View Full Version : Necro FD ??
skottomania
06-18-2016, 01:51 AM
How does breaking camps/spawns using FD work exactly?
I've tried some experimenting in LOIO (my necro's a lizard, level 20), and most of the time, I still get all of the pulls.
I've tried pulling with my lifetap or undead DD, pulling with a DoT/darkness, and pulling with my pet, also just straight up body pulling (usually an accident). I'll back up a bit, FD, then try sending in the pet/recasting on the mob I want as they wander back to the spot I pulled from...and for the most part, I'll simply re-aggro all the mobs again.
What am I doing wrong?
Try pulling them further away from their spawn point.
They ned to be sufficiently outside of the vicinity of any nearby social mobs they are allied with....
At your level outdoors, the easiest and probably most efficient way to split a camp like that is to fear the one mob you want to target, and the run a bit while your GC ends and immediately FD. keep your pet back so it doesn't get aggroed. and then when fear turns off, pop back up and grab the mob before it walks back into the camp.
if you are even considering FD pulling, though, you should make sure you have picked up harmshield, too. FD has something like a 10% failure rate. And that will be the only thing keeping you alive for a second cast in many instances.
thatguy
06-18-2016, 11:28 AM
Since you're outdoors you should have plenty of room to maneuver. Park your pet to the side, so in case you get hit you have enough time to back the pet off so he won't get aggro and ruin the split. Pull with darkness, run away until the snared one is far enough away from the spawn point that it won't social aggro the others, then feign. When the unsnared one paths back, stand up and the dot will get the snared one back on you. When you get screaming terror and root, it will be easier to split in more confined spaces.
Izmael
06-18-2016, 11:28 AM
Many ways to do it... an easy one is:
- aggro mob you want to single
- spam root as they run to you
- as soon as they are close enough, root will be cast on yoUr target
- cast gobby ear or CoS to refresh spell timer and FD asap
- wait for adds to return to their spawn points.
- you can get up and kill your rooted mob who couldn't walk back
Skinned
06-19-2016, 09:30 AM
Here is how you single pull in a crowded space. Did this pulling dungeons with my SK back in the day. You cast darkness on the mob you want, let the group run out to you far enough so that the snared mob you want is out of the aggro range of the original positions, then you FD there. Lay until all the mobs go back to their original spots while the snared mob stands in place during the duration of the dot. Get up and on the next tick the mob you want will come for you and the rest will stay in their spots, if they made it back to them. Anything other than this process has always been iffy. This is how I would separate giants in Kael back in the day on live it is tried and true. I'm new to necromancer and only have one on p99, and with so many other tools available I can see why this one isn't used as much....frontal stun immunity and plate armor not being on necros and all that. If you're outside you have room to run around, also harmshield. I just learned about how to use ST + FD and it is amazing. I'm cruising up to 40 now doing mostly charming. Found this amazing spot full of undead that nobody goes to and is on no guide or leveling list anywhere.
skottomania
06-21-2016, 02:20 AM
Here is how you single pull in a crowded space. Did this pulling dungeons with my SK back in the day. You cast darkness on the mob you want, let the group run out to you far enough so that the snared mob you want is out of the aggro range of the original positions, then you FD there. Lay until all the mobs go back to their original spots while the snared mob stands in place during the duration of the dot. Get up and on the next tick the mob you want will come for you and the rest will stay in their spots, if they made it back to them. Anything other than this process has always been iffy. This is how I would separate giants in Kael back in the day on live it is tried and true. I'm new to necromancer and only have one on p99, and with so many other tools available I can see why this one isn't used as much....frontal stun immunity and plate armor not being on necros and all that. If you're outside you have room to run around, also harmshield. I just learned about how to use ST + FD and it is amazing. I'm cruising up to 40 now doing mostly charming. Found this amazing spot full of undead that nobody goes to and is on no guide or leveling list anywhere.
ST?
And thanks for the tips! I'll try it out!
Screaming Touch ie necro mesmerize
Varren
06-21-2016, 05:56 AM
Screaming terror
Izmael
06-21-2016, 08:52 AM
The problem with Darkness pulling is that you need quite some room between you and the mobs, to allow the snared mob to walk (slowly) away far enough from the adds' spawn points to be out of their assist range on the 2nd reaggro. It's a superior method since Darkness is fixed duration, but it's not always practical to do in tight areas.
The root method can be used in tight areas and is all about being able to refresh master spell timer with a clicky item really fast to cast FD after root. The drawback is that root is random duration and if it breaks before adds' aggro is reset, you may have to redo the whole procedure.
Sodors Finest Poster
06-21-2016, 08:55 AM
Basically, you want the mob that you dont want to engage to make it back to his/their spawn point to 'reset' before getting back up.
Whether you use darkness/root/terror/fear is up to you depending on your situation.
skottomania
06-27-2016, 12:57 AM
The root method can be used in tight areas and is all about being able to refresh master spell timer with a clicky item really fast to cast FD after root. The drawback is that root is random duration and if it breaks before adds' aggro is reset, you may have to redo the whole procedure.
What's this whole "use a clicky item to reset gems/spell timer" thing? I've seen it mentioned in other posts too. I don't understand it. Don't all spells have their own recast time? What's the purpose of using an item (I've seen the telescope mentioned a lot) to do it?
Izmael
06-27-2016, 02:42 AM
Every spell has it own recast timer.
After you cast a spell, that timer start to tick (spell is greyed out), but also General Recastbl Timer starts to tick ( greyys out all spells for 2 sec).
Clicky item immediately resets that 2nd timer allowing you to cas a *different* spell really soon.
Llodd
06-27-2016, 04:39 AM
Every spell has it own recast timer.
After you cast a spell, that timer start to tick (spell is greyed out), but also General Recastbl Timer starts to tick ( greyys out all spells for 2 sec).
Clicky item immediately resets that 2nd timer allowing you to cas a *different* spell really soon.
If you put a spell in top slot it also lets you cast the same spell almost instantly. There are exceptions with spells that have their own cooldowns like mez and charm but not for DMF (buffs on a different coding I guess??)
ie - DMF'ing a raid without cooldown, or chaining deflux/roots.
skottomania
06-27-2016, 06:55 AM
Every spell has it own recast timer.
After you cast a spell, that timer start to tick (spell is greyed out), but also General Recastbl Timer starts to tick ( greyys out all spells for 2 sec).
Clicky item immediately resets that 2nd timer allowing you to cas a *different* spell really soon.
I'm still not sure I understand.
Wouldn't the action of casting a spell start the General Recast Timer? Why would you also use a clicky item after casting? If all the spells are greyed out for 2 seconds after casting, why would that timer need to be reset via clicky? Just casting a spell resets the timer, yes?
Trollhide
06-27-2016, 07:17 AM
Casting a spell from your spellbar causes a 2-second lockout of all spells on your spellbar.
Casting a spell from a clicky item not only does not cause that lockout, it immediately refreshes your spellbar so you don't have to wait the normal 2 seconds to cast again from spellbar, but this only applies to the spell in slot 1.
skottomania
06-27-2016, 02:51 PM
OOHH!!! I get IT! Ok, OMG thank you for taking the time to explain. That makes a lot more sense. I've been lurking, trying to look clever, and hopefully figuring it out as I went along, but that didn't work out. Thank you!!
Skinned
06-27-2016, 03:38 PM
What's this whole "use a clicky item to reset gems/spell timer" thing? I've seen it mentioned in other posts too. I don't understand it. Don't all spells have their own recast time? What's the purpose of using an item (I've seen the telescope mentioned a lot) to do it?
You don't want to get used to it. When I'm on a class without an insta-clicky I get so frustrated waiting for the Universal Spell Timer to go down to wait to cast.
He is my favorite way to use clickies to reset the timer:
I am on my shaman, I load cannibalize 2 and canni 3, I put on Shrunken Gobby Earring. I cast canni 2, hit earring, cast canni 3, hit earring, canni 2, earring, canni 3, earring, etc. I can drop my health from 100% to about 20% in less than a minute, when doing the normal canni dance would take several minutes (with Iksar regen, ikky regen BP, and regrowth).
When you cast a spell you can't immediately cast enough spell until the universal timer is off. When you're used to being able to click around the timer, it gets real annoying waiting for it :p
When I'm on my necro I get frustrated from time to time because I can't use my CoS to reset my timers (for faster root, mez, or fear after a screaming terror pull) without killing my pet.
The universal timer may not seem like much, but when you're a squishy and are playing alone and in tight spaces, being able to cast spells instantly is great.
On my wizard I'm constantly Temp Fluxing things to chain my nukes when something really needs to die fast.
Casting a spell from your spellbar causes a 2-second lockout of all spells on your spellbar.
Casting a spell from a clicky item not only does not cause that lockout, it immediately refreshes your spellbar so you don't have to wait the normal 2 seconds to cast again from spellbar, but this only applies to the spell in slot 1.
I don't know why people are saying it only works in spell slot 1. I use cannibalize on 6 and 7 and it works fine. Maybe it was like that in Live but it isn't like that in p99.
Llodd
06-28-2016, 04:16 AM
I don't know why people are saying it only works in spell slot 1. I use cannibalize on 6 and 7 and it works fine. Maybe it was like that in Live but it isn't like that in p99.
That's weird. You sure? I know that if I want to chain cast the same spell (almost instantly) it has to be in top slot.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.