View Full Version : What's your chanter spell line up and hotkeys/buttons
SowIsLifeSowIsLove
06-28-2016, 11:09 AM
I'm curious what layouts you all use. Mine is kind of wonky but I guess I've just grown used to it. My average Spell line up
1 - Root
2 - nuke/dot
3 - AE stun
4 - single mes
5 - charm
6 - switch out spell
7 - tash
8 - slow or another switch out spot.
For my hot buttons. I use e, s, d, f as my directional keys to give me more hotkey options surrounding my fingers.
~ - target self
Tab - target nearest npc
Q - nuke/dot
w - duck
g - AE stun
v - tash
x- cycle nearest npc
c - con
z - root
a - auto attack (don't know why, just always had from playing a melee)
3 - slow
4 - instant click (JBOOTS or surveyor scope)
5 - mes
6 - goblin g ring/target self
isoka
06-28-2016, 11:30 AM
Mine is as follow:
1 - Theft of Thoughts
2 - Charm
3 - Tash / Slow / Nuke
4 - AoE stun
5 - Bedlam / switch out spot (C2, self hp buff, Pacify line, ...)
6 - AoE Mez
7 - Fetter
8 - Single Mez
Crawdad
06-28-2016, 01:47 PM
Spell Line up:
1 - Rune
2 - Highest level Color skew
3 - Next highest color skew
4- Nuke/Swap out slot
5- Tash
6 - Mez
7 - Charm
8 - Root
Hotkeys:
1- Tash
2- Mez
3- Charm
4- Root
5- /g macro
6- Assist macro, move this to #1 and all other hotkeys down 1 when grouping
7- Gazughi ring
8- Auto sense heading
9- Jboots
10 -Rod o' Glamour
Keeps all my spells available with a press of 1-4/alt+1-4. I could probably just use another hotkey bar for grouping/soloing but meh.
Videri
06-28-2016, 02:29 PM
Wouldn't you want a spammable spell in slot 1? Maybe level 4 mez, or perhaps a root. Certainly Theft of Thought is a waste of that special spell gem number one. I guess putting Rune there would be good for killing Venril Sathir or doing a chain-rune, but the rest of the time, there might be a better spell to go there.
Tecmos Deception
06-28-2016, 05:06 PM
My usual is root, mez, ae mez, stun, stun, charm (for now, but it will be ToT once I'm 51 and I'm in a zone with casters), two swappable slots for gems 1-8. Seems safest to me, having much control always ready... even though it is a pain to swap spells so much... especially if you're getting adds so one of the slots needs to be tash basically all the time. When leveling there's some wiggle room to keep a nuke ready imo, usually instead of ae mez depending on the kind of pulls you are getting.
A root or a single-target mez is basically a must for slot 1 since that slot gives bonus refresh with a clicky and those are spells you'll often need to cast repeatedly in succession.
smocksmocksmock
06-28-2016, 05:33 PM
I use WSAD for movement. I remapped the surrounding keys to my frequently-used actions, so Q is my insta-clicky, E is assist, R toggles auto-run, T cycles targets, Y toggles sit/stand, G is pet guard, V is pet attack, X is duck, Z is spellbook, F targets nearest NPC, etc. That leaves my right hand free to use my Logitech gaming mouse, which has a few more hotkeys bound to its extra buttons.
I'm almost always charming and pulling, so my spell line-up looks like:
1 - pacify
2 - PBAE stun
3 - tash
4 - level 4 mez or a root
5 - slow (usually the level 24 50% slow, Tepid Deeds)
6 - long-duration mez (usually Dazzle or Entrance; GoK if fighting high-level mobs)
7 - charm (usually Allure)
8 - ToT or AE mem blur
Sometimes I'll load up a targeted AE mez or a second PBAE stun.
Videri
06-28-2016, 05:54 PM
once I'm 51
Wait...aren't you the enchanter sensei? Did you reroll?
Also, I'm curious what you guys would choose for the other 5 if you HAD to keep Rapture and Tash and Root up (i.e. if you played on a PvP server).
Tecmos Deception
06-28-2016, 06:14 PM
Wait...aren't you the enchanter sensei? Did you reroll?
Also, I'm curious what you guys would choose for the other 5 if you HAD to keep Rapture and Tash and Root up (i.e. if you played on a PvP server).
I'm on a new enchanter now, yeah.
I'm not sure what my loadout would be on red. It'd probably vary greatly depending on what I was doing... but I assume it'd be something along the lines of fetter, rapture, tash, dispel, dispel, ?, ?, gate .... lol?
Buhbuh
06-28-2016, 07:12 PM
1 - mesmerize (quick global rapid fire)
2 - color slant
3 - Soothe / slow / rune (use it as my interchangeable icon depending on the situation)
4 - tash (rarely take it off my bar, if ever)
5 - fetter (never leaves bar)
6 - theft of thought (never leaves bar)
7 - charm (sometimes drop it if I'm doing something that doesnt require pets)
8 - gate (never leaves bar)
PvP server has different priorities, though. That's a purely PvE setup, like for smashing through Seb.
I'm curious what you guys would choose for the other 5 if you HAD to keep Rapture and Tash and Root up (i.e. if you played on a PvP server).
1-3 dispells, weakness, cripple, rapture
I'm actually surprised to see only 1 person mention bedlam/berserker spirit. Do you guys ever run around w/o that buff active? Or do you actually switch it out every 5 mins?
Maybe it's a red thing, but I always have it active, and rather than swapping it in every 5 mins, I just keep it on my bar at all times.
Tecmos Deception
06-29-2016, 12:29 AM
I'm actually surprised to see only 1 person mention bedlam/berserker spirit. Do you guys ever run around w/o that buff active? Or do you actually switch it out every 5 mins?
Maybe it's a red thing, but I always have it active, and rather than swapping it in every 5 mins, I just keep it on my bar at all times.
It was regularly in one of my two swap slots, but I'd drop it for starting fights so I could have tash and lull or tash and charm or whatever both memmed, or for a third stun if trying to interrupt a caster a lot, or whatever.
It was regularly in one of my two swap slots, but I'd drop it for starting fights so I could have tash and lull or tash and charm or whatever both memmed, or for a third stun if trying to interrupt a caster a lot, or whatever.
I find it rare to solo a caster mob that requires stuns to interrupt. Being on a pvp server, my resists are generally high enough that npc spells aren't a problem, and other players are geared to the teeth with resist gear so stuns won't work at all in pvp. The only time multiple stuns may be necessary is a CH cleric mob, and hopefully ToT + mana sieve will be sufficient once I get those. In groups, an aoe stun means I get beaten to death by others' pets, so I usually swap out aoe stun for a dispell (unless I'm pulling).
I also don't keep aoe mez on the bar. Solo, aoe stun + mesmerize in slot 1 w/ clicky is enough to mez 3 mobs without much difficulty. Grouped, if I'm pulling, I'll similarly have aoe stun ready. Grouped, if I'm not pulling, single mez has been sufficient, though I suppose I could swap in aoe mez in the aoe stun/garou slot. I'll try that out, actually. I haven't yet found much use for aoe mez, besides cc'ing 8-12 low lvl mobs, e.g. when farming goblin earrings.
Compared to your setup, with no aoe mez and at most 1 aoe stun, I have room for lull and/or charm on my bar, but I'll swap them out for wandering mind (if fighting casters) and/or slow (if required for situation).
kgallowaypa
06-29-2016, 10:39 AM
Spell Line up:
1 - Tash
2 - Lvl 4 mez
3 - Color Skew
4 - Charm
5 - Root
6 - Aoe Mez
7 - Support Single Swap (Rune, Bedlam, C2, GoB, E)
8 - Theft of Thought
I like to go from order of 1 through 8 so I can quickly reset the global spellbar and go down the list based off of what situation I need to adjust to.
Tecmos Deception
06-29-2016, 02:28 PM
I find it rare to solo a caster mob that requires stuns to interrupt. Being on a pvp server, my resists are generally high enough that npc spells aren't a problem, and other players are geared to the teeth with resist gear so stuns won't work at all in pvp. The only time multiple stuns may be necessary is a CH cleric mob, and hopefully ToT + mana sieve will be sufficient once I get those. In groups, an aoe stun means I get beaten to death by others' pets, so I usually swap out aoe stun for a dispell (unless I'm pulling).
I also don't keep aoe mez on the bar. Solo, aoe stun + mesmerize in slot 1 w/ clicky is enough to mez 3 mobs without much difficulty. Grouped, if I'm pulling, I'll similarly have aoe stun ready. Grouped, if I'm not pulling, single mez has been sufficient, though I suppose I could swap in aoe mez in the aoe stun/garou slot. I'll try that out, actually. I haven't yet found much use for aoe mez, besides cc'ing 8-12 low lvl mobs, e.g. when farming goblin earrings.
Compared to your setup, with no aoe mez and at most 1 aoe stun, I have room for lull and/or charm on my bar, but I'll swap them out for wandering mind (if fighting casters) and/or slow (if required for situation).
Are you fighting level 51+ mobs?
You don't want to be dealing with 2-4 mobs that summon and hit for 150+ and cast shit like ignite blood and ebolt and whatnot... then when your pet breaks charm and you get summoned you have to hope your stuns don't resist even once while you have to use boltrans to recharm cause you can't mez your dotted pet and.... etc.
But I do get that spell lineups are generally a lot different on red than blue, when solo (which is what I usually am thinking about) vs. grouped, etc.
Crookstinger
06-29-2016, 04:35 PM
1 - Tash
2 - Stun/Slow/AoE Mez
3 - Nuke/Stun
4 - Swap slot for buffs or slow/calm
5 - Root
6 - Charm/AoE Mez/Slow
7 - Mez
8 - Gate
I change slots 2, 4, and 6 a lot depending on what I am doing, but the rest don't change very much unless I am doing something really out of the ordinary.
big_ole_jpn
06-29-2016, 06:10 PM
slightly off topic, but any commentary on whether it's better to use most current mez or lvl 4 mez? also, same question for roots.
Tecmos Deception
06-29-2016, 09:47 PM
slightly off topic, but any commentary on whether it's better to use most current mez or lvl 4 mez? also, same question for roots.
I prefer lowest mez almost always. Fastest cast, fastest recast (since I put a root in gem 1), low cost. Only annoying when you need to mez a lot of stuff (rare for me since I'm solo) or mez 1 thing for several minutes. In groups though it makes less sense to use the level 4 mez exclusively imo.
I also use root cause it casts faster and is as mana efficient as anything else. Doesnt last long , but easy to recast unless you're dealing with a pull from hell. I'll use PE once I get it, though not always. Fetter is godly once you get it though.
Yumyums Inmahtumtums
06-29-2016, 09:55 PM
slightly off topic, but any commentary on whether it's better to use most current mez or lvl 4 mez? also, same question for roots.
In pvp lower level roots also have lower total-resist caps meaning you have to use higher roots for higher mr targets.
Believe it's the same for mezzes though I'm not totally sure on the custom code here.
In pve I use whatever root works best for what I'm doing. Fetter if I need a long lasting one or root if I'm duoing because things down easier and it usually doesn't take 10 minutes.
Root is also really nice for charming Giants because it's like using mezz (30s vs 24s) when you can't stun or mezz.
Yumyums Inmahtumtums
06-29-2016, 09:59 PM
Also
PvP
1) Tash (always)
2) recant magic/slant (swap)
3) fetter (always)
4) rapture (always)
5) tot (always)
6) bedlam (almost always, sometimes swap)
7) charm/cripple (swap)
8) gate (always)
PvE
1) mezz (always)
2) slant (always)
3) root line (always)
4) tash (swap)
5) tot (always)
6) bedlam (usually always, sometimes swap)
7) swap slot. Usually charm/2nd aoe stun.
8) gate or swap depending on current danger.
skottomania
06-29-2016, 11:03 PM
I prefer lowest mez almost always. Fastest cast, fastest recast (since I put a root in gem 1), low cost. Only annoying when you need to mez a lot of stuff (rare for me since I'm solo) or mez 1 thing for several minutes. In groups though it makes less sense to use the level 4 mez exclusively imo.
I also use root cause it casts faster and is as mana efficient as anything else. Doesnt last long , but easy to recast unless you're dealing with a pull from hell. I'll use PE once I get it, though not always. Fetter is godly once you get it though.
Root has a casting time of 2 seconds vs. Immobilize at 1.8 seconds but Immobilize is almost 3x as expensive to cast (80m vs. 30m). Which do you recommend using? Assuming that you're soloing with charm and whatnot. Is the .2 seconds worth the extra 50 mana? Cost vs. speed?! HALP
Yumyums Inmahtumtums
06-29-2016, 11:29 PM
It's not about cast time it's about root duration and average fight length.
Will 2 root casts do instead of 1 immobilize? What about 3? What if you need 2 immobilizes because of an early break.
On the average and in most cases more roots will work out better than 1 immobilize. It will uncommonly be the case that 1 immobilize is better than 3 roots.
Tecmos Deception
06-29-2016, 11:32 PM
Root has a casting time of 2 seconds vs. Immobilize at 1.8 seconds but Immobilize is almost 3x as expensive to cast (80m vs. 30m). Which do you recommend using? Assuming that you're soloing with charm and whatnot. Is the .2 seconds worth the extra 50 mana? Cost vs. speed?! HALP
I didn't say I use "root" because I actually prefer immobilize :)
-Catherin-
06-30-2016, 06:39 PM
This is a grouping/solo setup. raid setup is drastically different.
1. Mesmerize (slot one for GCD, this is rapid fire mez in a pinch) This can also be a good spot for fetter if you are not fighting casters nor grouped with idiots.
2. Tashanian
3. Forlorn Deeds (if no other slower. if slows are covered this slot usually gets a long recast spell.)
4. Boltran's (Charm)
5. Fetter
6. Color Slant
7. Swap Slot for short recast time spells. Usually holds Dazzle, Calm, and all buffs.
8. Swap Slot for long recast spells depending on what im doing. This is the slot that usually holds spells like Bedlam, Gate, a second stun, mana tap, Boon of The Garou etc.
I never use AE mez. It does not give me the fine tuning of the situation that i desire.
The first pages of my spellbook hold all the spells i use the most often for quick and easy access for my swap slots.
As far as my hotkeys go I do not really use any macros. Several of my keys are just notifications (mob is tashed, slowed, mezzed, charmed etc.)
Another one of my keys has the /rt command which is an absolute Godsend. This allows you to target the last person who sent you a tell for buffing. And an assist key of course.
Any of my regular gear that i wear that has its own right click effect has its own hotkey.
I have my 8th bag slot not holding a bag, and instead it holds a shield of the immaculate for instant click global cooldown. Great because it works indoors and outdoors, doesnt take up a gear slot as it can be used from the inventory, and is instant cure disease, which you dont have to target a friendly to use.
It's also great to cure myself or my pet if I screw up. Higher chanters that have spent any time fighting shamans know that getting hit with a high level disease dot is pretty much game over. There is only two ways to get out of it. You can cure it if you can, or you have to drop your charm and then charm the NPC that hit you with the dot to remove it that way. I prefer just being able to cure it :)
The slot immediately to the left of the shield is a hotkey for my bag with all of my emergency items that i can swap with the shield quickly if needed. (Insta click dummy buffs, Jboots, WC Hat, CT gate potion, Puppet Strings, Soulfire etc.) This bag is usually always open in a corner of the screen closest to my hotbars to save time. I tend to die anyways because I tend to be stubborn and try to push through it when the shit hits the fan.
Are you fighting level 51+ mobs?
You don't want to be dealing with 2-4 mobs that summon and hit for 150+ and cast shit like ignite blood and ebolt and whatnot... then when your pet breaks charm and you get summoned you have to hope your stuns don't resist even once while you have to use boltrans to recharm cause you can't mez your dotted pet and.... etc.
No, not yet. I'm lvl 55, and I think the highest mob I've fought solo were 49ish. My setup has worked well for soloing/grouping in HS behind the 1st door, but I don't have any experience fighting mobs that summon. I'm sure my strategy will change when I do.
Root has a casting time of 2 seconds vs. Immobilize at 1.8 seconds but Immobilize is almost 3x as expensive to cast (80m vs. 30m). Which do you recommend using? Assuming that you're soloing with charm and whatnot. Is the .2 seconds worth the extra 50 mana? Cost vs. speed?! HALP
I recommend generally using enstill until you get fetter.
getting hit with a high level disease dot is pretty much game over. There is only two ways to get out of it. You can cure it if you can, or you have to drop your charm and then charm the NPC that hit you with the dot to remove it that way.
What do you mean by the 2nd way? Charming an npc that dotted you doesn't cure the dot afaik.
-Catherin-
06-30-2016, 07:49 PM
What do you mean by the 2nd way? Charming an npc that dotted you doesn't cure the dot afaik.
Oh it does. A neat little trick. The pet is no longer considered a hostile entity that can damage you nor you it, so it wipes out any debuffs/dots it may have had on you. Has saved me more than once.
Also
PvP
1) Tash (always)
2) recant magic/slant (swap)
What do you use slant for in pvp? for remezing broken charm?
Yumyums Inmahtumtums
06-30-2016, 09:31 PM
What do you use slant for in pvp? for remezing broken charm?
if im attacking and have a charmed pet up ill keep slant memmed if it breaks or gets dispelled
Kawhi
07-01-2016, 12:06 AM
I'm not all that far on my chanter alt (lvl 24), but so far I'm not feeling a huge benefit from tash. I still cast it almost every pet that I charm, but it feels to me that my charm isn't lasting that much longer because of tash.
That being said, it never resists and costs little mana so it's a very efficient MR debuff, so it doesn't have to help that often in order to be worth it.
Do you start feeling the benefits more as you get higher?
-Catherin-
07-01-2016, 12:27 AM
Do you start feeling the benefits more as you get higher?
Yes, the charm spells get better overall durations, and you will also have new and more powerful tash spells. The level range of blues will also get wider allowing you to charm lower level creatures for more stability.
Buhbuh
07-03-2016, 01:57 AM
lot of you "pvp" chanters are not pro gaming with tash top slotted
lot of you "pvp" chanters are not pro gaming with tash top slotted
What do you have in slot 1? I've been going back and forth between loading pillage+recant and loading only recant in slot 1. I tend to fuck up the refresh timing in the middle of a skirmish when things are moving fast, so alternating between pillage and recant is more effective at rapid dispelling; however, it uses an extra slot of course.
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