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View Full Version : Everquest: Landmark official launch 10 June 2016


Galaa
06-09-2016, 10:45 AM
Landmark's Trailblazers are now able to enter the full release version of Landmark and can take part in 48-hours of early access.
All other Landmark players will be able to enter the game beginning Friday, June 10th.

Game is already out for those founders pack buyers, and everyone else will be able to play it on 10th June. Its a buy to play game, cost $9.90.

Its basically a minecraft with much better graphics, an open world MMO where you just do whatever you want and build anything you can think of.

Pokesan
06-09-2016, 11:21 AM
game is dead on arrival

Kevris
06-09-2016, 11:23 AM
VR support?

Evia
06-09-2016, 11:48 AM
Granted I did play landmark in early beta, but I have to say it was the most boring experience I've ever had playing video games.

xKoopa
06-09-2016, 12:04 PM
Game always seemed like a waste of potentially cool stuff

Alarti0001
06-09-2016, 01:01 PM
Game always seemed like a waste of potentially cool stuff

So much potential in this game. All wasted.

Blitzers
06-09-2016, 01:05 PM
There was ZERO potential, as soon as they went minecraft that shit was over

Alarti0001
06-09-2016, 01:07 PM
There was ZERO potential, as soon as they went minecraft that shit was over

Only because you have mental deficiencies that prevent you from thinking out possibilities.

Dillian
06-09-2016, 01:50 PM
i thought they were putting in some kind of mobs you could fight

Blitzers
06-09-2016, 02:01 PM
Only because you have mental deficiencies that prevent you from thinking out possibilities.

The possibilities of turning my fecal matter into Art exists but I still flush it. You libtards need to L2Flush.

Landmark>EQNext was doomed from the beginning, EQNext could have been decent but all the build up was way too complicated for a casual audience. The reason why Minecraft is a success with 8 year olds is because it's easy. You don't start a "game" at complicated if you want a broad audience.

Sony had a poll early on asking the gaming community what they wanted with the building aspect of Landmark, unfortunately the poll reflected a complex building preference, which was detrimental to getting EQNext off the ground.

When in doubt, keep it simple stupid.

Alarti0001
06-09-2016, 02:44 PM
The possibilities of turning my fecal matter into Art exists but I still flush it. You libtards need to L2Flush.

Landmark>EQNext was doomed from the beginning, EQNext could have been decent but all the build up was way too complicated for a casual audience. The reason why Minecraft is a success with 8 year olds is because it's easy. You don't start a "game" at complicated if you want a broad audience.

Sony had a poll early on asking the gaming community what they wanted with the building aspect of Landmark, unfortunately the poll reflected a complex building preference, which was detrimental to getting EQNext off the ground.

When in doubt, keep it simple stupid.

Minecraft only has infinite possibilities because it allowed systems for players to make changes. It has nothing to do with difficulty. Originally, Landmark was proposing physics like damage from falling objects, pvp systems, and modifiable server types and a type of ai they were using called storybricks?. So in the beginning the possibilities were endless. But they eventually pruned away all the things that would make it cool.

Complexity is what creates possibilities.

Blitzers
06-09-2016, 03:35 PM
Minecraft only has infinite possibilities because it allowed systems for players to make changes. It has nothing to do with difficulty. Originally, Landmark was proposing physics like damage from falling objects, pvp systems, and modifiable server types and a type of ai they were using called storybricks?. So in the beginning the possibilities were endless. But they eventually pruned away all the things that would make it cool.

Complexity is what creates possibilities.

A good foundation creates possibilities, complexities limit appeal. Look how EQ at release was, Easy + Wonder over time EQ went more and more complex and lost its appeal to average gamers. Then WoW = easy debuted and EQ died. No one is picking up EQLIVE today and jumping into the game like you could pre-Planes of Power, they'd be completely lost. I understand complex can be fun, but introducing the fundamentals of the game needs to be easy in order to appeal to a broad base. Starting off with Landmark was a mistake, they should have made that an expansion not the Foundation of the game(s).

Alarti0001
06-09-2016, 03:50 PM
A good foundation creates possibilities, complexities limit appeal. Look how EQ at release was, Easy + Wonder over time EQ went more and more complex and lost its appeal to average gamers. Then WoW = easy debuted and EQ died. No one is picking up EQLIVE today and jumping into the game like you could pre-Planes of Power, they'd be completely lost. I understand complex can be fun, but introducing the fundamentals of the game needs to be easy in order to appeal to a broad base. Starting off with Landmark was a mistake, they should have made that an expansion not the Foundation of the game(s).

You're very narrow-minded if what you consider as possibilities is only the subscriber limit you can achieve. Landmark was definitely a mistake if they wanted to make EQ Next. but we arent discussing that.

Blitzers
06-09-2016, 05:29 PM
You're very narrow-minded if what you consider as possibilities is only the subscriber limit you can achieve. Landmark was definitely a mistake if they wanted to make EQ Next. but we arent discussing that.

Omg your an idiot. In order to get to the possible complexities of game you have to have an attractive model and well functioning core. Without those you won't have a large enough audience to develop the complexities which the developer wants to incorporate within the game. Starting with Landmark only muddied the waters when it came to what Gamers wanted. The gaming core audience isn't a bunch of developers or software engineers, it's guys just wanting to relax and have fun. Landmark didn't appeal to your average gamer.

I remember when I 1st started playing Star Wars Galaxies, right from the get go your hit with block after block of text, the average gamer doesn't want to have to read a fucking thesis just to figure out how to attack or talk to another player. EQ was successful early on because it was easy to learn as your character developed and as your character developed more opportunities were available for advancement. Throwing players into a fucking unlimited abyss from day one only frustrates casual gamers and they quit really quick.

AzzarTheGod
06-09-2016, 06:03 PM
EQ Landmark is releasing.

And not a single fuck was given.

Priceline
06-09-2016, 06:09 PM
Omg your an idiot...

...I remember when I 1st started playing Star Wars Galaxies

https://i.imgur.com/ynOm8.gif

Priceline
06-09-2016, 06:11 PM
The possibilities of turning my fecal matter into Art...

...I remember when I 1st started playing Star Wars Galaxies

https://i.imgur.com/ynOm8.gif

Priceline
06-09-2016, 06:12 PM
Star Wars Galaxies

https://i.imgur.com/ynOm8.gif

Pokesan
06-09-2016, 06:14 PM
that's a hat trick

poor blitzers

Alarti0001
06-09-2016, 07:01 PM
Omg your an idiot. In order to get to the possible complexities of game you have to have an attractive model and well functioning core. Without those you won't have a large enough audience to develop the complexities which the developer wants to incorporate within the game. Starting with Landmark only muddied the waters when it came to what Gamers wanted. The gaming core audience isn't a bunch of developers or software engineers, it's guys just wanting to relax and have fun. Landmark didn't appeal to your average gamer.

I remember when I 1st started playing Star Wars Galaxies, right from the get go your hit with block after block of text, the average gamer doesn't want to have to read a fucking thesis just to figure out how to attack or talk to another player. EQ was successful early on because it was easy to learn as your character developed and as your character developed more opportunities were available for advancement. Throwing players into a fucking unlimited abyss from day one only frustrates casual gamers and they quit really quick.


Complexity in a system doesn't mean the game can't be simple. Your average gamer argument has no relevance... Something can be very unpopular and still have lots of possibilities. smh It's really hard to talk to you when you can only think though a 2 part system :( Go away kiddo.

Blitzers
06-09-2016, 07:07 PM
Your point?

Alarti0001
06-09-2016, 07:14 PM
Complexity in a system doesn't mean the game can't be simple. Your average gamer argument has no relevance... Something can be very unpopular and still have lots of possibilities. smh It's really hard to talk to you when you can only think though a 2 part system :( Go away kiddo.

Your point?

https://i.imgur.com/ynOm8.gif

Blitzers
06-09-2016, 07:35 PM
Complexity in a system doesn't mean the game can't be simple. Your average gamer argument has no relevance... Something can be very unpopular and still have lots of possibilities. smh It's really hard to talk to you when you can only think though a 2 part system :( Go away kiddo.

Obviously you lack the ability to comprehend basic English.

Sony introduced Landmark the more complex end of EQNext before they built a core audience to play the actual game "EQNEXT." I'm not talking about systems and engines you dope. I'm specifically talking about game mechanics and how to build a large enough player base so you can expand into more complex content. Sony wanted free labor, and when they saw their free labor produce shit because the mechanics were too tedious and complex they nixed the end project and sold their pile of shit.

End of story

Blitzers
06-09-2016, 08:08 PM
Alarti
Seriously you need to stop taking every fucking comment so damn literal. Was their possibilities within Sony's pile of shit yes, they just fucked it up from the start with they way they chose to roll it out.

Calm down snapper head, not everything said on video game forums are declarations of War.

Alarti0001
06-09-2016, 08:51 PM
Obviously you lack the ability to comprehend basic English.

Sony introduced Landmark the more complex end of EQNext before they built a core audience to play the actual game "EQNEXT." I'm not talking about systems and engines you dope. I'm specifically talking about game mechanics and how to build a large enough player base so you can expand into more complex content. Sony wanted free labor, and when they saw their free labor produce shit because the mechanics were too tedious and complex they nixed the end project and sold their pile of shit.

End of story

Alarti
Seriously you need to stop taking every fucking comment so damn literal. Was their possibilities within Sony's pile of shit yes, they just fucked it up from the start with they way they chose to roll it out.

Calm down snapper head, not everything said on video game forums are declarations of War.


https://i.imgur.com/ynOm8.gif

Pokesan
06-10-2016, 11:55 AM
let's hear some consumer testimony!

https://forums.daybreakgames.com/landmark/index.php?threads/well-finally-could-get-in-i-want-my-refund.57278/


After waiting 2 hours because your game was broke for many all the spots i was hoping to get are gone, basically those few who could get in locked up the spire spots with the unfair advantage of having 2 hours ahead of those who could not get in. I expect a refund close to 400 dollars for the outlay i put into this game.

lucky you i still cannot get in. (I am not great with going into files so all those people are screwed big time. Amazing that after over 2 years they cannot just make a steam launcher work. Beyond Pathetic.

I've spent over $6,000 on Trove since the beginning of it's alpha... that really crept up on me lol. Spent about $3,000 on Shroud of the Avatar.

Alarti0001
06-10-2016, 12:56 PM
let's hear some consumer testimony!

https://forums.daybreakgames.com/landmark/index.php?threads/well-finally-could-get-in-i-want-my-refund.57278/

Lol an unfair advantage? An advantage to do what?