notinmyname
06-02-2016, 09:37 PM
Everquest ultra is the ultimate new mod for everquest, including all the core features of classic everquest you love with an entirely new set of content that does not only expand to lore passable additions to content already half made / semi made, but focuses strongly and server wide progression with one time event quests that alter the server and open up content.
That's right!
For the post three years we've been expanding vanilla ( pre S.o.l) everquest based off the project 99 client to recreate the best version of what you love and what you've always dreamed of.
Look the some of the features our mod offers,
Classic Zone expansions to famous zones like greater faydark, experience all the mystery and deep forest spirit of the faydark in three expanded zones specially designed to not detract from the classic art style only to add to the experience- battle crush bone orcs like never before with our massive increase in orc camps and an additional three zones for crush bone! Including the outer lands, a unique zone entirely for castle crush bone, and the highlands which link up to lesser faydark and the steamfont mountains...
Unique new novelty zone event quests like orc invasions, or bandit attacks... experience everquest like it was meant to be played...
No large expansion of loot tables and new items, classic items and itemization adjusted for better experience.
Ride the boat for six whole zones of ocean of tears!! With three whole zones dedicated to pure ocean, you'll never feel more expansive again.
We've added and rework literally thousands of quests to create a lore accurate account of true dynamic server progression play with global one time quests that effect whole servers and are the results of the efforts of one player!
But don't worry... our devs have done extensive calculations to determine potential rates of server progression based on player effort and have designed the minimum time possible for a team of 100 players working together at high efficiency to advance to kunark in one year and velious in 1.5
You're gonna shit when you see our wakinglands modding
That's right!
For the post three years we've been expanding vanilla ( pre S.o.l) everquest based off the project 99 client to recreate the best version of what you love and what you've always dreamed of.
Look the some of the features our mod offers,
Classic Zone expansions to famous zones like greater faydark, experience all the mystery and deep forest spirit of the faydark in three expanded zones specially designed to not detract from the classic art style only to add to the experience- battle crush bone orcs like never before with our massive increase in orc camps and an additional three zones for crush bone! Including the outer lands, a unique zone entirely for castle crush bone, and the highlands which link up to lesser faydark and the steamfont mountains...
Unique new novelty zone event quests like orc invasions, or bandit attacks... experience everquest like it was meant to be played...
No large expansion of loot tables and new items, classic items and itemization adjusted for better experience.
Ride the boat for six whole zones of ocean of tears!! With three whole zones dedicated to pure ocean, you'll never feel more expansive again.
We've added and rework literally thousands of quests to create a lore accurate account of true dynamic server progression play with global one time quests that effect whole servers and are the results of the efforts of one player!
But don't worry... our devs have done extensive calculations to determine potential rates of server progression based on player effort and have designed the minimum time possible for a team of 100 players working together at high efficiency to advance to kunark in one year and velious in 1.5
You're gonna shit when you see our wakinglands modding