

Mages are amazing imo. You can solo farm like a mofo.

Naethyn
06-29-2016, 04:21 PM
Wizards are essential to raiding on blue in Velious.

The Dragonbane and Giantbane spells are the gem of wizard pve content.
Velious encounters last longer and a wizard can easily dump all mana for dps.
TL to bind is used for many pulls.
Has a wide range of caster loot to pick from.
Plane of Growth robe is A+ fashion.

Etris
06-29-2016, 04:56 PM
Mages are amazing imo. You can solo farm like a mofo.

Aren't mages frowned upon in groups? xp penalty and such? Also their dps is less than Wiz and Melee in velious?

Shodo
06-29-2016, 08:46 PM
Aren't mages frowned upon in groups? xp penalty and such? Also their dps is less than Wiz and Melee in velious?

Basically... no. Everything you said is incorrect. Mages, while doing less damage than (geared) melee, are generally preferred over wizards because of the consistent, mostly mana-free dps provided by their pet. They are still less sought after than many other classes, however. Also they have no exp penalty. You may be thinking of the fact that, when solo, they split xp with their pet if they deal less than 50% of the damage, but in a group this mechanic is not used, and pets do not count as a "party member."

Etris
06-30-2016, 09:04 AM
Good deal - thanks Shodo and everyone! Seems like there's a few newbie starting up as well, on these forums. Maybe I'll run into them. Ak'Anon here I come!

EQBallzz
06-30-2016, 09:39 AM
I am disappoint. Thought this was going to be a wizard only footrace or something.